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Intelligence & memory skills skills that are not worth training to level 5?

Author
Terry McNamara
LLA HESAP
#1 - 2012-05-31 20:31:54 UTC
There is a lot of controversy about this character (Password = 123) on the Character Bazaar; he has trained a large number of the intelligence & memory skills to level 5.

My question is which of these are a waste (at level 5) and what would it be better to train instead?

Thanks
Jack Miton
School of Applied Knowledge
Caldari State
#2 - 2012-05-31 21:31:18 UTC
Rigging skills
Shield comps
Tactical Shield Manipulation
Multitasking
Electronic Warfare

^these skills are all totally useless at 5 and are a waste of time.

That toon is WAAAYYY overpriced at 18bil.

There is no Bob.

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Rutger Centemus
Joint Empire Squad
#3 - 2012-05-31 21:44:52 UTC
Jack Miton wrote:
Rigging skills
Shield comps
Tactical Shield Manipulation
Multitasking
Electronic Warfare

^these skills are all totally useless at 5 and are a waste of time.

That toon is WAAAYYY overpriced at 18bil.

Not commenting on the character nor on the proposed price or sale.

Out of these skills, I'ld say only TSM V should never be trained (due to the possible negative effect of having it to V in stead of IV - iirc. at best there shouldn't be any positive difference between IV and V, making the skillpoints in training it to V useless at best, and counterproductive at worst).

Multitasking V, Shield comps V and Electronic Warfare V might be useful for some very specialised characters, though they'll always be highly situational. Not likely to be worth it.

The reduced penalties from [type] rigging V might just give you enough grid or CPU to actually make the fit, so could in some cases be considered worth training.
Terry McNamara
LLA HESAP
#4 - 2012-05-31 22:08:03 UTC
Thanks for the reply's.

It's not my character by the way. Big smile

I am setting out on a similar project and don't want to waste time training skills to 5 that really don't need to be.

I am wondering about the shield comps to 5 though, are they really not worth it?
Ryelek d'Entari
Horizon Glare
#5 - 2012-05-31 22:42:28 UTC
shield comps 5 definitely not. Passive shield resist modules are generally just not used by anyone. Could skip those skills entirely, IMO. Including them on the character sheet is just asking for a failfit.
Terry McNamara
LLA HESAP
#6 - 2012-05-31 23:01:29 UTC
Ryelek d'Entari wrote:
shield comps 5 definitely not. Passive shield resist modules are generally just not used by anyone. Could skip those skills entirely, IMO. Including them on the character sheet is just asking for a failfit.


OK thanks for the explanation, it makes more sense now.
Sebroth
Sebiestor Tribe
Minmatar Republic
#7 - 2012-05-31 23:13:03 UTC
Jurry Rigging 5 - don't think that one have any use at 5 what so ever. the rest of the rigging skills have some effect.
RavenPaine
RaVeN Alliance
#8 - 2012-05-31 23:38:39 UTC
Practically, almost all the skills are a waste because the pilot can only fly tier 2 Minnie Frigates atm.

From a positive outlook though, many of those skills would be the most booring crap ever to train. If someone buys the toon, they can look forward to training years and years of nothing but ships n guns.

18 bil does seam steep, but I can see a value in having all the un-fun stuff finished.

Zhilia Mann
Tide Way Out Productions
#9 - 2012-05-31 23:48:38 UTC
Sebroth wrote:
Jurry Rigging 5 - don't think that one have any use at 5 what so ever. the rest of the rigging skills have some effect.


It's required for building T3 subsystems. It's useless for actually fitting or flying ships though.
Cosmoes
Peraka
#10 - 2012-06-01 00:30:09 UTC  |  Edited by: Cosmoes
what are peoples thoughts on cloaking to V?

it's not a requirement for the cov ops cloak and only reduces lock delay after uncloaking by 10%



Also astrometrics to 5 but none of the other astrometrics skills?

Astrometrics to 5 does unlock some semi useful probes for moonprobing and for pve scanning but you really want the other astrometrics skills up a few levels before getting this to 5.
Tau Cabalander
Retirement Retreat
Working Stiffs
#11 - 2012-06-01 01:07:26 UTC  |  Edited by: Tau Cabalander
Zhilia Mann wrote:
Sebroth wrote:
Jurry Rigging 5 - don't think that one have any use at 5 what so ever. the rest of the rigging skills have some effect.

It's required for building T3 subsystems. It's useless for actually fitting or flying ships though.

To expand upon this, there are no drawbacks on rigs that only require the Rigging skill, and the T2 variants of those rigs only require Rigging 4.

However, it is worthwhile training the other rigging skills. For example, every weapon system has a rig with fitting drawbacks, which can quickly add up when you fit two or three of them.

I have all rigs at level 4, except Launcher Rigging 5 as I had an unusual fit that didn't work any other way (all other fitting skills at 5). I wouldn't train rigging skills to 5 unless you have a fit that requires it.
Zhilia Mann
Tide Way Out Productions
#12 - 2012-06-01 02:24:56 UTC
Tau Cabalander wrote:
However, it is worthwhile training the other rigging skills. For example, every weapon system has a rig with fitting drawbacks, which can quickly add up when you fit two or three of them.


This. Rigging skills fall into three broad categories. On one extreme is Jury Rigging itself, which doesn't do anything but open up T1 rigs at 1 and T2 rigs at 4. On the other extreme are the weapon rigging skills which, like it or not, are fitting skills. Granted, they are situational to when you fit the relevant rigs, but they open up fits that would otherwise be unavailable. Between those extremes are the other rigging skills. While they don't open up any new fitting options, they do have drawbacks that can be noticeable.

I'm at a point in training where I'll at least get all the weapon rigging skills to 5, but the others are still optional. And since I don't do T3 production, Jury Rigging itself to 5 is still useless.
Luba Cibre
Global Song Setup
#13 - 2012-06-01 02:48:25 UTC
RavenPaine wrote:
18 bil does seam steep, but I can see a value in having all the un-fun stuff finished.

That's so true....and 18b isn't that much.

"Nothing essential happens in the absence of noise." 

Sardau
Exertus
#14 - 2012-06-01 04:59:37 UTC
I just love support skills. <3

http://eveboard.com/pilot/Sardau
Darius Brinn
The Scope
Gallente Federation
#15 - 2012-06-01 09:03:49 UTC
Cosmoes wrote:
what are peoples thoughts on cloaking to V?

it's not a requirement for the cov ops cloak and only reduces lock delay after uncloaking by 10%.


It can be useful too.

Your ganking cloaky Proteus that you uncloak next to a victim inside a wormhole. Cloaking V makes it easier for you to get a lock on time.

Also in tackling Arazus, for instance. Uncloak, wait for the penalty period to pass, instalock and point.

Cloaking V in that situation would be just as having another free targetting rig.

Still, there's a ton of things I'd do before Cloaking V. Even if I like the Proteus and the Arazu quite a lot.
Aluka 7th
#16 - 2012-06-01 10:59:08 UTC
Not very useful @5:
Cloaking (most of cloaky ships don't have targeting delay or use cov. op. cloak. so you save 1-2sec at best)
Multitasking (at lvl 4 you can target 11targets which is more then ships in eve support in typical setups)
Rigging skills are ok at 4, unless you have special fittings and that lower penalty helps (I have energy wep and armor rigs @5)

Everything else is ok at 5. You should get most of the skills to lvl4 unless specific skills unlocks some other skill or some module/ship/fitting.
Use this to check what lvl 5 enables:
http://games.chruker.dk/eve_online/skill_chart.php?group=-1

A7
Naradius
Federal Navy Academy
Gallente Federation
#17 - 2012-06-01 16:29:01 UTC
Aluka 7th wrote:
Not very useful @5:
Cloaking (most of cloaky ships don't have targeting delay or use cov. op. cloak. so you save 1-2sec at best)




Disagree - 1 to 2 seconds is a long time when you're spamming the target button, waiting for your targeting delay to pass. Every second counts in PVP, and if you fly cloaky PVP ships it is worth taking to v eventually.

"In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move." - Douglas Adams

Col Arran
Doomheim
#18 - 2012-06-01 20:12:55 UTC
I wouldn't buy it simply because the guy is being an obstinate ass.
Idicious Lightbane
Garoun Investment Bank
Gallente Federation
#19 - 2012-06-01 20:42:17 UTC
Only ones I would consider a waste at that SP level (negating the fact you've first trained support skills before any spaceship command/weapons) is shield compensations 5, tactical shield manipulation 5, cloaking 5 over any racial specific e-war 5 which would give a better boost imo, afterburner 5 (if you're training to sell leave it at 4 since that is considered better for dual prop setups)
Electronic warfare 5 is strange since it's a race specific e-war skill, unless you planned to have it trained as pre-req for a supercap skill.
Jury rigging 5 over 4 is odd ad I believe the only thing that it even gives a benefit to is producing t3 cruisers, if not that at least something in production, not pvp, at lvl 4 it gives max benefits for everything pvp.
Astrometric 5 without the jump drive skills is odd as the only reason you would train it would be for either titan or black ops jump portal operation.
Vito Antonio
Doomheim
#20 - 2012-06-02 16:12:54 UTC
energy pulse weapon if you are not going fro doomsday
never seen t2 smartbombs on killboards
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