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EVE New Citizens Q&A

 
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Military, Exploration and general questions.

First post
Author
Mantorok Necrilotah
Imperial Academy
Amarr Empire
#1 - 2012-06-01 10:03:20 UTC
Now that I have familiarized myself with the game a little bit, I have some questions regarding the planning of my future career.

At the moment, I'm doing the Sisters of EVE arc. So far, combat has been very, very easy. I've done some Security I missions before that, but they were like zoning in 3-4 times to avoid getting killed. Is this difference in difficulty intended?
Maybe I'm just stupid as hell. At the moment, I am using a Amarr Destoyer (Coercer?) with 6x gatling lasers to be rather close to my targets, as I thought that using an energy vampire is vital as my capacitor is dropping rapidly and I'm usually taking quite a beating. Thus, I have a Shield Booster equipped. Which is kinda bad for me, as my ship only has one slot on med and it's being used up by this. I don't want to go into PvP right now as I think that I don't stand any chance at all because I know basically nothing about the game.

Now, the questions:
I have no idea towards what I'm really building, or how I should equip my ship. I kinda dislike this destroyer as it is horribly slow. What's the next step in ship size? Battlecruisers?
Also, what kind of weapons do you generally equip on destoyers? Mix in "long" range with close range? Only long range lasers I have are those dual light laser beam things.
And how do you most efficiently gain money as a combat pilot? I thought that you'd be basically doing security missions, but I'm having trouble finding those. Is there another way than flying to every station you see and checking if they have Security I missions? Are there other combat-related missions?

And now, about exploration.
I'm using a Punisher for it, equipped with two weapons, a salvager, codebreaker, and analyzer. So far, I've tried analyzing high-sec systems, but my yield is kinda absolutely not there. I'm at Astronometrics 4 right now. The only things I've found so far are Sansha Hideouts and a Haunted Yard. I've bookmarked both to later try and take them on in my destroyer, but the bookmark kinda vanished. Don't know why. Only other things I've ever found were wormholes, but I certainly won't go through them as I think it's suicide at this point.

So, the questions regarding exploration:
Is a frigate suitable as an exploration ship or should I get something else?
Generally speaking, where do you start exploring? Systems near my home base were absolutely useless and yielded nothing.
What other things would I need to have equipped on an exploration vessel other than those mentioned?



And two general questions.
What's "D-Scan"?
What's a target signature?
Yuriko Deathstrike
Federal Navy Academy
Gallente Federation
#2 - 2012-06-01 10:32:16 UTC
Usually the number of low to mid slots on a ship, the amount of shield vs armor, and the recommended certificates lets you know if it is an armor tank or shield tank. I havent rolled a toon that uses armor tank ships yet, but i think the Amarr (the one faction i havent rolled yet) have armor tank ships.

For PVE what a lot of people do is use the long range weapons and snipe. This is good because you can outrange their weapons, but still take them out. Theres nothing wrong with using the short range weapons just adjust your fit and tactics accordingly. Since most L1 rats are pretty easy to kill group your 6 weapons up into 3 groups of two each, or 2 groups of three weapons each. This way when you fly into a pack of enemy frigs you can split your dps and kill them pretty fast. You dont want to mix weapons because when 1 range is effective, the other isnt.

For making ISK on sec missions you can fit your destroyer with a salvager I. To speed it up, equip a salvager I and a tractor beam. For exploration look at the market for each description for all your standard frigates to find the one with exploration bonuses.

D-Scan or directional scanning is a way to quickly scan your surroundings up to a range of 14.35 AU in a system. Click the link to the EVE wiki on how to use the D-scan.

http://wiki.eveonline.com/en/wiki/Directional_Scanner_guide

Target Signature-each ship has a target signature in its attributes tab. Also each weapon has a target signature in its attributes tab. If a frigate has a target signature of 35m and a medium turret has a target sig of 125m the weapon does less damage to the frigate. But frigate with 35m vs a small turret with a target signature of 40m means that the weapon is more effective. A lot of times the damage reduction is so great when shooting at small ships with big weapons, that you actually do more damage when shooting at the small ship with a small weapon. In short when shooting at a ship, for max effectiveness your weapons target signature should be close to that of the ships target signature.

http://wiki.eveonline.com/en/wiki/Damage
ISD Etetia
The Scope
Gallente Federation
#3 - 2012-06-01 10:37:11 UTC
Alright, so about the ship fittings

Mixing weapons is generally considered a very bad idea, you want to have the same type of weapon fitted, so you have one optimal range, where your ship deals the highest possible damage, and then try to make sure you always stay at that range when in combat.

To help you speed up your ships, you should fit an Afterburner or a microwarpdrive. As you go for bigger ships, they are only going to move slower, so if you like fast ships, some kind of propulsion module becomes increasingly important.

The next ship people get after the destroyer is usually a cruiser. Don't bother getting one until you've trained up your weapon skills as well, so you can fit medum sized turrets / launchers

As a combat pilot, the main way of making ISK is usually missions and ratting (killing NPC pirates). For the more experienced pilots, other sources of income can be incursions, exploring wormholes, and even mercenary work.

As you mention yourself, exploration is also a viable option, and also one of my personal favorites.

The same way, as mixing weapon setups isn't a good idea, trying get one ship to fill multiple roles, as you've done with the punisher is very ineffective. I will recommend you use the exploration ship of your faction (Magnate for the Amarr), which gets a nice bonus to scan probes, and then use it solely for scanning down, and locating the exploration sites, then go back to your station, get your combat ship, and put on a specialized module depending on the site


  • Gravimetric (Mining site) : Mining Laser
  • Radar (Hacking site) : Code Breaker
  • Magnetometric (Ransacked) : Salvager
  • Magnetometric (Ruins) : Analyzer
  • Ladar (Gas clouds) : Gas Cloud Harvester
  • Ladar (Drug processing facility) : Code Breaker


Using specialized ships and setups for specific tasks is by far, the best way to go in EVE Online.

I believe the rest of your questions was already answered by Yuriko.

Good luck!

ISD Etetia

Commander

ISD STAR / CCL Affiliate

Mantorok Necrilotah
Imperial Academy
Amarr Empire
#4 - 2012-06-01 11:15:11 UTC  |  Edited by: Mantorok Necrilotah
Okay, sounds reasonable. Thank you for your help.

Now I have some other questions instead:
Is there any way to move your ships from one base to another other than moving every single one by itself?
Also, I think cruisers would use medium weapons, right? Should I then equip one with medium and light weapons against smaller ships?

Also, can anyone explain the difference between tech 1 and tech 2 ships to me?
malaire
#5 - 2012-06-01 11:27:05 UTC
Mantorok Necrilotah wrote:
Is there any way to move your ships from one base to another other than moving every single one by itself?


Not really in trial account. With paying account you have few options:

If your ships don't have rigs, you can repackage them and then maybe use Industrial ships to move them. Industrials can carry smaller packaged ships, but for larger ships, or for ships which you don't want to repackage, you need something else.

Freighters are biggest transport ships in game, capable of carrying upto 900,000 m3 of cargo. While you wont have one for a long time (if ever), it is possible to make Courier contracts for other players to move your cargo for a cost.

e.g. Push Industries will transport cargo on highsec for 400,000 ISK per jump fee. Also if you get into a player corporation they might have free/cheap courier service available for members.

Mantorok Necrilotah wrote:
Also, I think cruisers would use medium weapons, right? Should I then equip one with medium and light weapons against smaller ships?

Do not mix weapons. With higher skills medium weapons are able to kill small ships also. Many cruisers also can use drones to kill smaller ships incase your weapon skills aren't high enough.

When you eventually go to large weapons and battleships, having drones to kill smaller ships will be essential.

New to EVE? Don't forget to read: The Manual * The Wiki * The Career Options * and everything else

Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#6 - 2012-06-01 11:36:23 UTC
Mantorok Necrilotah wrote:
1:Is there any way to move your ships from one base to another other than moving every single one by itself?

2:Also, I think cruisers would use medium weapons, right? Should I then equip one with medium and light weapons against smaller ships?

3: Also, can anyone explain the difference between tech 1 and tech 2 ships to me?



1: Yes, but it'll cost you. Either you'll need to use a Freighter and wrap your ships up (or get someone like Red Frog Freight to do it by contract) or you'll need a ship like an Orca with a ship maintenance bay. I'd recommend just getting used to having your stuff scattered all over the universe. Just move the ships you need to.

2: Yes, cruisers use medium weapons. No, don't equip medium and small. One rule of fitting is to never mix weapon ranges. the /one/ place to break this is with a ship that has both turret and launcher hardpoints. Most cruisers have drone bays. Drones are excellent (when skilled up a bit) for swatting little ships.

3: Tech 1 ships are cheap, low skill requirements and fairly versatile. Tech 2 ships are expensive (20x the price of the base hull is not unusual), high skill requirements, and specialized.
Tech 2 ships are Tech 1 ships which have been extensively refitted for a role. Like being tough and shooty, or /really/ quick, or able to cloak and warp at the same time.

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

Mantorok Necrilotah
Imperial Academy
Amarr Empire
#7 - 2012-06-01 11:43:56 UTC
Thanks guys. You have been very, very helpful.
Now I'm having one last question: is there any way to search for a particular solar system on the universe map? I'm kinda lost and don't have any idea how to get back to my home station. I know the solar system name, but not the region.
malaire
#8 - 2012-06-01 11:50:20 UTC
Mantorok Necrilotah wrote:
Thanks guys. You have been very, very helpful.
Now I'm having one last question: is there any way to search for a particular solar system on the universe map? I'm kinda lost and don't have any idea how to get back to my home station. I know the solar system name, but not the region.

"People & Places" on neocom has general search where you can search for allmost anything: solarsystems, players, corporations, .... On search results, right click on the solarsystem to set it as destination (to get route there) or show on map, or whatever you want to do with it.

Alternatively, if you have any items/ships there, open Assets window, and there you can right click on solarsystems where you have items and also set it as destination.

Generally, try right clicking everything. EVE has a lot of "hidden" options.

New to EVE? Don't forget to read: The Manual * The Wiki * The Career Options * and everything else

Velicitia
XS Tech
#9 - 2012-06-01 12:20:09 UTC
malaire wrote:

Freighters are biggest transport ships in game, capable of carrying upto 900,000 m3 of cargo.

My Obelisk wants to have some words with you Blink

malaire wrote:

Mantorok Necrilotah wrote:
Also, I think cruisers would use medium weapons, right? Should I then equip one with medium and light weapons against smaller ships?

Do not mix weapons. With higher skills medium weapons are able to kill small ships also. Many cruisers also can use drones to kill smaller ships incase your weapon skills aren't high enough.


Bolded the important part Smile

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Sugar Kyle
Middle Ground
#10 - 2012-06-01 12:30:52 UTC
Open the map or hit F10 and select search. Type in the system name there and you can select it as a destination and get a route to get you back home. You can also open your assets and right click the system that has the stuff you want and set destination that way.

Don't confuse having an autopilot route with using autopilot the button. Don't be lazy, avoid auto pilot. Fly safe and at the screen.

Member of CSM9 and CSM10.

Lyric Lahnder
Deep Core Mining Inc.
Caldari State
#11 - 2012-06-01 14:04:21 UTC
Ad these to your out of game browsers book marks. If you plan on running missions to get your cash flow going these will be powerful tools to help you.

Agent Finder

Dotlan

Mission Survival

Your coercer should be armor tanked with three mission specific hardeners and a small armor repairer.

Get, Social, Connections, negotiations and security connections trained up to IV or V, to boost rewards and missions available to you.

Noir. and Noir Academy are recruiting apply at www.noirmercs.com I Noir Academy: 60 days old must be able to fly at least one tech II frigate. I Noir. Recruits: 4:1 k/d ratio and can fly tech II cruisers.