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How should we improve the inventory UI?

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Author
snake pies
Dixon Cox Butte Preservation Society
#321 - 2012-05-31 23:49:45 UTC
the only fix we need is the option to return to the old system, same thing for the neocom
Barbara Nichole
Royal Amarr Institute
Amarr Empire
#322 - 2012-06-01 00:47:11 UTC  |  Edited by: Barbara Nichole
I'm sorry I'm late to the table.

One, it's slow. the refresh rate is not only slow enough to be aggravating but also seems to be causing some latency in other tasks that require windows to remain open across accounts like mining into orca hangers.

Two, it's taking up more space than the old system. I know we've heard ad infinitem that you can minimize the side car window.. but that's not the problem. The problem is there are no longer any tabs on the hanger windows for the Orca.. and what there is takes more space than the old system in the form of a column that needs to stay pulled down for access to all hangers - in space or in station.

Three, the Orca ore cargo bay is gone form the pull down menu meaning I have to dig for it in the inventory column instead.

Four, I don't like new windows overwriting old windows ..ever. I will close windows I don't want up.

Five, some of the bar info like estimated value and search features are not useful to me..and serve to make the window footprint larger... in fact, they may be partially responsible for lagging the game,making multi boxing more difficult to do.

Six, I really miss the double clicking in station to get the active ships cargo window up (and not overwriting the other windows).. Though double clicking now works the overwrite is maddening. yes I know hold down shift... does that have to be the answer to everything? Why the overwirte?

Seven, I can no longer drop my new ships into the item window and get them to auto move to the ship hanger. The reason this is a problem is that if you try to drop a ship into the ship hanger directly it is hard to find a spot where you aren't accidentally dropping the ship into a random cargo bay or an unoccupied ship. I have already wasted much game time trying to find ships that ended up somewhere I never intended.

Eight, the icons on the fitting window no longer open access to the drone hanger or the cargo hanger...forcing us to again pull up and fumble with the new inventory system window.

Nine, the cargo window appears opened multiple times when the Orca flies away due to the orca hanger windows resetting to current cargo.... don't need it up twice. Would be better if it closed when the orca left.

Ten, did I mention the lag.....

  - remove the cloaked from local; free intel is the real problem, not  "afk" cloaking -

[IMG]http://i12.photobucket.com/albums/a208/DawnFrostbringer/consultsig.jpg[/IMG]

Barbara Nichole
Royal Amarr Institute
Amarr Empire
#323 - 2012-06-01 00:56:27 UTC  |  Edited by: Barbara Nichole
serras bang wrote:
wanna see an auto stack put into this also lets face it who gets anoyed at haveing to constantly tell the stupid little things like looted ammo and that crap metal shrapnel we get to constantly stack all. the programing for soemthing like this should be an easy program.


I would end up wanting this turned off .. I don't like auto stack for historical reasons. If I need to go find a specific amount I dropped in I don't want it to have stacked with out my knowledge.

If all I did was salvage and occasional loot I would not have a problem with this... in fact the new inventory would not be the headache it is for me now.

my advice is that you make it as simple as possible.. too many tools will just get in the way. You could add many of the tools into the Assets.. People expect these kinds of tools in the under assets.

  - remove the cloaked from local; free intel is the real problem, not  "afk" cloaking -

[IMG]http://i12.photobucket.com/albums/a208/DawnFrostbringer/consultsig.jpg[/IMG]

Alexia Killfist
LVX PHOENIX
#324 - 2012-06-01 02:31:32 UTC
snake pies wrote:
the only fix we need is the option to return to the old system, same thing for the neocom


That's fine with me, however --how likely is it?

I am certain many players would love to have numerous patches rolled back, but it just won't happen. Eve is moving forward. Either you go forward with it and offer a way to improve what is, or remain stewing in the past. Heck, I want the old inventory system back, too. It's just not going to happen.

I proposed we improve the new system and make it more like the old system, at least the important parts we find most convenient and accommodating. This is far more realistic than proposing we scrap the whole UI upgrade. Again, I want the old system back, but it's just not a reality.

I want PLEX removed --will that ever happen? NO. The game was far less problematic before PLEX. Not as many kamikazes in high sec, not as many whiners complaining about players mining ice and accusing us of cheating and ruining their game. Heck, in the 9 years I have played I have never seen as many crybabies and troublemakers in game as I do now. I remember a time when we could skip a patch and not worry about it. I remember when it was available for Linux and we ran scripts of our own. I remember a lot of things I miss. Do you want to know something? Eve changes. Get used to it.

How about we work on a constructive way to improve what we now have?
actionhero
The Dark Squires
#325 - 2012-06-01 04:45:11 UTC
In all my years in eve one thing has always bugged me and since this day has still existed. Why if like items are moved from place to place I.E. say from ship cargohold to dock item hanger do like items not stack. It just creates more work for the users. Just no reason why if i drop ammo in my hanger i got in loot into the hanger and I have some there already, that those exact same items wouldn't just stack. I mean putting like items next to each other is just not enough. It's just sillyOops
Mournful Conciousness
Federal Navy Academy
Gallente Federation
#326 - 2012-06-01 06:36:08 UTC
Having been talking with customer support I have been directed here.

It has been mentioned many times, and I am sure you guys are getting bored of hearing it:

Using the new inventory system in a POS, amongst a load of wrecks, in a capital ship or anywhere near corporate hangars is a horrible chore.

Please provide the ability for me to restore the old functionality (not the old code), and please communicate definitively to the community via a public announcement that you are going to do it.

To whit:

1. opening a new container should open its own window - it should not replace my cargo window, my fuel bay window, my carrier's corporate hangar window or any other window - it should create its own window. The current shift-click functionality should be the default, not an option.

2. Each container (or at least class of container) should remember where it was, like it used to 2 weeks ago. Efficient operation of mundane tasks in eve depends upon this being the case. This includes (but is not limted to):
- drone bay
- capital ship corporate hangar
- fuel bay
- ship maintenance array (ships and POS)
- cargo bay
- loot cans
- jet cans
- secure containers
- corporate deliveries hangar
- my items hangar in a station
- my ships
- ship maintenance array

3. Please return the corporate tabs to the container and put them at the top like they used to be. This is really important for managing ships, cargo, ammo and modules at a POS.

3. Please remove the "estimated value" thing. It serves no purpose and takes up valuable screen space.

4. Please remove or reduce in size the "fullness bar". It serves no purpose and takes up valuable screen space.

5. Please ensure that opening 1 container does not cause a subscription to all containers on grid. If you must subscribe to all containers, please do it as a background concurrent task. As things stand, my whole UI freezes *every time a new ship arrives on grid*. Can you imagine how debilitating that is when you have a 30-man fleet assembling in a POS?

6. Please return the right-click menu to "open fuel bay" and "open corporate hangars" on capital ships (in their own windows of course)

7. Having done the above, please provide option buttons to enable:
- the tree view (but default off)
- the fullness bar (default off, and make it much smaller)
- the isk value (default off) - but please do not show isk value in WH space as this is inconsistent with there being no market access there. How does the information feed get there if there were no information relays via stargates? It's not consistent with exiting game mechanics.
- the possibility of every container-open operate to overwrite the current container window. I know that a few people like this.

Finally, I appreciate that a minority like the new container UI but it seems from the forum feedback that most do not. To be honest it makes POS life a living hell. It sucks the enjoyment out of the game. This is not good for anyone - CCP or the players.

Thanks for listening and once again, please confirm whether or not these specific changes will be implemented. I think this one action is more important than perhaps you realise since the recent change destroyed the excellent relationship between players and CCP that we enjoyed after Hillmar's apology and subsequent excellent response by CCP at the beginning of the year.

It may be that you plan to do all of the above, but I don't know. And I need to know, because if you are not I need to evaluate whether the continued investment of time in eve justifies the newly reduced pleasure I get from playing it.

If you come out and say, "yes, we'll do it - guaranteed" then I have a reason to keep waiting. If you don't, I will have to assume that you do not intend to repair the UI, and I should indeed find a new game.

Which is it to be?

Sincerely,

R

Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".

Eryn Velasquez
#327 - 2012-06-01 07:40:45 UTC
I would like to see the following enhancement to the UI, so i don't have to open the fitting window every time i change ammo or reload the cap-booster charges. Would also be nice for other charges like scripts:

http://www.myimg.de/?img=Inventory02a0762.png

_“A man's freedom consists in his being able to do whatever he wills, but that he should not, by any human power, be forced to do what is against his will.” ― Jean-Jacques Rousseau _

Vanths
Garoun Investment Bank
Gallente Federation
#328 - 2012-06-01 13:52:33 UTC
Suggestion:

Clicking on the inventory space used blue graphic toggles between space used and space remaining.

Would also be useful on the fitting window for CPU and Powergrid
Bones Miner
Miner's Mulitnational Monopoly of Mining Miners
#329 - 2012-06-01 15:34:52 UTC  |  Edited by: Bones Miner
You guys/gals at CCP are really not listening to us are you?

ISSUE: As of today 6/1/12 you applied a new patch to the UI, thanks for trying, however, when i dock i still have to hit alt-c or push the button to open inventory, as well as hit the slider to see the list of crap that i own. This is not remembered for each docking. EVERY DOCK i have to open inventory AND then PUSH THE SLIDER. This will **** me off in a matter of.... too late!

Fix: We own computers with large amounts of storage space. Please utilize some of it with a small itty bitty file called UIConfig.***
or use it on your end I DO NOT CARE. Have it store window positions AND STATES. If you can't come up with the code yourselves, I am sure there are many programmers that play eve that are more talented than CCP employees and would be willing to "help" you for a few PLEX.

Issue: If it ain't Broke?
Fix: CCP it

Found a hotkey setting to rebind "I" to open inventory. there is the list. But i still have to click "My Filters" twice to drop it EVERY TIME.
Highpriest Aden
Holey Amarrian Inquisition
Grand Inquisitors Federation
#330 - 2012-06-02 07:46:08 UTC
Shortcuts - Add more.

I would like to see more shortcuts to the Inventory list, like... I can press, CTRL+ALT+1,2,3,4,5,6,7 after whatever corphangar I want to look into. I belive this would works wonders for miners and myself as a inventor.
I have shitat-loads of stuff locked away in containers, and it does take a while to load up the corphangar, just a couple of seconds, but I have 4 accounts witch I invent with all 3 char 2 times a day.. It's a pain in the end. But loading up the needed corphangar when I login/load in station would save me alot of clicks.

I would love if there was the ability to add shortcuts to the NEO-COM aswell. so with 1 click, you could load up like corphangar 5, that would save alot of time for alot of people, and it would be fairly simple to create... i belive.

last note. I'm not fond of the new inventory, but adding thise shortcuts will helt alittle on it. Alltho working with alot of containers in corphangar is a pain!

I'm sitting in a rorqual, docked, and my list with ships, personal stuff+containers, corp assets +containers..... if I expand the complete list, the scroll bar is verrry long - Pain

Bedst regards.
HP.
Bosparan
Archaeopteryx Werften
#331 - 2012-06-02 09:23:48 UTC
Hello fellow capsuleers,

I'm sure my thoughts and problems on the new inventory UI have already been stated by several people in this thread, but as they say: The More the merrier.

PROBLEM: Inventory UI will freeze until every item is inventoried while I want to do a single specific task. A typical example: I just finished a mission and want to switch from my BS to my Noctis in order to clean up. In order to accomplish this single task - which should not take more than a few (single digit) seconds - I have to wait a perceived eternity (or more likely 50-60 seconds) until I can complete this task.

FIX: Unlock the inventory while loading the contents, insert an update system into the UI that keeps updating the contents and prioritize loading the contents requestet by the player (I click on hangar - load my ships first).


PROBLEM: Station containers are bad. They were necessary to structure the inventory in the old system, which is no longer necessary.

FIX: Replace them with a Tab system. You can preconfigure tabs to either dynamically include content (e.g.: all large hybrid weapons) or statically (e.g.: Include Cap Recharger II). Each item space gets his own directory of such tabs and they are then gathered into the complete list of available item spaces represented in the unified inventory. A tab configuration then ought to be copyable between item spaces. Additionally helpful would be a template space, where templates of tabs can be stored for use in a high-flux environment to prevent tab-configuration becoming a chore.
Allowing these tabs to receive a permissions-configuration (and the creation of a template system for these as well) would also help in corporate inventory management.
This also allows keeping items sorted while enabling market and production activity on the items in questions, which containers do not.


PROBLEM: Unified Inventory UI is loaded with unnecessary information.

FIX: Introduce a configuration menu where everyone can choose his own preferances. Individual players need different sets of information and what one deems necessary, others find superfluous. You can't make everyone happy using one configuration. Give each of us our own choices in whether we want to know estimated market values or how much space we fill up.


PROBLEM: Estimated value is not solid. Few exaggerated items on the market can warp the estimate badly.

FIX: Go for the Median, not the Arithmetic middle. For items with only very few offers, where even the Median is vulnerable, separate them from the list into two different values: Solid value and volatile value (or whatever you want to call them).


PROBLEM: Bulk selling is a chore.

FIX: Introduce a bulk selling option: A new window opens and any item you double click while that window is opened is dropped directly into the bulkselling window (Selecting many items and dragging them over ought to work as well). Give an estimate, based on a solid estimation method. Highlight all items with volatile value estimates. Dragging items out of the Bulk Sale (BS) window will drop them out of the BS. Two options will be offered as buttons: Finalize or Discard.
Discard closes the BS Window and no change is done.
Finalize opens a new window with a table of all items in the BS where you can change the number of each individual stack of items to be sold, and the prices for each of them. Mouseover an item for more than a second fades in a mini-window showing the number of sale positions, number of offered items on the market, highest prize, lowest prize, Median and quartildifference / Median (which in percent is an indicator of market volatility). Again, all items with volatile value estimates are highlighted. Rightclicking an item gives two options: Open the market menu or drop it out of the BS. At the lower window frame supply an auto-sell function where it is possible to automatically sell items to open buy offers which are at least above a minimum percentage (which can be entered there) below estimated market value.
Oh, and of course the big, red "Bulk Sell" Button. Least we forgot ...


PROBLEM: Stack all is a nuisance. It is trivial to use but isn't really handily solved, always requiring a right click and then navigating the menu. And I need to use it a lot.

FIX: Give ma a big STACK ALL Button at the bottom in the Unified Inventory UI. Keep the old method as well.


Finally, the unified inventory is a huge step forwards in my opinion. Item management is one of the major components of the game and Eery single player uses it a lot. However we also use it in different ways. Trying a one-glove-fits-all can thus never work for all of us. Give us options, dammit Pirate
Seriously, it deserves its own category in the options menu to allow customization.
Which informations do we want?
Do we want separate windows for container? For Drone bays? For a specific tab (if you introduce them)?
Do we want to have that big stack all button?
An what is the estimated price based?

Thanks for all those, who read to the end (and curse you who simply skipped to the end),
Regards,
Bosparan

P.s.: Another call for auto-loot on salvaging. Skips the inventory management on cleaning up entirely.
Altolinchen
Disneys Empire
#332 - 2012-06-02 20:07:43 UTC  |  Edited by: Altolinchen
snake pies wrote:
the only fix we need is the option to return to the old system, same thing for the neocom

sign..

CCP have you ever tried to warp in a POS with 3 Corp hangers in, let's say a Orca? and you want to check from all 3 all Division 1 to let's say 5?
That are right now 20 windows you have to open.. sry I only got 2 WUXGA Screens and 2 smaller screens, an other option is to click like hell - and maybe click 3x time the same cause you forgot it and just can't compare it by viewing the same windows from different corp hangers at the same time....

Another thing is if it comes to multiboxing. For example 2 Hulks in a Belt and a Orca with ganglinks, it's hell to load the stuff to different hangers/Ore hold / cargo hold.

I used to multibox with carriers, getting stuff from one to another in a fight with the old inventory was like 2-10 seconds and refitting, and now i need more than 3 minutes for the same thing cause i can only open a single division of corp hanger in an extra windows, not like old times just open 3x time the corp hanger at each client and tab threw the windows..

So give us an option if we click at the corp hanger it will open like the old time.
Another fuc*ing bad thing is, that those extra opened windows are to big. They have a huge foot bar etc., which take much space at the game screen - this is really annoying - if you have a ton of extra windows opened ( cause the old corphanger isn't there anymore :( ) so I have to open up to 18 windows for easy drag and drop.... and all of those windows are huge. give us an option to hide the foot bar of those windows.

and give us an option to open more than one inventory at a time.
in theory the new inventory might be faster if you could open let's say 3 if you are multiboxing 3 caps - but if it's comes to the battlefield and you don't have the time to aim 100% at those small letter which says for example fuel bay - you drag and drop it into the wrong hanger. if you have the old inventory and a bit huger corp hanger etc. and opened you just drag it into those hanger and tab to the next if you need stuff form there, this was much more timesaveing this new inventory.

and if you want to stay with this new inventory than give us the option to use ctrl+c and ctrl+v to sort stuff.

or give use the option to choose between the old and the new one in setting menu.

ISSUE: The way the Hangers/Fuelbay etc. opens with the new inventory
FIX: Let it be the old way, if you are in capital or super capital ship.

ISSUE: tree sucks cause most of our screens are 16:9 / 16:10 and even EVE is more usable at those kind of screens.
FIX: give us ( at least ) tabs as well, or optimize eve for vertical screen use (like 9:16 / 10:16).

ISSUE: CCP don't listen to costumer feedback on sisi
FIX: Close sisi or start listening



o7


ISSUE: The new inventory
FIX: give us the old back or a change to switch between old and new ( you got it with walking in the station and ship spinning so do it with the inventory also!)
(for suggestions for the new inventory, which i really don't like) read above

ISSUE(if the new inventory stays): I only have 2x 24" and 2x22" screens, they are to small for the hundred of window i'll have to open
FIX: CCP send me at least 4x 30"

Jita is a very dangoures place - concord killed me like 15 times today!

Callidus Dux
School of Applied Knowledge
Caldari State
#333 - 2012-06-02 20:53:45 UTC  |  Edited by: Callidus Dux
Let us have the 100% exact copy of the old UI back. I mean hundreds of seperate windows, adjustable in size and position; Right click menues and Icons at the NeoCom. ALL elements of the old UI and after that- a checkbox in the ESC-Menue which is called "Open all windows within the unified UI". We just want the old UI back.

And to all players in this forum who grumble about the old players who wants their old UI back and say: "CCP will not roll back. So stop whining and give suggestions how to improve the new one".
ALL I have to say to this persons is: ALL functions of the old UI would be an improvement. I, and many others, do NOT need more functions. After the absolute rebuilding of the old UI with the new code; CCP can bring the OPTIONAL unified UI.

AND TO ALL CCP'S:

BRING A DEVBLOG CONCERNING THE UI WITH THE EXACT ROAD MAP OF ALL THINGS YOU ARE WILLED TO RE IMPLEMENT IN THIS CURRENT CRAP UI! If I know that you are working on my hundreds of independent windows, adjustable in size and position; right click menues and Icons in the NeoCom; I can wait a little bit longer. But now you live from day to day and only state "That there will be a next patch within the next week with more improvements". But nobody knows what kind of improvements do you mean. I am afraid.. even CCP has no clue what they will do with their unified Crap-Ui. Sad

The problem with the old UI NEVER was a problem of hundreds possible windows. Nobody, or just dumba$$es, had all possible windows open. I had just a few open. And exact this windows I demand back!
Dex Tera
Science and Trade Institute
Caldari State
#334 - 2012-06-02 21:27:46 UTC
hey Soundwave 0/Big smile
got an idea Idea for you here about the tree lay out for the orca i tried to put i threw as a bug report for some reason and the bug hunters told me to put it on the fourms so her it is the pic is pretty self explanatory but if you ned any clarification just ask me
also i think all bays in the orca should have a different icon for each bay so they are not confused with cans (which the now are sharing the same icon with) this would be something similar to what you did with the pos!

so here is the pic


let me know what u think k thx

Dex
Altolinchen
Disneys Empire
#335 - 2012-06-02 21:41:49 UTC
CCP you now how many ppl handle the windows explorer when transfering stuff from one to another direction? they open 2 windows or more.
ISSUE: Only one inventory can be opened at a time
FIX: let us open unlimited inventories

ISSUSE: Double click on a ship doesn't open the cargo hold
FIX: Double click on a ship opens the cargo hold

ISSUE: Right click on a carrier in station don't show corporation hanger
FIX: Right click on a ship with corporation hanger in station shows it and open it when clicked on

Jita is a very dangoures place - concord killed me like 15 times today!

Alexia Killfist
LVX PHOENIX
#336 - 2012-06-03 02:22:14 UTC  |  Edited by: Alexia Killfist
http://community.eveonline.com/updates/patchnotes.asp

THANK YOU!

So far, only one problem with the patch: The station inventory does not stay open after I re-dock. My current ship cargohold and the station's ship inventory remain in place -kudos!

Am I missing something? If not, I guess we'll see it in the next patch hopefully!!!
Serpensor
Affluence Industries
#337 - 2012-06-03 15:33:52 UTC
Call me crazy, but I actually like everything about the new inventory system and would be disappointed if it were rolled back. Perhaps the soultion would be to support both systems?

...what I really wish would happen would be for CCP to provide a mechanism to support player created UI mods (ahem, like WoW). The community could come up with different inventory systems (and other UI capabilities for that matter). Folks could use the systems they want or just stick with the defaults that the game provides.
Langbaobao
Tr0pa de elite.
#338 - 2012-06-03 17:41:08 UTC
Some of the recent improvements were in the right direction and I welcome them. Opening separate instances of the ship hangar, cargo hangar are a step in the right direction. Still I think there are a lot of things in the new unified inventory that need fixing IMO, so I'm hoping the devs will not stop fixing it until is really fixed. So keep it up.

Here are some of the issues that still need to be fixed according to my list.

ISSUE: No shortcuts to open separately items and corp hangars while in station
FIX: Add shortcuts that allow you to open the items hangar and the corp hangar in separate windows with minimized tree list and filters. It goes without saying that the windows should remember the positions where they opened last.

ISSUE: No buttons (shortcuts) to open the ship and other hangars on the Neocom like it was possible before
FIX: This one is a very important one I think. Please give us the opportunity to install shortcut buttons for Ship, Items and Unified inventory to the Neocom. They need not be on by default, but give us the possibility to add them ourselves. So people can choose how many of them the want to have on the Neocom. I myself prefer to have Ship and Items hangars on the Neocom. But to do the whole thing right you should add the possibility to add the buttons for Ship, Items, Corporate and General Unified inventory (the one with the tree structure with all the hangars) to the Neocom.

ISSUE: When clicking on the Inventory button on the Neocom the type of window it opens is not always consistent. Fore example sometimes it opens the cargohold that was previously opened with the cargohold shortcut, remembering it's position from before. Other times it opens the General Unified inventory. Same for the cargohold button when in space.
FIX: Make it consistent, so that the inventory button on the Neocom always opens the General Unified inventory with tree structure, and that the cargohold button when in space opens always the cargohold. To open the cargohold when docked, you should double-click on the ship for it. Also don't forget to add buttons to Neocom for opening other hangars separately (Ship, Items, Corporate hangars).

ISSUE: You cannot access hangars/bays on ships that have them via a right click menu, both in space and when docked
FIX: Please add back the option to open various hangars/bays (Ship, Fuel, Corporate hangars) on ships on the right-click menu when right clicking on your ship. Of course the shortcuts should open the hangars in separate windows that remember positions, with tree structure and filters minimized.

In any case, I feel these fixes are very important and necessary. They would allow to make the unified inventory flexible and easier to use for pilots, giving them a better tool for what they need to do.

PS. Also, reduce size of borders and overall clutter on the screen. when opening an inventory window its parts that don't show items should take as little space as possible.
Barbara Nichole
Royal Amarr Institute
Amarr Empire
#339 - 2012-06-03 18:29:21 UTC  |  Edited by: Barbara Nichole
For some characters in the character pull down items are missing.

for example:

I cannot open trade with my husbands character .. there is no "trade" option in his menu items.

For other characters there is no "View Character Details" option.

Ironically my husband can open trade with me.

I rebooted and the trade came back.. but there are still others with missing items in the pull down.

  - remove the cloaked from local; free intel is the real problem, not  "afk" cloaking -

[IMG]http://i12.photobucket.com/albums/a208/DawnFrostbringer/consultsig.jpg[/IMG]

GFL Kalor
Shadow Council
#340 - 2012-06-03 19:20:55 UTC
Dex Tera wrote:
hey Soundwave 0/Big smile
got an idea Idea for you here about the tree lay out for the orca i tried to put i threw as a bug report for some reason and the bug hunters told me to put it on the fourms so her it is the pic is pretty self explanatory but if you ned any clarification just ask me
also i think all bays in the orca should have a different icon for each bay so they are not confused with cans (which the now are sharing the same icon with) this would be something similar to what you did with the pos!

so here is the pic


let me know what u think k thx

Dex



If I have to use the new unified inventory system, then this would be a definate plus to have.