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Something that always bothered me about EVE ships

Author
Peta Michalek
Doomheim
#1 - 2012-06-08 05:50:20 UTC
Engine assymetry.

This is Caracal. The engines are on "top" of the ship; but there are also three extensions that clearly go below them. What that means is, unless the extensions weight next to nothing, that the center of mass is below the engines. And that would mean that Caracal would spin uncontrollably forwards whenever the engines are engaged.

Let's take Sigil as another example. This one is interesting because we are used - based on our experiences with cars and trains - to the idea that vehicles can be top-heavy. So at the first glance, Sigil looks fine. Except it's not - it has the same problem as Caracal, but this time the center of mass is above the engines, not below.

There's more examples, but I think you get the idea. I hope you will start noticing it yourself and it will be detrimental to your enjoyment of the game.
Kijo Rikki
Killboard Padding Services
#2 - 2012-06-08 05:51:46 UTC
I just pretend there are course correction jets at strategic positions throughout the ship.

You make a valid point, good Sir or Madam. 

Marlona Sky
State War Academy
Caldari State
#3 - 2012-06-08 05:52:30 UTC
Weight means nothing in space. That said, let me know when we are playing in space instead of under water.
Alavaria Fera
GoonWaffe
#4 - 2012-06-08 06:10:06 UTC
Peta Michalek wrote:
Engine assymetry.

This is Caracal. The engines are on "top" of the ship; but there are also three extensions that clearly go below them. What that means is, unless the extensions weight next to nothing, that the center of mass is below the engines. And that would mean that Caracal would spin uncontrollably forwards whenever the engines are engaged.

Let's take Sigil as another example. This one is interesting because we are used - based on our experiences with cars and trains - to the idea that vehicles can be top-heavy. So at the first glance, Sigil looks fine. Except it's not - it has the same problem as Caracal, but this time the center of mass is above the engines, not below.

There's more examples, but I think you get the idea. I hope you will start noticing it yourself and it will be detrimental to your enjoyment of the game.

Yeah. They should spin, but maybe some of the "engines" are just warp drives or something.

But a spinning jamming blackbird would be funny.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Aramatheia
Tiffany and Co.
#5 - 2012-06-08 06:14:04 UTC
Marlona Sky wrote:
Weight means nothing in space. That said, let me know when we are playing in space instead of under water.



internet space submarines are serious business
Raiz Nhell
PeregrineXII
#6 - 2012-06-08 06:26:41 UTC
I must admit it does bother me...
But not to the point where it effects my enjoyment of the game...

But then again...
-Our mining lasers suck/magic vast amounts of rock towards a ship...
-Our shields absorb/deflect/disappear incoming energy by using more energy...
-We seem to be able to run into stuff without suffering any physical damage...
-We seem to be able to dodge stuff by accelerating way past what out engines can deliver...
-We can travel many times the speed of light without any appreciable mass gain or time dilation...
-We seem to slow down without an outside force being applied...
-Targeting a kilometers long starship with another kilometers long starship, with the intent of raining high technology death on one another seems to be limited to pre-space ranges...

And then once I get really worked up, I look up, think "its a game", grab another beer and enjoy it for what it is...







There is no such thing as a fair fight...

If your fighting fair you have automatically put yourself at a disadvantage.

Magna Bellator
Doomheim
#7 - 2012-06-08 06:29:27 UTC
how about that Crucifier ship? who designed that thing?


I dont think this game takes Physics into consideration. Fact, there is no sound in space so why do I hear afterburners, engines, asteroids crunching etc., to begin with?…. although I guess it wouldnt be much of a game if it had no sound, right?

"Programming today is a race between software engineers striving to build bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning.”

Magna Bellator
Doomheim
#8 - 2012-06-08 06:31:37 UTC  |  Edited by: Magna Bellator
Marlona Sky wrote:
Weight means nothing in space. That said, let me know when we are playing in space instead of under water.



Weight means nothing, but Mass does.


us Engineers are wierd, and we think of these things. I think thats the problem :D

"Programming today is a race between software engineers striving to build bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning.”

thowlimer
Roprocor Ltd
#9 - 2012-06-08 06:44:15 UTC
Yep, thats always been something i got annoyed to as well, not so much since i usually
zoom out so far i hardly see the ships anyway, but just on principle Big smile

about that list of other things that are wonky, at least for the lasers there is a psudo explanation
ie the rock is vaporized and heated until it ionizes then the ship uses a magnetic field to suck it
into the ship and process it into solid material, explaning a magnetic targeted field that reaches
15-20 km isnt explained tho Shocked -Don't cross the beams ?

Thowlimer
Della Monk
Monastery of Drakes
#10 - 2012-06-08 07:11:32 UTC
Magna Bellator wrote:
how about that Crucifier ship? who designed that thing?


I dont think this game takes Physics into consideration. Fact, there is no sound in space so why do I hear afterburners, engines, asteroids crunching etc., to begin with?…. although I guess it wouldnt be much of a game if it had no sound, right?


This one's actually easy, your pod synthesizes the sound so you can understand wtf is going on. Just like in shattered horizon
Disregard That
Republic Military School
Minmatar Republic
#11 - 2012-06-08 07:16:15 UTC
Even if the pod didn't synthesize sound...

...space is not truly empty. At warp velocity hydrogen shearing on the hull of a ship would be quite loud.

Sure the particle density isn't high, but with such velocities, interactions would still be quite frequent enough to produce sound.

Also, gas and dust can act as a propagation medium for sound in space.

The statement that there is no sound in space is pseudoscientific at best.
Magna Bellator
Doomheim
#12 - 2012-06-08 07:18:11 UTC
oh, is that what is happening ? :)

"Programming today is a race between software engineers striving to build bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning.”

Noriko Satomi
Center for Advanced Studies
Gallente Federation
#13 - 2012-06-08 07:27:50 UTC
Peta Michalek wrote:
Engine assymetry.

This is Caracal. The engines are on "top" of the ship; but there are also three extensions that clearly go below them. What that means is, unless the extensions weight next to nothing, that the center of mass is below the engines. And that would mean that Caracal would spin uncontrollably forwards whenever the engines are engaged.

Let's take Sigil as another example. This one is interesting because we are used - based on our experiences with cars and trains - to the idea that vehicles can be top-heavy. So at the first glance, Sigil looks fine. Except it's not - it has the same problem as Caracal, but this time the center of mass is above the engines, not below.

There's more examples, but I think you get the idea. I hope you will start noticing it yourself and it will be detrimental to your enjoyment of the game.

So that bothers you and bouncing off of asteroids and stations as though they were rubber doesn't? Oh, and being able to fire at ships through structures... etc.

You just have to magic up some jargon like Star Trek did: "Structural Integrity Fields"
Alice Saki
Nocturnal Romance
Cynosural Field Theory.
#14 - 2012-06-08 07:57:07 UTC
It's a Game?

FREEZE! Drop the LIKES AND WALK AWAY! - Currenly rebuilding gaming machine, I will Return.

Abdiel Kavash
Deep Core Mining Inc.
Caldari State
#15 - 2012-06-08 08:38:48 UTC
They are not engines, they are exhaust vents. EVE ship propulsion is not based on kinetic energy, but on pixies and magic dust. (Alternatively insert warp drive voodoo.)
Marcin Arkaral
Viziam
Amarr Empire
#16 - 2012-06-08 08:42:32 UTC
Marlona Sky wrote:
Weight means nothing in space. That said, let me know when we are playing in space instead of under water.

The OP writes about mass, not weight. mass != weight.
Tor Gungnir
Sebiestor Tribe
Minmatar Republic
#17 - 2012-06-08 08:54:01 UTC
If you think that's bad, have a look at the Tempest!

Space. It seems to go on and on forever. But then you get to the end and a gorilla starts throwing barrels at you.

Disregard That
Republic Military School
Minmatar Republic
#18 - 2012-06-08 08:54:53 UTC  |  Edited by: Disregard That
Tor Gungnir wrote:
If you think that's bad, have a look at the Tempest!

Exequror/Oneiros.
Virgil Travis
Non Constructive Self Management
#19 - 2012-06-08 09:34:54 UTC
Alavaria Fera wrote:
Peta Michalek wrote:
Engine assymetry.

This is Caracal. The engines are on "top" of the ship; but there are also three extensions that clearly go below them. What that means is, unless the extensions weight next to nothing, that the center of mass is below the engines. And that would mean that Caracal would spin uncontrollably forwards whenever the engines are engaged.

Let's take Sigil as another example. This one is interesting because we are used - based on our experiences with cars and trains - to the idea that vehicles can be top-heavy. So at the first glance, Sigil looks fine. Except it's not - it has the same problem as Caracal, but this time the center of mass is above the engines, not below.

There's more examples, but I think you get the idea. I hope you will start noticing it yourself and it will be detrimental to your enjoyment of the game.

Yeah. They should spin, but maybe some of the "engines" are just warp drives or something.

But a spinning jamming blackbird would be funny.


Death Blossom

Unified Church of the Unobligated - madness in the method Mamma didn't raise no victims.

Mme Pinkerton
#20 - 2012-06-08 09:36:57 UTC
Marlona Sky wrote:
Weight means nothing in space. That said, let me know when we are playing in space instead of under water.

weight means nothing but mass does.
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