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18 years is too long

Author
Mara Rinn
Cosmic Goo Convertor
#21 - 2012-06-05 07:22:21 UTC
Elzon1 wrote:
Martin0 wrote:
Eve is about specialization.
You are NOT supposed to train everything.


Did I suggest anyone train all the skills to level V, nope.

Was I implying such a thing, nope.

All I am after is to reduce the overall time it takes to train individual skills in general, not to train them all to level V.


How do you reduce the time it takes to train skills in general without reducing the time it takes to get to level 5? Without increasing the multiplier for level 5, reducing training time will impact that 18 years figure.
Ioci
Bad Girl Posse
#22 - 2012-06-05 07:24:32 UTC
Maxing your skill points in EVE is easy.

Pick a ship, max them out.

Can you afford to fly every ship in EVE? Even if you could, get ganked and it still dies. There is no I-Win button in EVE. Except blobbing of course.

R.I.P. Vile Rat

Ivy Romanova
State Protectorate
Caldari State
#23 - 2012-06-05 07:26:50 UTC
no simply no
No one should be great at EVERYTHING
that provide the intensive for people to specialize and encourage teamplay instead of being an one man army

▬▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬▬▬ DAMN THIS    SIGNATURE    IS FANCY ▬▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬▬▬

Gerald Taric
NEO DYNAMICS
#24 - 2012-06-05 07:26:59 UTC
Elzon1 wrote:
The time it takes to train everything in EVE to it's maximum base potential doesn't seem very sane really. Isn't 18+ years of training a bit much?
This was the introductionary sentence of your OP, where i underlined the important part. The next part was a solution suggestion. If we understood you wrong, then the OP construction was wrong.

Anyway....
I can just speak for myself:
After one year of playing EVE i reached a skill state with my main character, which is rather satisfactionary. And i just took some skilltime to put it into a second charakter on the same account.

Therefore: No, the time is not too long.
Jake Warbird
Republic Military School
Minmatar Republic
#25 - 2012-06-05 07:38:55 UTC
You want all them skills,well prepare to wait,son.
Talon SilverHawk
Patria o Muerte
#26 - 2012-06-05 07:41:02 UTC
Elzon1 wrote:
The time it takes to train everything in EVE to it's maximum base potential doesn't seem very sane really. Isn't 18+ years of training a bit much?

Simple suggestion: Take the character with the most SP and add 1 month's worth of SP on top of that. Now compress the time it takes to complete all skills to level V proportionately so that it equals that character's total training plus 1 month. After doing that give back the total SP lost in compressing all those skill times. Of course, you would do this for everyone.

Doing this will reduce everyone's training time without alienating those of the highest SP level.

I think this is an equitable suggestion and will help bring about a saner EVE.

Maybe it will help EVE out of beta a little bit too...



Yey, I'm halfway there.

Don't a change a thing.

Tal


Elzon1
School of Applied Knowledge
Caldari State
#27 - 2012-06-05 07:50:48 UTC
Petrus Blackshell wrote:
Other than being a capital pilot (which we do not need more of) what takes so long to specialize for that such a drastic solution is needed?


It's not so much about specialization that I am concerned with, it's the re-specialization that can be a problem as is required in EVE. Things change and you have to adapt or you die, simple. I just want to make that a bit quicker so to allow for faster adapting and therefore faster change as well.

Also, think of the new people who join this game and see the huge amount of time it takes to get just about anywhere in EVE that is interesting in terms of skills. Quite a few people get turned off by the huge time investment that EVE can be in terms of training. Some of these people are perfectly willing to adapt to change and can, it's just that the time it takes to do so seems unreasonable to them.

Reducing the training time will have little effect on EVE overall, but it will make EVE a little less of time hog. I really don't see such a change as drastic as it really is not. Sure, there might be some upheaval immediately proceeding the change, but things will calm down fairly quickly as they always do.

Petrus Blackshell wrote:
You are aware that level IV skills are a thing, and the gap between IV and V is easily covered by actual pilot skill, right?


Indeed, by why not actually have that skill at level V and maximize a given ships/module's potential. Skill is a major deciding factor in EVE and SP has little to do with that skill. Given such logic I don't see how reducing the training time overall will have much of a lasting negative impact. Such a change would make EVE less of a time grind and not much else. As you and others have put it individual skill is the real deciding factor in EVE not SP so lowering the overall training time isn't going to change things in EVE it just increases the quality of one's EVE gaming experience.
Elzon1
School of Applied Knowledge
Caldari State
#28 - 2012-06-05 07:57:36 UTC
Talon SilverHawk wrote:



Yey, I'm halfway there.

Don't a change a thing.

Tal




Who cares, SP has got nothing to do with success in EVE so it wouldn't matter even if you would be finished training forever. True skill and experience are the makings of success in EVE and what makes it fun not SP.

Someone playing as long as you have would know already know this and would therefore know that training all the skills there are to train isn't the true EVE experience.

Reducing the time it takes to train all skills overall can only increase one's experience of EVE at a more rapid rate. It is this experience that is what makes EVE fun and I am all for more fun how about you?
Elzon1
School of Applied Knowledge
Caldari State
#29 - 2012-06-05 08:01:12 UTC
Ivy Romanova wrote:
no simply no
No one should be great at EVERYTHING
that provide the intensive for people to specialize and encourage teamplay instead of being an one man army


Having max SP would make you great at NOTHING. SP has nothing do with how great someone is at doing various things. Having max SP still wouldn't make you a one man army either as you will probably get blobbed Lol
Chribba
Otherworld Enterprises
Otherworld Empire
#30 - 2012-06-05 08:01:35 UTC
18 years you say... that means I'm halfway there nice! Although last time I checked iirc it was 25+ years...

/c

★★★ Secure 3rd party service ★★★

Visit my in-game channel 'Holy Veldspar'

Twitter @ChribbaVeldspar

Petrus Blackshell
Rifterlings
#31 - 2012-06-05 08:08:57 UTC
Elzon1 wrote:
it's the re-specialization that can be a problem as is required in EVE

There are two places I see where re-speccing is a problem. The first is in shifting nullsec fleet doctrines, and being an obeying lapdog is what you sign up for when you sign up for someone who does large sov warfare. No sympathy there.

The second is for people who insist on flying flavor of the month garbage. Drake gets changed to be in line with the other BCs? Boo-hoo, I have to respec. Dramiel got brought back in line? Boo-hoo, I have to find a new autowin mobile. Datacores changed? Oh no, I have to respec!

If you're suckling the teat of one very specific aspect of a very dynamic game, you are very misinformed, and you don't need faster training to be able to switch between teats more quickly as they dry out.

Elzon1 wrote:
Also, think of the new people who join this game and see the huge amount of time it takes to get just about anywhere in EVE that is interesting in terms of skills. Quite a few people get turned off by the huge time investment that EVE can be in terms of training. Some of these people are perfectly willing to adapt to change and can, it's just that the time it takes to do so seems unreasonable to them.

A couple of very young (a couple months, if that) pilots in electronic warfare ships were crucial to my corp getting a 2+ billion ISK Tengu kill today. The problem is not that newbies are useless, but that nobody helps them find their place properly. That is not going to be solved by more SP.

Elzon1 wrote:
Reducing the training time will have little effect on EVE overall

Nope. Faster training, SP reimbursements, and all that shebang simply encourages "shoot from the hip" training towards whatever is perceived to be the "best ship" at that time, and reduces the rewards of long term commitment to a particular ship or play style. In other words, you know how there is an overabundance of Drakes and Hurricanes? Think of that, but worse.

Elzon1 wrote:
Indeed, by why not actually have that skill at level V and maximize a given ships/module's potential. Skill is a major deciding factor in EVE and SP has little to do with that skill. Given such logic I don't see how reducing the training time overall will have much of a lasting negative impact. Such a change would make EVE less of a time grind and not much else. As you and others have put it individual skill is the real deciding factor in EVE not SP so lowering the overall training time isn't going to change things in EVE it just increases the quality of one's EVE gaming experience.

Removing level V skills as niche rewards for dedicating oneself to a particular ship or play style for a long time would never fly with those who have already trained level V skills. Level IV in a ship's skills means "I can fly this well", while level V means "I fly this great, and all the time". The former is casual. The latter is specialization. Specialization is rewarded in Eve.

tl;dr: idea is bad because of FOTM, because of penalizing bittervets, because of not rewarding commitment/specialization, and because of Falcon.

Accidentally The Whole Frigate - For-newbies blog (currently on pause)

Akirei Scytale
Okami Syndicate
#32 - 2012-06-05 08:11:57 UTC
Elzon1 wrote:
Martin0 wrote:
Eve is about specialization.
You are NOT supposed to train everything.


Did I suggest anyone train all the skills to level V, nope.

Was I implying such a thing, nope.

All I am after is to reduce the overall time it takes to train individual skills in general, not to train them all to level V.

I am suggesting training in EVE simply takes too long in general and that reducing that time overall without harming the highest SP players as an equitable solution.


If all you want is perfect core skills and every subcap / weapon spec to IV, that only takes like 3-4 years.
Talon SilverHawk
Patria o Muerte
#33 - 2012-06-05 08:17:50 UTC  |  Edited by: Talon SilverHawk
Elzon1 wrote:
Talon SilverHawk wrote:



Yey, I'm halfway there.

Don't a change a thing.

Tal




Who cares, SP has got nothing to do with success in EVE so it wouldn't matter even if you would be finished training forever. True skill and experience are the makings of success in EVE and what makes it fun not SP.

Someone playing as long as you have would know already know this and would therefore know that training all the skills there are to train isn't the true EVE experience.

Reducing the time it takes to train all skills overall can only increase one's experience of EVE at a more rapid rate. It is this experience that is what makes EVE fun and I am all for more fun how about you?



No I disagree : )


For one thing I'm not halfway there (except in time) as I have taken breaks and been lax with training sometimes. I like the skill system. You train for what you need and when your done move onto to something else. I like the fact it takes time, I also like the fact I don't have to grind skill points by killing 100 space bunnies.

I have lots of fun. Disagreeing with you doesn't remove the fun from the game. (actually it might add some)

Tal
Herzog Wolfhammer
Sigma Special Tactics Group
#34 - 2012-06-05 08:19:47 UTC
Martin0 wrote:
Eve is about specialization.
You are NOT supposed to train everything.



Oh oh. Cool

It's those little green check marks. I can't stand them. Maybe I have ass burgers.....

Bring back DEEEEP Space!

Brooks Puuntai
Solar Nexus.
#35 - 2012-06-05 08:22:41 UTC
Those who rush to train a BS without understanding it nor spending ample time in a cruiser or BC, usually die hard. Training time length is more a helmet check to ensure people don't rush into things they don't understand or afford. Imagine all the nubs who would be trying to gate jump carriers because it only took them 3 weeks to train for one.

CCP's Motto: If it isn't broken, break it. If it is broken, ignore it. Improving NPE / Dynamic New Eden

Richard Desturned
Royal Amarr Institute
Amarr Empire
#36 - 2012-06-05 08:25:53 UTC
Akirei Scytale wrote:
If all you want is perfect core skills and every subcap / weapon spec to IV, that only takes like 3-4 years.


Takes less than that if you use +4s and remaps

npc alts have no opinions worth consideration

Elzon1
School of Applied Knowledge
Caldari State
#37 - 2012-06-05 08:29:23 UTC  |  Edited by: Elzon1
Gerald Taric wrote:
Elzon1 wrote:
The time it takes to train everything in EVE to it's maximum base potential doesn't seem very sane really. Isn't 18+ years of training a bit much?
This was the introductionary sentence of your OP, where i underlined the important part. The next part was a solution suggestion. If we understood you wrong, then the OP construction was wrong.


I don't think you are understanding my sentence structure incorrectly. Perhaps it is the assumptions about my frame of mind you made when reading such statements that were incorrect?

By saying saying 18+ yeas of training is a bit much I am logically implying that generally everything in the overall skill tree takes too long.

Gerald Taric wrote:
Anyway....
I can just speak for myself:
After one year of playing EVE i reached a skill state with my main character, which is rather satisfactionary. And i just took some skilltime to put it into a second charakter on the same account.


And if that "skill state" only took 6 months to attain would you be less satisfied or perhaps filled with rage about how little time it took. I am going to take a guess on that and so no.

Gerald Taric wrote:
Therefore: No, the time is not too long.


Ah, then you would prefer it to be longer then? How about 50 years? 100 years?

See what I am getting at there? Making training take less time seems better than making it longer, no? Or did you want a 1,000 year training queue you glutton for punishment?
Conrad Makbure
Center for Advanced Studies
Gallente Federation
#38 - 2012-06-05 08:29:40 UTC
Elzon1 wrote:
The time it takes to train everything in EVE to it's maximum base potential doesn't seem very sane really. Isn't 18+ years of training a bit much?

Simple suggestion: Take the character with the most SP and add 1 month's worth of SP on top of that. Now compress the time it takes to complete all skills to level V proportionately so that it equals that character's total training plus 1 month. After doing that give back the total SP lost in compressing all those skill times. Of course, you would do this for everyone.

Doing this will reduce everyone's training time without alienating those of the highest SP level.

I think this is an equitable suggestion and will help bring about a saner EVE.

Maybe it will help EVE out of beta a little bit too...



Yeah, the training time in this game is absurd. People keep paying to play so it's not going away, that's for sure. We should be able to do more with ranks 1 - 4 on all skills, making exceptions for capital ships and leadership.
Guttripper
State War Academy
Caldari State
#39 - 2012-06-05 08:30:02 UTC
Anyone else start a skill, note it will take under a week to ten days to complete, and mumble to themselves, "Great, another short skill..." while wondering what to train next after that...?
Talon SilverHawk
Patria o Muerte
#40 - 2012-06-05 08:31:46 UTC
Elzon1 wrote:
Gerald Taric wrote:
Elzon1 wrote:
The time it takes to train everything in EVE to it's maximum base potential doesn't seem very sane really. Isn't 18+ years of training a bit much?
This was the introductionary sentence of your OP, where i underlined the important part. The next part was a solution suggestion. If we understood you wrong, then the OP construction was wrong.


I don't think you are understanding my sentence structure incorrectly. Perhaps it is the assumptions about my frame of mind you made when reading such statements that were incorrect?

By saying saying 18+ yeas of training is a bit much I am logically implying that generally everything in the overall skill tree takes too long.

Gerald Taric wrote:
Anyway....
I can just speak for myself:
After one year of playing EVE i reached a skill state with my main character, which is rather satisfactionary. And i just took some skilltime to put it into a second charakter on the same account.


And if that "skill state" only took 6 months to attain would you be less satisfied or perhaps filled with rage about how little time it took. I am going to take a guess on that and so no.

Gerald Taric wrote:
Therefore: No, the time is not too long.


Ah, then you would prefer it to be longer then? How about 50 years? 100 years?

See what I am getting at there? Making training take less time seems better than making it longer, no? Or did you want a 1,000 year training queue you glutton?



1 MILLION YEARS, pinky to the corner of my mouth .


Tal