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How to fix Piracy in a single simple way.

Author
Robert Caldera
Caldera Trading and Investment
#21 - 2012-06-15 12:53:05 UTC
what is a pirate in eve? There are just people shooting other people in eve.
Forums Terrorist
Aliastra
Gallente Federation
#22 - 2012-06-15 13:06:13 UTC
Piracy would work if POS management was easier, if it was easier to get ships when you're on CONCORD's **** list but above all if there were actually targets. CCP badly needs to make lowsec profitable before piracy really becomes viable.
Fidelium Mortis
Minor Major Miners LLC
#23 - 2012-06-15 13:32:44 UTC
If loot/booty is the primary objective for a pirate, then it makes little sense to blow up your primary asset in the first place. At one point in time, there was much more "piracy" as far as pillaging or ransoming quarry.

ICRS - Intergalactic Certified Rocket Surgeon

Simi Kusoni
HelloKittyFanclub
#24 - 2012-06-15 18:37:30 UTC
Raphael Celestine wrote:
I more-or-less agree with you here, TBH. Low-sec is somewhat more profitable than high-sec, but not enough so to make up for the hassle. There are plenty of empty systems out there, but you still have to be watching local and get through the more heavily travelled entry/exit systems. It's more profitable, sure, but the (possible) presence of pirates just make it less fun.

I will point out that in the 'pirates chase, PvEers dodge' game there's no way for the PvE player to ever actually win. The challenge can be fun - I've had a great time dodging pirates in a hauler on occasion - but an endless fight to 'not lose' with no way you can ever actually come out ahead starts to get old soon. I actually think this is the real issue with low-sec - it adds a not-fun layer to the PvE side of things without enough to make up for that.

Sure there is, you can "win" by making a large amount of ISK despite their attempts to stop you.

And if there was true competition for resources in Eve, and fighting for the ability to plex or mission in low sec actually earned you anything, then you would "win" by gaining a competitive edge against them in PvP due to the sustained ability to afford better ships.

The reality is that whilst you can easily afford to replace any ship type with ISK earned in high sec then competition for control of low sec income is a farce. As it stands all you gain by chasing people out of sites in your area is a marginal decrease in time taken to grind out replacement ships.

Raphael Celestine wrote:
That's an excellent kill, but frig-vs-BC can be unfair in it's own way. Also, I defy you to claim you can repeat that often enough to make a living off it. Blink

As for 'has to be unfair', what I mean is that to reliably make a profit you need to be taking fights you think you have a good chance of winning. I don't deny that many pirates will take a fight without necessarily having that advantage, but we've already established that most pirates don't make a profit either.

True, frigate vs. BC can be unfair, noobship against BC though usually ends in the noobship dying in a fire :D

And while yes, pirates rarely make a profit directly from piracy, and to be honest I'm not even sure that they should, but it would be nice if pirates gained something by preventing others from doing any PvE in their little corner of space.

For example it is quite easy in low sec to form a corp and "control" a small low sec pocket. People cannot mess with you when you PvE there due to your large presence in system, yet you gain nothing of value from it because you are still making very little more than your members would in high sec.

Profit from combat and piracy does not always need to be direct, sometimes it is as simply as controlling resources in an area. Unfortunately those resources mean nothing when they are available in equal abundance in high sec.

Raphael Celestine wrote:
That's a fair point, although I'd imagine that a lot of players would be more likely to pay up if they were confident that the ransom was reasonable and would be honoured - or maybe not, given that they can get insurance for a destroyed ship. Either way, I'll take your word for ransoms not being effective ATM.

OP was asking for a boost to piracy income though, and if we're discussing ways that EVE can make piracy self-sustaining I'd argue that the extortion-racket model is always going to be far superior to the 'burn stuff and sift through the ashes' model. How to do that, I'm not sure, but it's probably secondary to the issue of giving people a reason to go to low in the first place.

I agree with you that the "profit from loot" model is not a particularly favourable one, but extortion-racket models are also very hard to enforce.

Again, why would care bears pay for protection or immunity from pirates in low sec when they can simply make the same amount of ISK in high sec? The extortion racket model already works in null sec, in the form of renting, it simply fails in low sec because the difference between low and high is nominal.

[center]"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"  -MXZF[/center]

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