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New to L4's -Need battleship advice

Author
Ranek Tes
Science and Trade Institute
Caldari State
#21 - 2012-06-13 15:15:02 UTC
I appreciate all the advice so far, it helps alot. Please keep them comming :)
Mazzy Star
KarmaFleet
Goonswarm Federation
#22 - 2012-06-13 16:16:36 UTC
The strength of the domi with the new modules is pretty ********, and the navy domi does it better. For instance, with good skills, you could run something like:

[Dominix, LOLDomi]
Federation Navy Magnetic Field Stabilizer
Federation Navy Magnetic Field Stabilizer
Co-Processor II
Tracking Enhancer II
Drone Damage Amplifier II
Drone Damage Amplifier II
Drone Damage Amplifier II

X-Large Ancillary Shield Booster, Cap Booster 400
Caldari Navy EM Ward Field
Caldari Navy Thermic Dissipation Field
Federation Navy Omnidirectional Tracking Link
Federation Navy Omnidirectional Tracking Link

350mm Railgun II, Antimatter Charge L
350mm Railgun II, Antimatter Charge L
350mm Railgun II, Antimatter Charge L
350mm Railgun II, Antimatter Charge L
350mm Railgun II, Antimatter Charge L
350mm Railgun II, Antimatter Charge L

Large Anti-EM Screen Reinforcer I
Large Hybrid Locus Coordinator II
Large Drone Control Range Augmentor I


Garde II x5
Bouncer II x5


That said, when you don't have a lot of SP, you would probably want to go with a more conservative Domi fit. If you like missiles, Tengu/CNR are very forgiving ships to fly and both make great mission ships. For Amarr, I'd probably look at the Navy Apoc for a strong-yet-forgiving mission boat.
Kalli Brixzat
#23 - 2012-06-13 16:24:11 UTC
Mazzy Star wrote:
The strength of the domi with the new modules is pretty ********, and the navy domi does it better. For instance, with good skills, you could run something like:

[Dominix, LOLDomi]
Federation Navy Magnetic Field Stabilizer
Federation Navy Magnetic Field Stabilizer
Co-Processor II
Tracking Enhancer II
Drone Damage Amplifier II
Drone Damage Amplifier II
Drone Damage Amplifier II

X-Large Ancillary Shield Booster, Cap Booster 400
Caldari Navy EM Ward Field
Caldari Navy Thermic Dissipation Field
Federation Navy Omnidirectional Tracking Link
Federation Navy Omnidirectional Tracking Link

350mm Railgun II, Antimatter Charge L
350mm Railgun II, Antimatter Charge L
350mm Railgun II, Antimatter Charge L
350mm Railgun II, Antimatter Charge L
350mm Railgun II, Antimatter Charge L
350mm Railgun II, Antimatter Charge L

Large Anti-EM Screen Reinforcer I
Large Hybrid Locus Coordinator II
Large Drone Control Range Augmentor I


Garde II x5
Bouncer II x5


That said, when you don't have a lot of SP, you would probably want to go with a more conservative Domi fit. If you like missiles, Tengu/CNR are very forgiving ships to fly and both make great mission ships. For Amarr, I'd probably look at the Navy Apoc for a strong-yet-forgiving mission boat.


Sexy fit on that Domi. And the rest of the advice is good as well. Really nice post.

The only thing I will add is, with respect to the Tengu/CNR, missile boats have one advantage others do not - damage selection. If you're newish and will have only 1 beast mission boat in the near future, missile boats offer more utility due to the ability to select damage for any rat type, anywhere, anytime.
Daniel Plain
Doomheim
#24 - 2012-06-14 07:57:24 UTC
Kalli Brixzat wrote:
The only thing I will add is, with respect to the Tengu/CNR, missile boats have one advantage others do not - damage selection. If you're newish and will have only 1 beast mission boat in the near future, missile boats offer more utility due to the ability to select damage for any rat type, anywhere, anytime.


only true for the CNR, not the tengu. assuming you have offensive sub skill at 5 (which you should), there is almost never a situation where you want to shoot anything but kinetic.

I should buy an Ishtar.

mama guru
Yazatas.
#25 - 2012-06-14 09:44:19 UTC
Daniel Plain wrote:
Kalli Brixzat wrote:
The only thing I will add is, with respect to the Tengu/CNR, missile boats have one advantage others do not - damage selection. If you're newish and will have only 1 beast mission boat in the near future, missile boats offer more utility due to the ability to select damage for any rat type, anywhere, anytime.


only true for the CNR, not the tengu. assuming you have offensive sub skill at 5 (which you should), there is almost never a situation where you want to shoot anything but kinetic.


Agreed. Sold my vargur and invested in a tengu + fittings and I dont regret a thing. Vargur was nice but a pain in the ass to manage compared to a missile ship. No juggling cap boosters, faster locktime and better applied dps not to mention the tank.


[Tengu, Ratting horsecrap]
Ballistic Control System II
Ballistic Control System II
Ballistic Control System II
Ballistic Control System II

Pithi A-Type Small Shield Booster
Republic Fleet 10MN Afterburner
Explosive Deflection Field II
Explosive Deflection Field II
Shield Boost Amplifier II
Republic Fleet Target Painter

Heavy Missile Launcher II, Scourge Fury Heavy Missile
Heavy Missile Launcher II, Scourge Fury Heavy Missile
Heavy Missile Launcher II, Scourge Fury Heavy Missile
Heavy Missile Launcher II, Scourge Fury Heavy Missile
Heavy Missile Launcher II, Scourge Fury Heavy Missile
Heavy Missile Launcher II, Scourge Fury Heavy Missile

Medium Warhead Rigor Catalyst II
Medium Warhead Rigor Catalyst II
Medium Capacitor Control Circuit I

Tengu Offensive - Accelerated Ejection Bay
Tengu Electronics - Dissolution Sequencer
Tengu Engineering - Augmented Capacitor Reservoir
Tengu Propulsion - Fuel Catalyst
Tengu Defensive - Amplification Node


EVE online is the fishermans friend of MMO's. If it's too hard you are too weak.

Daniel Plain
Doomheim
#26 - 2012-06-14 09:54:05 UTC
mama guru wrote:
Daniel Plain wrote:
Kalli Brixzat wrote:
The only thing I will add is, with respect to the Tengu/CNR, missile boats have one advantage others do not - damage selection. If you're newish and will have only 1 beast mission boat in the near future, missile boats offer more utility due to the ability to select damage for any rat type, anywhere, anytime.


only true for the CNR, not the tengu. assuming you have offensive sub skill at 5 (which you should), there is almost never a situation where you want to shoot anything but kinetic.


Agreed. Sold my vargur and invested in a tengu + fittings and I dont regret a thing. Vargur was nice but a pain in the ass to manage compared to a missile ship. No juggling cap boosters, faster locktime and better applied dps not to mention the tank.


[Tengu, Ratting horsecrap]
Ballistic Control System II
Ballistic Control System II
Ballistic Control System II
Ballistic Control System II

Pithi A-Type Small Shield Booster
Republic Fleet 10MN Afterburner
Explosive Deflection Field II
Explosive Deflection Field II
Shield Boost Amplifier II
Republic Fleet Target Painter

Heavy Missile Launcher II, Scourge Fury Heavy Missile
Heavy Missile Launcher II, Scourge Fury Heavy Missile
Heavy Missile Launcher II, Scourge Fury Heavy Missile
Heavy Missile Launcher II, Scourge Fury Heavy Missile
Heavy Missile Launcher II, Scourge Fury Heavy Missile
Heavy Missile Launcher II, Scourge Fury Heavy Missile

Medium Warhead Rigor Catalyst II
Medium Warhead Rigor Catalyst II
Medium Capacitor Control Circuit I

Tengu Offensive - Accelerated Ejection Bay
Tengu Electronics - Dissolution Sequencer
Tengu Engineering - Augmented Capacitor Reservoir
Tengu Propulsion - Fuel Catalyst
Tengu Defensive - Amplification Node



the tank on that one is overkill imo. i also fly with pith a-type small but i just threw a lazy omnitank on there (2x T2 invul and 1x T2 passive EM) and never had to warp out so far. the only hairy situation was when i tried to blitz lvl4 damsel without killing the spider drones.
also, while tengu is a great ship, missiles in general have the disadvantage of eating your brain (a.k.a. counting volleys).

I should buy an Ishtar.

Batelle
Federal Navy Academy
#27 - 2012-06-14 19:00:50 UTC
If you want to keep training missiles and drones... why not a gila? they're quite cheap, they can fit an insane passive tank, thus having the potential to be quite forgiving for an inexperienced pilot, and they use heavy missiles and drones!

"**CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"**

Never forget.

Flakey Foont
#28 - 2012-06-14 23:16:33 UTC
Mazzy Star wrote:
The strength of the domi with the new modules is pretty ********, and the navy domi does it better. For instance, with good skills, you could run something like:

[Dominix, LOLDomi]
Federation Navy Magnetic Field Stabilizer
Federation Navy Magnetic Field Stabilizer
Co-Processor II
Tracking Enhancer II
Drone Damage Amplifier II
Drone Damage Amplifier II
Drone Damage Amplifier II

X-Large Ancillary Shield Booster, Cap Booster 400
Caldari Navy EM Ward Field
Caldari Navy Thermic Dissipation Field
Federation Navy Omnidirectional Tracking Link
Federation Navy Omnidirectional Tracking Link

350mm Railgun II, Antimatter Charge L
350mm Railgun II, Antimatter Charge L
350mm Railgun II, Antimatter Charge L
350mm Railgun II, Antimatter Charge L
350mm Railgun II, Antimatter Charge L
350mm Railgun II, Antimatter Charge L

Large Anti-EM Screen Reinforcer I
Large Hybrid Locus Coordinator II
Large Drone Control Range Augmentor I


Garde II x5
Bouncer II x5


That said, when you don't have a lot of SP, you would probably want to go with a more conservative Domi fit. If you like missiles, Tengu/CNR are very forgiving ships to fly and both make great mission ships. For Amarr, I'd probably look at the Navy Apoc for a strong-yet-forgiving mission boat.



Well you sold me! Just took my high SP Gallente out for a spin in this (SE)and had the most fun in awhile! Thanks!
Mazzy Star
KarmaFleet
Goonswarm Federation
#29 - 2012-06-15 03:10:52 UTC
Toyed around with it a bit more and you can drop the EM rig for something a bit more interesting like a T2 hybrid tracking rig if you prefer. It's definitely a face melter though and breaks the mold for the old slow 'n steady domi. It doesn't need to be a super expensive setup either. For instance:


[Dominix, LOLSHIELD t2]
Co-Processor II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Tracking Enhancer II
Drone Damage Amplifier II
Drone Damage Amplifier II
Drone Damage Amplifier II

X-Large Ancillary Shield Booster, Cap Booster 400
EM Ward Field II
Thermic Dissipation Field II
Omnidirectional Tracking Link II
Omnidirectional Tracking Link II

350mm Railgun II, Antimatter Charge L
350mm Railgun II, Antimatter Charge L
350mm Railgun II, Antimatter Charge L
350mm Railgun II, Antimatter Charge L
350mm Railgun II, Antimatter Charge L
350mm Railgun II, Antimatter Charge L

Large Hybrid Locus Coordinator II
Large Processor Overclocking Unit I
Large Drone Control Range Augmentor I


Garde II x5
Bouncer II x5
Flakey Foont
#30 - 2012-06-15 03:19:02 UTC
I switched out one 350 for a drone link augmenter for a couple long range missions.
Jaffster
13.
#31 - 2012-06-15 15:39:00 UTC
The Raven is a good choice.

The transition to a CNR and then a Golem is good.

The Golem is absolutely amazing for L4's, 10-12m bounties per tick. It just sucks at absolutely everything else.
Izziee
University of Izziee
#32 - 2012-06-16 11:14:05 UTC
Ranek Tes wrote:
The skills I traines are for Caldari/Amarr/Gallente ships



Nice! You've cross trained 3 races ships! That's great, it leaves you with a lot of choice!

Maelstrom would be the best choice for L4's

Also, minny ships pretty much the bouse for anything.

Oh wait. You forgot to train the one race that does it all :(

My maelstrom does 1008 DPS with hail, with barrage it hits 70km away and pretty much one shots frigates as long as their over 14km and below 68km range. It's also the fastest of all the battleships (I think?). All T2 no faction mods or anything, so pretty cheap also.

But since you don't fly bouse ships, I love my domi too, but it's ugly, so so fulgy. It's a great AFK ship and tanks like a champ.

My Abaddon is uber sexy (Personal opinion though, but in reality, it's a FACT it's the sexiest ship ever!) Damage is better than the domi, and it tanks pretty damn good too, but it's limited who you can pew pew.

I can only fly the drake, otherwise Caldari ships I don't really have much experience with (Well, I can "fly" them, just no T2 weapon systems for missiles). If you've been doing missions in a drake though, any BS with decent skills will do them a lot faster.

I do AE in 11 minutes on my maelstrom, and it's a decent looking ship too. Also, the beefy boom boom boom from the guns sound nice. That said, I really love the sound to the new missile systems.

There really is no wrong choice in reality though, you can fit a ship to work in a certain faction regardless. It depends how versatile you'd like to be. Oh, that would be the maelstrom with it's vastly superior damage types.

Euripedies
Hot Droppin Cherry Poppers
#33 - 2012-06-17 02:32:46 UTC
back in the days when i did level 4's, just starting out on them, I used a raven, the cruise missiles were good damage and the drones could take down the frigates.
then I got a tengu and had a good hearty chuckle at how easily it sliced thru lvl 4 missions. And still to this day its my ship of choice to do anomolies in. I <3 the tenguCool
Saile Litestrider
Deep Core Mining Inc.
Caldari State
#34 - 2012-06-18 00:34:09 UTC
I love amarr, and currently fly a nightmare for missions (love watching those frigs and cruisers pop like bubble wrap!), but I'm a big proponent of the dominix, for a few reasons. First, it's extremely flexible. While it's built for hybrids, you can actually use lasers or artillery effectively if you like, or rely solely on drones and just salvage or whatever. You can also shield or armor tank it, and vary between a neigh-unbreakable afk tank and a really crazy all-out gank build that competes with faction ships. The one required area of specialization, drones, is almost universally applicable, I doubt anyone would say building up drone support skills is a bad idea. Also, it scales extremely well. If you have almost no skills, you can still slog through level 4s at a half-decent pace, and as your skills reach extremely high levels, you can use the same ship to melt missions as if you were in a faction BS. And of course, there's the selectable damage types as mentioned earlier in the thread.

All of the drone boats are great in these ways, but I think the dominix does best overall, at least in terms of missions.
Fronkfurter McSheebleton
Horse Feathers
CAStabouts
#35 - 2012-06-19 22:10:52 UTC
Another vote for the dominix here. It's by far the easiest mission platform to grow into. You can start with the standard perma-run dual LAR fit, which will get you home alive every time, and gradually remove tank and add gank as your skills grow, resulting in the ability to use ridiculously powerful fits like the one above. It's also decent at shield tanking, with the new modules, meanind you can pick between shield and armor to make the best use of your natural resists. So long as you don't put specific shield/armor rigs on, you can carry the modules for both around. Coupled with the ability to select your damage type with the drones, there's almost never a situation where the domi doesn't have an optimal fit availble.

thhief ghabmoef

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