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Fixing Technetium

First post
Author
Nicolo da'Vicenza
Viziam
Amarr Empire
#121 - 2012-06-15 15:41:16 UTC
Tanya Powers wrote:
Nicolo da'Vicenza wrote:
Vokanic wrote:
You'd better make this ring mining the single most exciting thing to do in EvE, else it will kill off nullsec. As it stands, moon mining pays for space that alliances hold.

Funny that alliances without tech are able to hold space.

If CFC wants you to leave that space all they have to do is continuously harass you and there's absolutely nothing you can do to keep your sov because at some point you will miss isk.

Better coalitions then the CFC have tried tbh.

I'm kind of curious though how a two week binge of structure grinding in December 2011 between a 1K player alliance and a 31K coalition after 9-10 months of decided inactivity is in Soundwave's mind evidence that Tech is a 'conflict driver'.
Weaselior
GoonWaffe
Goonswarm Federation
#122 - 2012-06-15 15:41:45 UTC  |  Edited by: Weaselior
CCP Soundwave wrote:

Might also force people to only hold as much space as they actually need :)

But then there's no reason to conquer: if holding space is a pain in the ass, why go kick over your neighbor's sandcastle and take his toys?

I'm concerned this will lead to alliances holding one region, and burning the regions around them for the "upgrade vampire" and leaving them empty. There will be nobody who can really live there, so you'll have large alliances all spaced out, needing to cross entire desolate regions just for a fight. Nobody will want to live in these desolate areas because they'll be vamped out to be worse than lowsec/npc sec.

Head of the Goonswarm Economic Warfare Cabal Pubbie Management and Exploitation Division.

Vokanic
Imperial Shipment
Amarr Empire
#123 - 2012-06-15 15:43:41 UTC
Weaselior wrote:
Malcanis wrote:

The trouble is you can't have mittens trumpeting the power of OTEC in one breath and claiming that tech moons are conflict drivers in another.

I basically addressed this earlier: the reason why tech is no longer a successful conflict driver is it's expensive to take, and the moons are going to be nerfed in the near future. Tech isn't a good conflict driver as well because it's too strongly regional. Tech should be nerfed, making a different moon (an r64) the valuable moon, then look at replacing it as a conflict driver.


But if a certain region isn't more valuable then others.. doesn't it literally boil down to the meta game driving the conflict? Why invade.. we got everything we want right here in the ass end of nowhere!

Doesn't that mean.. without goons.. eve dies?
Weaselior
GoonWaffe
Goonswarm Federation
#124 - 2012-06-15 15:44:49 UTC
Nicolo da'Vicenza wrote:

Better coalitions then the CFC have tried tbh.

I'm kind of curious though how a two week binge of structure grinding in December 2011 between a 1K player alliance and a 31K coalition after 9-10 months of decided inactivity is in Soundwave's mind evidence that Tech is a 'conflict driver'.

That period was largely caused by the CFC having severe supercap inferiority, and supercaps still being broken. The logjam broke once we'd built up a sizable supercap fleet and the opposing supercap fleets began to fracture. Titan blapping made conflict in 0.0 tremendously unfun for the CFC, but the CFC was strong enough to repel any supercap-heavy attack (see: "VFK by september").

Head of the Goonswarm Economic Warfare Cabal Pubbie Management and Exploitation Division.

Weaselior
GoonWaffe
Goonswarm Federation
#125 - 2012-06-15 15:46:41 UTC  |  Edited by: Weaselior
Vokanic wrote:
Weaselior wrote:
Malcanis wrote:

The trouble is you can't have mittens trumpeting the power of OTEC in one breath and claiming that tech moons are conflict drivers in another.

I basically addressed this earlier: the reason why tech is no longer a successful conflict driver is it's expensive to take, and the moons are going to be nerfed in the near future. Tech isn't a good conflict driver as well because it's too strongly regional. Tech should be nerfed, making a different moon (an r64) the valuable moon, then look at replacing it as a conflict driver.


But if a certain region isn't more valuable then others.. doesn't it literally boil down to the meta game driving the conflict? Why invade.. we got everything we want right here in the ass end of nowhere!

Doesn't that mean.. without goons.. eve dies?

With more weakly regional moons, you have stepping stones. When p/d was the king r64, you had goonswarm start out in scalding pass (which has like three) and fight their way over to Esoteria (which has like 18) through regions of intermediate value, and eventually settle in Delve/Querious (which also have like 18 each). But the thing is, there was a smooth increase in region value, so you could go from a poor region and conquer better and better ones. Now, you either live in a worthless region or one where torrents of money rain from the skies with no middle ground.

Head of the Goonswarm Economic Warfare Cabal Pubbie Management and Exploitation Division.

Marlona Sky
State War Academy
Caldari State
#126 - 2012-06-15 15:49:34 UTC  |  Edited by: CCP Spitfire
Please keep it civil and refrain from personal attacks. Spitfire
FeralShadow
Tribal Liberation Force
Minmatar Republic
#127 - 2012-06-15 15:51:09 UTC
Honestly it's not too bad. You dont like moving every year or so? Don't like scanning moons? Guess what, your alliance loses out, and some smaller guys get to cash in. The only way you can make it so huge alliances don't just control everything is by making it to inconvenient for them to do it. Those willing to put forth the effort will make money.

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

gfldex
#128 - 2012-06-15 15:53:18 UTC
CCP Soundwave wrote:

I think POCOs require a certain minimum traffic to be interesting. If we let them be taken over in High Sec (which I desperately want to do), they'd become a lot more interesting.

Edit: Yes, stations should be destroyable.


If you get yourself a white fluffy cat, a mild german accent (I could help you with that) and a phat golden ring, you could run for this years Super Villain Championship.

If you take all the sand out of the box, only the cat poo will remain.

Tanya Powers
Doomheim
#129 - 2012-06-15 15:56:43 UTC
Weaselior wrote:
Nicolo da'Vicenza wrote:

Better coalitions then the CFC have tried tbh.

I'm kind of curious though how a two week binge of structure grinding in December 2011 between a 1K player alliance and a 31K coalition after 9-10 months of decided inactivity is in Soundwave's mind evidence that Tech is a 'conflict driver'.

That period was largely caused by the CFC having severe supercap inferiority, and supercaps still being broken. The logjam broke once we'd built up a sizable supercap fleet and the opposing supercap fleets began to fracture. Titan blapping made conflict in 0.0 tremendously unfun for the CFC, but the CFC was strong enough to repel any supercap-heavy attack (see: "VFK by september").



Also: Tenal

Here's some region that had Tech holders, however how much time did they hold that space once you've launch the Tenal OP?
Less than a month.

Now don't get me wrong I'm not telling kick some alliance from their space shouldn't be possible, however you will admit that you have no problem on fighting and reimburse ships even if they were 200% more expensive than now, while you find yourself against other alliances that for whatever reason but mainly because of tech can't stand up in front of you very long because they will miss that isk.

Do you think regional tech distribution would be the solution? -an in what form
I do agree equal regional distribution could make it more interesting however I can't see how this would simple change the fact you can go there set pos and not even hold the space, bridge 1000/2000 man fleet and completely burn everything to the ground if someone dares to take that pos out.

Tech shouldn't be as it is, everyone agrees. Now what else is left to fight for if there's no changes to null and new actors can come in and/or be the engine of war?
Simetraz
State War Academy
Caldari State
#130 - 2012-06-15 15:57:00 UTC  |  Edited by: Simetraz
FeralShadow wrote:
Honestly it's not too bad. You dont like moving every year or so? Don't like scanning moons? Guess what, your alliance loses out, and some smaller guys get to cash in. The only way you can make it so huge alliances don't just control everything is by making it to inconvenient for them to do it. Those willing to put forth the effort will make money.


OR the simplest solution is to Gimp the small POS's and or force all moon mining and reactions into small POS's only.
That would help but allowing players to steal from modules when they go offline would definitely sweaten the pot for their troubles.
Right now destroying production is just that destruction, okay now what...

Destroy production and then try and get out of there for the pay day.
A LOT more fun......
Ampoliros
Aperture Harmonics
#131 - 2012-06-15 15:57:09 UTC
CCP Soundwave wrote:
Ring mining might have to move back in favor or re-doing POSs.

In the meantime, I'd really just like to alchemy every single tier of moons (like it was done with 64s).


I'm not a huge market guy, but every time i've checked, including soon after their release, the alchemy reactions were always hugely unprofitable. The overwhelming majority of change in the moongoo market was from the rebalance in build costs.

At the very least, if you went this route, you'd have to buff the reaction stats up a bit, add new ones, and rebalance them for more mineral types. I would suggest having multiple reactions per output (eg, 100 a gets you 10 b, but 400 c or maybe 10 e plus 100 f might get you 10 b as well, etc), as i think the worst case scenario is that you just shift the bottlenecks around slightly and don't really fix anything.

I also really like the idea of moons shifting around, i think it opens a lot of possibilities for border warfare ('hey, you put a tower up in my space', 'well, you weren't using it'), resource coveting ('they got n good moons and we don't have any, not fair'), etc - but it'd really need a revamp of the moon scanning mechanic to not make it boring and tedious.

I wouldn't move away from moons entirely, either, as I think they can be a solid conflict driver if done right.
Weaselior
GoonWaffe
Goonswarm Federation
#132 - 2012-06-15 15:59:48 UTC  |  Edited by: Weaselior
As I pointed to before I think there needs to be a fundamental re-evaluation of the "working class" ways of making money in nullsec if you're going to try and run alliances off taxation income. All the real money in eve is in ways you can't really tax. I don't really want to have to run the alliance solely off taxing the poorer members of the alliance, while the richer ones can't be taxed.

The trouble is anything profitable needs to be more profitable to do in our space than elsewhere, and needs to be more profitable to do with your alliance character than an empire alt. Take industry, for example.

If I try to make money on station fees I'll just drive out what little industry exists in nullsec. Due to the lack of good mineral compression and sources of lowends in 0.0, combined with the complete lack of refinery/factory stations, nobody does t1 ship manufacturing in nullsec. Because moon minerals are regional, you must get all the supplies in Jita, so t2 ship manufacturing takes place in empire (what little profit you can make through faster amarr slots is eaten up by having to ship stuff). That's exacerbated by how easy it is to ship t2 ships - I'd love to make battleships in deklein to avoid jumping those in at great expense but for t2 ships it's not even enough fuel savings to be worth it (and most of that fuel will be burned jumping the supplies in).

Head of the Goonswarm Economic Warfare Cabal Pubbie Management and Exploitation Division.

Richard Desturned
Royal Amarr Institute
Amarr Empire
#133 - 2012-06-15 16:00:43 UTC
FeralShadow wrote:
Honestly it's not too bad. You dont like moving every year or so? Don't like scanning moons? Guess what, your alliance loses out, and some smaller guys get to cash in. The only way you can make it so huge alliances don't just control everything is by making it to inconvenient for them to do it. Those willing to put forth the effort will make money.


if you think that any changes to moon mining will result in small alliances being disproportionately wealthy you're wrong

hope this helps

npc alts have no opinions worth consideration

Nicolo da'Vicenza
Viziam
Amarr Empire
#134 - 2012-06-15 16:02:37 UTC  |  Edited by: Nicolo da'Vicenza
Weaselior wrote:
Nicolo da'Vicenza wrote:

Better coalitions then the CFC have tried tbh.

I'm kind of curious though how a two week binge of structure grinding in December 2011 between a 1K player alliance and a 31K coalition after 9-10 months of decided inactivity is in Soundwave's mind evidence that Tech is a 'conflict driver'.

That period was largely caused by the CFC having severe supercap inferiority, and supercaps still being broken. The logjam broke once we'd built up a sizable supercap fleet and the opposing supercap fleets began to fracture. Titan blapping made conflict in 0.0 tremendously unfun for the CFC, but the CFC was strong enough to repel any supercap-heavy attack (see: "VFK by september").

Yeah I remember fighting PL + NCdot + Raiden + the Drone Russian Federation during that time of broken supercaps (they had about 65-85% of the game's supercaps at the time). I mean, you guys do what you gotta do, not judging you here. I'm just curious that if tech was such a great conflict driver like Soundwave and Poetic seem to claim, why the majority of last year's sov conflicts happened over non-tech space.
Ampoliros
Aperture Harmonics
#135 - 2012-06-15 16:05:35 UTC
Vincent Athena wrote:
CCP Soundwave wrote:
Ring mining might have to move back in favor or re-doing POSs.

In the meantime, I'd really just like to alchemy every single tier of moons (like it was done with 64s).


If you are thinking about opening up alchemy, you might want to actually look at the periodic table and use it to find reactions that are physically possible. For example Hafnium is element #72, Technetium is element#73. If you took Hafnium and fused it with Hydrogen (actually to get the Neutron count right, Deuterium, but that is a Hydrogen isotope) you would get Technetium.

Tungsten + 2 Helium = Platinum

Platinum + Helium = Mercury

Cadmium + 2 Carbon = Neodymium

And so on.


Just go all out and turn all POS reactors into SpaceChem. Cool
Aryth
University of Caille
Gallente Federation
#136 - 2012-06-15 16:05:58 UTC
Tanya Powers wrote:
Weaselior wrote:
Nicolo da'Vicenza wrote:

Better coalitions then the CFC have tried tbh.

I'm kind of curious though how a two week binge of structure grinding in December 2011 between a 1K player alliance and a 31K coalition after 9-10 months of decided inactivity is in Soundwave's mind evidence that Tech is a 'conflict driver'.

That period was largely caused by the CFC having severe supercap inferiority, and supercaps still being broken. The logjam broke once we'd built up a sizable supercap fleet and the opposing supercap fleets began to fracture. Titan blapping made conflict in 0.0 tremendously unfun for the CFC, but the CFC was strong enough to repel any supercap-heavy attack (see: "VFK by september").



Also: Tenal

Here's some region that had Tech holders, however how much time did they hold that space once you've launch the Tenal OP?
Less than a month.

Now don't get me wrong I'm not telling kick some alliance from their space shouldn't be possible, however you will admit that you have no problem on fighting and reimburse ships even if they were 200% more expensive than now, while you find yourself against other alliances that for whatever reason but mainly because of tech can't stand up in front of you very long because they will miss that isk.

Do you think regional tech distribution would be the solution? -an in what form
I do agree equal regional distribution could make it more interesting however I can't see how this would simple change the fact you can go there set pos and not even hold the space, bridge 1000/2000 man fleet and completely burn everything to the ground if someone dares to take that pos out.

Tech shouldn't be as it is, everyone agrees. Now what else is left to fight for if there's no changes to null and new actors can come in and/or be the engine of war?


I get the feeling you are missing out on several key elements of 0.0 warfare here. It wasn't "less than a month". It was proceeding by months of warfare with the same entity. By the time we went for Tenal, it was an empty husk we just pushed over. This is much the same every nullsec war goes. It's lost or won long before the space falls.

I also don't know why you think ISK is the driver of the winners of null sec wars. This has maybe only once been the case ever and that is pretty debatable . ISK doesn't win wars in null, morale/superior doctrine,fc's do. Pretty much any decent alliance is going to be able to field whatever ships they want. Attrition isn't a factor that you beat someone with.

Leader of the Goonswarm Economic Warfare Cabal.

Creator of Burn Jita

Vile Rat: You're the greatest sociopath that has ever played eve.

Malcanis
Vanishing Point.
The Initiative.
#137 - 2012-06-15 16:06:29 UTC
FeralShadow wrote:
Honestly it's not too bad. You dont like moving every year or so? Don't like scanning moons? Guess what, your alliance loses out, and some smaller guys get to cash in. The only way you can make it so huge alliances don't just control everything is by making it to inconvenient for them to do it. Those willing to put forth the effort will make money.



Yeah also mission runners should have the NPC standings reset once a month. Don't like grinding standings from scratch once a month? Then you lose out to those who do! Those willing to put forth the effort will make money!

Seriously though, effort is one thing; incredible grinding tedium is not a good balance mechanism.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Ruareve
Caldari Provisions
Caldari State
#138 - 2012-06-15 16:06:47 UTC
CCP Soundwave wrote:


I'd question if this is the case though; So we basically have a situation with an ultra valuable resource that's ostensibly a conflict driver, yet the claim seems to be that 0.0 is static. If those moons aren't providing interesting content, surely they can't be conflict drivers?

That's really the big thing I'm thinking about right now. Are they conflict drivers? Or even more importantly, are they a good conflict driver? Is the degree people fight over them (which doesn't seem to be much right now) worth the amount of money they provide? If we cut down on the income from moons, that also means we might deal with the issue of unlimited pockets, which I think would do much more in terms of interesting combat.


I think at one point the moons were a conflict driver but now the haves used the income to build super strong defenses. Haven't most of the major changes in null recently resulted from internal fracturing and not from a determined drive to conquer an area?

As for the question are moons good conflict drivers I would venture the opinion they are not. When playing an RTS game it's a bad idea to have an area with high resources because once a decent defense is setup around them the winner is more than likely decided.

Reducing income from moons is a great idea although I'm not sure what's the best solution. Tech is expensive because it's a bottleneck for manufacturing. Eliminate the bottleneck and you remove the value. I'd think the easiest thing to do would be look at the total distribution of moons and then adjust the manufacturing formula's to match the moon diversity. Then all moons have equal value and they are a source of ISK, but they would no longer be a significant aspect of the market.

As for how to create conflict the only thing I can come up with is something like a node where a system offers some kind of advantage but not the way tech moons do. Instead of an ISK boost why not something like reduced construction times, higher refining yields, longer jump bridges, or reduced construction costs.

Since wormholes can have a system wide effect I would assume the same thing could be done to any system. So a system would have 15% reduction to all manufacturing, while one ten jumps away might have 20% yield to refining. Have these types of booster systems scattered all over and always in an area with lots of access and not a dead end system. So there'd be a reason to take specific areas while at the same time preventing any large power bloc from having too great of an advantage. Also, all of the benefits would require player action and not just be a passive boost to the system owner.

Yet another blog about Eve- http://ruar-eve.blogspot.com/

Lady Zarrina
New Eden Browncoats
#139 - 2012-06-15 16:07:36 UTC
Yes, I think Eve would be improved if you make the null sec alliances want miners in their areas.

Having a Tax system like PI on the new moon goo would probably help encourage alliances to want more people (including industrial types) in their ranks. And active ring mining should really make alliances want a few more indy types.

But we still need conflict, lots and lots of conflict. And resources are a common driver of conflict. I think the current OTEC thing will eventually collapse. Greed will kick in. But having a static, never ending, money printing machine just doesn't seem right to me. Under the current system, once you have it, you will most like be the only ones rich enough to take it. Internal conflict is then needed to break up the alliance. But this can take time.

But some good points where made, we can't just cycle the resources, especially in a predictable fashion. And the current rich will just quickly run around pounding anyone who inherits a system with increasing value before they can fully monopolize on it, if it is on a more random basis. But at least here we get conflict?

No obvious super easy answers :( It might be interesting though if only regions/systems who have no sov are able to regen new assets. But to mine the assets you need sov. I'm sure alliances would then just protect big areas that are not claimed?? Not sure how it would work. Still have the problem of the current super rich still being the ones to end up control of the new "good" systems.

Maybe we just need the evil empire to collapse from within, as they all do with time. Then more conflict will return.

EVE: All about Flying Frisky and Making Iskie

Weaselior
GoonWaffe
Goonswarm Federation
#140 - 2012-06-15 16:09:40 UTC
I'd like to point out that largely the only thing you can spend money on to increase your defenses are supercaps: nerf supercaps and isk doesn't buy defense.

Head of the Goonswarm Economic Warfare Cabal Pubbie Management and Exploitation Division.