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EVE New Citizens Q&A

 
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Pirate Missions/Newbie

Author
Adelpha Toko
Center for Advanced Studies
Gallente Federation
#1 - 2012-06-06 16:07:34 UTC
Hello folks! I just started playing eve 2 days ago and Im loving this game. Im currently doing all the tutorials and building my isk. I enjoyed combat missions the most, but I want to do them for pirate factions.

I've picked Gallente and I really like rails/blasters so I decided that the best pirates for me would be Serpentis, is that right ?
Is it in 0.0 or in low security space that I can find pirate stations ?
What are the chances of a newbie like me surviving out there just by running lvl 1/2s ?


Another option is to join E-Uni and stick with them for a while then head for pirate missions.

Im currently training core fitting skills by following the certificates.

Which path looks more realistic for a new pilot ? I don't mind getting blown up/blowing up others as long as I have the isk to replace my ship :)

Thanks for reading.

A.T.
Velicitia
XS Tech
#2 - 2012-06-06 16:17:51 UTC
You have to go to faction nullsec to run missions for the pirate factions. I'd recommend not doing this just yet, mostly because you have a limited ISK pool right now, and will be pissing off the empires by running missions for the rats.

Learn the game a bit more, then do it when you've got a bit more ISK. Since you seem to be much more agreeable to PvP than many people, I'd suggest RvB over E-UNI (mostly because RvB is straight up PvP all the time -- two alliances with a mutual war running).

Alternatively, throw away the above suggestion, and jump right into the deep end Smile

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Lost Greybeard
Drunken Yordles
#3 - 2012-06-06 16:36:33 UTC  |  Edited by: Lost Greybeard
Yes, there are Serpentis-affiliated pirate bases out in NPC-controlled 0.0 (literally the space that serves as "padding" between low-sec and the alliance-dominated power-bloc regions that are sovereignty 0.0). While your choice here is a totally valid one and actually quite fun, there are several things you should probably consider:

1- You are statistically likely to end up "locked out" of high-sec, because gaining pirate faction generally means losing Empire (the main four NPC factions in high-sec) faction. So:

(1a) You will have issues driving up to the major trading hubs (they're all in high-sec) to shop, meaning that you'll need to come up with a work-around to obtain gear. Usually this is a combination of a same-account alt with enough training to drive a hauler of some kind (a bit risky since he's typically short on defense), setting up some manufacturing lines near your home system (easy for tech 1 items, a bit effort-intensive for anything more) and having corporate supply/logistics lines.

(2b) The Empire epic arcs will be closed to you, which may or may not bother you depending how much you enjoy missions for missions' sake.

2- Living in Low/Null sec may (i.e. probably will) end up putting you at low security status just in the course of defending yourself and your territory while you run missions. This sort of exacerbates point (1a), since if you drop low enough not only will the NPCs come for you in high sec, _players_ will be able to shoot you without repercussion.

3- Player interference can be a major factor in null-sec missions, belt ratting, site running, etc. Sticking with frigates is a good plan so that it's hard to scan you down, but even then people will occasionally find you. Warp bubbles/camps on gates between you and your mission system, stealthers sneaking up on you, and people outright scanning you down and jumping you when you're not paying attention will all go from "very unlikely" to "essentially inevitable" when you go from high sec to NPC 0.0.

4- Life changes fast in NPC 0.0. Power bloc politics interacts with low-sec politics and smaller alliances just randomly claiming NPC 0.0 systems on a pretty regular basis. So one week your neighbors might be a bunch of hippies that cut you good deals on boosters and are just there for the belt ratting, the next week it might be an alliance intent on purging all alien presences to secure exclusive mineral rights, and the next it might be (ick) the Goons on one of their little excursions wanting to troll you to death. This means that:

(4a) The solution most people will give you to mission running in 0.0, i.e. just dock up if you see someone in local, is not really compatible with doing much mission running. You're essentially handing whether you can play or not to all the third parties in the region and whether they feel like hanging in your area.

(4b) PC friends you make won't usually be around for very long.

5- Having good pirate faction doesn't mean that belt 'rats won't shoot at you. Not fair, really, but them's the breaks.


Basically, if you think you can handle all that, go for it. Full disclosure, though, I rather suspect that, given you're an incredibly new pilot, you _can't_. I would advise joining a player corp or two in high/low-sec before going the pirate route, at least long enough that you've worked out how to reverse all of the things living in null/low does to you (faction, sec status) if it turns out you hate it.

A more standard career progression is basic high-sec missions -> basic pvp -> advanced missions or pvp -> deciding to move into 0.0 or w-space.
J'Poll
School of Applied Knowledge
Caldari State
#4 - 2012-06-06 16:49:02 UTC
Love the attitude but,


Like said before, running Pirate missions has downsides (being excluded from empire, always need to worry who is with you in system and surrounding systems).

So I really suggest, spent some time in Empire to learn how EVE works, train skills and do research (look at normal empire missions vs pirate missions, do you really need pirate missions).

Eventually you are skilled enough (both in game SP AND actual skills in playing EVE) to make your own decision.

Fly safe, see you out there and if you need help with questions I'm always open to help you when I'm online.

Personal channel: Crazy Dutch Guy

Help channel: Help chat - Reloaded

Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club

Adelpha Toko
Center for Advanced Studies
Gallente Federation
#5 - 2012-06-06 16:50:25 UTC
Thank you Velicitia and Lost Greybeard for very informative replies.

I figured it wouldn't be that easy, but it sounds like exciting!

How does this sound then:
-I Build up sp/knowledge/isk and empire faction standings in high sec in either E-uni or RvB
-Head down to npc null
-make some friends/join corporation

Do those big alliances in null require it's members to be really active ?
I want to avoid getting used to high sec but I've also read that in null there are many friendlies too.

Adelpha Toko
Center for Advanced Studies
Gallente Federation
#6 - 2012-06-06 16:54:14 UTC
Thanks J'Poll
I will message you if I have any questions!
Looks like I have to stick with high sec for a bit it seems, like it or not. I'll take everyones advice and learn the ropes before jumping in :)


Thanks everyone!
J'Poll
School of Applied Knowledge
Caldari State
#7 - 2012-06-06 18:03:16 UTC
Adelpha Toko wrote:
Thank you Velicitia and Lost Greybeard for very informative replies.

I figured it wouldn't be that easy, but it sounds like exciting!

How does this sound then:
-I Build up sp/knowledge/isk and empire faction standings in high sec in either E-uni or RvB
-Head down to npc null
-make some friends/join corporation

Do those big alliances in null require it's members to be really active ?
I want to avoid getting used to high sec but I've also read that in null there are many friendlies too.



As for activity in null-sec and alliances.

It depends on the alliance. Some are hardcore and 'demand' that you are able to help defend 23/7.
But there are also plenty of more relaxed alliances in null-sec, these know EVE is a game and should stay a game.
However with SOV null-sec comes SOV wars. This means that you may be asked to help defend your own SOV or attack other peoples SOV. Some like that, some don't (as with anything in EVE).

Personal channel: Crazy Dutch Guy

Help channel: Help chat - Reloaded

Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club

Lost Greybeard
Drunken Yordles
#8 - 2012-06-06 20:16:01 UTC
Adelpha Toko wrote:

Do those big alliances in null require it's members to be really active ?
I want to avoid getting used to high sec but I've also read that in null there are many friendlies too.


Well, in NPC null generally your corp will want you to play quite a bit, because

1- No sovereignty mechanics, so the entire deterrent to other corps shouldering in on "your territory" is having members constantly zipping around and taking casual pot-shots at trespassers, plus always having someone to anchor warp suppression bubbles at the gates and having people in the local channel but not the station lists (Translation in null-sec terms: probably in a cloaky ship warming up their weapon systems RIGHT BEHIND YOU).

2- NCP-null corporations overwhelmingly prefer small-gang PvP, but don't have the critical mass of players necessary to be able to arbitrarily pull 8 or 10 combat pilots out of the number of folks online and in the area from casual play.

3- Generally corps are in NPC null because they don't have the people to maintain sovereignty null. So they need people to be relatively active to compensate.

Joining a big sovereignty-maintaining 0.0 alliance is a lot easier in terms of play-time requirements, they're generally fine with casual players and outright carebears. However, they tend to play the larger-scale PvP game of production lines and market battles, so to the vast majority of the fat blocs your low sp total plus short time since creation and lack of employment history is going to scream "Spy Alt out to betray us for precious lulz and/or isk", so probably no one's gonna take you in there.
Adelpha Toko
Center for Advanced Studies
Gallente Federation
#9 - 2012-06-06 21:18:45 UTC  |  Edited by: Adelpha Toko
Ah, I see. Thanks for the very detailed explanation Lost Greybeard.

It will be a while until I can join those big alliances then.
In sov null, are there any agents/stations ?
J'Poll
School of Applied Knowledge
Caldari State
#10 - 2012-06-06 21:48:33 UTC
Adelpha Toko wrote:
Ah, I see. Thanks for the very detailed explanation Lost Greybeard.

It will be a while until I can join those big alliances then.
In sov null, are there any agents/stations ?


No agents.
No stations, though there are outpost (player build stations, controlled by players - so players can set who can and who can't dock etc.)

PvE in SOV is done by belt ratting (shooting rats in belt) or by running anomalies / complexes.

Personal channel: Crazy Dutch Guy

Help channel: Help chat - Reloaded

Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club

Adelpha Toko
Center for Advanced Studies
Gallente Federation
#11 - 2012-06-06 21:59:36 UTC
Alrighty, thanks again J'Poll :)

I don't have anymore questions, now its just a matter of playing the game :)

Thanks everyone!
Byron Squared
FCI Solvents
#12 - 2012-06-09 00:57:55 UTC
Another thought. Level I missions (or II and III in T2 frigate) in low sec are safer than you think - and pay a bit better. You will loose ships eventually but if you are in a low population area (not faction warfare) it works out OK. Did this for a while and keeps you from getting too used to high sec. But don't take that level IV BS there lightly :^)
Adelpha Toko
Center for Advanced Studies
Gallente Federation
#13 - 2012-06-09 11:43:22 UTC
Byron Squared wrote:
Another thought. Level I missions (or II and III in T2 frigate) in low sec are safer than you think - and pay a bit better. You will loose ships eventually but if you are in a low population area (not faction warfare) it works out OK. Did this for a while and keeps you from getting too used to high sec. But don't take that level IV BS there lightly :^)

Thank you for that suggestion too! Im planning on doing that :)
Velarra
#14 - 2012-06-09 17:19:04 UTC
If you want to run Serpentis missions at some point in the future you may want to keep in mind that the NPCs are divided up into aligned standings blocs A & B:

A. Angel Cartel & Serpentis
B. Guristas, Blood Raiders & Sansha's Nation

In general, you'll find these NPC's in opposing Empires' faction space:

Bloc A & Empire locations
Cartel = Minmatar
Serpentis = Gallente



Bloc B & Empire locations
Guristas = Caldari
Sansha, Bloodraiders = Amarr, Ammatar, Khanid

---

As a result, if you like the Serpentis and want to run with them later in your career (or early on), do not at any point in your career ever shoot Angel Cartel NPC's or Serpentis. Shooting at one or running a mission vs a member of its bloc will lower your standings to it and its friends. You want to generally avoid missions vs. Serpentis/Angels by running missions for Caldari or Amarr Agents.

While getting your Eve career on the right foot in general, while living in Highsec/Lowsec & running agents there are a few missions to avoid: Worlds Collide, Dread Pirate Scarlet and the occasional "Angel" or "Serpentis" Extravaganza.

Before running any mission, while still learning the ins and outs of Eve go here http://eve-survival.org or try googling the name of the mission. Another good place to study: http://wiki.eveonline.com/en/wiki/Faction_Standing_Repair_Plan

The standings repair plan highlights the problematic nature of standings. It's all too easy in your early career to run one too many "storyline" missions or simply to shoot npc pirates whom you later want to run missions for. You can find yourself staring at hours upon hours, - days if not weeks worth of mind numbing mission running to simply repair your standings with one faction or another if you're not careful. This even if the negative value seems small as its so easy to lose standings by a seemingly small value yet later realise fixing/increasing the value will take hours.

Ultimately research for yourself everything you can before making any decisions about missions + Eve NPC standings via google, & evelopedia. However - likewise keep in mind that pirate faction LP/earnings can be rather valuable which results in a very competitive environment.

Finally, while possibly a very drastic suggestion if you're only a few days old: seriously consider deleting your current character or making a new one you want to have as a new main who will at a future point run missions as a means of income generation to fuel PVP / ship replacement etc. This new main you'll start will have zero initial standings with any one group be it Empire or Pirate before you run any tutorial mission or similar. With zero standings you can from there very strictly run the missions you want that will not create hours upon hours of faction repair related issues later. You may lose a day or three of skill training, but the time saved later trying to repair standings will be well worth it.