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Get with the program high secers

Author
Jenn aSide
Worthless Carebears
The Initiative.
#81 - 2012-06-07 19:43:34 UTC
Damitrius wrote:
So if I am a hi-sec carebear perfectly happy mining and idustrializing, and I'm happy with the income it provides me, tell me what incentive I have to go somewhere that I can get more readily shot up. I don't whine or ask for more protection in high-sec, I understand that being ganked is part of the game, I'm just asking what it is that a null-sec alliance can offer me that I should go out of my way for them.


None at all, by all means enjoy the game.....

........as long as you accept the consequences of your choice and don't whine about it (those consequences including the possibility of being ganked, making less profit than other sectors of space, and not being able to partake in the best content the game has to offer), people like you and people like me have no conflict.
Roisin Saoirse
Doomheim
#82 - 2012-06-07 19:45:16 UTC
Richard Desturned wrote:
Tyberius Franklin wrote:
casual


So why is this thrown around as a valid argument in favor of broken income levels from incursions and whatnot?

Eh? Did you even read his post or are you so blinded by your own agenda that you just see arguments that aren't there?
Tyberius Franklin
Federal Navy Academy
Gallente Federation
#83 - 2012-06-07 19:45:25 UTC
Richard Desturned wrote:
Tyberius Franklin wrote:
casual

So why is this thrown around as a valid argument in favor of broken income levels from incursions and whatnot?

My post never addressed any specific activity in highsec. Though, those profiting most from incursions, both pre and post nerf, and making the broken levels of income are anything but casual players. This is not to say that I believe incursions weren't imbalanced income wise.
Malphilos
State War Academy
Caldari State
#84 - 2012-06-07 19:47:14 UTC
Jenn aSide wrote:
Because EVE is divided by security status, those who venture out and expose themselves to more risk (and more headaches, living in null isn't nearly as easy as living in high sec) should have a better time overall than people who cower in relative safety/convinience.


This is revealing, and explains what at first seemed to be irrational hatred for people playing in High Sec.

Somebody can't stand the though that someone else might be having more fun. Or at least too much fun.

There are a couple pathologies that involve that kind of thinking. Not that this would be diagnostic of course.
Richard Desturned
Royal Amarr Institute
Amarr Empire
#85 - 2012-06-07 19:52:47 UTC
Roisin Saoirse wrote:
Eh? Did you even read his post or are you so blinded by your own agenda that you just see arguments that aren't there?


gee I don't know, read the OP

npc alts have no opinions worth consideration

Jenn aSide
Worthless Carebears
The Initiative.
#86 - 2012-06-07 19:53:01 UTC  |  Edited by: Jenn aSide
Malphilos wrote:
Jenn aSide wrote:
Because EVE is divided by security status, those who venture out and expose themselves to more risk (and more headaches, living in null isn't nearly as easy as living in high sec) should have a better time overall than people who cower in relative safety/convinience.


This is revealing, and explains what at first seemed to be irrational hatred for people playing in High Sec.

Somebody can't stand the though that someone else might be having more fun. Or at least too much fun.

There are a couple pathologies that involve that kind of thinking. Not that this would be diagnostic of course.



You're simply incorrect (probably blinded by your own biased posistions on the matter).

My motto is live and let live. I don't CARE what others do as long as they play by the rules and aren't hacking lol.

If a person want to solo mine in high sec, no skin off my back, I am NOT in the "push people to low sec" crowd.

However, i find it stupid that people can't understand that their choices have consequences.

I choose to go to nul sec, to put up with corp and alliance politics, to sometimes have to pvp to help my buddies when I might rather just blitz anoms and watch nice wallet ticks.

I choose to have to insall TS3 and Jabber and all that noise, i understand that by making choices, I lose out on other things.

And I don't complain, because they were MY choices. And because I and others like me made those choices, we should reap the additional rewards of the game, over and above those offered to people who choose otherwise (as is their right).

But you high sec players CHOOSE relative safety, relative convienience and to avoid the (political and logistical) headaches of null. That's fine, as long as you accept the downsides of the choice as well and don't come here complaining that ccp denies you the physical impossiblitiy of possessing cake and consuming it at the same time......
Roisin Saoirse
Doomheim
#87 - 2012-06-07 19:55:16 UTC
Jenn aSide wrote:
and not being able to partake in the best content the game has to offer)

This is really the crux of the argument for me tbh. PvP isn't 'the best content' in the game for everyone, it's just one aspect of the game. A lot of people stay in highsec because they are interested in other parts of the 'sandbox' other than shooting other players, and the thought of going to nullsec and having to engage in direct PvP and blob warfare holds no interest for them.

Saying group A should move out of the part of the game they personally find fun and into group B's 'game' just because group B enjoys it more is like a highsec mission runner suggesting Rooks and Kings should move into highsec because the mission runner finds rescuing the Damsel 500 times to be great fun.

Horses for courses. Roll
Jenn aSide
Worthless Carebears
The Initiative.
#88 - 2012-06-07 19:59:20 UTC
Roisin Saoirse wrote:
Jenn aSide wrote:
and not being able to partake in the best content the game has to offer)

This is really the crux of the argument for me tbh. PvP isn't 'the best content' in the game for everyone, it's just one aspect of the game. A lot of people stay in highsec because they are interested in other parts of the 'sandbox' other than shooting other players, and the thought of going to nullsec and having to engage in direct PvP and blob warfare holds no interest for them.

Saying group A should move out of the part of the game they personally find fun and into group B's 'game' just because group B enjoys it more is like a highsec mission runner suggesting Rooks and Kings should move into highsec because the mission runner finds rescuing the Damsel 500 times to be great fun.

Horses for courses. Roll


This is called "reading what you want into something".

I never mentioned pvp. By content I mean everything (I guess pvp can be included). I'm talking plexes,, things like incursions, isk making oppurtunites ect ect.

If you accept that things like isk making (and "power mining in hulks") should be less available and less profitible the safer the space, we have no arguement.

I don't want people to pvp if they don't want to, understanding still that this is a pvp game and pvp should not be totally unavoidable.
Vimsy Vortis
Shoulda Checked Local
Break-A-Wish Foundation
#89 - 2012-06-07 19:59:24 UTC  |  Edited by: Vimsy Vortis
Jenn aSide wrote:
"Every types of space deserves good game play, but some types of space deserve better resources because of the Risk/Reward nature of the game".

Because EVE is divided by security status, those who venture out and expose themselves to more risk (and more headaches, living in null isn't nearly as easy as living in high sec) should have a better time overall than people who cower in relative safety/convinience.

Resources have literally nothing to do with quality of gameplay and no type of space deserves to have better gameplay than any other type of space. Regardless of where you are in EVE the game should still be fun to play.

And by fun I mean filled with endless violence and hatred and people shouting at you via VOIP software with a dog barking in the background and maybe a child screaming.

If there is a "but" the but would be that gameplay does not have to be the same in every type of space.
Tyberius Franklin
Federal Navy Academy
Gallente Federation
#90 - 2012-06-07 20:08:20 UTC  |  Edited by: Tyberius Franklin
Jenn aSide wrote:
Roisin Saoirse wrote:
Jenn aSide wrote:
and not being able to partake in the best content the game has to offer)

This is really the crux of the argument for me tbh. PvP isn't 'the best content' in the game for everyone, it's just one aspect of the game. A lot of people stay in highsec because they are interested in other parts of the 'sandbox' other than shooting other players, and the thought of going to nullsec and having to engage in direct PvP and blob warfare holds no interest for them.

Saying group A should move out of the part of the game they personally find fun and into group B's 'game' just because group B enjoys it more is like a highsec mission runner suggesting Rooks and Kings should move into highsec because the mission runner finds rescuing the Damsel 500 times to be great fun.

Horses for courses. Roll


This is called "reading what you want into something".

I never mentioned pvp. By content I mean everything (I guess pvp can be included). I'm talking plexes,, things like incursions, isk making oppurtunites ect ect.

If you accept that things like isk making (and "power mining in hulks") should be less available and less profitible the safer the space, we have no arguement.

I don't want people to pvp if they don't want to, understanding still that this is a pvp game and pvp should not be totally unavoidable.

The issue with the statement is that it becomes subjective when considering what people regard as the best content, especially when this game counts player interaction as part of that content. That being the case, market access could be considered better content by some than 10/10 DED complexes, baiting mission runners better than nullsec roaming, or hulkageddon more entertaining than a SOV bash. It has nothing to do with PvP vs PvE as you said, but calling null "the best content the game has to offer" is subjective and for those who choose to live in high, probably a false statement.
Damitrius
Wraith Inc
#91 - 2012-06-07 20:13:19 UTC
As a high-sec carebear, I am actually interested in the alliance nullsec thing, but I don't currently see the benefits of doing so. Assuming I am not interested in cruising around shooting people up, can someone explain how an alliance could utilize a purely industrial character, and what they could offer in return? I guess what I am getting at, is throw me a sales pitch for your alliance, I'm curious to see what you have to offer.
Asuri Kinnes
Perkone
Caldari State
#92 - 2012-06-07 20:39:50 UTC
Damitrius wrote:
As a high-sec carebear, I am actually interested in the alliance nullsec thing, but I don't currently see the benefits of doing so. Assuming I am not interested in cruising around shooting people up, can someone explain how an alliance could utilize a purely industrial character, and what they could offer in return? I guess what I am getting at, is throw me a sales pitch for your alliance, I'm curious to see what you have to offer.

Ask not what they can do for you...

Roll

Bob is the god of Wormholes.

That's all you need to know.

Damitrius
Wraith Inc
#93 - 2012-06-07 20:43:23 UTC
Asuri Kinnes wrote:
Damitrius wrote:
As a high-sec carebear, I am actually interested in the alliance nullsec thing, but I don't currently see the benefits of doing so. Assuming I am not interested in cruising around shooting people up, can someone explain how an alliance could utilize a purely industrial character, and what they could offer in return? I guess what I am getting at, is throw me a sales pitch for your alliance, I'm curious to see what you have to offer.

Ask not what they can do for you...

Roll


They are the ones that keep trying to tell everyone they should move to null-sec, I'm just asking why.
Baldrik DeLeNoir
Beltane Legion
#94 - 2012-06-07 20:45:45 UTC
ian papabear wrote:
go to null

pick an alliance, any alliance, i dont care just join an alliance and stop crying about how your high sec has been nerfed .

edit: yes go to null, try something new , stop thinking the only thing you can do is mine or yadda yadda



Why don't you go and play COD
Asuri Kinnes
Perkone
Caldari State
#95 - 2012-06-07 20:46:21 UTC
Damitrius wrote:
Asuri Kinnes wrote:

Ask not what they can do for you...

Roll


They are the ones that keep trying to tell everyone they should move to null-sec, I'm just asking why.

I got that part - I was making a bit of a pun on JFK's "ask not what your country can do for you... Ask what you can do for your country".

Bob is the god of Wormholes.

That's all you need to know.

Malphilos
State War Academy
Caldari State
#96 - 2012-06-07 20:57:12 UTC
Jenn aSide wrote:
My motto is live and let live. I don't CARE ...


"Should" says otherwise. Blink
Victoria Sin
Doomheim
#97 - 2012-06-07 20:58:20 UTC
My experience of null so far:

(1) Arrive
(2) Say hi to locals
(3) Red in local
(4) Dock
(5) Undock
(6) Mine for 30 minutes
(7) Red in local
(8) Dock
(9) Undock
(10) Run an anom
(11) Get an escalation
(12) Scout escalation site in shuttle
(13) Get caught in bubble
(14) Wake up in clone bay in empire.
(15) Undock
(16) Return to null
(17) Get pointed and killed by local reds in low
(18) Return to null in pod.
(19) Red in local
(20) Dock
(21) Log off
(22) Log on to check skills
(23) Log off.
(24) Log on to check skills
(25) Log off.
(26) Log on to check skills
(27) Log off.

Damitrius
Wraith Inc
#98 - 2012-06-07 20:59:53 UTC
Asuri Kinnes wrote:
Damitrius wrote:
Asuri Kinnes wrote:

Ask not what they can do for you...

Roll


They are the ones that keep trying to tell everyone they should move to null-sec, I'm just asking why.

I got that part - I was making a bit of a pun on JFK's "ask not what your country can do for you... Ask what you can do for your country".



Ah, gotcha. I am truly interested in seeing what part a purely industrial character could play in an alliance though, and what sorts of protection they could offer. I of course would be willing to contribute to their overall goals in return. If anyone cares to address that questions, I am willing to hear them out.
Forum Clone 77777
Doomheim
#99 - 2012-06-07 21:00:20 UTC
Victoria Sin wrote:
My experience of null so far:

(1) Arrive
(2) Say hi to locals
(3) Red in local
(4) Dock
(5) Undock
(6) Mine for 30 minutes
(7) Red in local
(8) Dock
(9) Undock
(10) Run an anom
(11) Get an escalation
(12) Scout escalation site in shuttle
(13) Get caught in bubble
(14) Wake up in clone bay in empire.
(15) Undock
(16) Return to null
(17) Get pointed and killed by local reds in low
(18) Return to null in pod.
(19) Red in local
(20) Dock
(21) Log off
(22) Log on to check skills
(23) Log off.
(24) Log on to check skills
(25) Log off.
(26) Log on to check skills
(27) Log off.



You obviously failed horribly already at number 1, simply cause you suck too much to be in null.
Wilma Lawson
Hedion University
Amarr Empire
#100 - 2012-06-07 21:01:41 UTC
ian papabear wrote:
go to null

pick an alliance, any alliance, i dont care just join an alliance and stop crying

You had me at crying, and then I left.
Seriously, don't take up marketing.