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Hulk wrecks should drop Technetium

First post
Author
Liliana Rahl
Remote Soviet Industries
Insidious Empire
#21 - 2012-06-15 13:05:40 UTC
This idea is brilliant.
Lord Zim
Gallente Federation
#22 - 2012-06-15 13:17:08 UTC
Grumpy Owly wrote:
Why? Miners mine ores, technetium is supplied essentially from moon goo materials and their associated reactions and builds. They are completley independant material trees combined in the Tech 2 production.

Oh, so you're saying they should specialcase T2 ships so it'll also drop the T2 part of its input as raw materials, and completely ignore the T1 part.

Instead of, you know, waiting for the ringmining thing they keep talking about.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Grumpy Owly
Imperial Shipment
Amarr Empire
#23 - 2012-06-15 13:20:20 UTC
Lord Zim wrote:
Grumpy Owly wrote:
Why? Miners mine ores, technetium is supplied essentially from moon goo materials and their associated reactions and builds. They are completley independant material trees combined in the Tech 2 production.

Oh, so you're saying they should specialcase T2 ships so it'll also drop the T2 part of its input as raw materials, and completely ignore the T1 part.

Instead of, you know, waiting for the ringmining thing they keep talking about.


Essentially why its suggested to be a salvaging operation with repsect to technetium products as was commented as opposed to a straight drop.
Lord Zim
Gallente Federation
#24 - 2012-06-15 13:26:16 UTC
Currently, salvage goes to building rigs. Why should salvaging be expanded into returning T2 stuff, why shouldn't it also include T1 then, and why shouldn't we just wait for ringmining if this tech issue is such a big deal?

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Grumpy Owly
Imperial Shipment
Amarr Empire
#25 - 2012-06-15 13:30:46 UTC  |  Edited by: Grumpy Owly
Lord Zim wrote:
Currently, salvage goes to building rigs. Why should salvaging be expanded into returning T2 stuff, why shouldn't it also include T1 then, and why shouldn't we just wait for ringmining if this tech issue is such a big deal?


As mentioned previously Tech 2 has specific identified tech components that can be specifically salavaged as units from the ships. Suggest re-reading the thread as its hopefully apparent had you read the full content.

Irrespective of proposed ring mining changes, the adaptation of some sourcing in addition to ring mining even if small could be applied from a salvaging option. Its a question for CCP to consider which adds playability options and how they might want to aportion and balance those considerations. As such both new play options could add further gameplay to EVE.
Lord Zim
Gallente Federation
#26 - 2012-06-15 13:32:22 UTC
T2 ships have a lot of other materials than just technetium. They also have normal minerals, why exclude them and focus squarely on tech?

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Grumpy Owly
Imperial Shipment
Amarr Empire
#27 - 2012-06-15 13:43:58 UTC  |  Edited by: Grumpy Owly
Lord Zim wrote:
T2 ships have a lot of other materials than just technetium. They also have normal minerals, why exclude them and focus squarely on tech?


Allready answered above as per how Tech 2 is indifferent as specific tech to be salvaged. But please repeat questions are always useful to help clarify things if not clear.

Otherwise why arent any wrecks including T1 currently also dropping minerals in the process?

"Why cant a ship's computer plot a specific point in space you can warp to?" (realism problem added for emphasis)

This is a proposal designed to change the apparent sourcing of Technetium in the game not a realism exercise in a space ships game. Sorry if it pulls even a small amount of precious technetium away from the moon goo model as a result.
Lord Zim
Gallente Federation
#28 - 2012-06-15 13:47:31 UTC
In other words, if the wreck being salvaged is a T2 hull, spawn technetium? None of the other T2 raw materials? Why raw materials and not some of the T2 components being used to upgrade the T1 hull to a T2 hull? Why not the T1 minerals?

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Grumpy Owly
Imperial Shipment
Amarr Empire
#29 - 2012-06-15 14:02:57 UTC  |  Edited by: Grumpy Owly
Lord Zim wrote:
In other words, if the wreck being salvaged is a T2 hull, spawn technetium? None of the other T2 raw materials? Why raw materials and not some of the T2 components being used to upgrade the T1 hull to a T2 hull? Why not the T1 minerals?


Well if you wanted we could add in T1 mineral drops or salvaging options from materials. But how that would then need to balance out with all the other forms of drops available? That in itself is just a reversal of the drone mining in theory as you have already mentioned. So if applied as per that model balancing in gun drops as per mineral sources would need to be applied further.

Hence why I suppose CCP have "NOT" adapted that model to apply specifically to the sourcing of minerals in the "GAME" from ship wrecks at all. As it is engineered with a specific purpose as a definitive controlled aspect of products to associate appropriate rewards and maintain the economy based on critereon they have set.

However there is still some aspect of sourcing minerals from current drops from the destruction of ships as per the mods they drop. So principally CCP have allowed the sourcing of minerals from this process. However there is a distinct absence of Technetium sourced from the Tech 2 counterparts as potential products that "COULD" be obtained from the wreck process.

It's really a consideration for CCP wether the sourcing of Technetium from these alternative options, like ring mining, even if in small quantities is in the best interests of the game. As such if they were to say it would be too destabalising to the moon goo economy to even have anything sourced from these alternatives then so be it.

However, my understanding is like, ring mining the apparent shift from just moon goo sources is something they wish to explore. Also its been more than apparent that for some time GSF wish to nerf the moon goo anyhow? As such why not add further gameplay potential with adding in a tiny fraction from another alternative. As such adding more value to more than just one area of the game and improving the salvaging profession with a little more purpose as a result?
Danika Princip
GoonWaffe
Goonswarm Federation
#30 - 2012-06-15 21:39:59 UTC
Grumpy Owly wrote:
Lord Zim wrote:
In other words, if the wreck being salvaged is a T2 hull, spawn technetium? None of the other T2 raw materials? Why raw materials and not some of the T2 components being used to upgrade the T1 hull to a T2 hull? Why not the T1 minerals?


Well if you wanted we could add in T1 mineral drops or salvaging options from materials. But how that would then need to balance out with all the other forms of drops available? That in itself is just a reversal of the drone mining in theory as you have already mentioned. So if applied as per that model balancing in gun drops as per mineral sources would need to be applied further.

Hence why I suppose CCP have "NOT" adapted that model to apply specifically to the sourcing of minerals in the "GAME" from ship wrecks at all. As it is engineered with a specific purpose as a definitive controlled aspect of products to associate appropriate rewards and maintain the economy based on critereon they have set.

However there is still some aspect of sourcing minerals from current drops from the destruction of ships as per the mods they drop. So principally CCP have allowed the sourcing of minerals from this process. However there is a distinct absence of Technetium sourced from the Tech 2 counterparts as potential products that "COULD" be obtained from the wreck process.

It's really a consideration for CCP wether the sourcing of Technetium from these alternative options, like ring mining, even if in small quantities is in the best interests of the game. As such if they were to say it would be too destabalising to the moon goo economy to even have anything sourced from these alternatives then so be it.

However, my understanding is like, ring mining the apparent shift from just moon goo sources is something they wish to explore. Also its been more than apparent that for some time GSF wish to nerf the moon goo anyhow? As such why not add further gameplay potential with adding in a tiny fraction from another alternative. As such adding more value to more than just one area of the game and improving the salvaging profession with a little more purpose as a result?



Stop dancing around the questions and actually answer this one. Why only tech, why not the other t2 materials?
Xuixien
Solar Winds Security Solutions
#31 - 2012-06-15 22:06:18 UTC
Yeah OP. Tech moons are everywhere and they're free to use. Just go take one.

Epic Space Cat, Horsegirl, Philanthropist

Vigilant
Vigilant's Vigilante's
#32 - 2012-06-16 00:16:54 UTC
I miss mission rewards giving out T2 construction comps Sad
Akatenshi Xi
Imperial Academy
Amarr Empire
#33 - 2012-06-16 01:15:22 UTC
tl;dr

+1 if you can get minerals and/or other things that are used in the manufacturing process ONLY by salvage modules via salvaging the wreck.
Grumpy Owly
Imperial Shipment
Amarr Empire
#34 - 2012-06-16 07:01:45 UTC  |  Edited by: Grumpy Owly
Danika Princip wrote:

Stop dancing around the questions and actually answer this one. Why only tech, why not the other t2 materials?


(See above, explains reasoning)

The proposals are for possibilities for technetium rewards from "salvaging", a task associated with specialised techniques to find viable components from ship wrecks. Its added playability associated with being able to extract the technetium from ships with this profession.

Shoe on the other foot: Please provide reasoning as to why only moon goo (as current) should be the only methodology of aquiring technetium. I'm expecting ring mining to expand on possibilities of sharing out the technetium supply so why not add small benefit possibilites to salvaging at the same time in a similar manner?
Jenghiz
Neo Brigade
#35 - 2012-06-16 07:36:43 UTC
Owly,

As a small industrialist I love the idea of being able to get tech another way. However, realistically this is not a good idea for a couple of reasons.

Problems:

1. Game balance - As stated earlier in thread ship loss is one of the few mineral sinks.

2. Having a wreck drop a sub component of a product is not very plausible. Example - getting a techetium drop from a T2 wreck ignores several steps of moon refining as well as construction of components themselves.

3. Ship Preying - This idea will guarantee a large amount of high sec ganking will occur. Making a T2 wreck more profitable. This would kill miners as the kill cost to take out a barge/exhumer is already pretty bad. Making it more profitable to gank barges will pretty much ensure mineral costs will keep getting higher.

Solutions:

Perchance to build on your idea it would be better to see if components would drop from T2 ships. Example T2 armor plates, or sensor clusters, shield emitters etc. If you then wanted to take these items and use scrapmetal reporcessing to break it down to the lowest possible elements go for it.

Final Thought - The reason moons are currently the only way to get tech is due to large orbiting body's being source for base materials to make all of the wonderful components we all need. The ring mining idea may open an alternate way to get some base materials just be sure you have a PoS to be able to refine it into more usable forms.
Lord Zim
Gallente Federation
#36 - 2012-06-16 07:42:35 UTC
Grumpy Owly wrote:
Danika Princip wrote:

Stop dancing around the questions and actually answer this one. Why only tech, why not the other t2 materials?


(See above, explains reasoning)

The proposals are for possibilities for technetium rewards from "salvaging", a task associated with specialised techniques to find viable components from ship wrecks. Its added playability associated with being able to extract the technetium from ships with this profession.

Shoe on the other foot: Please provide reasoning as to why only moon goo (as current) should be the only methodology of aquiring technetium. I'm expecting ring mining to expand on possibilities of sharing out the technetium supply so why not add small benefit possibilites to salvaging at the same time in a similar manner?

Technetium isn't the only type of moongoo out there. You keep limiting it to just technetium.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Grumpy Owly
Imperial Shipment
Amarr Empire
#37 - 2012-06-16 08:13:31 UTC
Lord Zim wrote:
Grumpy Owly wrote:
Danika Princip wrote:

Stop dancing around the questions and actually answer this one. Why only tech, why not the other t2 materials?


(See above, explains reasoning)

The proposals are for possibilities for technetium rewards from "salvaging", a task associated with specialised techniques to find viable components from ship wrecks. Its added playability associated with being able to extract the technetium from ships with this profession.

Shoe on the other foot: Please provide reasoning as to why only moon goo (as current) should be the only methodology of aquiring technetium. I'm expecting ring mining to expand on possibilities of sharing out the technetium supply so why not add small benefit possibilites to salvaging at the same time in a similar manner?

Technetium isn't the only type of moongoo out there. You keep limiting it to just technetium.


Are the other forms of moon goo used in Tech 2 ship construction to allow it to be salvaged as components from wrecks. Is it therefore relevant to my suggestions, or are you simply missunderstanding and taking things out of context again?
Grumpy Owly
Imperial Shipment
Amarr Empire
#38 - 2012-06-16 08:41:06 UTC  |  Edited by: Grumpy Owly
Jenghiz wrote:
Owly,

As a small industrialist I love the idea of being able to get tech another way. However, realistically this is not a good idea for a couple of reasons.

Problems:

1. Game balance - As stated earlier in thread ship loss is one of the few mineral sinks.


I think I already covered this as a possibility. But the inclusion of more t2 build products even if slight on the market will actually help to reduce prices as presumably it can be sold more advantageously by more than just a select few. As such it may help to actually reduce T2 prices a little but I wouldn't expect it to be game breaking. As with all aspects of the economy a sweet spot can be found that usually self regulates itself. Also if its a marginally small amount then it would not be so much of an issue to where the lions share is, with the current moon goo process.

Quote:
2. Having a wreck drop a sub component of a product is not very plausible. Example - getting a techetium drop from a T2 wreck ignores several steps of moon refining as well as construction of components themselves.


Totally disagree, t2 build pmaterials are discrete units of components much like salvage components as I explained above. There is no viable way to exclude it from a salvaging option, especially when as you say it can be similrly done with reprocessing. The stipulation I previously made was that as tech it is likley to be fragile and then may effect the number capable of being extracted in the process. Likewise it would be best needed to be an advanced salvaging option with skilling options to cater for some relvance to understanding the tech. (Wether combined with things like Encryption skills from the science category might be a an example of exxisting pre-requisite adaptations to apply here also)

Quote:
3. Ship Preying - This idea will guarantee a large amount of high sec ganking will occur. Making a T2 wreck more profitable. This would kill miners as the kill cost to take out a barge/exhumer is already pretty bad. Making it more profitable to gank barges will pretty much ensure mineral costs will keep getting higher.


I actually did realise this but will still continue to promote it:

This I concede is likely due to the attraction of added value to salvaging wrecks yes. But it will also provide much more salvage opportunities to classic PvP T2 wrecks also. T2 ships are intrinsically limited by their rareness and costings associated with the production, also with skilling and simply the production volumes capable of sustaining a certain supply in game. It is also intrinsically limited lower than the original source of moon goo needed to actually make the T2 ship in the first place as it only salvages and recycles a small fraction of the original source.

But I concede that this small addition does allow for more profitable encounters with T2 exhumers from ganking. But on the scale of things a few 100k of additional potential materials isnt so important with the total cost of the ships and mods combined in normal exhumer kills. Yet the advent of some additional sources of T2 tech products might actually help to reduce the strangle hold on current recognised controls of some T2 materials (OTEC). Thus reducing the prices of T2 ships margianlly, so overall it actually balances out in theory.

If the current controllers like GSF of some T2 production products are also calling for a nerf on the value of and possibilities of this area of the economy it also provides an overall route to helping that process.

I suppose like the recent changes to R&D where invention costs have marginally risen with Core changes and numbers of these restricted more, (though FW presumably causing a balance? Yet to be seen) it might be viewed that CCP are in fact trying to make the T2 ships more rewarding to obtain and also more rare and beneficial as a result. If that is the case then this model might not be so possible even when economies wont be destabalised by it. But that aslo means that the realtive cost of T2 ships will increase anyhow as CCP introduce more methods for making them less affordable?

So at best, allowing a small fraction to be salvaged might actually help matters, and as a result no objections from gankers getting a small reward in the process. We also have to remember that ganking is still a valid play method and that marginal rewards from changes should still apply for the complete benefit of EVE. Can't have it all one way.

Ganking will still occur even with a small improvement to the pocket and is already out by orders of numbers anyhow. The small additions wont really be so much of and added incentive imho.
Danika Princip
GoonWaffe
Goonswarm Federation
#39 - 2012-06-16 08:50:40 UTC
Grumpy Owly wrote:
Lord Zim wrote:
Grumpy Owly wrote:
Danika Princip wrote:

Stop dancing around the questions and actually answer this one. Why only tech, why not the other t2 materials?


(See above, explains reasoning)

The proposals are for possibilities for technetium rewards from "salvaging", a task associated with specialised techniques to find viable components from ship wrecks. Its added playability associated with being able to extract the technetium from ships with this profession.

Shoe on the other foot: Please provide reasoning as to why only moon goo (as current) should be the only methodology of aquiring technetium. I'm expecting ring mining to expand on possibilities of sharing out the technetium supply so why not add small benefit possibilites to salvaging at the same time in a similar manner?

Technetium isn't the only type of moongoo out there. You keep limiting it to just technetium.


Are the other forms of moon goo used in Tech 2 ship construction to allow it to be salvaged as components from wrecks. Is it therefore relevant to my suggestions, or are you simply missunderstanding and taking things out of context again?


Yes, the other forms of moongoo ARE used in T2 ship production. I don't know the specifics because I can't be bothered to go back through the five or so steps for each and every T2 component involved in building the damn thing, but there are a lot of them in there.
Grumpy Owly
Imperial Shipment
Amarr Empire
#40 - 2012-06-16 08:59:14 UTC  |  Edited by: Grumpy Owly
Danika Princip wrote:
Grumpy Owly wrote:
Lord Zim wrote:
Grumpy Owly wrote:
Danika Princip wrote:

Stop dancing around the questions and actually answer this one. Why only tech, why not the other t2 materials?


(See above, explains reasoning)

The proposals are for possibilities for technetium rewards from "salvaging", a task associated with specialised techniques to find viable components from ship wrecks. Its added playability associated with being able to extract the technetium from ships with this profession.

Shoe on the other foot: Please provide reasoning as to why only moon goo (as current) should be the only methodology of aquiring technetium. I'm expecting ring mining to expand on possibilities of sharing out the technetium supply so why not add small benefit possibilites to salvaging at the same time in a similar manner?

Technetium isn't the only type of moongoo out there. You keep limiting it to just technetium.


Are the other forms of moon goo used in Tech 2 ship construction to allow it to be salvaged as components from wrecks. Is it therefore relevant to my suggestions, or are you simply missunderstanding and taking things out of context again?


Yes, the other forms of moongoo ARE used in T2 ship production. I don't know the specifics because I can't be bothered to go back through the five or so steps for each and every T2 component involved in building the damn thing, but there are a lot of them in there.


Fair enough, include those as well then. Sorry I had assumed Technetium was a term used to qualify the overall range of tech associated with reaction productions for T2 tech materials from Moon goo. (Thats partially ignorance of null moon producton perhaps and the assumptions made from how others talk about it, happy to be educated)

Is there a better term to apply however for the complete range of moon goo Technology applied in T2 ship production?
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