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EVE New Citizens Q&A

 
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Louis's epic skill guide v1.1.

First post First post
Author
Vila eNorvic
#21 - 2012-04-02 12:05:32 UTC
Tamiya Sarossa wrote:
Just noting that the Afterburner skill can have some downsides on dual-prop setups (one of the only skills in the game where it's not strictly beneficial to have higher), and given the low cap requirements of afterburners I'd question putting their related skills on a 'train-to-IV-immediately' list. Not to quibble but it can be a pain at times.

EDIT: as per above I wouldn't train it past three

I've already trained AB to IV.

What possible penalty have I incurred?
Sin Pew
Ministry of War
Amarr Empire
#22 - 2012-04-02 12:20:25 UTC
10% bonus to Afterburner duration per skill level.
That means if you have a dual-prop fit, your AB might run too long for you to swap to MWD with the least penalizing delay during a fight, as far as I understood it.

[i]"haiku are easy, But sometimes they don't make sense, Refrigerator."[/i]

Louis deGuerre
The Dark Tribe
#23 - 2012-04-02 12:22:30 UTC  |  Edited by: Louis deGuerre
Vila eNorvic wrote:
I've already trained AB to IV.

What possible penalty have I incurred?


It is a tradeoff issue I think. The higher the afterburner skill the longer the duration on single cap cycle. So the higher the skill the less capacitor you use (which is good).
However, if you use an afterburner and a microwarpdrive on the same ship this can sometimes be a problem as you cannot activate the microwarpdrive as long as the afterburner cycle has not finished.

A similar tradeoff problem happens with the Drone Navigation skill, where your drones MWD faster, but it also makes them overshoot the targets more.
Vila eNorvic
#24 - 2012-04-02 13:41:23 UTC
Sin Pew wrote:
10% bonus to Afterburner duration per skill level.
That means if you have a dual-prop fit, your AB might run too long for you to swap to MWD with the least penalizing delay during a fight, as far as I understood it.

Louis deGuerre wrote:
Vila eNorvic wrote:
I've already trained AB to IV.

What possible penalty have I incurred?


It is a tradeoff issue I think. The higher the afterburner skill the longer the duration on single cap cycle. So the higher the skill the less capacitor you use (which is good).
However, if you use an afterburner and a microwarpdrive on the same ship this can sometimes be a problem as you cannot activate the microwarpdrive as long as the afterburner cycle has not finished.

A similar tradeoff problem happens with the Drone Navigation skill, where your drones MWD faster, but it also makes them overshoot the targets more.

Thanks.

Regarding Drone Navigation, I was already aware of that issue but I'm sure I read somewhere that it had been corrected.
Kyshonuba
Science and Trade Institute
Caldari State
#25 - 2012-05-17 12:45:28 UTC
bump
Inari Visas
Federal Navy Academy
#26 - 2012-05-18 09:55:36 UTC
I'm just going for core certs first, adding other skills needed to fly ships. Is it not more simple?
Louis deGuerre
The Dark Tribe
#27 - 2012-05-19 10:48:59 UTC
Inari Visas wrote:
I'm just going for core certs first, adding other skills needed to fly ships. Is it not more simple?


The certificates (while I am a big fan) don't include all the basic required skills and some things are just wrong. I really recommend using the certificate system to help you choose what to train, but it is not flawless.
So this guide and the certificates overlap, but are not meant to be identical but supporting.
James Yee
Republic Military School
Minmatar Republic
#28 - 2012-06-01 23:13:10 UTC
*Applauds*

Thank you for the "Basics" list. I'm restarting my EVE career after 5 years in the cold and I have to say a lot has changed and a lot has stayed the same. So having a list like this is saving me some headaches. :)

Jason Atkins
The Scope
Gallente Federation
#29 - 2012-06-04 05:11:32 UTC
Louis deGuerre wrote:
These Skills are useful for any ship or profession and should be trained to IV as soon as you can :
  • Electronics (5 percent extra CPU/level)
  • Engineering (5 percent extra powergrid/level)
  • Energy Management (increases Capacitor capacity by 5 percent per level)
  • Energy Systems Operation (decreases Capacitor recharge time by 5 percent per level)
  • Mechanic (5 percent bonus to structure hit points per skill level)
  • Hull Upgrades (5 percent bonus to armor hit points per skill level)
  • Afterburner (10 percent bonus to Afterburner duration per skill level)
  • Navigation (5 percent bonus to sub-warp ship velocity per skill level)
  • Acceleration Control (5 percent Bonus to Afterburner and Microwarpdrive speed boost per skill level)
  • Evasive Maneuvering (5 percent improved ship agility for all ships per skill level)
  • Fuel Conservation (10 percent reduction in Afterburner capacitor needs per skill level)
  • Warp Drive Operation (10 percent reduction in the Capacitor need of initiating warp)
  • Spaceship Command (2 percent improved ship agility for all ships per skill level)

  • Weapons
    Requires Gunnery II
  • Weapon Upgrades (5 percent reduction in the CPU needs of weapon turrets, launchers and smartbombs per skill level)
  • Train this to V, afterwards train
  • Advanced Weapon Upgrades (2 percent reduction in the powergrid needs of weapon turrets and launchers per per skill level)
  • to IV

    Shield Tanking
  • Shield Management (5 percent bonus to shield capacity per skill level)
  • Shield Operation (5 percent reduction in shield recharge time per skill level)
  • Shield Upgrades (5 percent reduction in shield upgrade powergrid needs per skill level)

  • Armour Tanking
  • Repair Systems (5 percent reduction in repair systems duration per skill level)

  • Drones (can be used on most ships)
  • Drones (Can operate 1 drone per skill level)
  • Scout Drone Operation (Can use Light and Medium Scout Drones, drone control range increased by 5000 meters per skill level)
  • Note that while there are ways to affect your ships's drones abilities and the drone control range, there is no way to increase the bandwidth of your ship.

    If you do missions you will get implants for storyline missions (after every 16th mission), but I recommend buying a full set of +3 (basic) Implants as soon as you have the isk.
  • Occular Filter (affects Perception)
  • Memory Augmentation (affects Memory)
  • Neural Boost (affects Willpower)
  • Cybernetic Subprocessor (affects Intelligence)
  • Social Adaptation Chip (affects Charisma)

  • You can use EVEMon or EVEHQ to make a training plan for your character.
    You can remap your characters attributes to maximize your training speed.
    For example, you can boost your Intelligence and Memory and train the skills that require those attributes first, then Perception and Willpower and finally switch to a more balanced set of attributes.
    Note that you should set Charisma to minimum if you do not specialize in specialize in Corporation Management, Trade, Social or Leadership skills.








    IMHO nice post considering im still 1-2 week noob i wanted to know stuff to train in skill thats a must thanks for adding....atm training something off it thats not for everyone but training mining Drones....but as i said thx for the help! Big smile
    Mooistories
    24th Imperial Crusade
    Amarr Empire
    #30 - 2012-06-26 06:17:23 UTC
    Thanks, you pointed some basics things i skipped <3

    Nice guide
    Gaellia Bonaventure
    Imperial Shipment
    Amarr Empire
    #31 - 2012-06-26 14:47:19 UTC
    I was checking out Energy Management last night and definitely need to get skilled into that as I fly Amarr. Thanks for the list! Smile

    Bring your possibles.

    Louis deGuerre
    The Dark Tribe
    #32 - 2012-07-15 09:54:02 UTC
    *bump* to prevent locking
    Zul'jin Telaari
    Doomheim
    #33 - 2012-07-31 03:09:28 UTC
    Thank you for your time and effort in compiling this list! Big smile
    Xiang Jing
    State War Academy
    Caldari State
    #34 - 2012-07-31 03:32:30 UTC
    This a nice list, definitely gives newbies like me good "starting" locations for skills, and what to hone in on. Thanks.
    Joxxy
    Aliastra
    Gallente Federation
    #35 - 2012-08-01 04:41:03 UTC
    Great list - bump so it doesn't get lost.
    Lord Arakkis
    The Scope
    Gallente Federation
    #36 - 2012-08-02 02:31:29 UTC
    Mike Whiite wrote:
    Quote:
    Not technically essential for Shield Tanking and I got to draw the line somewhere to fit it all into one post :P
    In practice you will train this of course, but my point here is that the two listed shield skills will be of benefit to an armor tanker as well even if he is not using any shield-related modules.


    I disagree, fitting problems are quite common as a starting player.

    Shield upgrades trains faster and earlier than advanced weapon upgrades (needs Weapon Upgrades 5) and is one of the few skills to remove stress of you powergrid.

    but in the end it's Louis's ecpic skill guide

    Edit: nevermind you where already convinced



    Indeed, I saw a Thorax fit that was identical to mine with the exception of 1600mm plates. I tried to fit and my cap was highly insufficient.

    Your still a child in the eyes of the universe

    Louis deGuerre
    The Dark Tribe
    #37 - 2012-08-24 09:12:49 UTC
    Don't lock me bro ! Bear
    CCP Sisyphus
    C C P
    C C P Alliance
    #38 - 2012-08-24 09:30:50 UTC
    Very nice collection of skills :)

    Just made a new alt and have been following these suggestions - covers a lot :)

    CCP Sisyphus | Team TriLambda | Team Klang | @CCP_Sisyphus

    Max Kolonko
    Caldari Provisions
    Caldari State
    #39 - 2012-08-24 09:54:14 UTC
    CCP Sisyphus wrote:
    Very nice collection of skills :)

    Just made a new alt and have been following these suggestions - covers a lot :)



    Maybe we can get a sticky?
    ISD Etetia
    The Scope
    Gallente Federation
    #40 - 2012-08-24 10:42:43 UTC
    Max Kolonko wrote:

    Maybe we can get a sticky?


    It's a good guide. I have added it to the EVE New Citizens Q&A Resources.

    ISD Etetia

    Commander

    ISD STAR / CCL Affiliate