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Q: What can an ice miner do?

Author
Jorma Morkkis
State War Academy
Caldari State
#41 - 2012-06-14 00:00:30 UTC
Tippia wrote:
Jorma Morkkis wrote:
Quite expensive ship to lose to cheap destroyers.
So don't. Also: irrelevant.

Quote:
They bring more fire power.
Just as irrelevant. Also: so bring more protection.
You know, they call it the ”moving the goalposts”-fallacy for a reason…


Do you know what happens when you rep someone who is attacked by someone in this game?
They can shoot that Logi pilot legally. Concord doesn't care.

Btw, do you own Basi or Scimi BPO? Big smile
Widow Cain
#42 - 2012-06-14 00:01:56 UTC
Join a corp.

At max skill for almost every profession in EVE, whether it is mining, PvP or even PI, solo becomes difficult, expensive or pointless.

OMG You are sooo pixel macho...

Miss Yanumano
Cadence Industrial Syndicate
#43 - 2012-06-14 00:03:07 UTC  |  Edited by: Miss Yanumano
Jorma Morkkis wrote:
Tippia wrote:
Jorma Morkkis wrote:
Quite expensive ship to lose to cheap destroyers.
So don't. Also: irrelevant.

Quote:
They bring more fire power.
Just as irrelevant. Also: so bring more protection.
You know, they call it the ”moving the goalposts”-fallacy for a reason…


Do you know what happens when you rep someone who is attacked by someone in this game?
They can shoot that Logi pilot legally. Concord doesn't care.

Btw, do you own Basi or Scimi BPO? Big smile


Last time I checked a Osprey costed what? 15m with fittings? Small price to pay, and that's even assuming aggression mechanics works as you say it does, which I doubt.

I fuckin' wish I owned a Scimi or Basi BPO.
Simi Kusoni
HelloKittyFanclub
#44 - 2012-06-14 00:03:29 UTC  |  Edited by: Simi Kusoni
Jorma Morkkis wrote:
Tippia wrote:
Jorma Morkkis wrote:
Quite expensive ship to lose to cheap destroyers.
So don't. Also: irrelevant.

Quote:
They bring more fire power.
Just as irrelevant. Also: so bring more protection.
You know, they call it the ”moving the goalposts”-fallacy for a reason…


Do you know what happens when you rep someone who is attacked by someone in this game?
They can shoot that Logi pilot legally. Concord doesn't care.

Btw, do you own Basi or Scimi BPO? Big smile

What are they going to do, burn ~70km in their thrashers and suicide gank your logi in the 7 seconds they have until concord appear and neut/jam/pop them?

And if you don't want to use T2 logi, use T1. Or a blackbird.

[center]"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"  -MXZF[/center]

Tippia
Sunshine and Lollipops
#45 - 2012-06-14 00:04:20 UTC  |  Edited by: Tippia
Jorma Morkkis wrote:
Do you know what happens when you rep someone who is attacked by someone in this game?
Yes: the person being attacked gets repped. This increases his chances of surviving.

Quote:
They can shoot that Logi pilot legally. Concord doesn't care.
This is entirely incorrect. It also indicative of why miners are struggling so hard: because they have no clue about basic game mechanics.

Miss Yanumano wrote:
Last time I checked a Osprey costed what? 15m with fittings? Small price to pay, and that's even assuming aggression mechanics works as you say it does, which I doubt.
Of course they don't work that way — he's confusing it with repping someone who attacks someone else. Being attacked triggers no transferable flags. And yes, an Osprey will cost about as much as those famous 700 DPS destroyers do (less actually, since the Osprey will get insurance, and much less since the loot from those destroyers will be worth a whole lot more than the loot from the Osprey).
Natsett Amuinn
Caldari Provisions
Caldari State
#46 - 2012-06-14 00:06:53 UTC  |  Edited by: Natsett Amuinn
Tippia wrote:
Klandi wrote:
If profit is the key to maximizing income (admit it, grinding is a boring necessity) then you need to spend as little time doing it as possible. That means an ice miner needs to keep the basics which are:
2 x ice harvester II in high slots
2 x ice harvesters (II as the meta 4 are 360mil ea) in the low slots
First step: ditch the idea of maintaining maximum yield while at the same time maintaining a good tank. Everything comes at a cost…


It was a loaded question though.

They weren't actually asking how to maximize yeilds for more profit, but how do you maximize yeilds for more profit to do it less because it's borig to do.



I would think that the only correct answer would be to go do something that doesn't bore the **** out of you?



The OP knows that it's not possible to maximize yeild and tank the ship at the same time. In otherwords, they set a trap and a bunch of people fell for it.

It's another buff miners so they don't have to tank the ships thread.
Jorma Morkkis
State War Academy
Caldari State
#47 - 2012-06-14 00:10:01 UTC
Simi Kusoni wrote:
What are they going to do, burn ~70km in their thrashers and suicide gank your logi in the 7 seconds they have until concord appear and neut/jam/pop them?


Yes. Or use Oracle/Tornado.
Tippia
Sunshine and Lollipops
#48 - 2012-06-14 00:11:11 UTC
Jorma Morkkis wrote:
Yes. Or use Oracle/Tornado.
…which they can also survive.
Possum's Awesome
Foxtrot Uniform Charlie Kilo
#49 - 2012-06-14 00:12:09 UTC
Jorma Morkkis wrote:
Tippia wrote:
Jorma Morkkis wrote:
Quite expensive ship to lose to cheap destroyers.
So don't. Also: irrelevant.

Quote:
They bring more fire power.
Just as irrelevant. Also: so bring more protection.
You know, they call it the ”moving the goalposts”-fallacy for a reason…


Do you know what happens when you rep someone who is attacked by someone in this game?
They can shoot that Logi pilot legally. Concord doesn't care.

Btw, do you own Basi or Scimi BPO? Big smile


gosh, i love kids that don't know jack about aggression mechanics.

No sir, no they can't, not at all. I want to Willy Wonka you, you're so wrong. Actually, I will.

http://www.youtube.com/watch?v=C6YfJZ9hxLQ
Vaerah Vahrokha
Vahrokh Consulting
#50 - 2012-06-14 00:18:41 UTC  |  Edited by: Vaerah Vahrokha
Tippia wrote:
Jorma Morkkis wrote:
Quite expensive ship to lose to cheap destroyers.
So don't. Also: irrelevant.

Quote:
They bring more fire power.
Just as irrelevant. Also: so bring more protection.
You know, they call it the ”moving the goalposts”-fallacy for a reason…


It's not a moving the goalposts. Gankers with up to 3 gank alts are the majority and oddly enough, the "group up" does not apply to them as it's a soloable thing.

If there were needed 4-5 destroyers then it'd become exponentially harder to find "soloers" with that many accounts.

Therefore any setup unable to stop the "dime a dozen ganker" thresold of 3 accounts is pointless.

This is why I suggest an hulk instead, as they can be made to survive the average 3 account ganker. Macks are only good for trash and for generous giving away of killmails. An Hulk gets within 7% or so of them anyway.
Jorma Morkkis
State War Academy
Caldari State
#51 - 2012-06-14 00:19:42 UTC  |  Edited by: Jorma Morkkis
Tippia wrote:
Jorma Morkkis wrote:
Yes. Or use Oracle/Tornado.
…which they can also survive.


Scimi has 10k EHP usually. Tach Oracle and Arty Tornado can both hit for over 10k damage per volley.

Of course, for Tornado they need a carefully planned warp in point.
Tippia
Sunshine and Lollipops
#52 - 2012-06-14 00:30:28 UTC  |  Edited by: Tippia
Vaerah Vahrokha wrote:
It's not a moving the goalposts.
Of course it is.

The OP mentions a single destroyer; I point out that it's easy to survive one.
Jorma moves the goalposts by saying it can't survive three; I point out that with logi and/or by being in a higher-sec system they can.
Jorma moves the goalposts by saying they will bring more people…

It's the very definition of moving the goalposts: when a solution is presented to the stated problem, the problem is restated to ensure that the present solution is wrong (and even then, he fails because the same solution still works — he's just too clueless about game mechanics to know this).

As further ignorance of mechanics, we have…
Jorma Morkkis wrote:
Scimi has 10k EHP usually. Tach Oracle and Arty Tornado can both hit for over 10k damage per volley.
No, and no, in that order. A conservatively fitted Scimi will have 30k+ EHP. One fitted purely for defence will have 60k. In addition, one fitted properly and engaged by large weapons will trivially survive paper damage that is 3–4 times that much… Unfitted, a scimi has over 10k EHP — that's how spectacularly clueless you are about the ships in question.

…and a Tachy Oracle does not do 10k damage per volley.
…and both ships already cost more than 70M, so even by just suggesting them, you've moved the goalposts even further.

Quote:
Of course, for Tornado they need a carefully planned warp in point.
…on a ship that costs less than the gank ship they're employing; that can trivially outmanoeuvre the guns the ship is carrying; which is screaming along at 700m/s in a 50km-radius orbit; and which will simply not die to anything less than four or five of those ships. Yeah, no.

By the way, ganking trying and invariably faling to gank the logi is an excellent way of spawning CONCORD, thus ensuring that the actual gank on the miners will now fail before it has even begun.
Miss Yanumano
Cadence Industrial Syndicate
#53 - 2012-06-14 00:34:17 UTC
Not to mention, hitting an AB perma scimi orbiting those precious hulks or macks is a ******* ***** to hit with a 'nado or Oracle.
Jimmy Gunsmythe
Sebiestor Tribe
#54 - 2012-06-14 00:40:44 UTC  |  Edited by: Jimmy Gunsmythe
Mine in a Rokh? I don't know, I've never had the pleasure or the urge to mine with any actual mining craft larger than a Retriever. I guess if you really just gotta mine, you're going to have to make sacrifices right now.

Tippia wrote:
Vaerah Vahrokha wrote:
It's not a moving the goalposts.
Of course it is.

The OP mentions a single destroyer; I point out that it's easy to survive one.
Jorma moves the goalposts by saying it can't survive three; I point out that with logi and/or by being in a higher-sec system they can.
Jorma moves the goalposts by saying they will bring more people…

It's the very definition of moving the goalposts: when a solution is presented to the stated problem, the problem is restated to ensure that the present solution is wrong (and even then, he fails because the same solution still works — he's just too clueless about game mechanics to know this).

As further ignorance of mechanics, we have…
Jorma Morkkis wrote:
Scimi has 10k EHP usually. Tach Oracle and Arty Tornado can both hit for over 10k damage per volley.
No, and no, in that order. A conservatively fitted Scimi will have 30k+ EHP. One fitted purely for defence will have 60k. In addition, one fitted properly and engaged by large weapons will trivially survive paper damage that is 3–4 times that much… Unfitted, a scimi has over 10k EHP — that's how spectacularly clueless you are about the ships in question.

…and a Tachy Oracle does not do 10k damage per volley.
…and both ships already cost more than 70M, so even by just suggesting them, you've moved the goalposts even further.

Quote:
Of course, for Tornado they need a carefully planned warp in point.
…on a ship that costs less than the gank ship they're employing; that can trivially outmanoeuvre the guns the ship is carrying; which is screaming along at 700m/s in a 50km-radius orbit; and which will simply not die to anything less than four or five of those ships. Yeah, no.

By the way, ganking trying and invariably faling to gank the logi is an excellent way of spawning CONCORD, thus ensuring that the actual gank on the miners will now fail before it has even begun.


Posts like this are why I love Tip. No fluff, just the facts, ma'am...um, dude. Whatever. P

John Hancock

Jorma Morkkis
State War Academy
Caldari State
#55 - 2012-06-14 00:42:50 UTC
Tippia wrote:
The OP mentions a single destroyer; I point out that it's easy to survive one.
Jorma moves the goalposts by saying it can't survive three; I point out that with logi and/or by being in a higher-sec system they can.
Jorma moves the goalposts by saying they will bring more people…

It's the very definition of moving the goalposts: when a solution is presented to the stated problem, the problem is restated to ensure that the present solution is wrong (and even then, he fails because the same solution still works — he's just too clueless about game mechanics to know this).


So, why this logi thing doesn't help freighter pilots survive in Jita?

Tippia wrote:
…on a ship that costs less than the gank ship they're employing; that can trivially outmanoeuvre the guns the ship is carrying; which is screaming along at 700m/s in a 50km-radius orbit. Yeah, no.


Last time I checked Scimitar costs ~170 mil + fitting.
Vaerah Vahrokha
Vahrokh Consulting
#56 - 2012-06-14 00:43:03 UTC  |  Edited by: Vaerah Vahrokha
Tippia wrote:
Vaerah Vahrokha wrote:
It's not a moving the goalposts.
Of course it is.

The OP mentions a single destroyer; I point out that it's easy to survive one.
Jorma moves the goalposts by saying it can't survive three; I point out that with logi and/or by being in a higher-sec system they can.
Jorma moves the goalposts by saying they will bring more people…

It's the very definition of moving the goalposts: when a solution is presented to the stated problem, the problem is restated to ensure that the present solution is wrong (and even then, he fails because the same solution still works — he's just too clueless about game mechanics to know this).


I don't agree. The goalpost would move if it was presented with a viable question to begin with and then a statistically functional solution and then it would indeed move the goal.
As it's posed now it's just a wrong "question" and goal and it's not exactly moved but corrected into the right one.

The right one is to ask for a 3 destroyer survival solution as that's what most of the gankers will show up with, not just 1.
Tippia
Sunshine and Lollipops
#57 - 2012-06-14 00:49:17 UTC  |  Edited by: Tippia
Jorma Morkkis wrote:
So, why this logi thing doesn't help freighter pilots survive in Jita?
Because they don't use them, and because those gankers don't use destroyers.

Tippia wrote:
Last time I checked Scimitar costs ~170 mil + fitting.
…and you need 300M+ worth of Tornadoes to kill it in the time allotted.

Vaerah Vahrokha wrote:
I don't agree.
That's your problem. The fact remains that it's his only debate tactic: when you prove him wrong, he comes back with “they'll bring more”, conveniently forgetting that, no, they won't, because their numbers and their wallets are limited, and that the quickest way to overrun the profit margins is to bring more people. Instead, they will pick a different target.

Quote:
The right one is to ask for a 3 destroyer survival solution
…which wasn't the question. Escalating it to that one is to move the goal posts. Oh, and the solution to that was presented, so he had to move the goalposts even further.
Rengerel en Distel
#58 - 2012-06-14 00:51:02 UTC
use a retriever? you sacrifice yield, but also limit costs when it gets popped. mine cheaper and longer, not better is really the only defense.

With the increase in shiptoasting, the Report timer needs to be shortened.

Snow Axe
Republic Military School
Minmatar Republic
#59 - 2012-06-14 00:54:26 UTC
The only thing to be learned from any of these repeat threads is that any time Jorma Morkkis says anything at all about how things work in Eve Online, he's talking so far out of his ass it's almost remarkable.

"Look any reason why you need to talk like that? I have now reported you. I dont need to listen to your bad tone. If you cant have a grown up conversation then leave the thread["

Apoc Baltar
Brutor Tribe
Minmatar Republic
#60 - 2012-06-14 01:00:07 UTC
1) roll an alt
2) fly that noobship out to your hauling orca in belt
3) fire a few rounds
4) wait for concordedonkken
5) mine while Concorde guards your boats
6) rinse and repeat