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Player Features and Ideas Discussion

 
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a new class of ships: q-ship

Author
loard doktor
tradersbear
#21 - 2012-06-16 04:16:51 UTC  |  Edited by: loard doktor
ShahFluffers wrote:
I'm surprised no one has pointed out that the database and core coding of EVE would most likely have to restructured in order to allow for this. It's not as simple as "add ship" and "add ability."

...

This is all not to say that I don't think CCP would find a way to make it all happen... it is their system and they are the experts. But it will probably require a godawful amount of time, energy, and resources to be spent for just for one niche thing.... which could be better spent on stuff that is "not-so-niche."


I fail to see why this would require a lot more coding than a normal ship change. Some freighters have all slots now, just not many. A sigil has a single high slot that can carry a weapon. Low level freighters have low and med slots that would enable them to use tank modules. Ive never done a t3 or even a t2 ship, but from what Ive heard their ability to have various slots and armor are dependant on the way they are put together. a q-ship would be no different.

I dont believe this would require any additional coding other than that used when other "niche" things are added, such as ore ship or salvage ships or electronic warfare ships.

Danika Princip wrote:
And this is better than a mining rokh because...?


Hell, you can get a battleship to have several thousand km3 cargo if you want a tanky hauler, or you can just plate up a DST.


Also, other than one fight off Australia that ended with both ships sinking, did q-ships or armed merchants ever actually take out warships?


Ive not been in a rokh so I dont know much about it, but if they are that great at attacking and defending themselves, are they ever targeted that much? The purpose of these is to make the miner or freighter a target that gankers will want to attack, only its able to defend itself.

Ww2 q-ships were designed to take out subs, not warships. They took out a lot of subs. We dont have subs in the game, but we do have gankers. They operate very simular to the subs of ww2. Both subs and gankers target those that they believe cant defend themselves. Ww2 had the q-ships to make them think twice and to get them when they didnt. What do miners and freighters have to use when they want to make gankers think twice?

Forums Terrorist wrote:
They weren't made to engage warships, they were primarily an anti-submarine measure IIRC. And this idea is dumb, if you want to flub a gank put some actual ******* tank on your Hulk you goddamned idiot.


Even tanked out to the max, the Hulk would still be an easy target. It could never attack back. Your right, they were designed to take out subs, because warships almost never got that close to freighters. Most freighters could out run most combat ships and would head for safety the second they saw the smoke from the combat ships. They wouldnt wait for a confirmation of which side the ship was on. Subs could get up close without being seen.

Gankers appear to be other miners or even friendlies, until they attack. that means they can get upclose and personal. Except in low sec, no one is simply going to run at the first sight of another ship. With the warp capabilities, by the time you realise they are there, they are in position to attack. That makes gankers more like subs than warships.

Jafit wrote:


Let me tell you about these cool modules that CCP only recently introduced that allow you to do something pretty similar:
[/url]


I fail to see how either of those allow someone to fight back. By the time you can operate those fields, your ship is likely to be dead anyway, meaning no one is going to be able to come to your rescue.
loard doktor
tradersbear
#22 - 2012-06-16 04:21:32 UTC  |  Edited by: loard doktor
Simi Kusoni wrote:
Nikk Narrel wrote:
How about something way simpler.

Put out a variety of mining lasers and strip miners, DONE.

Put out a skill that lets you use these weapons on ships instead.

The strip miners could even have specialty crystals like amarrian beam weapons.
(Picture a Hulk with scorch crystals)
Your mining yield would seriously tank, but the moment Joe Ganker warped in, you could shoot back at him.

Exhumer specific armor: Throw in a role bonus that barges and exhumers can mount this armor type. Eats precious slots used for mining yield.

People already don't bother to tank their hulks, why would they fit DPS mining crystals? And if they wanted to kill a thrasher that gets the first shot they would also need to tank their hulks.

Meaning they'd have to fly a tanked hulk with inefficient mining crystals. I can see that being very popular. Oh and they wouldn't be able to go AFK or it would defeat the purpose. Oh and if they got ship scanned they'd be screwed.


Unfortuantly, on some points she is dead on. A good point they would be able to switch over to the attack weapons, but the point of this is that they would be able to hide the fact that they have attack abilities. Gankers wouldnt attack people they knew would be able to survive, unless they had enough dps to take out even the best defended ships. I would guess that most gankers scan their possible victims before attacking and that would give away the fact that the hulk or other miner were able to stand up to them. These ships are intended to not show their true nature until they are attacked.

Yes this is a niche ship, but so is a lot of other ships.

Simi Kusoni wrote:
You were attacked on a gate in low sec by frigates? Pics or it didn't happen.

The only useful aspect of your proposal is mining ships that can survive long enough in low sec for help to come, but since CCP have already said the new skiffs will have BS EHP it's somewhat redundant.


It happened over a year ago, on another account. Ive not been in low sec since my returned. Even if i had taken pictures, id not have saved them this long.

Then entire purpose is so people that are mining CAN ATTACK BACK, not just survive.
Kaikka Carel
Ziea
#23 - 2012-06-16 06:18:03 UTC
If only CCP could react as fast as WW2 US Navy we could have had it. But you know what else reacts as slow as they? The comment ques...
Forgotten Deity
Brutor Tribe
Minmatar Republic
#24 - 2012-06-16 06:31:39 UTC  |  Edited by: Forgotten Deity
Why not have it introduced as a Super Rig (As CCP are playing with this idea).

1 Rig that allow 50% more armour with the downside of 50% less cargo space on all holds.

Means the rest of the tanking is down to you and any form of ship could be used.

Perhaps a 2nd rig that adds 2 turret or 2 missle hardpoints with a downside of 50% more Mass to the ship.

Means you could make a q-ship using a normal ship without too much effort and no complexities.
loard doktor
tradersbear
#25 - 2012-06-16 06:36:39 UTC
Forgotten Deity wrote:
Why not have it introduced as a Super Rig (As CCP are playing with this idea).

1 Rig that allow 50% more armour with the downside of 50% less cargo space on all holds.

Means the rest of the tanking is down to you and any form of ship could be used.

Perhaps a 2nd rig that adds 2 turret or 2 missle hardpoints with a downside of 50% more Mass to the ship.

Means you could make a q-ship using a normal ship without too much effort and no complexities.


thats a possiblity, but wouldnt it still be scanable? perhaps it could have a module that would allow people to spoof other cargo.
Xhaiden Ora
Doomheim
#26 - 2012-06-16 06:47:56 UTC
loard doktor wrote:
Then you have no idea what the point of this is.

Currently, your either a carebear miner, or your a fighter, possibly setting around doing nothing but waiting for your friends to get attacked.


I'm not a miner in any way shape or form. Too mindnumbing. But thanks for the sweeping proclamation on what you think my playstyle is as if that matters.

What your suggesting is a ship with a role far too specific to be worth investing development resources in that will fall to the wayside as a joke ship and never be used except by a handful of people such as yourself. Whom are seemingly incapable of realising the game already provides the tools to achieve the ends you're seeking.

You are demanding the game adapt to you rather than adapting to the game.
loard doktor
tradersbear
#27 - 2012-06-16 06:51:11 UTC
As I understand it, the same arguement was made for salvaging ships, yet we have the noct.
Xhaiden Ora
Doomheim
#28 - 2012-06-16 07:01:42 UTC
loard doktor wrote:
As I understand it, the same arguement was made for salvaging ships, yet we have the noct.


Salvaging is a legitimate and widescale profession based around a core game mechanic.

"I can't figure out how to ward off gankers so I want a special ship with special new mechanics to do it for me" isn't.

Danika Princip
GoonWaffe
Goonswarm Federation
#29 - 2012-06-16 08:35:41 UTC
I love how every time anyone suggests an alternative, you just say you don't know how it works and ignore the point entirely.

Want an industrial bait ship? Tank a deep space transport. Want a tanky miner? Use a battleship, or wait for the patch CCP say will contain skiffs with battleship grade tank.

Also, I doubt very much that frigates attacked you in lowsec on a gate, as gate guns vaporise them far too quickly to make it worthwhile.

And incidentally, from skimming wikipedia, other than 14 subs in world war one, Q-ships don't seem to have actually killed anything.

And furthermore, our submarines are called stealth bombers.
loard doktor
tradersbear
#30 - 2012-06-16 11:23:33 UTC
Xhaiden Ora wrote:
loard doktor wrote:
As I understand it, the same arguement was made for salvaging ships, yet we have the noct.


Salvaging is a legitimate and widescale profession based around a core game mechanic.

"I can't figure out how to ward off gankers so I want a special ship with special new mechanics to do it for me" isn't.



Actually, Ive never been ganked. Im not that interested in having something that makes me inverable while mining or traveling. Im wanting something that gives me a chance to fight in a very dirty mannerTwisted
Simi Kusoni
HelloKittyFanclub
#31 - 2012-06-16 11:37:46 UTC
loard doktor wrote:
Xhaiden Ora wrote:
loard doktor wrote:
As I understand it, the same arguement was made for salvaging ships, yet we have the noct.


Salvaging is a legitimate and widescale profession based around a core game mechanic.

"I can't figure out how to ward off gankers so I want a special ship with special new mechanics to do it for me" isn't.



Actually, Ive never been ganked. Im not that interested in having something that makes me inverable while mining or traveling. Im wanting something that gives me a chance to fight in a very dirty mannerTwisted

Then use the tactics currently available to you, a gimped mining ship would die in a fire in PvP and we don't need to devote dev time to something only you would use.

(not to mention the fact that you'd only use it once, then stop once you realise it isn't any use)

[center]"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"  -MXZF[/center]

loard doktor
tradersbear
#32 - 2012-06-16 11:38:21 UTC  |  Edited by: loard doktor
loard doktor wrote:
.

Salvaging is a legitimate and widescale profession based around a core game mechanic.

"I can't figure out how to ward off gankers so I want a special ship with special new mechanics to do it for me" isn't.



Actually, Ive never been ganked. Im not that interested in having something that makes me inverable while mining or traveling. Im wanting something that gives me a chance to fight in a very dirty mannerTwisted[/quote]

Danika Princip wrote:
I love how every time anyone suggests an alternative, you just say you don't know how it works and ignore the point entirely.

Want an industrial bait ship? Tank a deep space transport. Want a tanky miner? Use a battleship, or wait for the patch CCP say will contain skiffs with battleship grade tank.

Also, I doubt very much that frigates attacked you in lowsec on a gate, as gate guns vaporise them far too quickly to make it worthwhile.

And incidentally, from skimming wikipedia, other than 14 subs in world war one, Q-ships don't seem to have actually killed anything.


I never said THEY dont know how it works. Ive said many times they (and you) dont understand what this is for.

Whose going to attack a battleship thats mining? Not many people would, and if they do, they will be a very large fleet.

Of course the guns would kill them quickly, thats why they were using frigates to attack industrials freighters. They knew they were going to get creamed, so they used cheap easily replaced ships. Sure they didnt last long, but they lasted a lot longer than my bestower. They had other ships near by to pick up the peices, plus they had other ships to warp scramble and pod me with (they tried to hold me for ransom, but i didnt have anything to lose at that point).

Had they successfully ransomed me, they could have replaced their entire fleet 3 times over.

As for it being at a gate, what difference is there between being killed at a gate or station. They are still going to be shot. IF you really think that industrial freighters can operate with impunaty by only warping between gates and station, give it a try. see how many trips you can make before losing your ship.

As for them not being that effective, maybe they werent.

yes we have stealth bombers, but are they really going to be used to gank a miner? are people going to waste expensive torpedoes to take out a miner in low sec? or a freighter, knowing they are going to be shot by the gate guns?
loard doktor
tradersbear
#33 - 2012-06-16 11:43:31 UTC
Simi Kusoni wrote:
Then use the tactics currently available to you, a gimped mining ship would die in a fire in PvP and we don't need to devote dev time to something only you would use.

(not to mention the fact that you'd only use it once, then stop once you realise it isn't any use)


THATS THE POINT. The tactics I want to use ARENT available.

Whose going to attack a mining ship that can obviously defend itself?

Whose going to attack a freighter that isnt carrying any cargo but is tanked out to the wazoo?

THE ONLY reason it wouldnt be worth it is if people stopped ganking mining ship or freighters and that would be a victory to the q-ships.
Simi Kusoni
HelloKittyFanclub
#34 - 2012-06-16 11:44:00 UTC
Quote:
I never said THEY don't know how it works. Ive said many times they (and you) dont understand what this is for.

Whose going to attack a battleship thats mining? Not many people would, and if they do, they will be a very large fleet.

Of course the guns would kill them quickly, thats why they were using frigates to attack industrials freighters. They knew they were going to get creamed, so they used cheap easily replaced ships. Sure they didnt last long, but they lasted a lot longer than my bestower. They had other ships near by to pick up the peices, plus they had other ships to warp scramble and pod me with (they tried to hold me for ransom, but i didnt have anything to lose at that point).

Had they successfully ransomed me, they could have replaced their entire fleet 3 times over.

As for it being at a gate, what difference is there between being killed at a gate or station. They are still going to be shot. IF you really think that industrial freighters can operate with impunaty by only warping between gates and station, give it a try. see how many trips you can make before losing your ship.

People don't suicide gank with frigates in low sec.

Just sayin'

[center]"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"  -MXZF[/center]

Simi Kusoni
HelloKittyFanclub
#35 - 2012-06-16 11:47:50 UTC
loard doktor wrote:
Simi Kusoni wrote:
Then use the tactics currently available to you, a gimped mining ship would die in a fire in PvP and we don't need to devote dev time to something only you would use.

(not to mention the fact that you'd only use it once, then stop once you realise it isn't any use)


THATS THE POINT. The tactics I want to use ARENT available.

Whose going to attack a mining ship that can obviously defend itself?

Whose going to attack a freighter that isnt carrying any cargo but is tanked out to the wazoo?

THE ONLY reason it wouldnt be worth it is if people stopped ganking mining ship or freighters and that would be a victory to the q-ships.

The tactics you want to use suck, don't achieve anything (you'd still die) and would be a total waste of dev time.

[center]"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"  -MXZF[/center]

loard doktor
tradersbear
#36 - 2012-06-16 11:48:34 UTC
Simi Kusoni wrote:
People don't suicide gank with frigates in low sec.

Just sayin'


So you know ever single player in the game and know how they play their game?

Have you ever heard of holding a pod for ransom? Where do you think they do it? low sec at gates.
loard doktor
tradersbear
#37 - 2012-06-16 11:53:03 UTC
Simi Kusoni wrote:
The tactics you want to use suck, don't achieve anything (you'd still die) and would be a total waste of dev time.


You dont understand the tactics then.

Gankers will only risk the number of ships that they need to take out a miner or freighter. IF they scan it (and they almost certainly will), they will know its set up for tanking, and thus will either ignore it, or bring in a larger fleet.

Having a q-miner means that if they scan it, they will think its untanked, and thus vernable. They will then calculate how many ships it will take, and that will be the number that they risk. Because of its hidden armor and such, the q-ship will NOT DIE most of the time.

Unless you area developer, you dont know if its a waste of their time or not.

Obviously, because of your hatred of this idea, you are one of the ones that would be disadvantaged by it.
Simi Kusoni
HelloKittyFanclub
#38 - 2012-06-16 11:54:28 UTC
loard doktor wrote:
Simi Kusoni wrote:
People don't suicide gank with frigates in low sec.

Just sayin'


So you know ever single player in the game and know how they play their game?

Have you ever heard of holding a pod for ransom? Where do you think they do it? low sec at gates.

In frigates? Not so much.

And yes, I know how people play in low sec

[center]"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"  -MXZF[/center]

loard doktor
tradersbear
#39 - 2012-06-16 11:59:49 UTC  |  Edited by: loard doktor
Simi Kusoni wrote:
In frigates? Not so much.

And yes, I know how people play in low sec


So you know ever single player that kills in low sec and they all do it exactly the same way.

What do gankers use when they know they are going to lose their ships to gate guns? Why use expensive ships to take out a easy to kill industrial freighter?

Maybe it was the only time it has ever happened in the histroy of the game, but I KNOW it happened.

Your board doesnt show if you were ever doing ransom at gates. Did you? What did you use, knowing the gate guns would shoot you down?
Simi Kusoni
HelloKittyFanclub
#40 - 2012-06-16 11:59:59 UTC
loard doktor wrote:
Simi Kusoni wrote:
The tactics you want to use suck, don't achieve anything (you'd still die) and would be a total waste of dev time.


You dont understand the tactics then.

Gankers will only risk the number of ships that they need to take out a miner or freighter. IF they scan it (and they almost certainly will), they will know its set up for tanking, and thus will either ignore it, or bring in a larger fleet.

Having a q-miner means that if they scan it, they will think its untanked, and thus vernable. They will then calculate how many ships it will take, and that will be the number that they risk. Because of its hidden armor and such, the q-ship will NOT DIE most of the time.

Unless you area developer, you dont know if its a waste of their time or not.

Obviously, because of your hatred of this idea, you are one of the ones that would be disadvantaged by it.

Obviously not, the only part of the game this would kill is suicide ganking, and I've always seen suicide ganking as a silly (albeit necessary) mechanic.

As you can see in my above post, I very rarely step foot in high sec. And any one of your ships would die in a fire here.

And so you finally admit what this proposal really is about: nerf suicide ganking.

[center]"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"  -MXZF[/center]