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HiSec security is CCP's responsibility.

Author
Lfod Shi
Lfod's Ratting and Salvage
#41 - 2012-06-01 12:04:05 UTC
Hi sec = First world
Low sec = Second world
Null = Third world

You can get shot in the streets in all three.

♪ They'll always be bloodclaws to me ♫

Tallian Saotome
Nuclear Arms Exchange Inc.
#42 - 2012-06-01 12:10:23 UTC
Virgil Travis wrote:
Cutter Isaacson wrote:
Which makes me hate bears a little less, knowing that more of them are like me, and less like the self indulgent whiners we keep seeing on here.


I would certainly hope so, I'm primarily high sec for now, though spending more time in low and null and encouraging new members of the corp to dip their toes in the water. Some have already and have had fun when they realised that low sec isn't the death trap some might make it out to be.

With a little common sense, knowledge, situational awareness and willingness to adapt, any dangers you may encounter in high sec are easy to deal with. I think it's just the fact that some don't see the need to use any of the aforementioned qualities to help themselves.

Low is a death trap if you don't pay attention, and null is a death trap if you do something stupid.

Most of being ready for either is the knowledge that you are gonna die, and the maturity to accept that and function anyway. You have those 2 things, and you will do just fine in EVE.

Lack those 2 things, and you will probably fail in EVE in every which way.

Inappropriate signature removed, CCP Phantom.

Virgil Travis
Non Constructive Self Management
#43 - 2012-06-01 12:25:51 UTC
Tallian Saotome wrote:
Virgil Travis wrote:
Cutter Isaacson wrote:
Which makes me hate bears a little less, knowing that more of them are like me, and less like the self indulgent whiners we keep seeing on here.


I would certainly hope so, I'm primarily high sec for now, though spending more time in low and null and encouraging new members of the corp to dip their toes in the water. Some have already and have had fun when they realised that low sec isn't the death trap some might make it out to be.

With a little common sense, knowledge, situational awareness and willingness to adapt, any dangers you may encounter in high sec are easy to deal with. I think it's just the fact that some don't see the need to use any of the aforementioned qualities to help themselves.

Low is a death trap if you don't pay attention, and null is a death trap if you do something stupid.

Most of being ready for either is the knowledge that you are gonna die, and the maturity to accept that and function anyway. You have those 2 things, and you will do just fine in EVE.

Lack those 2 things, and you will probably fail in EVE in every which way.


I'd agree there, if you just blunder about without having any idea of how to protect yourself or avoid becoming another killmail then it is a death trap. The first thing we've been teaching our new members is how to use the d-scan, watch for probes, make safe spots and not panic if they undock and find someone waiting for them and to calmly use the session timer to stop being blown up so quickly. Within an hour of the first lesson we gave a couple were roaming low sec and had a kill or two under their belts. They had some losses too but we just told them it's fine, each loss is a learning experience and to carry on having fun.

Unified Church of the Unobligated - madness in the method Mamma didn't raise no victims.

Tallian Saotome
Nuclear Arms Exchange Inc.
#44 - 2012-06-01 12:43:14 UTC
Also, make sure you teach them not to cry about it... Most pirates/gankers/pvpers will be more than happy to give you some pointers if you ask, but if you get mad or cry about it, they will mock you and kill you again.

Inappropriate signature removed, CCP Phantom.

Pheusia
Vanishing Point.
The Initiative.
#45 - 2012-06-01 12:47:45 UTC
The security of your own ship is first, last and always your own responsibility. The reason for the oft-quoted (and obviously fallacious) idea that "0.0 is safer than hi-sec" is not because hi-sec isn't intrinsically "safer" - of course it is - but because people in 0.0 fly as if they were in dangerous space.

The space isn't safer; the attention they pay to what they're doing is what brings the safety.

Another of your reponsibilities to to find out how the game actually works, rather than to expect everyone to conform to your misconception of how it does. CCP really do try and make it very clear in their advertising that EVE is dangerous and dark.
Vera Algaert
Republic University
Minmatar Republic
#46 - 2012-06-01 12:59:20 UTC
Lfod Shi wrote:
Hi sec = First world
Low sec = Second world
Null = Third world

You can get shot in the streets in all three.

there two three world theories

US version:
First world: US & allies
Second world: Soviet Union & allies
Third World: non-aligned nations

Maoist version:
First World: superpowers (US; Soviet Union)
Second World: allies of the superpowers
Third World: non-aligned nations

your comparison doesn't make any sense with rgds to either of these

.

Lfod Shi
Lfod's Ratting and Salvage
#47 - 2012-06-01 13:24:28 UTC
Uh... it works fine if you don't over complicate the point.

♪ They'll always be bloodclaws to me ♫

gfldex
#48 - 2012-06-01 13:31:24 UTC
Vera Algaert wrote:
your comparison doesn't make any sense with rgds to either of these


He made a RL comparison with not well defined terms. On top of that he used a ranking done by those who deem themselves at the top. That cannot possibly make any sense, no matter what he compares it to in EVE.

If you take all the sand out of the box, only the cat poo will remain.

Lfod Shi
Lfod's Ratting and Salvage
#49 - 2012-06-01 13:37:57 UTC  |  Edited by: Lfod Shi
Whatever my failings, the point is you can be killed anywhere in RL (and in EVE) and the cops are always late.

Why do I always forget to never interact? Roll

♪ They'll always be bloodclaws to me ♫

MetaMorpheus Jones
The Scope
Gallente Federation
#50 - 2012-06-01 16:42:57 UTC
Lfod Shi wrote:
Hi sec = First world
Low sec = Second world
Null = Third world

You can get shot in the streets in all three.



You're right. I can get shot in the streets in all three.

But the likelyhood that I could get shot in the streets is far lower in the United States than in Haiti. Why is that? Because the US provides for it's citizens a level of security that does not exist in Haiti. The consequenses of such an act are far greater in the US, and far more likely to be metted out. In other words, the security is in the deterent to crime. The US protects it's soveriegnty and it's citizens by providing a deterent to such crime.

CCP claims that Empire Space is sovereign, but does little to provide a deterent to the crime that takes place in that space. Gankers act with near impunity (sorry, but being podded is not a punishment, nor is not getting the insurance. hell, that's simple logic. Insurance companies don't pay out in RL if your wreck your car while robbing a bank).

As I said before, any Corp in nullsec can, if they so choose, can control who comes in and out of thier space. No one in hisec has that option, and everyone in hisec, if they want to maintain their sec stat, must wait to be shot at before responding. If i'm in an Empire sector and I see someone pop up on local that I know is a ganker, I can do nothing until he ganks, and by that time, CONCORD is on it anyway. The truth is that gankers have most of the advantage in hisec. There is NO real deterent to thier activities, and no real way to mount a defense against rampant, systematic and corporate-sponsored ganking without becoming a target of CONCORD themselves. Just like in the US, I could start a niegborhood militia and shoot anyone who comes on my street, but I would be jailed for it. I don't have to do that because there is a fairly effective deterent to crime in the US: Law Enforcement. There is no effective equivalent in hisec, and so im left with the option of starting a militia and being labled a criminal myself.

Again I am not talking about 100% safety, and I'm not talking about ending ganking in hisec entirely. Im talking about CCP presenting a security detail that matches the Sovierenty it claims is inherent to Empire Space. CONCORD is not a deterent. It needs to be.

I think CONCORD should be able to pod-kill anyone disturbing the peace. Then the playing field would be even between the consequenses of ganking and that of getting ganked.

That monocle looks ridiculous. 

TheBreadMuncher
Protus Correction Facility Inc.
#51 - 2012-06-01 16:44:52 UTC
Or you could just mine in 1.0 systems and HTFU?

"We will create the introduction thread if that is requested by the community. Also, we will have an ISD Seminar about the CCL team in the coming weeks in which you can ask your questions about the CCL team and provide some constructive feedback to us." - Countless pages of locked threads and numerous permabanned accounts later, change is coming.

baltec1
Bat Country
Pandemic Horde
#52 - 2012-06-01 16:50:09 UTC
MetaMorpheus Jones wrote:
Surfin's PlunderBunny wrote:
You failed to notice Eve's population has continually increased, except after that Incarna fiasco but it's recovering from that, and all signs form the past point to that trend continuing



In a year, you may say: "Eve's population has continually increased, except after that Incarna fiasco and the ForeverGeddon thing, but it's recovering from those, and all signs form the past point to that trend continuing."



Its been 7 or 8 year since the M0o corp waged a far more effective war on highsec and EVE continued to grow. I think we can survive the lamentations of a handfull of miners too greedy or daft to protect themselves.
Khadann
Deep Core Mining Inc.
Caldari State
#53 - 2012-06-01 16:53:33 UTC  |  Edited by: Khadann
MetaMorpheus Jones wrote:
I'll start this off with some relevant information about me: My account is less than a month old. I have lost eight ships and one pod, and every single one of them can be attributed to mistakes I made, either in fitting, in fighting, or both. It has been frustrating, maddening, etc, etc.

I will also never forget my first venture into lowsec, with a brother recently, to do a little mining. He carefully taught me the things I needed to know to have a chance at survival, and he played the game for real. As a result, Lowsec rather an exhilarating and blood-pumping experience. It was the real-est emotion I have ever had in a video game. I'm hooked.

I will also say that I have no sympathy for a miner that goes out with no tank, low or hisec, simply to maximize yield, loses his ship, and cries about it. As far as I am concerned that is sort of a built in exploit, and the consequence for using it is your ***. I have no sympathy for miners who mine in lowsec alone and get ganked, or who mine in lowsec withou taking precautions or planning for the excursion, and get ganked. It's as real as it's gonna get from your armchair, folks. Play real or GTFO.

Hisec, on the other hand . . . As has been said many times, CCP wants more PvP, and events like Hulkageddon are great PR for the game - it emphasizes the cutthroat nature of low and nullsec, and it's great advertising. Along with this there has - again pointed out many times - always been suicide ganks. It has reached a point on a few occasions where CCP has tweaked this or that to rebalance hisec space - the insurance thing for instance.

However, what Mittani is now proposing threatens the sandbox architecture that so many Goonies say they are in fact defending, and here is why:

CCP created the game with 3 areas: Nullsec: total lawlessness with no game-mechanic imposed consequences, lowsec, where your status might take a hit and whomever you kill might lawfully come after you, and hisec, where death is imminent. Empire Space, where new players must start, is Hisec, and ruled by one of the npc sovereignties. Hisec is, at worst, a necessary evil to the game. There must be a place where new players can get their feet wet, train a little bit, run missions, mine, whatever - without prematurely exposing them to dangers they still know nothing about, or have no skills or tools to defend against. Lowsec was the buffer between the two, so that a player may in time venture out into more dangerous territory, do more PvP, control more wealth, etc, but still have that sort of half-step to the harsh lawless galaxy that is hisec.

While player can create a corporation in Hisec space, they can never claim sovereignty over it's space. It is owned wholly without recourse by the npc, and by fiat, CCP. This is the trade-off to living in hisec: You are safer, but you will have to work much harder or smarter to be powerful or wealthy. As a result, their war-waging ability, and in fact their defensive ability, on a system scale, is hobbled by the inability to control industry or markets within the space, as many nullsec Corps necessarily do. Instead, as CCP has set up the game, in Empire Space the npc are unconquerable and non-negotiable. If you want a piece of the galaxy, you have to go somewhere else and take it.

These npc sovereignties are charged by the programming of the game with enforcement of the peace. But in fact, they are little more than janitors, sweeping up the riffraff after the fact. The npc are really very dumb programs, incapable of planning a defense, patrolling areas and altering tactics to react to needs as they arrive. There are no campaigns waged by npc navies to rid their space of pirates, no interdictions, no patrols. The only time I've ever seen CONCORD in an asteroid field was after a gank. The military arm tasked with defending this space is neutered by it's inherent programmed idiocy. Were this a real sovereignty run by humans, a concerted, planned, and most of all intelligent, defense could be mounted against ForeverGeddon. As it is, such a thing doesn't exist, and Human Corporations in hisec, for reasons set out above, are impaired by game mechanics from rising to the level of military power needed to fend off, or defeat, a Goonswarm like alliance.

As a result, the duty falls on CCP. Perhaps a human Police Corporation, run by CCP, employing CCP employees, could take over the policing duties, as simply the military arm of the npc sovereignty. Then strategy could replace tactics and nullify the impact of ForeverGeddon. Perhaps CONCORD could and would attempt to pod-kill anyone caught disturbing the peace; at least that would level the playing field in terms of risk ` As it stands now that is the one thing that gankers do not risk, but the miners do. Whatever the case may be, the game mechanics dictate that CCP is responsible for hisec security, not players. If ForeverGeddon is allowed to continue, the implied Sovereignty of Empire Space will become increasingly meaningless, and CCP will have effectively further narrowed what is already a very niche game to only hardcore gamers willing to play with total ruthlessness, and only those who join one or another Pirate faction, will have any chance of surviving. Even as it stands now many, many people try the game and choose something else, something less hard, or less frustrating, or less time consuming.



You have less than one month experience in game but you are already puking at miners, not to mention your statements about anything and everything. Sounds like a fake to me.

I wish i could give such lecture after one year experience :s Really impressive ... ... Or maybe your brother did write it for you? Lol
MetaMorpheus Jones
The Scope
Gallente Federation
#54 - 2012-06-01 16:59:08 UTC
baltec1 wrote:
MetaMorpheus Jones wrote:
Surfin's PlunderBunny wrote:
You failed to notice Eve's population has continually increased, except after that Incarna fiasco but it's recovering from that, and all signs form the past point to that trend continuing



In a year, you may say: "Eve's population has continually increased, except after that Incarna fiasco and the ForeverGeddon thing, but it's recovering from those, and all signs form the past point to that trend continuing."



Its been 7 or 8 year since the M0o corp waged a far more effective war on highsec and EVE continued to grow. I think we can survive the lamentations of a handfull of miners too greedy or daft to protect themselves.


From eve-history.net:

Quote:
The effects of m0o corporation today can be felt in several gameplay aspects. They attributed greatly to the large balance fixes to turrets, hardeners and damage modifiers in 2004, aswell as the adding of sentry guns, gate NPC's and the increased presence/beefing up of CONCORD in empire space.


CCP reacted to the antics of M0o. They addressed the imbalance that M0o exploited. They made CONCORD more of the security force a REAL sovereignty would have.

That monocle looks ridiculous. 

Spikeflach
Perkone
Caldari State
#55 - 2012-06-01 17:05:00 UTC
Khadann wrote:


You have less than one month experience in game but you are already puking at miners, not to mention your statements about anything and everything. Sounds like a fake to me.

I wish i could give such lecture after one year experience :s Really impressive ... ... Or maybe your brother did write it for you? Lol


Funny how people continue to use ageism when it comes to validating or invalidating peoples ideas.

Perhaps some of the middle aged eve characters should start assuming the older eve characters have mental problems?
Haulie Berry
#56 - 2012-06-01 17:46:59 UTC  |  Edited by: Haulie Berry
Quote:
But in fact, they are little more than janitors, sweeping up the riffraff after the fact. The npc are really very dumb programs, incapable of planning a defense, patrolling areas and altering tactics to react to needs as they arrive. There are no campaigns waged by npc navies to rid their space of pirates, no interdictions, no patrols. The only time I've ever seen CONCORD in an asteroid field was after a gank. The military arm tasked with defending this space is neutered by it's inherent programmed idiocy.


Er... why would they want to do any of that? First of all, understand that, as players, none of us are really "citizens" of any of the empires. We're not even residents. We're basically internet space squatters. We pay roughly ****-all in the way of taxes. Except for the FW pilots, we contribute almost nothing to the health and wealth of the respective empires.

What would a major, pro-active security operation cost? I'm betting significantly more than could be funded by the .75-1.5% market taxes the SCC (A division of CONCORD) collects.

Keep in mind that the Eve universe is supposed to be a dystopian, capitalism-gone-wild setting. No NPC in that setting is really interested in protecting you just because they're nice like that.

You're assuming, from an IC perspective, that the empire navies and Concord are dumb when they are just as likely to have only a marginal interest in keeping your ass safe. They can't let the riffraff run amok unimpeded, but there are deeply diminishing returns on doing anything more than simply meting out justice when someone steps out of line.

Quote:
Were this a real sovereignty run by humans, a concerted, planned, and most of all intelligent, defense could be mounted against ForeverGeddon. As it is, such a thing doesn't exist, and Human Corporations in hisec, for reasons set out above, are impaired by game mechanics from rising to the level of military power needed to fend off, or defeat, a Goonswarm like alliance.


You seem to be making some conflicting assertions here.
-Goonswarm is a human-run organization.
-ForeverGeddon is an event being sponsored by a human-run organization.
-ForeverGeddon involves the use of military power against others in High Security
-You're asserting, in the abstract, that humans are incapable, by way of game mechanics, exerting the military power required to fend off a human-organized military action.

What?

Either humans can exert military power in high security, and thus both ForeverGeddon and a human-run defense against ForeverGeddon can exist in high security, or humans are incapable of exerting that level of military power in high security and neither can exist.

Players could, most assuredly, do something about ForeverGeddon. That they WON'T do anything is a separate matter entirely.
Lin-Young Borovskova
Doomheim
#57 - 2012-06-01 17:55:32 UTC
Surfin's PlunderBunny wrote:
You failed to notice Eve's ALTS population has continually increased, except after that Incarna fiasco but it's recovering from that, and all signs form the past point to that trend continuing



Here, fixed 4U

brb

MetaMorpheus Jones
The Scope
Gallente Federation
#58 - 2012-06-01 17:58:49 UTC  |  Edited by: MetaMorpheus Jones
Quote:

You seem to be making some conflicting assertions here.
-Goonswarm is a human-run organization.
-ForeverGeddon is an event being sponsored by a human-run organization.
-ForeverGeddon involves the use of military power against others in High Security
-You're asserting, in the abstract, that humans are incapable, by way of game mechanics, exerting the military power required to fend off a human-organized military action.

What?

Either humans can exert military power in high security, and thus both ForeverGeddon and a human-run defense against ForeverGeddon can exist in high security, or humans are incapable of exerting that level of military power in high security and neither can exist.

Players could, most assuredly, do something about ForeverGeddon. That they WON'T do anything is a separate matter entirely.


Quote:
As I said before, any Corp in nullsec can, if they so choose, control who comes in and out of their space. No one in hisec has that option, and everyone in hisec, if they want to maintain their sec stat, must wait to be shot at before responding. If i'm in an Empire sector and I see someone pop up on local that I know is a ganker, I can do nothing until he ganks, and by that time, CONCORD is on it anyway. The truth is that gankers have most of the advantage in hisec. There is NO real deterent to thier activities, and no real way to mount a defense against rampant, systematic and corporate-sponsored ganking without becoming a target of CONCORD themselves. Just like in the US, I could start a niegborhood militia and shoot anyone who comes on my street, but I would be jailed for it. I don't have to do that because there is a fairly effective deterrent to crime in the US: Law Enforcement. There is no effective equivalent in hisec, and so im left with the option of starting a militia and being labeled a criminal myself.

Again I am not talking about 100% safety, and I'm not talking about ending ganking in hisec entirely. Im talking about CCP presenting a security detail that matches the Sovereignty it claims is inherent to Empire Space. CONCORD is not a deterrent. It needs to be.

I think CONCORD should be able to pod-kill anyone disturbing the peace. Then the playing field would be even between the consequenses of ganking and that of getting ganked.


nullsec corps can defend their space with absolute impunity. Hisec residence cannot.

That monocle looks ridiculous. 

Tippia
Sunshine and Lollipops
#59 - 2012-06-01 18:06:08 UTC
MetaMorpheus Jones wrote:
nullsec corps can defend their space with absolute impunity. Hisec residence cannot.
If the gankers are systematic, then you can just kill them.
If they're a bit more careful, you can wardec them.

In the case of HG∞, you can just go and attack the problem at its root.
MetaMorpheus Jones
The Scope
Gallente Federation
#60 - 2012-06-01 18:10:32 UTC
Tippia wrote:
MetaMorpheus Jones wrote:
nullsec corps can defend their space with absolute impunity. Hisec residence cannot.
If the gankers are systematic, then you can just kill them.
If they're a bit more careful, you can wardec them.

In the case of HG∞, you can just go and attack the problem at its root.


If the Gankers are systematically using throw-away, 0.0 or better sec stat alts to do the ganking, as they clearly are, then no, I cannot just kill them.

That monocle looks ridiculous.