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When are we gettng rid of this woefull UI

First post
Author
Sir Asterix
Doomheim
#21 - 2012-06-08 12:02:30 UTC
Rutger Centemus wrote:
Sir Asterix wrote:
I'm sorry your not coping well with the UI. There is nothing wrong with it as far as I am concerned. Even corp hangers are not hard to manage. Perhaps thats becasue I'm above average? Theirs nothing wrong at CCP's end you just need to try harder. I'm sure you'll catch up eventually.


Corp hangers? Must be some serious **** in those NPC-hangers you're looking at.

The new UI is a nuisance and a big step back in functionality. Sure, you'll get used to it and "catch up" in the end - if it's the only thing we can use, we'll have to, but that doesn't mean it's a step in the right direction.


Accounts have three slots for characters, one main and two alts. As you so astutely pointed out this one is in an NPC corp so theres a fairly good chance this is not my main as I'm talking about corp hangers.
CCP Punkturis
C C P
C C P Alliance
#22 - 2012-06-08 12:46:51 UTC
Pak Narhoo wrote:
Tobiaz wrote:
Iamien wrote:
I think they are trying to eliminate the need to use right-click drop-downs in EVE. What they don't realize though, is how effective right-click drop-downs are for so many things in eve.


CCP is indeed on a 'crusade' against context menus, Punkturis confirmed as much.

The problem is that they are on the same time seem to be trying to reduce the amount of buttons, ending up with hiding all kinds of functionality under unresponsive double-clicking and 'secret' shortkeys.


OMG I so hope not! Shocked
Now I can do everything with my mouse (except since short opening a second can Evil and we know the reason) but if they really go the "keyboards shortcuts rule" way, oh god I shudder just thinking of it!



Why Punkturis, why? If it ain't broken stop fixing it, right? Cry


what I said was not related to the inventory UI, it was related to the war list in the corporation window. It makes sense there Blink

if I remember correctly it was because there's not an option to right click on war to open war report, you double click to open it - but since it seemed like some people didn't realize you could double click it, I made some changes to it for Inferno 1.1 that you'll see on sisi really really soon!

♥ EVE Brogrammer ♥ Team Five 0 ♥ @CCP_Punkturis

Sri Nova
Sebiestor Tribe
Minmatar Republic
#23 - 2012-06-08 12:47:04 UTC  |  Edited by: Sri Nova
Welcome to the new UI !! We hope you will enjoy the new experience this interface is designed to aid you in doing many new and wonderful things in the eve universe. We took great pain to ensure you feel some also.

While you are working through your new inventory system be sure to enjoy the time we graciously give you to access your inventory . please feel free and grab a cup a joe, beer, or maybe some oxycotton while it loads.

when you come back you can enjoy your new inventory now with 100% less stuff!!, thats right now when you view your inventory it is no longer there cluttering up your view . This feature alone saves capsuleers hundreds of hours sorting and resorting through various mods .The end effect requiring capsuleers leave station and go out and experience eve proper as they look for new modules and stuff.

We know you would prefer your older ui but its gone. Our code revisioning ,database, repository, and encapsulation mechanism does not allow for revisioning, archiving, databaseing, or even encapsulating thus the old ui is now gone forever . Has something to do with emergent or maybe merging or just maybe it was just bad copy and paste skills but regardless that old clunker of a ui is now gone for forever !!

however know this, we are 100% dedicated to ensuring that you will be reassured that we are commited to 100% quality assurance . with that in mind we will apply weekly fixes , err .... semi weekly fixes until we are just as happy with the ui, as you are !!
MadMuppet
Critical Mass Inc
#24 - 2012-06-08 12:47:37 UTC  |  Edited by: MadMuppet
Well according the the Dev blog we get one more update to the UI on the 19th and then they are saying, "That's the best it is going to be" and move on. I guess we wait and see. My account dies on the 20th.

EDIT: The above comment was posted after misreading a Dev Blog and is not correct. I apologise and understand that i am not going to get a cookie.

This message brought to you by Experience(tm). When common sense fails you, experience will come to the rescue. Experience(tm) from the makers of CONCORD.

"If you are part of the problem, you will be nerfed." -MadMuppet

Theon Togenada
Doomheim
#25 - 2012-06-08 12:51:52 UTC
Most people like it. If you don't like it, deal with it or unsub... bye bye?
Lin-Young Borovskova
Doomheim
#26 - 2012-06-08 12:58:31 UTC  |  Edited by: Lin-Young Borovskova
Marcus Harikari wrote:
old UI was better, i'm not even sure what they were trying to "fix" it was fine


I'd say old inventory UI was better.

However we stil have an awfull grid, directional scan window and chat windows, those are the ones that really waste our screen and need improvements to give us a much better game experience, not a new inventory that doesn't bring in any terms better functionality than the old system.


EDIT: notice a lot of small but important changes to UI like targets images etc are a lot better at the point we don't even remember how those were before witch is the best example of a perfect job and successful feedback listening.

brb

Scaugh
Republic Military School
Minmatar Republic
#27 - 2012-06-08 13:09:25 UTC
Sir Asterix wrote:
I'm sorry your not coping well with the UI. There is nothing wrong with it as far as I am concerned. Even corp hangers are not hard to manage. Perhaps thats becasue I'm above average? Theirs nothing wrong at CCP's end you just need to try harder. I'm sure you'll catch up eventually.




I beg to differ.... Corp hangars when you have numerous industrial pos mods is in noway easy to navigate. That is, when the list of divisions and containers within said divisions is scrolls off the screen you are looking at.

What we need is for pos module corp hangars to open up with only its divisions. All other corp hangars and thier divisions should then appear below something like a flat line -----------------------.

If I was able to remane the divisions of each pos mod to whatever i wanted would also help me find what i'm looking for.

10 Hangars and 70 divisions + even more containers is alot to scroll through each time you want to do anything.
Acot Voth
State War Academy
Caldari State
#28 - 2012-06-08 13:11:55 UTC
I don't have a problem with the current UI, but I barely experienced the old UI (although I remember it being unreadable...)
darmwand
Stay Frosty.
A Band Apart.
#29 - 2012-06-08 13:16:57 UTC
Lin-Young Borovskova wrote:
directional scan window


Please don't break d-scan. Thank you very much.

"The pen is mightier than the sword if the sword is very short, and the pen is very sharp."

MadMuppet
Critical Mass Inc
#30 - 2012-06-08 13:21:26 UTC
Theon Togenada wrote:
Most people like it. If you don't like it, deal with it or unsub... bye bye?


Probably the latter. Leaving sucks, but the frustration isn't worth it. Maybe they'll fix it, maybe they won't.


darmwand wrote:
Lin-Young Borovskova wrote:
directional scan window


Please don't break d-scan. Thank you very much.


They wont break it, they will 'improve it'.

This message brought to you by Experience(tm). When common sense fails you, experience will come to the rescue. Experience(tm) from the makers of CONCORD.

"If you are part of the problem, you will be nerfed." -MadMuppet

killorbekilled TBE
The Scope
Gallente Federation
#31 - 2012-06-08 13:27:26 UTC
Zelman Axe wrote:
Please CCP when can we have the old UI back as I am totally over shift click BS please give us the option to have the old UI back as I despise this piece of garbage you have forced upon me.


they are not getting rid of it, they will improve it

:)

silens vesica
Corsair Cartel
#32 - 2012-06-08 14:04:18 UTC
Quote:
When are we gettng rid of this woefull UI?


Short answer: Never.

Longer answer: CCP has put a lot of work into UI. They've got time and money and ego involved. And it's no longer terribly broken - now merely annoying. So, they're going to stand by it, 'cause there's a fair number of reasons to continue, and no real downside if they stay the course.

Tell someone you love them today, because life is short. But scream it at them in Esperanto, because life is also terrifying and confusing.

Didn't vote? Then you voted for NulBloc

silens vesica
Corsair Cartel
#33 - 2012-06-08 14:13:57 UTC
Sandrestal wrote:
My biggestcomplaint is looting multiple wrecks. Old way you opened all the cans after you salvaged them, then just hit "loot all" on bottom loot can and the next can opened. Now you try that in new UI and after looting each can you get kicked to ships hanger, then you have to click on next can, then loot it, then get kicked to ship hanger. Its a endless click fest

You're doing it wrong.

Here's how I work it, and it functions adequately well:
Salvage wrecks. Start at the top, or the bottom, and double click on a can in the Overview. Wait until it opens. Double click the next can, let it open, and continue on until all cans have been opened. In the UI window, click 'Loot All.' The topmost displayed can will close, and the next can in series will be displayed. Click 'Loot All.' Continue until all cans are cleared. Once last can is looted, you'll return to your cargo hold.

It's not as fast as the old way, but it's a close approximation. I would frankly rather NOT be returned to my cargo hold by default - When done looting I want a clean screen, so I can see what's happening out there whilst I've been looting. But I can live with it - Annoying, but not utterly broken.

Tell someone you love them today, because life is short. But scream it at them in Esperanto, because life is also terrifying and confusing.

Didn't vote? Then you voted for NulBloc

Zyress
Caldari Provisions
Caldari State
#34 - 2012-06-08 14:14:04 UTC
I really don't see the big deal, it took a few tries to get used to moving items between tabs on the inventory but once I figured it out, it was gaming as per usual
darmwand
Stay Frosty.
A Band Apart.
#35 - 2012-06-08 14:14:04 UTC
MadMuppet wrote:
darmwand wrote:
Lin-Young Borovskova wrote:
directional scan window


Please don't break d-scan. Thank you very much.


They wont break it, they will 'improve it'.


Well, frankly it could use some improving. Like using AUs instead of kilometers for the little distance field. Or somehow indicating when you can hit "scan" again. Or possibly, if you want to be really fancy, using a different type filter for d-scan and the overview.

That said, it works reasonably well atm so please don't break it. Thank you again.

"The pen is mightier than the sword if the sword is very short, and the pen is very sharp."

Tobiaz
Spacerats
#36 - 2012-06-08 14:15:34 UTC
CCP Punkturis wrote:
Pak Narhoo wrote:
Tobiaz wrote:
Iamien wrote:
I think they are trying to eliminate the need to use right-click drop-downs in EVE. What they don't realize though, is how effective right-click drop-downs are for so many things in eve.


CCP is indeed on a 'crusade' against context menus, Punkturis confirmed as much.

The problem is that they are on the same time seem to be trying to reduce the amount of buttons, ending up with hiding all kinds of functionality under unresponsive double-clicking and 'secret' shortkeys.


OMG I so hope not! Shocked
Now I can do everything with my mouse (except since short opening a second can Evil and we know the reason) but if they really go the "keyboards shortcuts rule" way, oh god I shudder just thinking of it!



Why Punkturis, why? If it ain't broken stop fixing it, right? Cry


what I said was not related to the inventory UI, it was related to the war list in the corporation window. It makes sense there Blink

if I remember correctly it was because there's not an option to right click on war to open war report, you double click to open it - but since it seemed like some people didn't realize you could double click it, I made some changes to it for Inferno 1.1 that you'll see on sisi really really soon!


P

Ok not so much anti-context menus then.

Still, I think the player should have multiple options to do things, buttons, drag&drop, context menu and double-clicking, choosing the ones that suit him the best and even customizing them to a degree. In many cases EVE provides this functionality, but Inferno (still?) lacks a lot in this aspect.

Operation WRITE DOWN ALL THE THINGS!!!  Check out the list at http://bit.ly/wdatt Collecting and compiling all fixes and ideas for EVE. Looking for more editors!

darmwand
Stay Frosty.
A Band Apart.
#37 - 2012-06-08 14:19:27 UTC
Zyress wrote:
I really don't see the big deal, it took a few tries to get used to moving items between tabs on the inventory but once I figured it out, it was gaming as per usual


One thing that I've been wondering: can you stop it from changing to other locations when you're being a little too slow while drag&dropping? I.e., sometimes I move stuff from, say, a station container to a ship. Now I might just happen to need a second or two to figure out which ship I'm moving it to, so while I have my mouse button pressed, dragging the items, I have to be very careful not to let my mouse cursor stay over one ship for too long, otherwise it will open that ship's cargo hold and I have to manually switch back to my container to grab some other items. Is there a way to disable that?

"The pen is mightier than the sword if the sword is very short, and the pen is very sharp."

Pak Narhoo
Splinter Foundation
#38 - 2012-06-08 14:26:24 UTC
CCP Punkturis wrote:
Pak Narhoo wrote:
Tobiaz wrote:
Iamien wrote:
I think they are trying to eliminate the need to use right-click drop-downs in EVE. What they don't realize though, is how effective right-click drop-downs are for so many things in eve.


CCP is indeed on a 'crusade' against context menus, Punkturis confirmed as much.

The problem is that they are on the same time seem to be trying to reduce the amount of buttons, ending up with hiding all kinds of functionality under unresponsive double-clicking and 'secret' shortkeys.


OMG I so hope not! Shocked
Now I can do everything with my mouse (except since short opening a second can Evil and we know the reason) but if they really go the "keyboards shortcuts rule" way, oh god I shudder just thinking of it!



Why Punkturis, why? If it ain't broken stop fixing it, right? Cry


what I said was not related to the inventory UI, it was related to the war list in the corporation window. It makes sense there Blink

if I remember correctly it was because there's not an option to right click on war to open war report, you double click to open it - but since it seemed like some people didn't realize you could double click it, I made some changes to it for Inferno 1.1 that you'll see on sisi really really soon!


Thank you. Thank you, thank you!
/me wipes sweat of his forehead. Big smile
Zora'e
#39 - 2012-06-08 14:30:56 UTC  |  Edited by: Zora'e
CCP Punkturis wrote:
irrelevant stuff


The new UI is horrible to put it bluntly. It was not an improvement. The old UI worked fine and was actually easy to use. The new one is messed up, broken, requires additional clicks to attain equal functionality as the old one had and it looks horrible to boot.

Frankly. Whoever came up with the idea, should be tossed off the roof Boot.ini wise, but in their case, not as a spoof. Whoever designed the horrid mess that is the interface, should frankly be taken out, placed against a wall and summarily executed. If it was multiple individuals, bring more guns.

I'm still subbed to the game. probably will be for at least a little while longer, but I haven't bothered to undock since this... disaster... was foist upon us by the not so brainy brains at CCP.

I seriously have to ask you people if you ever heard the phrase "if it ain't broke, don't ******* fix it'?

Obviously the not so bright brains at CCP haven't. So to all of you at CCP, I bring you my signature.

Have a nice day. Cupcakes.

~Z

I won't say you are stupid, but you're not exactly on the Zombie menu either.

silens vesica
Corsair Cartel
#40 - 2012-06-08 14:34:12 UTC
darmwand wrote:

One thing that I've been wondering: can you stop it from changing to other locations when you're being a little too slow while drag&dropping?

That would be VERY nice.
Also, an increase in response speed when opening / looting cans.

Tell someone you love them today, because life is short. But scream it at them in Esperanto, because life is also terrifying and confusing.

Didn't vote? Then you voted for NulBloc