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New dev blog: With Friends Like These... - New Ally System

First post First post
Author
Wacktopia
Fleet-Up.com
Keep It Simple Software Group
#221 - 2012-06-01 21:43:04 UTC
Adriel Malakai wrote:
Still no response? Awesome.


There is this...

https://forums.eveonline.com/default.aspx?g=posts&m=1400252#post1400252

Kitchen sink? Seriousy, get your ship together -  Fleet-Up.com

Lyric Lahnder
Deep Core Mining Inc.
Caldari State
#222 - 2012-06-08 03:25:30 UTC
It might help if allies cost increased incrementally.

Ally one: free

Ally two: costs whatever

Ally three: (costs whatever) x 2

Ally four:(costs whatever) x 4

Ally five:(costs whatever) x 8

and so on.

This would stop or slow free ally floods.

Noir. and Noir Academy are recruiting apply at www.noirmercs.com I Noir Academy: 60 days old must be able to fly at least one tech II frigate. I Noir. Recruits: 4:1 k/d ratio and can fly tech II cruisers.

Adriel Malakai
Shoulda Checked Local
Break-A-Wish Foundation
#223 - 2012-06-13 12:25:37 UTC
CCP Soundwave wrote:
Lallante wrote:
Dear CCP Superfriends.

With the new proposed war mechanics, note the following:

A 5000 man alliance can wardec a 500 man alliance.

The 500 man alliance can then ally a 4500 man alliance for free to even the odds, but it would have to pay a HUGE amount if it instead wanted to ally 9 other 500 man alliances.

This penalty against smaller, more numerous entities is surely not your intention?

Please could you adjust the mechanics so that none of the factors (but particularly cost) scale with number of "entities" (alliances or corps etc) but rather with number of players.

It should be free to call in allies until the number of "defender" players equals the number of "aggressor" players. Then it can escalate.


Its also important to note that the 2 week set contract for allies should automatically "roll over" if not cancelled by the defender or the ally (including recurrence of any fees, if applicable), otherwise you are creating a huge inconvenience in longer term wars.


We've been talking to some of the merc corps/alliances and having no meaningful choice in terms of picking a defender basically nullifies their business. What we wanted to do was put in an incentive to look harder at exactly who you ally with, meaning that successful merc corps would be able to market themselves better.

I agree that in an isolated sense, the 4500 vs 9x 500 people is a bit silly, but at the end of the day, making sure you can't just ally a large number of people was something put in to revive the merc business somewhat. We can evaluate that later, but I'd really like to see how people who do this for a living fare with the changes.

Regarding the recurrence, we're definitely looking at that.


Source

Just saying. I (and a lot of other people who actually use dec mechanics) called this.