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scourge missiles with explosive radius?

Author
Saiai Kinuhata
Viziam
Amarr Empire
#1 - 2012-06-09 07:21:47 UTC  |  Edited by: Saiai Kinuhata
so, property of scourge type missiles are kinetics only, and to do so this type has some sort of AP warhead of some kind-according to in-game info.

but how in the world does this explodes and give damage based on explosion radius?


i am aware this is how the game is-but still, this question came in mind and i couldnt resist to post this D:

ed: bah
DeBingJos
Sebiestor Tribe
Minmatar Republic
#2 - 2012-06-09 07:27:02 UTC  |  Edited by: DeBingJos
You are absolutely right.

Also: what is the why do we have explosive, thermal and kinetic damage? Isn't explosive a combination of thermal and kinetic?

That said: Its a game just accept the inconcistencies.

Ungi maðurinn þekkir reglurnar, en gamli maðurinn þekkir undantekningarnar. The young man knows the rules, but the old man knows the exceptions.

Kijo Rikki
Killboard Padding Services
#3 - 2012-06-09 07:30:25 UTC
If it were realistic, kinetic damage would be an artillery shell. End of story. Big smile

Explosive is kinda different from thermal (think napalm) and kinetic (think artillery) Big smile

You make a valid point, good Sir or Madam. 

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
Senpai's Afterschool Anime and Gaming Club
#4 - 2012-06-09 07:31:03 UTC
Missiles have "radius damage?"

Oh my god, did I accidentally travel back in time to 2004? Can I...can I tell my past self to not play this game in order to be spared the eight years of continual virginity that followed?

I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

https://truestories.eveonline.com/users/2074-destiny-corrupted

Saiai Kinuhata
Viziam
Amarr Empire
#5 - 2012-06-09 07:32:47 UTC
DeBingJos wrote:
You are absolutely right.

Also: what is the why do we have explosive, thermal and kinetic damage? Isn't explosive a combination of thermal and kinetic?

That said: Its a game just accept the inconcistencies.



more mysteries. awesome.
Saiai Kinuhata
Viziam
Amarr Empire
#6 - 2012-06-09 07:43:39 UTC
Destiny Corrupted wrote:
Missiles have "radius damage?"

Oh my god, did I accidentally travel back in time to 2004? Can I...can I tell my past self to not play this game in order to be spared the eight years of continual virginity that followed?


thanks for my mistake;

and for questioning your possiblity of time travel, no, you are still in bloody 2012; if you cant trust me, you're more then welcome to go outside and figure it out.
TriadSte
The Scope
Gallente Federation
#7 - 2012-06-09 07:46:20 UTC
I wonder if explosion radius should be renamed to "blast radius"

Anything that impacts an object at speed has a form of blast radius giving off an invisible shock wave which in itself is destructive.

Romar Agent
Science and Trade Institute
Caldari State
#8 - 2012-06-09 07:53:11 UTC
TriadSte wrote:
I wonder if explosion radius should be renamed to "blast radius"

Anything that impacts an object at speed has a form of blast radius giving off an invisible shock wave which in itself is destructive.


^What he is saying.

Basically you are just transfering energy to your target.

You transport that energy in a chosen way (by propelling a mass = kinetic, chemically stored = explosive, and so on).

From the point of impact, explosion, etc. the engery radiates outwards (though it should be more of a cone with kinetic damage).
nat longshot
The Scope
Gallente Federation
#9 - 2012-06-09 07:53:34 UTC
Saiai Kinuhata wrote:
so, property of scourge type missiles are kinetics only, and to do so this type has some sort of AP warhead of some kind-according to in-game info.

but how in the world does this explodes and give damage based on explosion radius?


i am aware this is how the game is-but still, this question came in mind and i couldnt resist to post this D:

ed: bah


its clear you dont understand kinetic war heads on missles in the real world do you.

air to missles that are kineitc kill do have exp war head that kick out ap rods that then hit the plane and take it down the aircraft so the missles dont really hit the plane. so yes it would have explovie radius. give the rods that come out still have to hit the plane.

So in turn the missiles in eve work the same but yes these hit the ship now were the old style misslies were more in line it with kinetic missles type were the new one slam into the ships.

now you have a clue how they work.

 [13:12:18] CCP Punkturis nat longshot you're a cutie.. OH YAH I WIN!!

Saiai Kinuhata
Viziam
Amarr Empire
#10 - 2012-06-09 08:29:07 UTC  |  Edited by: Saiai Kinuhata
@nat longshot

i believe there is no such missiles in real world.

my question was regarding how scourge missiles are designed to deal only kinetic damage, but have explosive range.
in my understanding damage done by 'kinetic' means it deals damage by crashing into another object, which means no explosions are involved, unless the warhead will be detonated and acts like some sort of a claymore.

....huh.
Mallak Azaria
Caldari Provisions
Caldari State
#11 - 2012-06-09 08:36:58 UTC
Saiai Kinuhata wrote:
so, property of scourge type missiles are kinetics only, and to do so this type has some sort of AP warhead of some kind-according to in-game info.

but how in the world does this explodes and give damage based on explosion radius?


i am aware this is how the game is-but still, this question came in mind and i couldnt resist to post this D:

ed: bah


Kinetic energy does affect targets in a radius around point of impact in the real world. Plenty of people have died from explosions solely from the kinetic energy produced.

This post was lovingly crafted by a member of the Goonwaffe Posting Cabal, proud member of the popular gay hookup site somethingawful.com, Spelling Bee, Grammar Gestapo & #1 Official Gevlon Goblin Fanclub member.

TriadSte
The Scope
Gallente Federation
#12 - 2012-06-09 08:38:25 UTC
Saiai Kinuhata wrote:
@nat longshot

i believe there is no such missiles in real world.

my question was regarding how scourge missiles are designed to deal only kinetic damage, but have explosive range.
in my understanding damage done by 'kinetic' means it deals damage by crashing into another object, which means no explosions are involved, unless the warhead will be detonated and acts like some sort of a claymore.

....huh.


Its a deep question for a space based game made from submarine pyshics....

All ships have engines to the rear creating forward thrust yet no thrusters for turning....yet a rifter orbits quite nicely.

We turn off our afterburner or MWD and we slow down.....in space.....

Your questions just too deep.


Bossy Lady
Vanishing Point.
The Initiative.
#13 - 2012-06-09 08:53:47 UTC
Saiai Kinuhata wrote:
so, property of scourge type missiles are kinetics only, and to do so this type has some sort of AP warhead of some kind-according to in-game info.

but how in the world does this explodes and give damage based on explosion radius?


i am aware this is how the game is-but still, this question came in mind and i couldnt resist to post this D:

ed: bah



The Kinetic missile warhead detonates when it reaches a given proximity with the target and ejects multiple kinetic penetrator sabots. Larger targets are hit by more sabots. Faster targets are harder to keep at the optimum point when the warhead detonates. Precision missiles have better guidance and thrusters at the expensive of fewer sabots. Fury missiles have more sabots but they're less maneuverable.

Posting on this character because apparently some people get upset when they're asked difficult questions. M.

Makkal Hanaya
Revenent Defence Corperation
#14 - 2012-06-09 09:04:04 UTC  |  Edited by: Makkal Hanaya
Saiai Kinuhata wrote:
so, property of scourge type missiles are kinetics only, and to do so this type has some sort of AP warhead of some kind-according to in-game info.

but how in the world does this explodes and give damage based on explosion radius?


i am aware this is how the game is-but still, this question came in mind and i couldnt resist to post this D:

ed: bah

Kinetic is the physical damage done when one object hits another. The missile has a containment system. It explodes prior to hitting target, releasing a cloud of material. We don't know what the material is.

Imagine a car being caught in a hail storm.

Render unto Khanid the things which are Khanid's; and unto God the things that are God's.

Ayame Tao
#15 - 2012-06-09 09:04:27 UTC
Saiai Kinuhata wrote:
@nat longshot

i believe there is no such missiles in real world.

my question was regarding how scourge missiles are designed to deal only kinetic damage, but have explosive range.
in my understanding damage done by 'kinetic' means it deals damage by crashing into another object, which means no explosions are involved, unless the warhead will be detonated and acts like some sort of a claymore.

....huh.


They're called continuous rod warheads.

Designed to pepper a 'blast area' with shrapnel type objects to disable or destroy fast moving targets such as aircraft or missiles.
Abdiel Kavash
Deep Core Mining Inc.
Caldari State
#16 - 2012-06-09 10:19:13 UTC
Because naming the damage types "fire" "lightning" "earth" and "magic" wouldn't make sense in a sci-fi game.
Degren
The Scope
Gallente Federation
#17 - 2012-06-09 10:22:02 UTC
Bossy Lady wrote:
Saiai Kinuhata wrote:
so, property of scourge type missiles are kinetics only, and to do so this type has some sort of AP warhead of some kind-according to in-game info.

but how in the world does this explodes and give damage based on explosion radius?


i am aware this is how the game is-but still, this question came in mind and i couldnt resist to post this D:

ed: bah



The Kinetic missile warhead detonates when it reaches a given proximity with the target and ejects multiple kinetic penetrator sabots. Larger targets are hit by more sabots. Faster targets are harder to keep at the optimum point when the warhead detonates. Precision missiles have better guidance and thrusters at the expensive of fewer sabots. Fury missiles have more sabots but they're less maneuverable.



This pretty much sums it up.

Think of it as shrapnel and you'll get it

Hello, hello again.

Tor Gungnir
Sebiestor Tribe
Minmatar Republic
#18 - 2012-06-09 11:02:52 UTC
Bossy Lady wrote:
Saiai Kinuhata wrote:
so, property of scourge type missiles are kinetics only, and to do so this type has some sort of AP warhead of some kind-according to in-game info.

but how in the world does this explodes and give damage based on explosion radius?


i am aware this is how the game is-but still, this question came in mind and i couldnt resist to post this D:

ed: bah



The Kinetic missile warhead detonates when it reaches a given proximity with the target and ejects multiple kinetic penetrator sabots. Larger targets are hit by more sabots. Faster targets are harder to keep at the optimum point when the warhead detonates. Precision missiles have better guidance and thrusters at the expensive of fewer sabots. Fury missiles have more sabots but they're less maneuverable.



Really? Awwww.. I had always imagined that Kinetic missiles just impacted on the hull. Conjures up a funny mental image.

Space. It seems to go on and on forever. But then you get to the end and a gorilla starts throwing barrels at you.

Syndrea Caedrion
Doomheim
#19 - 2012-06-09 13:05:56 UTC
Bossy Lady wrote:
The Kinetic missile warhead detonates when it reaches a given proximity with the target and ejects multiple kinetic penetrator sabots. Larger targets are hit by more sabots. Faster targets are harder to keep at the optimum point when the warhead detonates. Precision missiles have better guidance and thrusters at the expensive of fewer sabots. Fury missiles have more sabots but they're less maneuverable.


Bossy wins the prize.

Think of thermal missiles as having thermite warheads, Explosive would be like an HE grenade, and the EM missile would have a...well, EM warhead. Bossy really got the funnest one to explain.

They somehow managed to get every freak and creep in the universe in this one game, and then somehow managed to let them take it over, and then they somehow managed to stick us right smack in the middle.

AFK Hauler
State War Academy
#20 - 2012-06-09 13:06:19 UTC
Reading all these rocket scientists responses makes me worry for our future generations.


So much wrong information being posted that it's truly sad.