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Science & Industry

 
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Manufacturing paper cuts I would like to be automated/changed

First post First post
Author
Aurel Svenson
Cyclone Solutions
#81 - 2012-03-26 18:41:29 UTC
Shoogie wrote:
Here's another:

Nobody ever makes an 87 run BPC. You will either make a 1 run BPC or a max run BPC.



Not so. The most efficient way of turning a single BPO into many modules is to copy the BPO into several BPCs. If you're doing an 870 module job in a rush and have 10 slots available, you'd make 9 copies at 87 runs each, taking a short amount of time, and then build off of the 9 BPCs and 1 BPO. This would save you many hours over making 9 max run BPCs and much misery over making 869 1 run BPCs.

I'm not sure if this actually matters in terms of the point that a max run button would be useful, though.
Fire Stone
The Scope
Gallente Federation
#82 - 2012-03-29 13:09:33 UTC
Thank you for clarifying Aurel. There are a few modules that BPC take forever to copy and the lower runs that still provide the 10 run bpc are more economical.
Infinite Force
#83 - 2012-04-17 19:16:05 UTC
Let's keep this near the top.

HROLT CEO Live Free; Die Proud

http://tinyurl.com/95zmyzw - The only way to go!

Arctic Monkey
State War Academy
Caldari State
#84 - 2012-04-18 05:23:02 UTC
I support many of the proposed changes.

Devs, please pay attention. These are great examples of the small things the community has been crying about for ages.

We don't want walking in stations, we want better spaceship combat, less "work" and more play.

Also I just noticed a new feature on the forums (draft saved) as I'm typing this. Win.
Scrapyard Bob
EVE University
Ivy League
#85 - 2012-04-18 11:58:00 UTC
More paper-cuts that I deal with only a daily basis.

- The "pick installation" dialog has an upper pane (listing stations/installations) and a lower pane (listing slots inside the selected installation). The problem I deal with is that the first time you click on an installation and it goes to display the slots, it renders the slots, then pauses while it expands this little "filter options" panel which pushes all of the displayed slots down.

Can we please fix that performance issue? Move the filter panel to the bottom of the pane? Figure out some way to display it faster? Remove it completely?

- The current S&I blueprints and corp blueprints tabs still choke (slow to display) if you have 1500+ items in a single location. Since we can't stack BPCs, this is a very common issue for the moderate-large inventors.

If it's a display performance issue, then the UI needs to be changed to only display a single row per BPC with the same ME/PE and add a "quantity" field to the list.

Or figure out a way that we can stack BPCs with the same ME/PE until we need to manufacture from them. (Which is probably a very big project).

- Filtering in the blueprints tab is handy, but very slow when dealing with > 1000 blueprints.
Kalipoli
State War Academy
Caldari State
#86 - 2012-04-19 15:41:31 UTC
Here is my two cent's.

BPO's - Should list ME and PE on the icon for the BPO itself. Im thinking putting it in the bottom corner in a little box would be very very helpful.

BPC's - Should list number of runs remaining in a similar way as the BPO's would list ME/PE. or list it as say "12/1500" across the bottom or top of BPC.

Figuring out an efficient way to deal with 1000's of BPC's and BPO's would be nice. such as even coloring them different, say untouched 10% waste BPO is standard blue, researched is noticeably darker blue, Max run BPC could be dark red, and gets lighter red until it is used up, say a shade lighter each run until the BPC is used up. All in all there are a lot of simple things you could do that would shave off hours from a manufacture/invention standpoint.

It would also be nice to have a sort of central hanger for storing data-cores so that they may be used at all labs at the pos instead of having to have a bunch of data-cores at each lab.

Implementing even half of the idea's that have been suggested in this forum would be just, just awesome.


Hey CCP, I know you have that DUST 514 thing going on and im very excited for that, but your base game EVE really needs some love too, the recent updates are nice some good changes and i see it all coming together but i think so far the implementation of said changes have been almost unnecessary and it seems like you may be for some reason unknown to us avoiding most of the major gripes people have with the game mechanics. except T2 BPO's keep ignoring that, people who call for their removal just need to stfu and stop whining, the horse is dead stop poking it.

Thanks for reading my ramble. now back to work.
Asuri Kinnes
Perkone
Caldari State
#87 - 2012-04-19 23:44:07 UTC
CCP Phantom wrote:
Calladad wrote:
So many good things in this thread I dont even know where to begin.

Now to get Dev attention!!


Agreed.

Another example why the EVE Community is the best community! Smile

A lot of the reasons why I haven't manufactured much is the interface...... simplify it. vOv

Bob is the god of Wormholes.

That's all you need to know.

Shoogie
Serious Pixels
#88 - 2012-04-20 18:08:33 UTC
Scrapyard Bob wrote:
- The "pick installation" dialog has an upper pane (listing stations/installations) and a lower pane (listing slots inside the selected installation). The problem I deal with is that the first time you click on an installation and it goes to display the slots, it renders the slots, then pauses while it expands this little "filter options" panel which pushes all of the displayed slots down.

This isn't really a papercut anymore. There should not be two panes in the choose location box.


Here is how the interface should be:

When you click to do something to a blueprint, the "Choose Location" box should pop up.

Take a look at all of the filters at the top of the dialog. There are only two valid combinations: "Current Blueprint Location" or "POS in the same system as the blueprint". Do not display all of the invalid choices. In the future if you want to add research for a fee at someone else's POS, you can add a "select POS" dropdown box. But until that feature is implremented, don't show it.

On one pane at the bottom of the box, show all of the valid slots with remaining production times. Allow sorting by assembly array, but do not make me choose an array to see the slots. Do not display the invalid slots for offline arrays or for wrong manufacturing type arrays. (Do not show my component assembly array slots when I have clicked on a ship blueprint.)

Once a slot has been selected, show the "Quote" dialog box. To the quote box, add buttons at the top to allow me to change input and output hangars, quantity, and select a decryptor or a meta item for inventions. Querry the input hangar to determine how much of each relevant material is present.

When I change manufacturing or copying quantity, update the build time and materials required, compared to the materials in the hangar. You can use the client to calculate and display how much material is required, if any are short, and if the build time is too long, because none of the materials are taken for the build until I push "Accept" at the bottom of the window.

Two popup windows instead of three. Fewer database calls. No invalid options confusing people.

Asuri Kinnes wrote:
A lot of the reasons why I haven't manufactured much is the interface...... simplify it. vOv

Oh wait a minute... if the interface is simplified, more people will manufacture. More people manufacturing means lower profits for me. Don't touch it!
Contiesta
Escapism Incorporated
#89 - 2012-04-21 16:41:50 UTC
My Industry Jobs in Progress: 3/11

My Research Jobs in Progress 8/11

That would be enough to need a change of pants, right there.
Lost Hamster
Hamster Holding Corp
#90 - 2012-04-23 22:11:45 UTC
The blueprint quick finder here is a good start.
However it would be more helpful if you could add it to one more place:
Science and industry, -- > Installation --> you choose the assembly line, press the Install Job button.
Click on the PICK BLUEPRINT button.
And in THAT screen but the quick finder button.

Additionally, it should REMEMBER the last used filter (the above one) and BPO/BPC, DIvision settings.
Tori clone
School of Applied Knowledge
Caldari State
#91 - 2012-05-03 21:15:48 UTC
1 - People from within the corp can start jobs at a POS from THERE OWN PERSONAL HANGERS
2 - Corp members can start manufacturing jobs from a corp hanger as long as everything required is there without needing take acess.
3 - Materials and bpc's in a corp hanger array at the pos can be used to start jobs in labs and manufacturing arrays without having to manually move them.
4 - A separate role for canceling jobs.
5 - ability to start multiple jobs of the same type at one time.


For me that would make a massive difference :)

Tori.
Granix Uvelian
The Scope
Gallente Federation
#92 - 2012-05-03 23:29:35 UTC
How about actually being able to 'Alliance Use' and 'Public Use' the research slots from our POSs? Eh?

That'd be cool to actually be able to do someday... someday...
blood hauler
The Art of War
#93 - 2012-05-04 12:51:23 UTC
I would like to see an improvement to assembly arrays

all arrays have 10 building slots
advanced assembly arrays to +1 Me level to the blueprint

Maybe able to rent them out to people outside of corp and with the mins/blueprints been in they personal hanger (would have to set the pos so people could not offline the array if other people used it or it could become a new way to grief)

Been able to batch jobs would also be a god send but other people have bought it up.
Zifrian
The Frog Pond
Ribbit.
#94 - 2012-05-04 13:18:04 UTC
Here is the dev response to my ideas and the general question of whether they are a priority.

https://forums.eveonline.com/default.aspx?g=posts&m=1206165#post1206165

Maximze your Industry Potential! - Download EVE Isk per Hour!

Import CCP's SDE - EVE SDE Database Builder

Artemis Dread
Core Experimental
#95 - 2012-05-07 15:08:54 UTC  |  Edited by: Artemis Dread
Zifrian wrote:
Here is the dev response to my ideas and the general question of whether they are a priority.

https://forums.eveonline.com/default.aspx?g=posts&m=1206165#post1206165


Wow pretty lame response to a thread that has so much to offer.. Hopefully the mood is a bit more engaged than CCP Karkur and CCP Phantom are lettting on. This has so much more to offer than the unifified inventory project (which could be a nightmare, but lets not get bogged down in that 5hit storm here..)

I guess my intent here is to +1 many of the changes proposed here and there are a few iterations of how the system could be improved... the point being the cuurent circus of clicks and drop downs is such grind and it really doesnt need to be and probably shouldnt be.
Ydnari
Estrale Frontiers
#96 - 2012-06-02 20:33:41 UTC
GIven what's happened with the inventory, and as much as I'd like the atrocity that is the industry user interface improved, I think it's best if CCP never touch it. You'll only make it worse. Somehow.

--

Yve Steel
INGRUO
#97 - 2012-06-04 12:15:58 UTC  |  Edited by: Yve Steel
Supporting this tread

Robert Caldera wrote:
yeah fully support the thread.

The S&I interface really needs a revamp, you do all the same stupid steps over and over again for each print/job, thats pretty annoying.



Some more things (maybe said already here, but surely in former treads)...

GREAT WHiSH:

  • STACK-ABLE BP's of same kind (ME/PE) - come on, we pray for this at least for 5 years

  • HOW-TO PROPOSAL: Eve is future, future relies on computers - do you really think there will be any paper (e.g. blueprint) left in the future times of Eve??? There will be only files and data!

    Thus, get rid of all BPO/BPC as a hardcopy item! Give us a personal/corp BP-database which is bond to stations/POS/ship-computer (or even to the implants ones wears [for the purpose of the data-transport] - i don't know, let your imagination fly!).

    A bought BPO would be saved into the database like on a HDD and could be sorted and stacked (even if it would have different properties than a formerly bought BP of the same kind). There is no plausible argument i could think of, which would change the necessity to research/copy such electronic BP. The production/invention, however, would be directly linked to the database and no "hardcopy BP item" would be be needed at all.


other issues:

  • give BP's additional information (ME/PE/runs); this could be done either via little icons like "T2" icon or (by the new UI that you gave us) with a information window when hovering the mouse over the BP (i do not what to know the estimated price of the BPO/BPC, i already bought it! i wanna know its properties!)

  • remember functionality for production and science windows: input, output, additional meta items, decryptors, etc. etc. etc.

  • shorten the whole process of job installation: make max runs/copy the default value when producing/copying and the first free line selected as default

  • allow for batch invention/production of same items (select 10 BPs of same kind to invent/produce and use the 'atm. clumsy' interface only once)

  • show me a single summary window of my invention/production results (e.g. 10 inventions -> 1 delivery, because i select all inventions -> 1 result window); make the current invention result window somewhat longer (we need to scroll any single window to see the properties of an invented BPC)

  • clean out unnecessary information during invention job installation like decryptors that dont belong to the BPC; instead, give me information on the decryptor's properties during its selection
  • (searching the right one amongst all the items + clicking 'show info' is annoying any time - again include that information at least into the 'hover-mouse-window' of the new UI)

  • get rid of containers as only possibility to group/sort items, at least allow to start/end jobs in containers (exploit the new UI as if it where an modern file explorer; use item-tags instead of containers)

  • bring the new UI for remote assets (corp & personal); remote stack-ability of items

  • calculator: barely readable; where are the delimiters e.g. 1234567890,99 (now) -> 1.234.567.890,99 (better)

  • any producer/inventor knows this annoying problem: "How many free slots does my character has left?" Show it to me beforehand i went trough the clicky-clacky of the installation process




Damn it, we click & scroll ourselves to death trying to invent, copy, research, manufacture (even worst when remotely done)Twisted

Thx in advance
Yve
BoobsALOTT
Caldari Solutions
#98 - 2012-06-06 01:25:35 UTC
The ability to dump all components into a CHA, and have arrays draw from it. So, i have 2 equipment assembly arrays producing modules, i take my freighter, and dump all the parts into the corp hangar array. Then i hit hte magic button, or drag the magic darg'n'drop, and tell both my equipment arrays to draw from the same corp hangar array. Same goes for labs. Dump all my datacores in one tab, and have multiple labs draw from said tab. Would make inventory a BREEZE.

Second option is either batch inventing/manufacturing (e.g. select 5 BPC's, use 5 manu slots) or saved settings, so i can invent at the same array every time.
Esheleen
Aliastra
Gallente Federation
#99 - 2012-06-07 11:52:16 UTC
Have to agree this needs a serious revamp, I burnt out on invention a while ago having built myself up to running two large pos and outputting about 60 hacs every three days or so. The click fest combined with juggling of POS modules killed me.

The other thing that has always frustrated me with industry is the amount of out of game spreadsheeting and comps I need to do to work out if something is actually profitable. There are some great tools to help with this out there but I think more support in game would be really good. For example if I have say 20 hac BPCs waiting to be used it would be great if I could highlight them and generate an ingame shopping list of everyting I need to buy to produce them rather than having to run through that process out of game.

A modular POS with a single set of hangers would be an enourmous boost along with some better access control options to allow people to help with production and research without having to allow them wider access would also really help on group manufacturing.

Finally please give us some T2 manufacturing pos modules that don't give you a massive hit to production efficiency.
Sharrah Kalfren
Nightwish Foundation
#100 - 2012-06-13 22:17:00 UTC
Here's something I've been working on, for a concept game I wanted to design but lack programming skills and the time.

Manufacturing tends to be just what everyone has said it is, click, scroll, click. Boring. I love crafting, and enjoy the crafting part of every game I try. Without that aspect of the game, its not worth playing, at least for me.

By having the station, or system do all the work, the manufacturing part of the game isn't manufacturing, its listing, clicking, and checking to make sure you have the appropriate minerals on hand. The larger ships, like capitals begin to use the type of manufacturing I am thinking of, but they don't take it far enough.

Make it a mini-game. Produce hull plates, structural support bars, that sort of thing, but inputting the minerals and out comes the part you need to make your ship, or module. Take the appropriate parts, and using a user interface, position the parts according to the blueprint, weld in place, move to the next part, until the ship is complete. There should also be an automatic button for those who don't want to do it themselves, but for those who want to build ships, and really build them, this would be something unique.

Guns would require manufactured barrels, power circuits, firing mechanisms, gun mounts. Shields would be mostly electronic and power amplifier parts, while armor would be actual types of armor plating that gets placed in appropriate places, as per the blueprint. Placing in the wrong area would be a manufacturing error and the system wouldn't let you anchor to weld it in.

Big job, big addition. Think big, win big.