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Logistics rebalancing

Author
Lan Staz
Rattini Tribe
Minmatar Fleet Alliance
#1 - 2012-06-09 09:02:22 UTC
Except in a few special cases, accepted wisdom among Eve players is that the Guardian and Basilisk are better logistics ships than the Oneiros and Scimitar for fleet work.

One option for rebalancing would be buffing the Oneiros and Scimitar, but keeping them clearly differentiated from the Guardian and Basilisk, while also aligning them more closely with their Gallente/Minmitar heritage.

The Scimitar would have its bonuses extended to cover remote armour reps as well as shield transporters. This would be in keeping with the ability of Minmatar ships to fit either shield or armour tanks.

The Oneiros changes would be more radical: its bonuses to remote armour reps would be removed entirely, while significantly increasing its bonuses to logistics drones, as well as its drone bay size. This matches the Gallente's general preference for drones. Logistics drones have two significant drawbacks, of course: the time it takes them to travel to where they are needed, and the fact that they can be destroyed. To compensate, the bonuses would be adjusted so that with heavy drones the Oneiros can out-rep even the Guardian/Basilisk.

These changes would leave the Guardian and Basilisk as undisputed champions of dedicated armour & shield logistics respectively, but give the Scimi and Oneiros new life as the more flexible logistics platforms, each able to rep both shield and armour effectively. It would also mean that for any particular fleet or gang, whether armour or shield tanked, three of the four races logistics would be available.
Azock
Backwater Redux
Tactical Narcotics Team
#2 - 2012-06-09 09:15:39 UTC  |  Edited by: Azock
Guardian + Bassie = Fleet work.

Scimi + Oneiros = Amazing small gang/nano work.

That is at least the general consensus, but honestly the Guardian and Scimi are used the most. Most shield fleets call for Scimi for their cap stability, speed, and sig status. In all honesty the only logistics that are slightly out of place at the moment is the Oneiros, and it just got a buff recently.
Verity Sovereign
Sebiestor Tribe
Minmatar Republic
#3 - 2012-06-09 11:57:27 UTC
Gal ships also often mount shield tanks.

Shield gank Brutix?
Shiled Myrms?
Shield Domis" (especially navy Domis"
Shield Hyperions?

I shield tank pretty much all my Gal ships to maximize DPS, and because active tank sucks

Drone based Logi would suck... it might be ok in small gangs...

I would jsut buff the tracking link bonus, and buff the cap a little, so its easier to get them cap stable.
Or buff their tank, since they may operate as the only logi since they don't need to be in a cap chain
Jafit
Caldari Provisions
Caldari State
#4 - 2012-06-09 12:20:42 UTC  |  Edited by: Jafit
Scimitars are used extensively in the CFC because Alphafleet and Drakefleet are cap-stable. Basilisks are always welcome though and while it is nice to have extra cap to throw around it's not essential for the doctrines that we use. So I think the scimitar is fine the way it is personally

An Oneiros, like many Gallente ships, seems to suffer from being fundamentally flawed. The two armor based races use capacitor heavy modules, so there's really no reason to choose it over a guardian. Retooling it to use remove rep drones I think would make it even less viable as a fleet logistic ship than it already is, because logi needs to be able to respond quickly to broadcasts, not "I know you're being yellowboxed and the enemy fleet could start firing at any moment, but you'll just have to take it like a man while my drones fly over there."

Another problem is instacanes. We usually run a lot of sebo artillery hurricanes in our fleet as anti-bomber support, these ships could happily spend their spare time taking pot-shots at Oneiros logi drones if they're not busy whoring on killmails.

Making the Oneiros dependent on drones could also cause it to be used less in wormholes due to the sleepers tendency to switch targets and potentially eat your drones. I don't do wormholes though so I could be mistaken in thinking this would be a problem.

I do think that something should be done to make Oneiros more viable, but your suggestion isn't the right way.
Lan Staz
Rattini Tribe
Minmatar Fleet Alliance
#5 - 2012-06-09 12:55:02 UTC
So, feedback so far is largely...

a) Scimi is fine
b) Drone-based logi is not as good as standard remote reps

Are there any reasons why the Scimi should not get armour rep bonuses to go with its shield bonuses? Would it make the ship OP? Or just more flexible?

Also, if the Basi isn't clearly the logi of choice for shield gangs, maybe it should be. It is the Caldari logistics, and Caldari are the shield masters. Not sure if this would mean a slight Scimi nerf or a slight Basi buff, or a combination of the two.

Regarding drone logi for the Oneiros, how much buf would be required to make a drone logi Oneiros as attractive as a Guardian? If it could rep twice as much as a Guardian would people use it, even if it takes longer to apply the reps and is vulnerable to drone-killing?

The fundamental idea here is to clearly differentiate the four logis, in-line with their racial back-story, while still giving each a viable role.

Jafit
Caldari Provisions
Caldari State
#6 - 2012-06-09 13:58:43 UTC
Lan Staz wrote:
Also, if the Basi isn't clearly the logi of choice for shield gangs, maybe it should be.


It would be the ideal logi for a Rokh fleet, because Rokhs aren't cap stable.

I really don't know how to make the Oneiros more appealing. It could also be a problem with Gallente in general being unappealing. I know I'd rather train Amarr Cruiser 5 and have access to the Zealot, Devoter, Legion and Guardian than train Gallente Cruiser 5 to have access to the Deimos, Phobos, Proteus and Oneiros. Lach/Arazu might be better than the Curse/Pilgrim but other than that I'd say that Amarr is the clear winner when it comes to T2/T3 cruisers.
Varg Krugar
Republic Military School
Minmatar Republic
#7 - 2012-06-09 14:26:57 UTC
if we agree that the oneiros is the armor logistics ship for non-fleet skirmishes, then drone logistics is not the way to go.

in fleet combat, ships stay relatively close together (warp in, align to x) and usually have large buffer tanks.

in smaller gangs, there usually is a lot more relative movement involved and the ships probably also have less EHP.

Logistics pilots need to be able to switch their targets quickly when the opposing force decides they have to switch because they cannot break a tank that the logistics focus on.

now if you make the oneiros primarily use drones, not only do you make the target switching more of a clickfest, you also make it take longer, since the drones have to travel.

combined with the probably longer distances between ships and the smaller buffers, theres little chance any small gang would choose an oneiros over a scimitar if both had the ability to repair armor and shield.

now, as we've seen on fanfest, CCP is iterating on the drone ui, so maybe the clickfest argument will be moot at some point. if you were really determined to make the oneiros a repair drone carrier, you would have to give it a ridiculous bonus to logistics drone mwd speed and/or logistics drone repair range, on top of the repair amout bonus. makes me wonder what an oneiros would fit in the highslots, tho...
Abdiel Kavash
Deep Core Mining Inc.
Caldari State
#8 - 2012-06-09 15:54:16 UTC
Dual-repping logi would either be UP or OP. If the bonuses are the same as the single-type logis, why would anyone ever use or train for anything else? If the bonuses are weaker, why would anyone ever use the dual-repping ship in a coherent fleet? If the repping bonuses are the same, but at the expense of other bonuses, then the single-type ships would still be better in a coherent fleet scenario.

A drone repping logi would be so useless it's not even funny. Drone travel time both from first being deployed and between targets. Drone vulnerability to smartbombs, bombs, or just plainly being shot at. Insane micromanagement of deploying, assigning, scooping drones. Losing drones when you need to warp off in a hurry. The complete uselessness of the ship once it runs out of drones. No ability to overheat. I don't see any way of making it worth it without making the drones themselves insanely OP, for example in PvE gameplay.
Lan Staz
Rattini Tribe
Minmatar Fleet Alliance
#9 - 2012-06-09 17:22:48 UTC
Varg Krugar wrote:
if we agree that the oneiros is the armor logistics ship for non-fleet skirmishes, then drone logistics is not the way to go.

I wouldn't take that as a given. Maybe for small mobile armour gangs the best support should be Scimi; for small brawling gangs the extra reps from the Oneiros drones would be better.

Quote:
Logistics pilots need to be able to switch their targets quickly when the opposing force decides they have to switch because they cannot break a tank that the logistics focus on.

now if you make the oneiros primarily use drones, not only do you make the target switching more of a clickfest, you also make it take longer, since the drones have to travel.

So improve the drone UI (needs to be done anyway) and give the drones a speed or range boost.

Quote:
combined with the probably longer distances between ships and the smaller buffers, theres little chance any small gang would choose an oneiros over a scimitar if both had the ability to repair armor and shield.

But the Oneiros would have better rep capability than the Scimi, as long as it can keep its drones alive and on target.

Lan Staz
Rattini Tribe
Minmatar Fleet Alliance
#10 - 2012-06-09 17:37:27 UTC
Abdiel Kavash wrote:
Dual-repping logi would either be UP or OP. If the bonuses are the same as the single-type logis, why would anyone ever use or train for anything else? If the bonuses are weaker, why would anyone ever use the dual-repping ship in a coherent fleet? If the repping bonuses are the same, but at the expense of other bonuses, then the single-type ships would still be better in a coherent fleet scenario.

Bonuses would be slightly weaker for dedicated fleet use (as is currently the case). You'd train for it because it gives you more options. If you trained for Guardian and there's a shield fleet forming you are out of luck.


Quote:
A drone repping logi would be so useless it's not even funny. Drone travel time both from first being deployed and between targets. Drone vulnerability to smartbombs, bombs, or just plainly being shot at. Insane micromanagement of deploying, assigning, scooping drones. Losing drones when you need to warp off in a hurry. The complete uselessness of the ship once it runs out of drones. No ability to overheat.

All fixable. I don't see any inherent reason why drone logistics can't be made to work. A large drone bay would let you lose a load of drones and keep going, for example.

Quote:
I don't see any way of making it worth it without making the drones themselves insanely OP, for example in PvE gameplay.

That's a good point though. I'll have to think about that.


Lets say the max drone reps are 125% of what a Guardian or Basi can manage, but you can only keep them on target for an average of 80% of the fight due to flight time and having to pull them to keep them alive. This would still work out even. If you have good skills (player, not pilot) you can push that to 90% and so beat the dedicated ships.

I kind of like the idea of a logistics platform that takes more work to use properly, but rewards that work.