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How do you know when to trust a corporation?

Author
Pinstar Colton
Sweet Asteroid Acres
#21 - 2012-06-13 13:53:35 UTC
When your financial well-being is in the corporation's best interest, you can trust them to the degree in which their financial interests depend on yours.

Put another way

The more your personal financial loss would hurt a corporation's bottom line, the more you can trust them. Relying on an entity to keep their word is very risky. But if acting against one's word would be financially self-destructive to an entity, they are more likely to keep their word for pragmatic reasons.

Put another way

If blowing you up and stealing your stuff would net them more in gains than they would stand to make from having you as a productive member, be very very careful. Honor tanking is like hull tanking without a DCU.






In the cat-and-mouse game that is low sec, there is no shame in learning to be a better mouse.

Bree Okanata
Perkone
Caldari State
#22 - 2012-06-14 17:28:22 UTC
Zoe Athame wrote:
Icmalius wrote:

So, honest question and I hope for at least one or two honest answers, are those enough red flags that you would back off of joining said corp?


2. If someone contacts you about joining and not the other way around, they don't want you, they want your ISK.


Almost always would agree with you. However I was just talking to people on Help chat and someone asked me to join their corp. I did, and then we proceeded to run L4s (I am only in a T1 Caracal, they just told me to shoot frigs and stuff after they got aggro). I made 15m in a couple hours with them. Unless this is a really elaborate, long term con of me, some people can be trusted. :P
Bart Wart
#23 - 2012-06-15 22:06:42 UTC
Don't do it. There will be other opportunities from less fishy corps. You will be completely at their mercy.
Haulie Berry
#24 - 2012-06-15 22:27:45 UTC
You can do some research on the forums, check their killboards for suspicious activity (e.g., members killing members), and the like, but as other people said, you can never fully "trust" anyone.

That's okay, though - trust is not a binary function. After you've done your homework and decided that a corp is worth a shot, the next step is to apply a little risk management. Don't *trust* them, just limit your exposure in a worst case scenario. Don't hand over your assets so they can move them for you - or, if you do, use a courier contract with appropriate collateral. Don't bring out your biggest, shiniest, most expensive ship for fleet operations. Don't stuff your entire net worth in assets into the corp hanger. Don't tell people you have a hauler full of phat loot you're flying to their HQ.

If you're cautious and take steps to protect yourself, you don't really need to trust them, per se, because you'll have reduced the worst case scenario to a minor annoyance.
SmilingVagrant
Doomheim
#25 - 2012-06-15 23:30:33 UTC
Zoe Athame wrote:
Forum Clone 77777 wrote:
Zoe Athame wrote:

1. The Vargur is purely a mission ship and should never be used for ratting.
2. If someone contacts you about joining and not the other way around, they don't want you, they want your ISK.

Your entire response is just utterly **** to be honest.

1) Ive seen marauders used with great efficiency for ratting, they might be "mission" ships but hey, a vargur is a great ratting ship if you fit it right.

2) A corp might contact someone if theyve taken notice of someone and they like him/her. Could be several reasons why, not all people get recruited through friends or the recruitment channel you know.


If you want to risk billions in the depths of CFC sov, sure, go for it. But there is no reason not to just use a regular BS in NPC 0.0.

If you managed to impress a corp significantly I think you would be aware of whether they are legitimate or not.


I wouldn't call it a risk. Target rats that tackle first, warp to a pos if a neut comes in. Watch D-scan. Back when officer spawns didn't require dropping a carrier we had a lot of people living in Venal due to the great truesec. A well fit auto-vargur could probably pull 30+ million tics in the right anom.

But a fleet issue tempest could do the same for cheaper v0v.
Sway Lorelei
University of Caille
Gallente Federation
#26 - 2012-06-15 23:34:07 UTC
Only trust someone to be what they are and do what is right by them. For many, especially in this game, what is right is often morally bankrupt, and what someone is may very well be a pirate, thief, killer, or con-artist.

In EVE, it seems being a cynic is also being a realist.
Byron Squared
FCI Solvents
#27 - 2012-06-15 23:52:10 UTC
Bree Okanata wrote:
[quote=Zoe Athame][quote=Icmalius]
Almost always would agree with you. However I was just talking to people on Help chat and someone asked me to join their corp. I did, and then we proceeded to run L4s (I am only in a T1 Caracal, they just told me to shoot frigs and stuff after they got aggro). I made 15m in a couple hours with them. Unless this is a really elaborate, long term con of me, some people can be trusted. :P


When I was about a week old I was running level 1s in low sec (didn't know better :^) and got recruited by a corp (literally they convo'd me after seeing me in local) that I flew with for about 3 years. Better lucky than good.

My answer is simple - if you have a vargur you can afford to loose a BC or two. Start with that. Even if the corp is honest, you aren't used to 0.0. You will loose ships that your corpies wouldn't have. Several times. Don't make them expensive ones.......

Also, corps living in NPC space frequently move. So don't put too much stuff in one place since you might not be there in a week........keep extra assets in empire for a while until you are comfortable.
Ogi Talvanen
Deep Core Mining Inc.
Caldari State
#28 - 2012-06-16 18:06:09 UTC
So much paranoia. Its not healthy.
Tony Two Bullet
Monocle Madness
#29 - 2012-06-17 01:29:36 UTC


The best way to trust a corp is to fly with them, but don't give them access to anything! Start easy, and don't put anything expensive on the line.

There are some shady folks out there, and I recommend that you just start simple and take it easy. If you don't feel comfortable giving them a ship to move, then don't!


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