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Suggestions to increase EVE player base.

Author
Joseph Dreadloch
Dread Space Inc.
#41 - 2012-06-13 23:19:58 UTC
Heres an honest response for you instead of rage.

EVE Online came out in 2003 when the MMO market was nearly non-existant and the gaming world was much more 'hardcore' in general. The gaming and MMO markets since then have inflated MASSIVELY and other MMO's have managed to appeal to the casual players by giving instant gratification, and drop-in drop-out content.

This cannot ever happen in EVE online, if CCP changed the game model to adapt to the current ADHD stricken casual playerbase of the modern MMO/Gaming market today, they'll completely screw over their existing customers and will have made the years that their dedicated 'hardcore' playerbase have invested completely wasted, in order to appeal to a larger casual audience.

CCP have nobly chosen to remain loyal to its playerbase so far and continue to produce content that appeals to its own 'hardcore' niche. I for one will leave this game and never look back if it gets too dulled down and the entry level is lowered too much. If I had to go through it... why shouldn't everyone else?
Arkanus Shun
Royal Amarr Institute
Amarr Empire
#42 - 2012-06-13 23:20:43 UTC
Fine not 1985, more like 1997, but a nightly half hour maintenance??? the exact time it takes to reboot a production server? Real maintenance on any box takes real time.
Karl Hobb
Imperial Margarine
#43 - 2012-06-13 23:22:14 UTC
masternerdguy wrote:
At first I thought you were serious.
But the 1985 comment made me realize you're just a troll.

He almost had me "mad" there for a minute.

6/10 for almost getting me "mad", OP.

A professional astro-bastard was not available so they sent me.

masternerdguy
Doomheim
#44 - 2012-06-13 23:22:25 UTC
Arkanus Shun wrote:
Fine not 1985, more like 1997, but a nightly half hour maintenance??? the exact time it takes to reboot a production server? Real maintenance on any box takes real time.


I bet you can do it better mate.

http://www.ccpgames.com/en/jobs

I am waiting.

Things are only impossible until they are not.

Buoytender Bob
Ronin Exploration Mission and Mining
#45 - 2012-06-13 23:22:58 UTC
Some of these kids under 40 just don't have the self control and determination for certain MMOs.

To buck the popular trend, I began to Rage Start instead of Rage Quit.

...and every time I get another piece of Carbon, I know exactly what CCP is getting this Christmas.

Greyscale Dash
Doomheim
#46 - 2012-06-13 23:24:08 UTC  |  Edited by: CCP Spitfire
Buoytender Bob wrote:
Some of these kids under 40 just don't have the self control and determination for certain MMOs.


I'm 19 and I think the OP's a *snip* Please refrain from personal attacks. Spitfire.
Rath Kelbore
Caldari Provisions
Caldari State
#47 - 2012-06-13 23:24:25 UTC
Tippia wrote:
Talon SilverHawk wrote:
You don't have to sit there waiting for training to finish ?, you can look around check stuff out. Took longer when I started and you got given less, but gasp I did other things while waiting.
You know what?

Now that you mention it, maybe that's it: EVE is a multi-tasking game (and I'm not talking about alts here — that's just a different way of doing the same thing). Off the top of my head I can't think of a single thing that you cannot do while also doing something else. Maybe character customisation, but that's it, and that's not really a gameplay activity anyway.

Maybe the “problem” is that some people (a lot of people, tbh) simply aren't multi-taskers. The whole “train while you roam while you trade while you do industry while you sing songs in vent while you trash-talk in local” thing is just too much at once for them. So they just do one or maybe two things at a time, and while they might not actually play that way, they think in terms of doing things serially. After I've done this, I'll do that, and then I'll do the other thing. Maybe that's what trips them up about training and what makes EVE seem so slow: because they don't fill the time out (because they can't or because they just don't think to do it).

So when you hand them something like the what-to-do chart, they pick a single box and go off and do that. They don't pick a whole bunch of them and do them all at once.


…well, it's a hypothesis, at least.



So your the dude that drops the ball in fleet due to screwing around with market orders and/or production crap Big smile I'm guilty of it myself ha.

You are right though, notice how he complained about having to wait 30 minutes(ZOMG)until he could do the next "quest" in the progression. Most people need the structure of do this, then do this, then do this, then receive cookie. After receiving that cookie, do this and this and we'll give you a bigger cookie, and so on ad nauseam.

Eve is a game in which you need to make your own goals, and find your own ways of achieving them.

OP is just used to MMO's on rails. The concept of eve is difficult for many people to grasp and to be honest, is not appealing to the majority.

I plan on living forever.......so far, so good.

Talon SilverHawk
Patria o Muerte
#48 - 2012-06-13 23:25:32 UTC
Arkanus Shun wrote:
Real maintenance on any box takes real time.



He's like a macho geek or something ?

Tal





Arkanus Shun
Royal Amarr Institute
Amarr Empire
#49 - 2012-06-13 23:27:20 UTC
Joseph Dreadloch wrote:
Heres an honest response for you instead of rage.

EVE Online came out in 2003 when the MMO market was nearly non-existant and the gaming world was much more 'hardcore' in general. The gaming and MMO markets since then have inflated MASSIVELY and other MMO's have managed to appeal to the casual players by giving instant gratification, and drop-in drop-out content.

This cannot ever happen in EVE online, if CCP changed the game model to adapt to the current ADHD stricken casual playerbase of the modern MMO/Gaming market today, they'll completely screw over their existing customers and will have made the years that their dedicated 'hardcore' playerbase have invested completely wasted, in order to appeal to a larger casual audience.

CCP have nobly chosen to remain loyal to its playerbase so far and continue to produce content that appeals to its own 'hardcore' niche. I for one will leave this game and never look back if it gets too dulled down and the entry level is lowered too much. If I had to go through it... why shouldn't everyone else?



I was a part of that hardcore market and made the same statements, as to "If I had to go through it... why shouldn't everyone else?"

You and everyone know that is wrong the moment you think it.

Someone gets raped... "If I had to go through it... why shouldn't everyone else?"

Someone gets shot.... "If I had to go through it... why shouldn't everyone else?"

etc etc etc. Its a childs argument, that I myself have made at an earlier date, but it is not an argument that holds water in the long run.
Rath Kelbore
Caldari Provisions
Caldari State
#50 - 2012-06-13 23:28:05 UTC
Joseph Dreadloch wrote:
Heres an honest response for you instead of rage.

EVE Online came out in 2003 when the MMO market was nearly non-existant and the gaming world was much more 'hardcore' in general. The gaming and MMO markets since then have inflated MASSIVELY and other MMO's have managed to appeal to the casual players by giving instant gratification, and drop-in drop-out content.

This cannot ever happen in EVE online, if CCP changed the game model to adapt to the current ADHD stricken casual playerbase of the modern MMO/Gaming market today, they'll completely screw over their existing customers and will have made the years that their dedicated 'hardcore' playerbase have invested completely wasted, in order to appeal to a larger casual audience.

CCP have nobly chosen to remain loyal to its playerbase so far and continue to produce content that appeals to its own 'hardcore' niche. I for one will leave this game and never look back if it gets too dulled down and the entry level is lowered too much. If I had to go through it... why shouldn't everyone else?


I agree with this with one exception.

You "had" to go through it? Makes it sound like a negative thing. Something you HAD to do but didn't want to in order to get where you are at now. Wasn't the learning process just as much fun as doing whatever it is you do now???

I plan on living forever.......so far, so good.

masternerdguy
Doomheim
#51 - 2012-06-13 23:28:31 UTC
Arkanus Shun wrote:
Joseph Dreadloch wrote:
Heres an honest response for you instead of rage.

EVE Online came out in 2003 when the MMO market was nearly non-existant and the gaming world was much more 'hardcore' in general. The gaming and MMO markets since then have inflated MASSIVELY and other MMO's have managed to appeal to the casual players by giving instant gratification, and drop-in drop-out content.

This cannot ever happen in EVE online, if CCP changed the game model to adapt to the current ADHD stricken casual playerbase of the modern MMO/Gaming market today, they'll completely screw over their existing customers and will have made the years that their dedicated 'hardcore' playerbase have invested completely wasted, in order to appeal to a larger casual audience.

CCP have nobly chosen to remain loyal to its playerbase so far and continue to produce content that appeals to its own 'hardcore' niche. I for one will leave this game and never look back if it gets too dulled down and the entry level is lowered too much. If I had to go through it... why shouldn't everyone else?



I was a part of that hardcore market and made the same statements, as to "If I had to go through it... why shouldn't everyone else?"

You and everyone know that is wrong the moment you think it.

Someone gets raped... "If I had to go through it... why shouldn't everyone else?"

Someone gets shot.... "If I had to go through it... why shouldn't everyone else?"

etc etc etc. Its a childs argument, that I myself have made at an earlier date, but it is not an argument that holds water in the long run.


http://www.youtube.com/watch?v=RMFahR4wXTg

This is EVE baby.

Things are only impossible until they are not.

Barbelo Valentinian
Federal Navy Academy
Gallente Federation
#52 - 2012-06-13 23:28:45 UTC
Tippia wrote:

Now that you mention it, maybe that's it: EVE is a multi-tasking game (and I'm not talking about alts here — that's just a different way of doing the same thing). Off the top of my head I can't think of a single thing that you cannot do while also doing something else. Maybe character customisation, but that's it, and that's not really a gameplay activity anyway.


I think this is right. For me, when starting, the fact that I could, as it were, put "feelers" out to the rest of the game universe (no fog of war) and get a sense of its giganticness, via the market, via looking at what contracts people were making, looking at the map and checking all the various filtering options, while I was sitting in a rookie ship killing rats or mining, is partly what made it feel "real". It felt like I was actually part of a high tech culture.

But multitasking is so 90s now Lol


Talon SilverHawk
Patria o Muerte
#53 - 2012-06-13 23:30:34 UTC  |  Edited by: Talon SilverHawk
Arkanus Shun wrote:
Joseph Dreadloch wrote:
Heres an honest response for you instead of rage.

EVE Online came out in 2003 when the MMO market was nearly non-existant and the gaming world was much more 'hardcore' in general. The gaming and MMO markets since then have inflated MASSIVELY and other MMO's have managed to appeal to the casual players by giving instant gratification, and drop-in drop-out content.

This cannot ever happen in EVE online, if CCP changed the game model to adapt to the current ADHD stricken casual playerbase of the modern MMO/Gaming market today, they'll completely screw over their existing customers and will have made the years that their dedicated 'hardcore' playerbase have invested completely wasted, in order to appeal to a larger casual audience.

CCP have nobly chosen to remain loyal to its playerbase so far and continue to produce content that appeals to its own 'hardcore' niche. I for one will leave this game and never look back if it gets too dulled down and the entry level is lowered too much. If I had to go through it... why shouldn't everyone else?



I was a part of that hardcore market and made the same statements, as to "If I had to go through it... why shouldn't everyone else?"

You and everyone know that is wrong the moment you think it.

Someone gets raped... "If I had to go through it... why shouldn't everyone else?"

Someone gets shot.... "If I had to go through it... why shouldn't everyone else?"

etc etc etc. Its a childs argument, that I myself have made at an earlier date, but it is not an argument that holds water in the long run.



Didn't have to go through anything, did it, enjoyed it, If you don't like it, don't do it.

Anyway I know your trolling now with the **** thing .... (you can write raped but not r*pe, go figure)

Tal
Greyscale Dash
Doomheim
#54 - 2012-06-13 23:31:31 UTC
Barbelo Valentinian wrote:


But multitasking is so 90s now Lol




The sick cosmic irony here is that, because of extensive conditioning via computers and smartphones, people are actually far better at handling concurrent tasks than ever before.

I can listen to music while reading some tech news story while replying to several different conversations pretty much at the same time.

So why can't people multitask in an MMO?
Natsett Amuinn
Caldari Provisions
Caldari State
#55 - 2012-06-13 23:37:16 UTC
Arkanus Shun wrote:



I was a part of that hardcore market and made the same statements, as to "If I had to go through it... why shouldn't everyone else?"

You and everyone know that is wrong the moment you think it.

Someone gets raped... "If I had to go through it... why shouldn't everyone else?"

Someone gets shot.... "If I had to go through it... why shouldn't everyone else?"

etc etc etc. Its a childs argument, that I myself have made at an earlier date, but it is not an argument that holds water in the long run.

I personally think the, "everyone else is doing it this way, you should too" arguement isn't childish, it's moronic.

I think that arguement is the staple of people with little intelligence, imagination, or creativety.
Isn't that the arguement you're making?
Tippia
Sunshine and Lollipops
#56 - 2012-06-13 23:37:19 UTC
Rath Kelbore wrote:
So your the dude that drops the ball in fleet due to screwing around with market orders and/or production crap Big smile I'm guilty of it myself ha.
Well, yes… know when to do all those things and when to focus at what you're doing right now is a slightly different skill that even fewer possess. Blink


Barbelo Valentinian wrote:
But multitasking is so 90s now Lol
AAAAaaaapple!! :ragefist:

Then again, look at how CCP approaches gaming on tablet-like platforms: “oh, hey, let's make this app that console gamers can use on a different console while playing the game on the first console”. It's like they can't avoid doing it. Lol
Arkanus Shun
Royal Amarr Institute
Amarr Empire
#57 - 2012-06-13 23:41:05 UTC
Natsett Amuinn wrote:
Arkanus Shun wrote:



I was a part of that hardcore market and made the same statements, as to "If I had to go through it... why shouldn't everyone else?"

You and everyone know that is wrong the moment you think it.

Someone gets raped... "If I had to go through it... why shouldn't everyone else?"

Someone gets shot.... "If I had to go through it... why shouldn't everyone else?"

etc etc etc. Its a childs argument, that I myself have made at an earlier date, but it is not an argument that holds water in the long run.

I personally think the, "everyone else is doing it this way, you should too" arguement isn't childish, it's moronic.

I think that arguement is the staple of people with little intelligence, imagination, or creativety.
Isn't that the arguement you're making?


Actually I was making the argument that if you are want more subscribers, look at what people that have much more success than you are doing and incorporate some of their features into your product. Its what every successful company has ever done.
masternerdguy
Doomheim
#58 - 2012-06-13 23:41:55 UTC
Arkanus Shun wrote:
Natsett Amuinn wrote:
Arkanus Shun wrote:



I was a part of that hardcore market and made the same statements, as to "If I had to go through it... why shouldn't everyone else?"

You and everyone know that is wrong the moment you think it.

Someone gets raped... "If I had to go through it... why shouldn't everyone else?"

Someone gets shot.... "If I had to go through it... why shouldn't everyone else?"

etc etc etc. Its a childs argument, that I myself have made at an earlier date, but it is not an argument that holds water in the long run.

I personally think the, "everyone else is doing it this way, you should too" arguement isn't childish, it's moronic.

I think that arguement is the staple of people with little intelligence, imagination, or creativety.
Isn't that the arguement you're making?


Actually I was making the argument that if you are want more subscribers, look at what people that have much more success than you are doing and incorporate some of their features into your product. Its what every successful company has ever done.


So you're admitting your thought process on this matter is at the same level as someone rapp'n 'bout gett'n paper.

Things are only impossible until they are not.

Cipher Jones
The Thomas Edwards Taco Tuesday All Stars
#59 - 2012-06-13 23:43:01 UTC
Quote:


There are plenty of people who like EVE the way it is. Why should EVE alienate its current member base in favor of a possible influx of new players who want to play the game with this new style?

CCP tried that last summer. Didn't go so well.


Because they could not afford to repay their bank loan, and if they don't, they will fail. That's pretty much why.

internet spaceships

are serious business sir.

and don't forget it

Lady Ayeipsia
BlueWaffe
#60 - 2012-06-13 23:44:51 UTC
Arkanus Shun wrote:
Trollin wrote:
you ought not to spend your time trying to tell them what to do, they are set in their ways

people been blowing up their suggestion forum for 10 years and this is where the game is at, their biggest concerns are nerfing group play rewards and hotfixing the broken UI repeatedly

save your breath, unsub, and l2 write your own space mmo


This is exactly how I became a programmer, I played EQ, and like this game, it was insane.

Its just too bad that there are no other big Space MMO's so I thought I would try EVE, but Its like going from java back to assembly code for no reason.


You, sir, are not a programmer either then. You are looking for cheap, easy thrills and instant gratification. Eve is a game of patience. It takes time to accomplish tasks, and in that time you find the beauty of the game. As for java over assembly? Assembly let's you talk to the machine at a far more root level.