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Wars, Allies and the Mercenary Market

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Author
CCP Punkturis
C C P
C C P Alliance
#21 - 2012-06-06 23:08:17 UTC
FloppieTheBanjoClown wrote:

If a dev actually reads this and has a response, I'd ask these questions (which I edited because they sounded more hostile than I intend them to be):


I would have read your post but it was SO LONG!!! Blink

♥ EVE Brogrammer ♥ Team Five 0 ♥ @CCP_Punkturis

Nicolo da'Vicenza
Viziam
Amarr Empire
#22 - 2012-06-06 23:14:38 UTC
MeBiatch wrote:
i dont get it if ccp says that high sec is not supposed to be safe then why would they make a mechanic that would make it safer for larger alliances? I mean if a hulk is not safe in high sec then why is a goon freighter?

just head into dek and kill goons there - isk spent on wardec: 0, available target: lots
Alekseyev Karrde
Noir.
Templis CALSF
#23 - 2012-06-06 23:17:14 UTC
The CSM/CCP meeting on the war issue was very productive and OP points were among those discussed. Hopefully you will see more CCP communication on upcoming iterations/fixes/tweaks/etc shortly

Alek the Kidnapper, Hero of the CSM

Gogela
Epic Ganking Time
CODE.
#24 - 2012-06-06 23:29:12 UTC
Just wanted to pipe up here and say /signed - I agree w/ all of it.

Good post OP.

Signatures should be used responsibly...

FloppieTheBanjoClown
Arcana Imperii Ltd.
#25 - 2012-06-06 23:37:34 UTC
CCP Punkturis wrote:
I would have read your post but it was SO LONG!!! Blink

\o/ I got a TL;DR from CCP.

Do they all have your attention span? That would actually explain alot!

pleasedontsmiteme

Founding member of the Belligerent Undesirables movement.

CCP Punkturis
C C P
C C P Alliance
#26 - 2012-06-06 23:39:14 UTC
FloppieTheBanjoClown wrote:
CCP Punkturis wrote:
I would have read your post but it was SO LONG!!! Blink

\o/ I got a TL;DR from CCP.

Do they all have your attention span? That would actually explain alot!

pleasedontsmiteme


no! there's actually people there who like to read and write many many words Blink

♥ EVE Brogrammer ♥ Team Five 0 ♥ @CCP_Punkturis

Alavaria Fera
GoonWaffe
#27 - 2012-06-07 00:29:23 UTC
Nicolo da'Vicenza wrote:
MeBiatch wrote:
i dont get it if ccp says that high sec is not supposed to be safe then why would they make a mechanic that would make it safer for larger alliances? I mean if a hulk is not safe in high sec then why is a goon freighter?

just head into dek and kill goons there - isk spent on wardec: 0, available target: lots

You can also join the forces of the Miners' Friend. I hear they'll pay 1 isk and then you can camp Jita.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

CCP Greyscale
C C P
C C P Alliance
#28 - 2012-06-07 11:06:10 UTC
CCP Punkturis wrote:
FloppieTheBanjoClown wrote:
CCP Punkturis wrote:
I would have read your post but it was SO LONG!!! Blink

\o/ I got a TL;DR from CCP.

Do they all have your attention span? That would actually explain alot!

pleasedontsmiteme


no! there's actually people there who like to read and write many many words Blink


Hi.
Velicitia
XS Tech
#29 - 2012-06-07 11:13:28 UTC
CCP Punkturis wrote:
FloppieTheBanjoClown wrote:
CCP Punkturis wrote:
I would have read your post but it was SO LONG!!! Blink

\o/ I got a TL;DR from CCP.

Do they all have your attention span? That would actually explain alot!

pleasedontsmiteme


no! there's actually people there who like to read and write many many words Blink


aww, what happened to your pink text? Sad

Also -- CCP Troll, best troll.

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

MiggSigg
Brutor Tribe
Minmatar Republic
#30 - 2012-06-07 12:37:43 UTC
Hi after i have Postet allready a reply to the last Discussion about this theme, and i am quite sure that nobody ever read it because it was at the end of the very long threat, and because i think its not a bad idea to post it again.

Why? Because it would be a nice way to prevent some of the major problems that have occured since Inferno.
Such as:

- First its the seperation of a bounty hunter, and a "deffender"
Please take a look at following person: Tranog from The one man Corp. right now he is fighting in the following two wars --- i'm So Meta Even This Acronym vs. Ivy League //// Moar Tears vs. I'm So Meta Even This Acronym. As you can see this person is Political correct and neutral... but not really a "Defender" to i'm So meta

-second people are doing this careless for free, i think you could easely lure them away from the real Deffender merc contracts and in the meantime....

-Giving a opportunity for a period based war for allys without desabling the other current contract way (pay up in front but ally is in war until it end)

- giving a CEO the possibillity to measure the efford an ally has given, by viewing the "end of warweek bounty payout"

Thats all Folks.. I would like to get a statement on that from someone because i really like this Idea, and i wonder if im the only one who does Oops

This is the link to my Idea
https://forums.eveonline.com/default.aspx?g=posts&m=1351042#post1351042

Bossy Lady
Vanishing Point.
The Initiative.
#31 - 2012-06-07 12:41:15 UTC
Vincent Athena wrote:
I like the idea of the defender being able to set goals for the allies. They can do that now, manually, but it would be a pain.

One way this could be implemented is for the defender to be able to set bounties on the WTs. Like each kill earns you x% of the hull value of the ship killed, where the defender sets the value x, and also sets a total "not to exceed" ISK pot from which payouts are made.

Ads for allies could then be "We are paying 25% bounty to a total of 200 million".



That is a fantastic idea!

Posting on this character because apparently some people get upset when they're asked difficult questions. M.

Jade Constantine
Jericho Fraction
The Star Fraction
#32 - 2012-06-07 13:14:00 UTC
FloppieTheBanjoClown wrote:
First off, the lack of dec scraping and dec shielding is great. Wars are actually wars again, and fights are happening because of it. So in that sense this patch has been a huge success.


Yep all this is good.

Quote:
Wardec costs. I understand the logic behind making corps pay more isk for more war targets, but at the same time I believe this has had a chilling effect on wardecs against those most capable of defending themselves, driving those corps who use wardecs as a means to get fights to go after smaller groups. I don't really have a good change in mind to correct this without breaking all the things CCP stated as reasons behind the change, so I'm bringing this item up so that maybe someone else with an idea can chime in.

Also, it costs a small fortune for a 1-man corp to wardec Goonswarm, and a pittance for Goonswarm to wardec a 1-man corp. Instead, I suggest basing the wardec cost on the total number of participants on both sides.


To be honest I think the wardec ally system resolves these issues in a fairly good way. Case in point. Goonswarm Federation recently wardecced The Star Fraction. They are some vast multi-thousand person alliance and we're currently a couple of dozen. I think they pay 50-100m or something which is a nominal fee. Sure if we wanted to wardec them directly it would cost us hundreds of millions a week. But, we now have the option of hopping on somebody else's defensive request offer for completely FREE (like honda accord or similar target.) This really does balance the field in my opinion and it means that a big organization deccing anyone is an invitation to EVERYONE to fight them from FREE if they want too - and thats a very good thing.

Further to this example - on receiving the Goonswarm Wardec I put it open to assistence requests and have so far added 22 allies to the war - the majority of which are single digit trade-hub fighting corps who could never justify the full independent wardec fee against Goonswarm but are so happy to save half a billion isk a week in charges that they join third party defensive offers for FREE as well.

This is consequence in action. Sure an outfit like Goonswarm has the resources and assets to perma wardec anyone they like - but in doing so the new wardec system allows the defender to wardec anyone they like in order to balance the odds. - For us to have enough allies to equal the Goonswarm numbers we'd need 500 allies of the scale - but funnily enough the system will eventually let us get there.

Quote:

Allies: I've said it time and again, unlimited free allies for defenders only is a bad idea. I love the idea of officially bringing allies into a war, but the current system goes over the top and woefully imbalances warfare toward the defender if they know what they're doing. Some suggestions for fixing this:

  • Add a per-member Concord fee for every ally coming into the war. This will make it prohibitively expensive to spam allies and force defenders to carefully consider their options before throwing money at it.


This is an absolutely terrible idea and would completely cut out small corp participation in defensive allying on wardecs. And it would do nothing but to underpin and enhance the advance large entities already have in access to unlimited wardec funding. There should NEVER be a default concord fee per ally and only ever what the ally themselves wish to charge. This proposal would be a huge disincentive to larger wars and by definition is bad.

Quote:

  • Allow attackers to bring in allies at a 2:1 ratio; meaning if the defender brings in two allies, the attacker is then permitted to bring in one. If the attacker does not "escalate" the war, then the defender is stuck with just the two allies.



  • Maybe. This I can see has promise and it will lead to the escalation and enlarging of wars and thats a good thing :)

    Quote:
    Mercenaries: The mercenary market as it exists isn't so much a market as a free-for-all where lots of would-be mercs spam themselves into wars so they get lots of targets without actually caring about war objectives. Real for-money mercs are having a very hard time getting work because the wars are so full of free (and mostly useless) allies. So here are the changes I'd make:

    When a defender advertises that they're looking for aid, they can set a win condition (percentage kill ratio, fixed number of kills, or attacker surrender/withdrawal) a deposit amount, and a payout should the win conditions be met. This way serious mercenaries can shop for paying customers AND be held accountable. Coupled with the proposed changes to the ally system that would force defenders to be more careful about the allies they accepted, this could make the mercenary profession an actual profession (you know, where people get paid).


    Again not bad ideas though again lets look at one existing example goonswarm vs the star fraction. Goonswarm have intended a permanent dec I assume (certainly the cost is irrelevant to them) so irrelevant in fact that I opted to mutual it last night. Their goal I would assume would be to "have fun" and "shoot jade" - our goal "see goonswarm try to wriggle out of it (ie surrender) - whats the goal we then set to defensive allies ? I mean as discussed we'd probably need 500 allies to = their numbers. I'm entirely happy with the current quid pro quo that people join for free and get to hunt GS in hisec and take what loot they can, but would be ridiculous if we'd end up paying billions in the long term if GS surrendered. (unless of course we could set the victory condition to something like GS has to pay 100m per member to all the participating allies :)

    The True Knowledge is that nothing matters that does not matter to you, might does make right and power makes freedom

    Richard Desturned
    GoonWaffe
    Goonswarm Federation
    #33 - 2012-06-07 13:16:21 UTC
    MeBiatch wrote:
    i dont get it if ccp says that high sec is not supposed to be safe then why would they make a mechanic that would make it safer for larger alliances? I mean if a hulk is not safe in high sec then why is a goon freighter?


    With ~60 active wardecs I don't see how a Goonswarm freighter would be safe in hisec

    npc alts have no opinions worth consideration

    Jade Constantine
    Jericho Fraction
    The Star Fraction
    #34 - 2012-06-07 13:20:48 UTC
    Richard Desturned wrote:
    MeBiatch wrote:
    i dont get it if ccp says that high sec is not supposed to be safe then why would they make a mechanic that would make it safer for larger alliances? I mean if a hulk is not safe in high sec then why is a goon freighter?


    With ~60 active wardecs I don't see how a Goonswarm freighter would be safe in hisec


    I get the impression not everyone on this thread has looked at the public war list and seen the implications of the ally invitation system yet :)

    The True Knowledge is that nothing matters that does not matter to you, might does make right and power makes freedom

    Jade Constantine
    Jericho Fraction
    The Star Fraction
    #35 - 2012-06-07 13:27:12 UTC
    Vincent Athena wrote:
    All systems that base cost on the agressor's size or SP total or SP average have one big hole: The aggressor knows exactly when the war starts. As a result they can kick members as needed to minimize the war cost, then pull everyone back in once the bill is paid.


    To be blunt, I think the days of the wardec fee being much of a disincentive to anyone are long past and CCP could throw a useful balancing the field hand-grenade into the system by just losing the size multiplier completely. Call it 50m for the first, 100m second, 200m third, 400m forth etc. Regardless of who you are deccing.

    Do that and give an automated system of public marks for wardec evasion (ie leaving a corp at war) to characters slipping away and it would be delicious mayhem.

    The True Knowledge is that nothing matters that does not matter to you, might does make right and power makes freedom

    RubyPorto
    RubysRhymes
    #36 - 2012-06-07 13:27:57 UTC
    Richard Desturned wrote:
    MeBiatch wrote:
    i dont get it if ccp says that high sec is not supposed to be safe then why would they make a mechanic that would make it safer for larger alliances? I mean if a hulk is not safe in high sec then why is a goon freighter?


    With ~60 active wardecs I don't see how a Goonswarm freighter would be safe in hisec


    I hear Goonswarm is starving for materiel and is ripe for the pickings, as they can't reship.

    "It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

    FloppieTheBanjoClown
    Arcana Imperii Ltd.
    #37 - 2012-06-07 13:59:08 UTC  |  Edited by: FloppieTheBanjoClown
    Jade Constantine wrote:
    Quote:

    Allies: I've said it time and again, unlimited free allies for defenders only is a bad idea. I love the idea of officially bringing allies into a war, but the current system goes over the top and woefully imbalances warfare toward the defender if they know what they're doing. Some suggestions for fixing this:
    [list]
  • Add a per-member Concord fee for every ally coming into the war. This will make it prohibitively expensive to spam allies and force defenders to carefully consider their options before throwing money at it.


  • This is an absolutely terrible idea and would completely cut out small corp participation in defensive allying on wardecs. And it would do nothing but to underpin and enhance the advance large entities already have in access to unlimited wardec funding. There should NEVER be a default concord fee per ally and only ever what the ally themselves wish to charge. This proposal would be a huge disincentive to larger wars and by definition is bad.

    Maybe you missed the "per-member" part. It would cost the same to bring in 50 one-man corps as one 50-man corp. What this would prevent is the blobbing of multiple large corps/alliances onto a war for free. Defenders would be limited to the number of allies they could reasonably afford rather than accepting any and every offer of assistance. That way they'll have to think carefully about who they take. If it's a "merc corp" that only has frigate kills in Jita, maybe you should look elsewhere.

    (edit: perhaps the cost could work on a sliding scale based on the relative size of attacker and defender. That way a situation where GSF goes after a much smaller corp would result in ally fees being significantly lower than the other way around. This would go a long way toward balancing the current cost system.)

    Jade Constantine wrote:
    Quote:
    Mercenaries: The mercenary market as it exists isn't so much a market as a free-for-all where lots of would-be mercs spam themselves into wars so they get lots of targets without actually caring about war objectives. Real for-money mercs are having a very hard time getting work because the wars are so full of free (and mostly useless) allies. So here are the changes I'd make:

    When a defender advertises that they're looking for aid, they can set a win condition (percentage kill ratio, fixed number of kills, or attacker surrender/withdrawal) a deposit amount, and a payout should the win conditions be met. This way serious mercenaries can shop for paying customers AND be held accountable. Coupled with the proposed changes to the ally system that would force defenders to be more careful about the allies they accepted, this could make the mercenary profession an actual profession (you know, where people get paid).


    Again not bad ideas though again lets look at one existing example goonswarm vs the star fraction. Goonswarm have intended a permanent dec I assume (certainly the cost is irrelevant to them) so irrelevant in fact that I opted to mutual it last night. Their goal I would assume would be to "have fun" and "shoot jade" - our goal "see goonswarm try to wriggle out of it (ie surrender) - whats the goal we then set to defensive allies ? I mean as discussed we'd probably need 500 allies to = their numbers. I'm entirely happy with the current quid pro quo that people join for free and get to hunt GS in hisec and take what loot they can, but would be ridiculous if we'd end up paying billions in the long term if GS surrendered. (unless of course we could set the victory condition to something like GS has to pay 100m per member to all the participating allies :)

    That sort of scenario is certainly something that would need to be accounted for, but I think the theory is sound. Mercenaries shouldn't be paid for failure, and the current system basically allows them to do that. I want to introduce accountability for the mercs along with a much more robust and rewarding market system. I don't see a way to have one without the other.

    Founding member of the Belligerent Undesirables movement.

    Jade Constantine
    Jericho Fraction
    The Star Fraction
    #38 - 2012-06-07 14:26:33 UTC  |  Edited by: Jade Constantine
    FloppieTheBanjoClown wrote:

    Maybe you missed the "per-member" part. It would cost the same to bring in 50 one-man corps as one 50-man corp. What this would prevent is the blobbing of multiple large corps/alliances onto a war for free. Defenders would be limited to the number of allies they could reasonably afford rather than accepting any and every offer of assistance. That way they'll have to think carefully about who they take. If it's a "merc corp" that only has frigate kills in Jita, maybe you should look elsewhere.

    (edit: perhaps the cost could work on a sliding scale based on the relative size of attacker and defender. That way a situation where GSF goes after a much smaller corp would result in ally fees being significantly lower than the other way around. This would go a long way toward balancing the current cost system.)


    On balance I think you should stick with your second original option (allowing a 2-1 ratio of escalation in favour of the defender). Bringing isk into the equation just overcomplicates it and protects large wardeccing entities. If you are dead set on it then sure, some kind of relative size mechanic could be brought into play but its probably a lot of work programming and balancing to try and solve a problem which either doesn't really exist or is relatively minor. How about letting the current mechanic be tested in the wild for six months before saying its broken?

    If you really want to look at the numbers though here's the thing. If goonswarm as a 5000 person entity (no idea what they are currently but lets say 5000 for argument) decs target Y (100 man alliance) for 500m per week. Then the total cost of adding 4900 allies should NEVER exceed 490m isk.

    And what happens if the defender declares the war mutual (effectively making the dec free for the aggressor) in that situation its ridiculous that the defender should pay to enlarge the war so long as they are still outnumbered.

    I think bringing isk into it is just overcomplicating the system which is currently working pretty damn well and turning hisec into thunderdome for 0.0 powers and their hisec foes.

    ***

    Edit - the thing you are struggling with I think is the notion that zero fee trade hub camping offers are costing "real mercs" out of the market. I don't think its happening. The reality is that if I wanted to hire a merc corp they would be paid for their wardec fee outgoing on X entity (blow up a pos, take out a customs office, vaporize x corp in y system etc) with a bonus on completion.

    The concept of defensive merc work is dependent on an actual clear and present war threat.

    Take our incoming dec from Goons for example - its just a random pseodo harrassment dec from goons and they have no intention of ever doing anything serious so why would I pay money to a serious merc corp when 99% of combat will be trade hub ganking one way or the other?

    If on the other hand there was to be some fight over a hypothetical moon mining pos I really liked then I might well pay a billion or three to bring in some competant firepower for the pitched battle but thats much better managed by an external dec on the aggressor.

    Trying to boost "serious merc" rates in the current defensive ally system by pricing the freebies out is just fairly crass protectionism through legislation at the end of the day. Perhaps the "merc market" should just be renamed the "mayhem market" and the real serious mercs should get their own contract category.

    The True Knowledge is that nothing matters that does not matter to you, might does make right and power makes freedom

    FloppieTheBanjoClown
    Arcana Imperii Ltd.
    #39 - 2012-06-07 14:44:56 UTC
    Jade Constantine wrote:
    On balance I think you should stick with your second original option (allowing a 2-1 ratio of escalation in favour of the defender). Bringing isk into the equation just overcomplicates it and protects large wardeccing entities. If you are dead set on it then sure, some kind of relative size mechanic could be brought into play but its probably a lot of work programming and balancing to try and solve a problem which either doesn't really exist or is relatively minor.

    The escalation idea was my first, and my first ideas are usually among the better ones. I proposed the isk mechanic largely as an alternative or something to be done in addition to it. Even with a 2:1 escalation, it's conceivable that a war between two 100-member corps could get stupid when the defender involves a single 500-person corp that they may never could have afforded if there were a per-member fee.

    Jade Constantine wrote:
    How about letting the current mechanic be tested in the wild for six months before saying its broken?

    CCP is big on iterations right now. I want to keep the discussion of this system alive so that as they plan the next phases of this system, our ideas and issues are fresh on their minds. The dev response here makes it obvious that they at least have an interest in what we have to say about this.

    Jade Constantine wrote:
    If you really want to look at the numbers though here's the thing. If goonswarm as a 5000 person entity (no idea what they are currently but lets say 5000 for argument) decs target Y (100 man alliance) for 500m per week. Then the total cost of adding 4900 allies should NEVER exceed 490m isk.

    This is exactly the sort of "what if" thinking that I'm looking for.

    Looking at it the other way, if you were to dec Goons they'd also be able to pile on allies for free right now. That's what I'd like to find a balance for.

    And what happens if the defender declares the war mutual (effectively making the dec free for the aggressor) in that situation its ridiculous that the defender should pay to enlarge the war so long as they are still outnumbered. [/quote]
    I thought mutual wars couldn't have allies?

    "Another thing we’re looking into is to exclude the ally system from mutual wars – if a war has been made mutual, then no allies can be involved and existing ally contracts are cancelled."

    Did that not make it into the patch?

    Jade Constantine wrote:
    I think bringing isk into it is just overcomplicating the system which is currently working pretty damn well and turning hisec into thunderdome for 0.0 powers and their hisec foes.

    That may well be the case. I'd hate to exclude the idea from the discussion because it *might* be too complicated for CCP to implement, though. I think it's better to talk about all the potential downfalls of it so that *if* something like it is used they have a good guideline of what to look out for.

    Founding member of the Belligerent Undesirables movement.

    Jade Constantine
    Jericho Fraction
    The Star Fraction
    #40 - 2012-06-07 15:01:03 UTC


    Apparently not because I made our war mutal and accepted alllies after doing so and our initial ally contracts were not cancelled. On balance I'm glad they left that clause out because it would have made it much too easy for aggressors to get out of wars - (or ignore wars against small entities).

    Currently the only way its possible to potentially get a surrender out of an aggressor in wars is to make it mutual and load up the allies until the aggressor is forced to surrender formally.

    If you don't make it mutual they they'll just stop paying and the war will end with the usual "no harm no foul no penality" we're used too.

    So you need to the mutual system so the aggressor cannot just evade the war by not paying. And you need the allies system as is to enable an outnumbered defender to equal the field and bring appropiate pressure.

    All in all CCP made the right decision to drop that clause because it would have ruined the new system.

    The True Knowledge is that nothing matters that does not matter to you, might does make right and power makes freedom

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