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In Defense of Luring the Themepark Crowd

Author
Harelip Jenkins
Swine Capitalism
#1 - 2012-05-31 22:28:28 UTC
I see a lot of rants about how CCP shouldn't attempt to lure the themepark crowd into EVE. I think this is fairly shortsighted.

Luring these people into the game could be very beneficial to EVE over the long term... as long as EVE stays EVE. My personal opinion (and that's all any of the rants on the forums are... opinions) is that EVE is a PvP game that centers around a player driven market.

Now, if CCP lures in 1,000 themepark types and 5% love the game, then great, the population has grown by 50 more players that appreciate the game for what it is. Good riddance to the rest. Growing the population is a good thing. The rest put a few more development dollars in CCP's pocket and go back to killing 50 squirrels and taking their pelts back to their quest giver.

I think that we can all acknowledge that there is no other game on the market like EVE, so there are literally millions of people out there that have never played a game of this type. Drawing them in and introducing them to a new type of gameplay can change their entire perspective on MMOs. It changed mine. I played WoW until I found EVE. I had no idea there was something better out there. There's no way I'll go back to that crap now.

Lure 'em in, keep the good ones, cull the dipsh*ts and spend their subscription money on developing the game.

And, I know its a constant battle to keep CCP from actually turning Hi-sec into a themepark, but as long as that doesn't happen, the meta-game can help CCP pocket some nice development dollars, can add some quality players to their subscription base and give some PvPers some nice targets to pop on their way back to WoW.

Darth Tickles
Doomheim
#2 - 2012-05-31 22:30:21 UTC
Ultimate failure of Eve is CCP's arrangements for transitioning people from themepark to sandbox. get that **** right and they'd have >1m subs easy.

Instead they'll just keep chasing their tail adding new features and fixing broken mechanics with no real direction.
Harelip Jenkins
Swine Capitalism
#3 - 2012-05-31 22:31:22 UTC
Darth Tickles wrote:
Ultimate failure of Eve is CCP's arrangements for transitioning people from themepark to sandbox. get that **** right and they'd have >1m subs easy.

Instead they'll just keep chasing their tail adding new features and fixing broken mechanics with no real direction.


Being a sandbox, isn't part of that our responsibility as players?
Alavaria Fera
GoonWaffe
#4 - 2012-05-31 22:32:22 UTC
Because such a clever tactic won't lead to thoughts of trying to micro-transact from these fellows who do it in other themepark MMOs.

And then it starts to snowball from there as exuberance kicks in and we start Dancing in Stations.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Darth Tickles
Doomheim
#5 - 2012-05-31 22:33:01 UTC
Harelip Jenkins wrote:
Being a sandbox, isn't part of that our responsibility as players?


part, yes
Little Brat
Provincia Septim Reborn
#6 - 2012-05-31 22:33:31 UTC
x

Our corporate symbol is a blue Egyptian Ankh representing pure eternal life, surrounded by 8 gold stars representing The Eightfold Path on a red background representing sacrifice and committment to the everliving, beloved of Ptah...

Ituhata Saken
Killboard Padding Services
#7 - 2012-05-31 22:34:51 UTC
I will murder the person who drops another damned train next to me.

So close...

Selinate
#8 - 2012-05-31 22:34:58 UTC
FFS, the epic mission arcs, complexes, and incursions are about as close to theme parks as Eve needs. They at least provide *some* sense of immersion...
Harelip Jenkins
Swine Capitalism
#9 - 2012-05-31 22:37:41 UTC
Selinate wrote:
FFS, the epic mission arcs, complexes, and incursions are about as close to theme parks as Eve needs. They at least provide *some* sense of immersion...


I'm not suggesting changing EVE to a themepark style game. Just suggesting a little bit of bait and switch.
Marlona Sky
State War Academy
Caldari State
#10 - 2012-05-31 22:40:14 UTC
Whatever happened to the desire to turn theme park players into cold blooded killers??
Harelip Jenkins
Swine Capitalism
#11 - 2012-05-31 22:40:57 UTC
Marlona Sky wrote:
Whatever happened to the desire to turn theme park players into cold blooded killers??


Exactly my point. Lure em in then corrupt em.
James 315
Experimental Fun Times Corp RELOADED
CODE.
#12 - 2012-05-31 22:41:25 UTC
Harelip Jenkins wrote:
And, I know its a constant battle to keep CCP from actually turning Hi-sec into a themepark, but as long as that doesn't happen, the meta-game can help CCP pocket some nice development dollars, can add some quality players to their subscription base and give some PvPers some nice targets to pop on their way back to WoW.

This tempts CCP into turning the game toward Hello Kitty mode to appease their new subscribers. Better to destroy all highsec miners, and if that drives away the themepark players, so be it.
Snow Axe
Republic Military School
Minmatar Republic
#13 - 2012-05-31 22:44:29 UTC
Marlona Sky wrote:
Whatever happened to the desire to turn theme park players into cold blooded killers??


We're in the midst of a big stupid brouhaha from a group of those very same players who, out of nowhere, have decided that they are entitled to the same safety they'd have in a theme park. I like Eve, so I'd rather not see anyone reach out to MORE of them.

"Look any reason why you need to talk like that? I have now reported you. I dont need to listen to your bad tone. If you cant have a grown up conversation then leave the thread["

SmilingVagrant
Doomheim
#14 - 2012-05-31 22:45:38 UTC
Selinate wrote:
FFS, the epic mission arcs, complexes, and incursions are about as close to theme parks as Eve needs. They at least provide *some* sense of immersion...


Provided your idea of immersion is collating a spreadsheet. Pretending PVE doesn't need a good revamp just to catch up to Ultima Online circa 1999 is sticking your head in the sand.

Incursions were an attempt to do this; but ultimately it's still shooting red X's in space. There is a fundamental flaw here.
Harelip Jenkins
Swine Capitalism
#15 - 2012-05-31 22:46:33 UTC
James 315 wrote:
Harelip Jenkins wrote:
And, I know its a constant battle to keep CCP from actually turning Hi-sec into a themepark, but as long as that doesn't happen, the meta-game can help CCP pocket some nice development dollars, can add some quality players to their subscription base and give some PvPers some nice targets to pop on their way back to WoW.

This tempts CCP into turning the game toward Hello Kitty mode to appease their new subscribers. Better to destroy all highsec miners, and if that drives away the themepark players, so be it.


I think CCP may have decided that that is a bad idea after the revolt.

And, I think blowing up thousands of miners is a great thing although, sadly, I'm probably a bit late to the feed trough to profit from it.


Mara Rinn
Cosmic Goo Convertor
#16 - 2012-05-31 22:47:41 UTC
Harelip Jenkins wrote:
Now, if CCP lures in 1,000 themepark types and 5% love the game, then great, the population has grown by 50 more players that appreciate the game for what it is. Good riddance to the rest. Growing the population is a good thing. The rest put a few more development dollars in CCP's pocket and go back to killing 50 squirrels and taking their pelts back to their quest giver.


Would gaining 50 people who love EVE be worth having the other 950 clog up the forums whining about how hisec isn't safe enough?

Sure, you make a decent living from the officer modules their fail fit mission boats drop, but you have to stop reading the forums due to the level of silliness presented by the whiners being infectious to the point that it impacts on your day job.

I would prefer to attract 10 people who are interested in exploring an all-PvP single-shard virtual world, rather than retaining 50 people who were looking for another theme-park but can "make do" with the PvE available in EVE and having to put up with another 500 whiners who want to change the sandbox into a theme park suitable for drooling morons.

"We" are going to face the same issues in DUST 514: it will be difficult to "progress" in DUST unless you are a good FPS player in the first place, and have good fundraising skills (by fundraising I mean marketing the group to potential employers). The reports I've heard so far are that running a corp of Dust Bunnies is going to be every bit as hard as running a pirate/PvP corp of eggers.
Widow Cain
#17 - 2012-05-31 22:49:00 UTC
Darth Tickles wrote:
Ultimate failure of Eve is CCP's arrangements for transitioning people from themepark to sandbox. get that **** right and they'd have >1m subs easy.

Instead they'll just keep chasing their tail adding new features and fixing broken mechanics with no real direction.


So sadly true.

New players under the current machanics are a commodity to be used up by anyone stubborn enough to survive that ordeal Ugh

To me there are 2 strategic problems:
1. They are not catering directly to the PvP crowd, they are trying to grow PvPers from the PvE players who come to play the game. The correct strategy is too make EVEs PvP cool and reduce the barriers to entry for new PvPers so we can draw from the millions of PvPers in the market.

2. They have not accepted, dealt with and allowed for the reality that they accidentally became the best PvE space ship game while building the best PvP space ship game. Somehow they need to build into their strategy this cash cow without letting it destroy EVE like it did UO and along the way avoid the trap of trying to market PvP to PvE players.

OMG You are sooo pixel macho...

Harelip Jenkins
Swine Capitalism
#18 - 2012-05-31 22:49:03 UTC
Snow Axe wrote:
Marlona Sky wrote:
Whatever happened to the desire to turn theme park players into cold blooded killers??


We're in the midst of a big stupid brouhaha from a group of those very same players who, out of nowhere, have decided that they are entitled to the same safety they'd have in a theme park. I like Eve, so I'd rather not see anyone reach out to MORE of them.


You may be right.

The problem may just be a deserved mistrust of CCP (well earned) from the whole microtransactions fiasco.
Snow Axe
Republic Military School
Minmatar Republic
#19 - 2012-05-31 22:51:57 UTC
Harelip Jenkins wrote:
You may be right.

The problem may just be a deserved mistrust of CCP (well earned) from the whole microtransactions fiasco.


It's much simpler than that - far more people don't want to PVP at all, let alone unrestricted non-consentual PVP. It's nice to want success for Eve and CCP, but the reality is that it's a very niche game that's not going to have anywhere near the appeal that more popular MMO's have, and it's that way by design.

"Look any reason why you need to talk like that? I have now reported you. I dont need to listen to your bad tone. If you cant have a grown up conversation then leave the thread["

Harelip Jenkins
Swine Capitalism
#20 - 2012-05-31 22:55:46 UTC
Snow Axe wrote:
Harelip Jenkins wrote:
You may be right.

The problem may just be a deserved mistrust of CCP (well earned) from the whole microtransactions fiasco.


It's much simpler than that - far more people don't want to PVP at all, let alone unrestricted non-consentual PVP. It's nice to want success for Eve and CCP, but the reality is that it's a very niche game that's not going to have anywhere near the appeal that more popular MMO's have, and it's that way by design.


I agree that EVE is a niche and will never have the playerbase that a WoW or similar game has, and maybe I'm simply projecting my experience here onto others, but I was a themepark player until I found a game that wasn't.

I do believe that EVE has plenty of room to grow though.
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