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Changes to 0.0 to promote population growth

Author
Petrus Blackshell
Rifterlings
#61 - 2012-06-10 10:56:24 UTC
Disregard That wrote:
Give new players the option to start in NPC null to encourage a new breed of players never having been coddled by the entrapments of the myth of "high-sec."

Call it Hardcore Mode or something.

I call dibs on planting a Mobile Large Warp Disruptor on the undock of that station.

Accidentally The Whole Frigate - For-newbies blog (currently on pause)

George Whitebread
Viziam
Amarr Empire
#62 - 2012-06-10 11:00:59 UTC  |  Edited by: George Whitebread
Ned Black wrote:
To increase nullsec growth...

1. Remove local
2. Remove free intel about who is hitting what
3. Remove free intel about towers going up
4. Make sov structures use fuel and make sov bills increase close to exponentially
5. Did I mention remove local?


It's interesting that most advices like this one always comes from those who already is living in null-sec.

These are improvements/changes that is suggested in order to improve the gameplay for those already interested in what null-sec has to offer.

None of these changes would make any difference to me. Most of people populating hi-sec are either carebears, industrialists, traders or solo mission-runners for NPC corps, or any kind of combination of the four.

As it is now, null-sec caters for a very narrow audience: People in player corporations that are into high-risk PvP and player driven content. I have been to null sec several times, but there is so little going on there for solo players except the occasional encounter with gate campers or whatever.

So either you 1.) accept that most people are not into this stuff, and realize that null-sec is never going to be for the masses, and don't expect the population to grow significantly (removing local that everyone is nagging about will make a marginal difference, believe me). Or, you could 2.) accept some fundamental structural changes that will attract any type of player to try out life in null-sec. What those changes could possibly be, I haven't thought through yet, but if it's anyone CCP shouldn't listen to in order to increase population there, it's those who already thrive in null-sec.

"I say what I like, and I like what I bloody well say" - George Whitebread

George Whitebread
Viziam
Amarr Empire
#63 - 2012-06-10 11:04:00 UTC
Double post...

"I say what I like, and I like what I bloody well say" - George Whitebread

Vaerah Vahrokha
Vahrokh Consulting
#64 - 2012-06-10 11:22:06 UTC
Cass Lie wrote:

Sit down, young capsuleer, and let me tell you a tale of olde, about the most pure and devout of all alliances who roamed the dark skies of Providence just beneath the guiding light of Amarr homeworlds...


They did not have a 0.0 Jita, much less a 0.0 Jita that would be negotiated as "no killing zone" (within constraints of course) between major alliance.

Mirajane Cromwell
#65 - 2012-06-10 11:30:47 UTC
You all should check CCP's Nullsec design goals dev blog again. They got already lots of stuff on their roadmap and I think many of the coming changes will indeed pull more players to nullsec...
Cass Lie
State War Academy
Caldari State
#66 - 2012-06-10 11:54:04 UTC
Vaerah Vahrokha wrote:
Cass Lie wrote:

Sit down, young capsuleer, and let me tell you a tale of olde, about the most pure and devout of all alliances who roamed the dark skies of Providence just beneath the guiding light of Amarr homeworlds...


They did not have a 0.0 Jita, much less a 0.0 Jita that would be negotiated as "no killing zone" (within constraints of course) between major alliance.



What? Your reply makes no sense to me, please express yourself in a clearer way. CVA opened their stations for neutrals (ie. almost everyone) and actively hunted anyone that tried shooting non-consenting people in their space. At the same time, Providence was scarcely involved in any sovereignty warfare and was thusly mostly absolved of all the associated hassle. With a direct high sec - 0.0. entrance it was an ideal stepping ground for anyone trying to get their feet wet in null. What more could you possibly want? Sure it wasn't 100% safe, but you can't make null safe no matter how hard you try. And they tried a lot.

By the way, a certain low flying null entity called Goonswarm tried to do a similar thing in Delve not too long ago. It didn't work, the other powers in the area didn't quite cooperate. Another recent example is Chribba holding a neutral trade hub in Providence. There are people trying to make such ideas work.
Lin-Young Borovskova
Doomheim
#67 - 2012-06-10 11:56:46 UTC
Mirajane Cromwell wrote:
You all should check CCP's Nullsec design goals dev blog again. They got already lots of stuff on their roadmap and I think many of the coming changes will indeed pull more players to nullsec...



That's for 2050 and probably full of bugs, most of actual players will "probably" not even be there any more Lol

brb

Ned Black
Driders
#68 - 2012-06-10 13:21:51 UTC
Lord Zim wrote:
Ned Black wrote:
To increase nullsec growth...

1. Remove local
2. Remove free intel about who is hitting what
3. Remove free intel about towers going up
4. Make sov structures use fuel and make sov bills increase close to exponentially
5. Did I mention remove local?

And how would this "increase nullsec growth"?


It would make it much more possible to sneak in and start making your own thing in a remote part of space even with major alliances hogging space like they do today. The free intel you get from the current system makes pretty much any kind of activity, except ninja ratting, virtually impossible even if the alliance have not had people in that said system for weeks.

Right now you dont need to patrol you area to check for intruders... the current automatic information mail does that for you... witout fail 23.5/7.

I can definitly imagine a bunch of smaller corps getting out into nullsec to do a bit of corp PvE if they could, but with the current system its not exactly an option...so why not join one of the large alliances then? Well, simply because then you are part of the everyday nullsec political bullcrap where you either log into one of the daily CTA fleets or you get kicked out for not doing your part.

So in a way nullsec space is being killed by the very people that live there. And the way things are right now with the crazy idiotic SOV changes and current SCBlob Online its virtually impossible for any kind of outsider to break into just about any part of space...

I could add another change too... make it impossible to set corps to blue. Either you are in an alliance or you are not, not the current NAP all over that is.
Lord Zim
Gallente Federation
#69 - 2012-06-10 13:35:14 UTC
And this is supposed to increase nullsec growth, in your mind.

Your definition of "increase" and "growth" is fascinating, I'd like to subscribe to your newsletter.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Asuri Kinnes
Perkone
Caldari State
#70 - 2012-06-10 13:44:04 UTC  |  Edited by: Asuri Kinnes
Talon SilverHawk wrote:
Remove sovereignty, seed more NPC stations through out all 0.0 regions, open up 0.0 stations to all who want too visit.


Tal

Easier just to hit the "reset button" - I figure it would work for about 3 weeks before it started stagnating again..

Lol

Alia Gon'die wrote:
It sucks that the only alliances that don't have renters and don't treat their friends like crap won't let the standard riffraff in, huh?

Things like this is what makes me say "why the f should I bother".

Listen, it's not the "hi-sec'ers" clamoring for for people to leave hi-sec...


dolt.

Bob is the god of Wormholes.

That's all you need to know.

Salonmom
Federal Navy Academy
Gallente Federation
#71 - 2012-06-10 15:26:12 UTC
Dumbest thread ever but I'll bite.

How about Concord randomly opens jump gates that would let HSCB's (Hisec carebears) enter a sem-protected system in null-sec.

This could happen on a weekly basis and it would be broadcast by Concord.

The end system of course would have a 5 AU protection (no players under a certain sec status allowed) bubble to allow HSCB's to roam outside of that bubble in a random direction so they could be hunted, but also kill rats/scan grav sites, mine, etc.

This might bring wars, ganking, pirating, adventuring, etc to a whole new level.
Disregard That
Republic Military School
Minmatar Republic
#72 - 2012-06-10 15:57:51 UTC  |  Edited by: Disregard That
Salonmom wrote:
Dumbest thread ever but I'll bite.

How about Concord randomly opens jump gates that would let HSCB's (Hisec carebears) enter a sem-protected system in null-sec.

This could happen on a weekly basis and it would be broadcast by Concord.

The end system of course would have a 5 AU protection (no players under a certain sec status allowed) bubble to allow HSCB's to roam outside of that bubble in a random direction so they could be hunted, but also kill rats/scan grav sites, mine, etc.

This might bring wars, ganking, pirating, adventuring, etc to a whole new level.

So your idea to bring players to null-sec is to have NPCs do HSCB guided tours of null-sec?

Because players aren't more compelling than coded responses after all?

This is so terrible. Anybody who posts something like this should honestly feel bad. How about we turn it around?

Once a week, a pirate faction opens a gate into high-sec. On the other end we'll put a 5AU bubble where CONCORD cannot spawn. Anyone lucky enough to warp in gets a sample of what null-sec is like. Anybody trying to pew pew outside the bubble will still be subject to CONCORD, though.

Do you see how terribly intrusive and unnatural this idea is when we turn it around? Do you want your home to be the venue for NPC guided tours of Eve?
Alavaria Fera
GoonWaffe
#73 - 2012-06-10 16:08:03 UTC
Disregard That wrote:
This is so terrible. Anybody who posts something like this should honestly feel bad. How about we turn it around?

Once a week, a pirate faction opens a gate into high-sec. On the other end we'll put a 5AU bubble where CONCORD cannot spawn. Anyone lucky enough to warp in gets a sample of what null-sec is like. Anybody trying to pew pew outside the bubble will still be subject to CONCORD, though.

Do you see how terribly intrusive and unnatural this idea is when we turn it around? Do you want your home to be the venue for NPC guided tours of Eve?

That sounds pretty good actually.

The bubble will of course prevent them from warping out, right?

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Disregard That
Republic Military School
Minmatar Republic
#74 - 2012-06-10 16:10:10 UTC
Alavaria Fera wrote:
Disregard That wrote:
This is so terrible. Anybody who posts something like this should honestly feel bad. How about we turn it around?

Once a week, a pirate faction opens a gate into high-sec. On the other end we'll put a 5AU bubble where CONCORD cannot spawn. Anyone lucky enough to warp in gets a sample of what null-sec is like. Anybody trying to pew pew outside the bubble will still be subject to CONCORD, though.

Do you see how terribly intrusive and unnatural this idea is when we turn it around? Do you want your home to be the venue for NPC guided tours of Eve?

That sounds pretty good actually.

The bubble will of course prevent them from warping out, right?

We can bring points for that. And instaHICs with the script.

Nobody wants to be accused of getting all these kills 'free.'
Barbara Nichole
Royal Amarr Institute
Amarr Empire
#75 - 2012-06-10 16:11:19 UTC  |  Edited by: Barbara Nichole
Talon SilverHawk wrote:
Remove sovereignty, seed more NPC stations through out all 0.0 regions, open up 0.0 stations to all who want too visit.

Tal

So what you're saying is we need to turn Null Sec into Low Sec to attract more players out there? I'm afraid I don't agree with this kind of game change even if it did attract people - which I doubt it would.


Let's extend the arguement all the way out to it's more outrageous conclusion:

We need more people in low sec. So lets get rid of high sec and make it low sec; lets also change null sec into low sec. So with all areas in game now low sec, we've solved the problem of not enough players in lower sec over night. (sic)

  - remove the cloaked from local; free intel is the real problem, not  "afk" cloaking -

[IMG]http://i12.photobucket.com/albums/a208/DawnFrostbringer/consultsig.jpg[/IMG]

Mortimer Civeri
Aliastra
Gallente Federation
#76 - 2012-06-10 16:20:40 UTC
Salonmom wrote:
Dumbest thread ever but I'll bite.

How about Concord randomly opens jump gates that would let HSCB's (Hisec carebears) enter a sem-protected system in null-sec.

This could happen on a weekly basis and it would be broadcast by Concord.

The end system of course would have a 5 AU protection (no players under a certain sec status allowed) bubble to allow HSCB's to roam outside of that bubble in a random direction so they could be hunted, but also kill rats/scan grav sites, mine, etc.

This might bring wars, ganking, pirating, adventuring, etc to a whole new level.

OMG, the stupid, it has gone over 9000 with this post alone.

"I don't know which is worse, ...that everyone has his price, or that the price is always so low." Calvin

Salonmom
Federal Navy Academy
Gallente Federation
#77 - 2012-06-10 17:17:23 UTC
Disregard That wrote:
Salonmom wrote:
Dumbest thread ever but I'll bite.

How about Concord randomly opens jump gates that would let HSCB's (Hisec carebears) enter a sem-protected system in null-sec.

This could happen on a weekly basis and it would be broadcast by Concord.

The end system of course would have a 5 AU protection (no players under a certain sec status allowed) bubble to allow HSCB's to roam outside of that bubble in a random direction so they could be hunted, but also kill rats/scan grav sites, mine, etc.

This might bring wars, ganking, pirating, adventuring, etc to a whole new level.

So your idea to bring players to null-sec is to have NPCs do HSCB guided tours of null-sec?

Because players aren't more compelling than coded responses after all?

This is so terrible. Anybody who posts something like this should honestly feel bad. How about we turn it around?

Once a week, a pirate faction opens a gate into high-sec. On the other end we'll put a 5AU bubble where CONCORD cannot spawn. Anyone lucky enough to warp in gets a sample of what null-sec is like. Anybody trying to pew pew outside the bubble will still be subject to CONCORD, though.

Do you see how terribly intrusive and unnatural this idea is when we turn it around? Do you want your home to be the venue for NPC guided tours of Eve?



This is actually another great idea. I am not saying my proposal is right, but rather it would be a start of something new.

Give HSBC's a reason to venture into the killzones where they may or may not profit. Of course the risk is high.
Salonmom
Federal Navy Academy
Gallente Federation
#78 - 2012-06-10 17:18:12 UTC
Mortimer Civeri wrote:
Salonmom wrote:
Dumbest thread ever but I'll bite.

How about Concord randomly opens jump gates that would let HSCB's (Hisec carebears) enter a sem-protected system in null-sec.

This could happen on a weekly basis and it would be broadcast by Concord.

The end system of course would have a 5 AU protection (no players under a certain sec status allowed) bubble to allow HSCB's to roam outside of that bubble in a random direction so they could be hunted, but also kill rats/scan grav sites, mine, etc.

This might bring wars, ganking, pirating, adventuring, etc to a whole new level.

OMG, the stupid, it has gone over 9000 with this post alone.



Yes, and you bring so much more to the table. Obvious troll is obvious.
Lord Zim
Gallente Federation
#79 - 2012-06-10 17:41:28 UTC
Um. So what you're saying is, concord is supposed to open up 5AU bubbles in random systems in nullsec with gates to there, where "people under a certain sec status" can't enter?

And why shouldn't this idea just be met with derision?

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Josef Djugashvilis
#80 - 2012-06-10 18:20:32 UTC
Lin-Young Borovskova wrote:
Mirajane Cromwell wrote:
You all should check CCP's Nullsec design goals dev blog again. They got already lots of stuff on their roadmap and I think many of the coming changes will indeed pull more players to nullsec...



That's for 2050 and probably full of bugs, most of actual players will "probably" not even be there any more Lol


If I am still anywhere, (apart from my grave) in 2050, I shall be somewhat surprised and would play Eve just to celebrateSmile

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