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New dev blog: EVE updating - Winter expansion 2011

First post First post
Author
dephekt
Imperial Academy
Amarr Empire
#141 - 2011-10-05 19:25:21 UTC
From the sound of the post, it seems like CCP has finally put its finger to the pulse of the community and are making serious efforts to refocus their priorities back on what the current community wants. There's still room to improve and things to be added to the list, but this sort of thing gives me a feeling like we aren't all being ignored or having this game we invested this time in to be turned into some completely different game that is completely out of focus with what the players are expecting.
ArmyOfMe
Stay Frosty.
A Band Apart.
#142 - 2011-10-05 19:28:46 UTC
Very nice, though im a bit sad that WIS doesnt seem to come out this christmas.

But still, keep up the changes like this and ill be quite happy.

(oh, and for the love of god, buff the deimosBlink )

GM Guard > I must ask you not to use the petition option like this again but i personally would finish the chicken sandwich first so it won´t go to waste. The spaghetti will keep and you can use it the next time you get hungry. Best regards.

De'Veldrin
Republic University
Minmatar Republic
#143 - 2011-10-05 19:28:47 UTC
Janos Saal wrote:
EVE. It's.... alive?


Let's not jump to conclusions here. Let's wait for the ER doc to finish the surgery.

De'Veldrin's Corollary (to Malcanis' Law): Any idea that seeks to limit the ability of a large nullsec bloc to do something in the name of allowing more small groups into sov null will inevitably make it that much harder for small groups to enter sov null.

Viribus
Wilderness
IIIIIIIIIIIIIIIIIIIIIIIII
#144 - 2011-10-05 19:28:57 UTC
Sick, now I don't have to feel guilty about reactivating my account the other day in a moment of weakness
BearUkraine
Center for Advanced Studies
Gallente Federation
#145 - 2011-10-05 19:30:09 UTC  |  Edited by: BearUkraine
eDIT: Ops)
Vyktor Abyss
Abyss Research
#146 - 2011-10-05 19:30:52 UTC
A fantastic blog to follow up Hellmar's.

This kind of transparency and commitment to improving on the potential of what we have there already is making me excited (And I'm a 6 year bittervet! Big smile)...
Several of these thing hit me directly [ FW, T2 Rig manufacturing, Starbases] for what will improve my game, and I only hope what gets delivered is not de-scoped or prenerfed too much. Marvellous stuff!

One question that did rise is "What about all the 0.0 /Sov improvement talk?"... Wasn't that pencilled in for Winter?
- Not complaining though since Sov (and the overall game) will be indirectly improved anyway by many of your changes I'm sure.

+1 likes for CCP! Cheers.


Henriette Malia Alette
Doomheim
#147 - 2011-10-05 19:31:20 UTC
And.. AGAIN its PVP that gets some fixing.. if its not PVP, its Null... hey - dev's.. gues what.. there are actually spaceship that ISNT PVP... *OMGOSH* surprise i guess.. so.. when can we expect to see some fixes to Industrual Spaceships.. like.. the Orca... "hint" for a fleet mate not in corp to use a orca, u need to configure it each time u leave a station/jump a gate *DOH*

And lets not mention the "new feature" added in latest updates - the auto-close window of the Ore-hold when u undock.. excellent feature.. what's its use anyway.. it only holds 50 K ore.

Then we have the wish for a Gas mining ship on one side, and the utterly useless, thow rather cute Procurer... and the list goes on.. but i guess thats not really relevant, as im still to see a single GM/Dev to step up and admit that he has a industrial alt, and never PVP/are in Null - and are proud of it.. Somewhre on the line - the GMs and devs of this game went off track, when they all tend to be focused on PVP/Null - and ignoring prolly a very large part of this game.. the PVE Industrial.. go figure..
And no.. fixing 1 indy thing, each time u fix 100 pvp thing, or add 50 new things to null, isnt good enuff, and its certainly not focusing on us that are NOT interested in PVP, Not interestd in Low Sec, NOT interested in Null sec..


And off i go..
Deviana Sevidon
Jades Falcon Guards
#148 - 2011-10-05 19:31:23 UTC
Why Railguns need to be buffed ingame: http://www.youtube.com/watch?v=F6ioLh7boMc&NR=1

In case CCP might forget.

....as if 10,058 Goon voices cried out and were suddenly silenced.

Draahk Chimera
Supervillains
#149 - 2011-10-05 19:33:47 UTC
While I appreciate Hilmar's letter and the subsequent sneak peak at the winter expansion it does seem as you are missing what is killing the game from the inside: The superblocks and the superblobs. Right now the entirety of 0.0 is divided between two superblocks. They control vast areas of almost unused real-estate while the rest, the smaller blocks and the lone alliances, are pushed into 3 regions in the south. As anyone interested in 0.0 politics could tell you theese last havens are also under massive attack. This may sound like a whine coming from one of the smaller blocks but that is in no way the intention. Tranquility is turning into the chineese server right under our noses and as a consequence people are leaving the game. Your statistics may not show this because many of them are keeping their accounts active in anticipation of the winter expansion. Hoping you will finally, finally find a solution for this cancer that is killing our game: Superblocks and Superblobs.

This winter expansion MUST include a fix to the sov system forcing alliances to control smaller peices of space and a fix to blobbing and cap blobbing or the game will start to decline. At least 7 of 10 of my own alliance friends are currently avoiding the parts of EVE we all originally loved: pvp and simply ratting or running missions, waiting. Or even worse, avoiding the game all together, many of them playing other games with their friends from EVE.

404 - Image not found

Doctor Garamond Trebuchet
Center for Advanced Studies
Gallente Federation
#150 - 2011-10-05 19:34:06 UTC
Insane Randomness wrote:
Trebor Daehdoow wrote:
What, no blackops buff? It's a travesty, I tell you... a travesty!


Give em credit mate. Where it's due, seriously. Hybrid buff? Hells yeah! Assault ship bonus! WEWT! It's like they're finally listening.



Actually they said 'balancing' let's not "buff" into that. It could just mean reducing the cap usage (which would be a hell of an improvement/start)

Blaster damage may be toned down in fact, but if they increase the range to something equal/exceeding projectile (you would think they would go longer than projectiles based on how they are launched right?)

I'm just not ready to believe they are being buffed. My T2 blaster spec train pain won't go away that easily. Smile

Page left intentionally blank.

Viribus
Wilderness
IIIIIIIIIIIIIIIIIIIIIIIII
#151 - 2011-10-05 19:36:15 UTC
Henriette Malia Alette wrote:
And.. AGAIN its PVP that gets some fixing.. if its not PVP, its Null... hey - dev's.. gues what.. there are actually spaceship that ISNT PVP... *OMGOSH* surprise i guess.. so.. when can we expect to see some fixes to Industrual Spaceships.. like.. the Orca... "hint" for a fleet mate not in corp to use a orca, u need to configure it each time u leave a station/jump a gate *DOH*

And lets not mention the "new feature" added in latest updates - the auto-close window of the Ore-hold when u undock.. excellent feature.. what's its use anyway.. it only holds 50 K ore.

Then we have the wish for a Gas mining ship on one side, and the utterly useless, thow rather cute Procurer... and the list goes on.. but i guess thats not really relevant, as im still to see a single GM/Dev to step up and admit that he has a industrial alt, and never PVP/are in Null - and are proud of it.. Somewhre on the line - the GMs and devs of this game went off track, when they all tend to be focused on PVP/Null - and ignoring prolly a very large part of this game.. the PVE Industrial.. go figure..
And no.. fixing 1 indy thing, each time u fix 100 pvp thing, or add 50 new things to null, isnt good enuff, and its certainly not focusing on us that are NOT interested in PVP, Not interestd in Low Sec, NOT interested in Null sec..


And off i go..


Industry ships aren't cripplingly imbalanced
Anvil44
Avedis Corporation
The Vanguard Syndicate
#152 - 2011-10-05 19:36:23 UTC
LakeEnd wrote:
Thanks for this CCP, you´ve restored my faith in the game, hopefully the hope is not misplaced.

If I could make one wish, to complemented the great things you´ve already have planned, is to give us new T3 ship class to play with. T3 frigates, T3 battleships or even T3 carriers would surely keep us busy, same way as T3 cruisers have for this long.


Heck, even T3 mining ships would be interesting...but ideally, making T3 subsystems swappable at a POS! This would increase the fun factor in unknown space for regular occupiers and those that prey on the occupiers. Would make having a T3 ship much more useful in unknown space too.

I may not like you or your point of view but you have a right to voice it.

RavenNyx
Tax 'n Death
#153 - 2011-10-05 19:36:32 UTC
Zulu - I've been giving you a hard time... Though you derserved it everything you got, your promises are tantilizing and you should get praize for good, forward and honest communication with the community :)

This is very good news, and though I'm too much of a cynic to get my hopes up too high, I will stick around and see where this train is heading.
Raivi
State War Academy
Caldari State
#154 - 2011-10-05 19:36:44 UTC
Excellent devblog.

I agree with what others before me have said about being careful not to bite off more than you can chew. Don't try to do a full rework of factional warfare between now and Christmas for instance (although by all means go after any low hanging fruit related to it you can find).
Looking forward to more blogs with info on the specific changes, but what I would really like to see is a blog describing the personel shuffling that's been done to get these extra resources aimed at FiS.

Thank you very very much for making the CSM a part of the blog process. As this thread shows, taking time to solicit feedback and get it right will generate a very different community reaction than what earlier blogs recieved.
Fipio
Royal Amarr Institute
Amarr Empire
#155 - 2011-10-05 19:37:16 UTC
@CCP ZULU So with the new expansion we will see the new null/economy changes? Cos i know you said something about EvE returning to its original roots. Any info regarding this?
Komen
Aliastra
Gallente Federation
#156 - 2011-10-05 19:38:21 UTC
CCP wrote:
Hybrid weapons balancing

Factional warfare

Assault ships

Capital ship balancing

New T2 modules

Starbase logistics management

New EWAR-Drones

T2 Rigs manufacturing

Ship spinning

New font

More captains quarters

Time dilation


Got it, you're iterating and working on balancing and bringing forward existing features. I'm sure the guys in my corp will be happy with POS logistics improvements, assuming you actually do simplify and ease that part of the game. The rest of it looks alright.

Also Ship Spinning:
A) should never have been removed. Shame on you for your hubris. (yes, I've read Hilmar's apology, it is accepted, for what it's worth).
B) is a ******** feature name, I like 'Hangar View' just fine.
C) needs to show other players docked ships. That would just liven up the space so much, the old hangars (pre-Trinity) had visible docking pads for several ships. I always wanted to see other ships entering and leaving. Heck, even if they were just on a script and not representative of players.
Akrasjel Lanate
Immemorial Coalescence Administration
Immemorial Coalescence
#157 - 2011-10-05 19:39:05 UTC
I agree, but still finish Incarna. Attention

CEO of Lanate Industries

Citizen of Solitude

Grytok
KL0NKRIEGER
#158 - 2011-10-05 19:39:39 UTC
All nice and dandy, but it still isn't enough to even consider reactivating my accounts and start taking part in 0.0 again.

Call me when you're going to heavily revamp sovereignity, capitals, jumpbridges, jumpfreighters, moonminerals and true-sec to allow for small entities in 0.0 again. Only balancing supers doesn't help to fix the clusterfuck.
Antal Marius
Allied Operations
Mechanicus Macabre Immortale
#159 - 2011-10-05 19:42:06 UTC
Komen wrote:
C) needs to show other players docked ships. That would just liven up the space so much, the old hangars (pre-Trinity) had visible docking pads for several ships. I always wanted to see other ships entering and leaving. Heck, even if they were just on a script and not representative of players.



How about if it showed some of the other ships we ourselves had in that station?
JitaPriceChecker2
Doomheim
#160 - 2011-10-05 19:42:58 UTC
CCP you must add one thing to the list, it is crucial .

TECHNETIUM.

Otherwise its OK.