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Player Features and Ideas Discussion

 
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Easier Ammunition Management

Author
Alec Sibbot
Grey Area Operations
#1 - 2012-06-11 13:53:08 UTC
Hello Pilots,

I have re-subscribed after a two or three year hiatus and I am loving it! I have a lot of work to do in order to get this toon up to par but being back in the EVE Universe is exciting.

As I play, I am noticing things here and there that I feel could be improved for a better UI and overall experience. One of those things is the current system for switching ammunition in a firefight.

Instead of right-clicking your turret and looking through the list of all the different types of ammunition available, why not have an 'Ammunition Hot Bar' above your high slots that you can you just click? Each type of ammunition would be represented by a circle filled with the color of the ammo type or first letter of the name - whatever works best. If you really wanted to get fancy, perhaps list the Optimal Range for each type above it. To clarify, you would have a bar with circles representing ammo types right above your High Slot bar on your UI. Above that, optimal ranges would be listed for each ammo type i.e. '61KM' etc.

Just a thought. Let the love or the hate fall like rain now!
Kitt JT
True North.
#2 - 2012-06-11 15:07:17 UTC
What i've always thought is that when you mouse over a gun, or launcher (or group), an arc should slide out with the different ammo types, with small icons of the ammotype (and appropriate faction tags).

Could be neat. Possible downside if its done for other modules too, then say a midslot script bubble could get in the way of a gun activation.
Alec Sibbot
Grey Area Operations
#3 - 2012-06-11 17:08:49 UTC
That's a great idea too. Honestly, just anything that would make it simpler would be nice. In a firefight, I don't want to be taking my attention off of my opponent deciding what type of ammo to use now - especially when there's more time wasted to reload my turrets (unless you're playing as Amarr, of course).
Callic Veratar
#4 - 2012-06-11 18:04:04 UTC
I'd like to see drones fit on this sort of feature as well. So you can list the wing you want active. Potentially, you could change your drones using one button to have them recall and the new ones launch automatically.
Izziee
University of Izziee
#5 - 2012-06-11 18:07:49 UTC
I'd actually love an ammo bay. Even if it meant dropping some size on the regular cargo bay.

The reason? Because I'm a lazy bastard and don't want to have to keep deselecting ammo when I drag stuff to and from the bay.
Also I could just drag right into the ammo bay and fill it up rather than having to select an X number to fit in other stuff also (like boosters etc)
Mira Lynne
State War Academy
Caldari State
#6 - 2012-06-11 18:10:06 UTC
+1. Sort of like Click-Hold on your ship/Item in space but with your Modules.
Would also like to see:
-Overload
-Repair (Via Nanite Paste)
-Ability to set a module to automatically change ammo types when it needs to reload.

Also would probably have to be limited to maybe 3 or 4 different selections due to overview space. Maybe have the slots empty, and you can chose the ammo that goes there by right clicking it or dragging ammo to it from cargohold?

[u]I, too, horse frogs.[/u] Support the Return of Realistic Module Icons! https://forums.eveonline.com/default.aspx?g=posts&t=114818&find=unread

Fidelium Mortis
Minor Major Miners LLC
#7 - 2012-06-11 18:25:16 UTC
I would suggest at least showing the ammo icon next to the text for each ammo selection. They spent the time and effort to give each ammo type a fairly unique look so they can be quickly identified, yet in the situation you need to identify the ammo the quickest it reverts to a text menu. The primary issues with the current system as I see it: 1) the text based menu isn't visual enough, and 2) the physical area in the menu is too small and it's easy to select the wrong ammo in the heat of the moment.

ICRS - Intergalactic Certified Rocket Surgeon

PinkKnife
The Cuddlefish
Ethereal Dawn
#8 - 2012-06-11 18:43:30 UTC
Like.

Only issue I can see being with grouped/ungrouped icons, and how that would be managed, along with the ability to move around module icons on the hud.
McOboe
Viscosity
#9 - 2012-06-11 18:51:39 UTC
I +1 this. But, like PinkKnife above, it does become problematic with multiple turrets that are not linked together. What could happen is when you mouse over or right-click a particular turret/launcher, a banner-like window pops up above the turret/launcher with pictures of the ammo that are available in your inventory. I do also like the mentioned ammo bay, but an alternative would be enable dividing up your inventory into ammo and non-ammo partitions.
Alec Sibbot
Grey Area Operations
#10 - 2012-06-11 20:12:55 UTC
All great suggestions. Keep them coming!
Danika Princip
GoonWaffe
Goonswarm Federation
#11 - 2012-06-11 20:47:02 UTC
What happens if I have, say, scourge, navy scourge, scourge fury and scourge precision all in my hold at once?
Alec Sibbot
Grey Area Operations
#12 - 2012-06-11 23:53:12 UTC
Danika Princip wrote:
What happens if I have, say, scourge, navy scourge, scourge fury and scourge precision all in my hold at once?


Great question!

Perhaps the Ammunition Hot Bar can just be a set of slots that the user can drag and drop ammo types to from their inventory. That way, you can customize it for certain types of enemies. To expand on that idea, have a button on the side of the bar that filters through different bars you've customized.

For example, I can have a bar with ammo types for enemies with low Thermal/Kinetic Resists and another bar for enemies with low Explosive/EM resists that I can switch through by simple clicking the "Cycle Bar" button on the side of the hot bar.