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Eve Widescreen

First post
Author
Solstice Project
Sebiestor Tribe
Minmatar Republic
#21 - 2012-06-09 21:44:40 UTC
Hey i used to use that too ! :D

Then they removed it. :(

Loved the looks of it ! :D
MadMuppet
Critical Mass Inc
#22 - 2012-06-09 21:53:28 UTC
Yeah 'Widescreen' isn't a good name. 'Letterbox' is really what it was.

This message brought to you by Experience(tm). When common sense fails you, experience will come to the rescue. Experience(tm) from the makers of CONCORD.

"If you are part of the problem, you will be nerfed." -MadMuppet

CCP Explorer
C C P
C C P Alliance
#23 - 2012-06-09 22:21:51 UTC
This 'widescreen' option was initially added way back to give the option of providing a more cinematic feel to EVE at a time when widescreen monitors were generally not available. Widescreen monitors are pretty much standard nowadays (1920x1080 and 1680x1050 are by far the most common full screen resolutions) and it was simply too much work to maintain this option.

Erlendur S. Thorsteinsson | Senior Development Director | EVE Online // CCP Games | @CCP_Explorer

Hannott Thanos
Squadron 15
#24 - 2012-06-09 22:44:40 UTC
pfff, hush with you bad resolutions. 1920 * 1200 is the only way to go!

while (CurrentSelectedTarget.Status == ShipStatus.Alive) {

     _myShip.FireAllGuns(CurrentSelectedTarget);

}

Torneach
Doomheim
#25 - 2012-06-10 00:25:49 UTC
CCP Explorer wrote:
This 'widescreen' option was initially added way back to give the option of providing a more cinematic feel to EVE at a time when widescreen monitors were generally not available. Widescreen monitors are pretty much standard nowadays (1920x1080 and 1680x1050 are by far the most common full screen resolutions) and it was simply too much work to maintain this option.


You missed the entire point.

Adeena Torcfist wrote:
Beekeeper Bob wrote:
[quote=Adeena Torcfist]

27 inch widescreen monitor in 1920x1080 is "Widescreen"...I don't see the issue.....Lol


Nice! I lol'd. I got a 23" widescreen, but yes, i was on about the black bars. Reading locked targets my ships U.I seemed so much clearer to read.


It's not about the 'wideness' of the screen, Explorer, the point of it was the improvement of the usability of the UI for some people.
Gevlin
Pator Tech School
Minmatar Republic
#26 - 2012-06-10 00:56:50 UTC
I honestly think this is a case of we are not asking for what we need

we are asking for leter box vision where we are wanting the ability to place black boxes behind some our UI

so CCP give us UI to allow us to make black boxes that can be layed below the UI

this way some people may make them pink boxes.... some people may eve make a cockpit view though this....

I am assuming that people would pay some aurum to have a modifyable solid block underlay

Someday I will have the time to play. For now it is mining afk in High sec. In Cheap ships

Jame Jarl Retief
Deep Core Mining Inc.
Caldari State
#27 - 2012-06-10 01:01:17 UTC
Torneach wrote:
You missed the entire point.


CCP? Miss the entire point of usable UI? Noooooo.... Big smile rofl

On a more serious note, it's nice to know I'm not the only one who after each warp starts panning the camera around to find a "dark" piece of the background to actually see what I'm targeting and whether my modules are on and stuff.
rofflesausage
State War Academy
Caldari State
#28 - 2012-06-10 01:28:21 UTC
CCP Explorer wrote:
This 'widescreen' option was initially added way back to give the option of providing a more cinematic feel to EVE at a time when widescreen monitors were generally not available. Widescreen monitors are pretty much standard nowadays (1920x1080 and 1680x1050 are by far the most common full screen resolutions) and it was simply too much work to maintain this option.


Genuine question: In what was was it hard to maintain?

I would have thought drawing a black box on a screen would have been one of the easiest things that could have been done, given all the complexities of the 3D stuff you're already doing in the scene.

How come it Isn't just a case of drawing a box from each corner, and tweaking the size based on the resolution by rounding it the nearest percentage? Or even allow the players to specify the region it is being drawn?

Regards
CCP Explorer
C C P
C C P Alliance
#29 - 2012-06-10 02:06:05 UTC
Gevlin wrote:
I honestly think this is a case of we are not asking for what we need

we are asking for leter box vision where we are wanting the ability to place black boxes behind some our UI
Exactly; or more to the point: The 'widescreen' option's purpose was to provide a cinematic feel to EVE but what you are looking for in this thread (if I understand you correctly) are usability enhancements for people that have any sort of vision problems, be it any loss of eye sight in general, colour blindless, focus issues, etc. I would like to mention two features we have worked on recently to address this area: The new EVE Font and UI Scaling.

I realise that there is probably a lot more we could do; but perhaps we could in this thread focus on what the issues are but not look at the 'widescreen' option as the solution.

Erlendur S. Thorsteinsson | Senior Development Director | EVE Online // CCP Games | @CCP_Explorer

CCP Explorer
C C P
C C P Alliance
#30 - 2012-06-10 02:07:12 UTC
Torneach wrote:
CCP Explorer wrote:
This 'widescreen' option was initially added way back to give the option of providing a more cinematic feel to EVE at a time when widescreen monitors were generally not available. Widescreen monitors are pretty much standard nowadays (1920x1080 and 1680x1050 are by far the most common full screen resolutions) and it was simply too much work to maintain this option.
You missed the entire point.
No, I don't think so; see my reply above. Big smile

Erlendur S. Thorsteinsson | Senior Development Director | EVE Online // CCP Games | @CCP_Explorer

Disregard That
Republic Military School
Minmatar Republic
#31 - 2012-06-10 02:15:39 UTC
CCP Explorer wrote:
Torneach wrote:
CCP Explorer wrote:
This 'widescreen' option was initially added way back to give the option of providing a more cinematic feel to EVE at a time when widescreen monitors were generally not available. Widescreen monitors are pretty much standard nowadays (1920x1080 and 1680x1050 are by far the most common full screen resolutions) and it was simply too much work to maintain this option.
You missed the entire point.
No, I don't think so; see my reply above. Big smile

Pass it on.
Vicky Somers
Rusty Anchor
#32 - 2012-06-10 02:18:11 UTC
When I saw this thread and that a dev had responded in it I joyfully expected to see the return of widescreen (letterbox)... Only to end up disappointed, unsatisfied and alone...

Disregard That
Republic Military School
Minmatar Republic
#33 - 2012-06-10 02:19:49 UTC
Vicky Somers wrote:
When I saw this thread and that a dev had responded in it I joyfully expected to see the return of widescreen (letterbox)... Only to end up disappointed, unsatisfied and alone...


No, CCP Explorer clearly has the idea.

Now we'll just have to wait and see if it makes the "Action Items" pile.

We can but hope. And maybe nudge a little.
MadMuppet
Critical Mass Inc
#34 - 2012-06-10 03:34:58 UTC  |  Edited by: MadMuppet
CCP Explorer wrote:


I realise that there is probably a lot more we could do; but perhaps we could in this thread focus on what the issues are but not look at the 'widescreen' option as the solution.


OK, well then, here is what the issues are:

You removed the black border background with the removal of 'widescreen', which as I mentioned above is,with the changes of montior technology and aspect ratios, better refered to as 'Letterbox' mode.

When this was done the background contrast with in game UI displays became much harder to read because there was no longer a notable contrast with the background.

Next in the list of changes was an attempt to make the interface more transparent. This was a near nightmare with the HUD and the capacitor readout and it took several 'updates' to make it tolerable again.

Next up was the new nebula effects. While they are very pretty, they are also blinding. In some regions (Domain especially) you end up spinning your camera around, not to see the action, but to find a dark enough patch of sky to see your target, cycle state, and capacitor readings clearly.

To that end, CCP has not made much of an attempt to address most of these issues in the visuals. In my opinion, many of these changes were made to increase the difficulty for OCR based bots to function correctly. While a bot couldn't care a wit about the background screens and just hit F10 and stare at the star map to play, the players would like to have a clear view of what is going on given that we have all this nice computer equipment and you keep making thing prettier.

Solutions:
Allow the players an OPTION to have a dark background square underlying things like their low/mid/hig slots so that they can see their cycles and their over heat damage clearly.
Allow the players an OPTION to have a dark background square underlying their target information so when you have you targets listed along the top (or wherever you have moved them to) the background clutter of the gaming universe does not interfere.
Allow the players an OPTION to have a dark background square behind the central HUD and the new 'effects bar' for the same reasons.
On a more complicated note: Allow players the option for target and HUD information to be superimposed OVER the overview and cargo windows via a toggle. (I understand that may be too complicated).
If the need to color cycle HUD information is critical to anit-OCR functionality, then their needs to be an effort to bring more contrast in to the fold as well.

TLDR: You keep making things pretty but you keep dodging display issues for reasons which, again in my opinion, are disingenuous.

This message brought to you by Experience(tm). When common sense fails you, experience will come to the rescue. Experience(tm) from the makers of CONCORD.

"If you are part of the problem, you will be nerfed." -MadMuppet

Velarra
#35 - 2012-06-10 04:01:34 UTC  |  Edited by: Velarra
Gamma, Brightness, & Contrast option/preference settings within the client as per say the Turbine MMO clients and other modern computer games that take user interface and in-game lighting into consideration would really, really help.

If i can set those same variables based on sec status just as CCP initially released the new nebulae & lighting (it was gorgeous in the cold dark depths of 0.0)? Even better, but it'd be icing on the cake!

Please see my bug report 124748 dated 2012.01.04 covering the issue. It includes a screen shot of an undock experience featuring overwhelmingly bright Domain lighting.
ZaBob
The Scope
Gallente Federation
#36 - 2012-06-10 06:34:23 UTC
Speaking of brightness - if you fly with the Tactical display on, as I usually do ---

It would be really nice if, when you change ships, the tactical display didn't become twice as opaque/bright.

This problem has been there forever -- yes, I should have reported it -- but it's annoying, until I wake up to why it's so hard to see anything after 3 or 4 ship changes, and toggle the Tactical button.

But that's just a bug. The same problem exists with gas clouds (both mission and LADAR). I hate them; the experience of warping into this blinding mass and having my aging eyes try to cope and read my controls is quite unpleasant.

And the new pretty space paintings? No, that's not sarcasm -- I do like them. But some of them are pretty blinding in some directions.

And of course, there's the stars themselves, but I can accept that I need to bring sunshades if I'm visiting a sun.
ZaBob
The Scope
Gallente Federation
#37 - 2012-06-10 06:47:05 UTC
Hannott Thanos wrote:
pfff, hush with you bad resolutions. 1920 * 1200 is the only way to go!


1920 x 1600. Minimum.

and at that size, you need at least two of them.
Chainsaw Plankton
FaDoyToy
#38 - 2012-06-10 08:12:09 UTC
CCP Explorer wrote:
I realise that there is probably a lot more we could do; but perhaps we could in this thread focus on what the issues are but not look at the 'widescreen' option as the solution.


add a background color? as things are now it would default to transparent, default on would be black? Just logged in and it looks like for the overview and whatnot it seems to already do this if you unpin them. maybe add an option to draw a black (or color of choice) box behind the neocom?

and heh when you log in it looks like it is in widescreen >.<

@ChainsawPlankto on twitter

CCP Explorer
C C P
C C P Alliance
#39 - 2012-06-10 10:51:49 UTC
Vicky Somers wrote:
When I saw this thread and that a dev had responded in it I joyfully expected to see the return of widescreen (letterbox)... Only to end up disappointed, unsatisfied and alone...
I'm so sorry to hear that Vicky, that was not my intent... Sad

Erlendur S. Thorsteinsson | Senior Development Director | EVE Online // CCP Games | @CCP_Explorer

Solstice Project
Sebiestor Tribe
Minmatar Republic
#40 - 2012-06-10 11:03:54 UTC  |  Edited by: Solstice Project
CCP Explorer wrote:
This 'widescreen' option was initially added way back to give the option of providing a more cinematic feel to EVE at a time when widescreen monitors were generally not available. Widescreen monitors are pretty much standard nowadays (1920x1080 and 1680x1050 are by far the most common full screen resolutions) and it was simply too much work to maintain this option.


I'm sorry, maybe i'm way off ... but what's hard work about using a stencil buffer ??
(http://en.wikipedia.org/wiki/Stencil_buffer)

Or simply dropping two black textures above "space" but below "HUD" ?

Now i'm confused ...