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Player Features and Ideas Discussion

 
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Killrights and a new bounty system.

Author
Singoth
Federal Navy Academy
Gallente Federation
#1 - 2012-05-28 18:14:57 UTC  |  Edited by: Singoth
I've been thinking... and it seems logical to me that, in response to the increased ganking activities in high-sec, it would only make sense for the corporations and stuff to react to that by adding new laws and policies.

Both Killrights and the Bounty system are under-used features, IMO, and I think if you link them together, it could be a fun little feature. Along with new game mechanics regarding bounty collections, it becomes worth it to actually be a bounty hunter.


I suggest a combination of kill rights and placing bounties, as well as changing the way bounties work.
It would probably remove the 100 billion ISK bounties that are on the bounty board now, but, oh well. I think normal hunting and ganking with a few million ISK as bounty reward is nice as well.


You can only place a bounty on someone who you have killrights for.
CEOs and Directors of corporations can put a bounty on anyone who has killed a corporation member in the last 30 days.
Placing a bounty costs 250 Concord Loyalty Points, along with a 5 mil base cost of placing bounties, which is reduced or increased by security status of the bounty placer. (negative security = expensive, positive security status = cheap), as well as based on your standing with the owning corporation of the station you're placing the bounty at.

Upon placing such a bounty, you basically 'share' the killright to anyone.
Bounties are up for sale on a central marketplace which you can access on any station that has a bounty office.
Bounty hunters must accept a bounty offer before it becomes available for them to collect, and pay a 5% deposit (ie: bounty value is 100 mil, then deposit is 5 mil, which will be returned upon completion).
To complete a bounty, you must destroy the target's ship. (currently, a bounty is only awarded for pod killing). But now bounty hunting is also allowed in high-sec.
A bounty has a lifetime of the killright: maximum of 30 days.
However, bounties can be extended by the bounty placer, up to an additional 30 days (60 days total), after that, the bounty is considered void. Any deposits by bounty hunters will be removed. They will just vanish in thin air.

Optional (may not be the best addition):
bounty placer can customise the ship types that allow bounty collection. This can be:
pod / frigate / T2 frigate / cruiser / T2 cruiser / T3 cruiser / battlecruiser / T2 battlecruiser / battleship / T2 battleship / capital ship
Which are selected as tickboxes.

bounty placer could possible also offer this bounty to a specific pilot, corporation, or alliance, much like contracts. (but then to kill)


Background story:
Concord, in response to the increased criminality between capsuleers in empire space, has allowed the placement and collection of bounties, without their interference. All major corporations have agreed to this new law, and their navies and sentries will not interfere with bounty collections between capsuleers either.


Conclusion and impact:
- attacking players in empire space illegally would be dangerous, as since you also give killrights to your victims, they can now sell the killrights to powerful mercenaries/bounty hunters to kill you.
- the bounty system becomes more interesting to use for everyone who has been killed by a veteran in high-sec, and doesn't have the power to kill him in revenge within the timeframe of the killright. Would equalize the battlefield a bit.
- mercenaries and bounty hunters get an even better job and more features to complement their career.
- but, placing bounties won't be easy either, as you still need Concord loyalty points.

Less yappin', more zappin'!

Singoth
Federal Navy Academy
Gallente Federation
#2 - 2012-05-31 14:16:47 UTC
Le bump.

Less yappin', more zappin'!

PinkKnife
The Cuddlefish
Ethereal Dawn
#3 - 2012-05-31 17:48:07 UTC
Singoth wrote:
I've been thinking... and it seems logical to me that, in response to the increased ganking activities in high-sec, it would only make sense for the corporations and stuff to react to that by adding new laws and policies.

Both Killrights and the Bounty system are under-used features, IMO, and I think if you link them together, it could be a fun little feature. Along with new game mechanics regarding bounty collections, it becomes worth it to actually be a bounty hunter.


I suggest a combination of kill rights and placing bounties, as well as changing the way bounties work.
It would probably remove the 100 billion ISK bounties that are on the bounty board now, but, oh well. I think normal hunting and ganking with a few million ISK as bounty reward is nice as well.


You can only place a bounty on someone who you have killrights for.
CEOs and Directors of corporations can put a bounty on anyone who has killed a corporation member in the last 30 days.
Placing a bounty costs 250 Concord Loyalty Points, along with a 5 mil base cost of placing bounties, which is reduced or increased by security status of the bounty placer. (negative security = expensive, positive security status = cheap), as well as based on your standing with the owning corporation of the station you're placing the bounty at.

Upon placing such a bounty, you basically 'share' the killright to anyone.
Bounties are up for sale on a central marketplace which you can access on any station that has a bounty office.
Bounty hunters must accept a bounty offer before it becomes available for them to collect, and pay a 5% deposit (ie: bounty value is 100 mil, then deposit is 5 mil, which will be returned upon completion).
To complete a bounty, you must destroy the target's ship. (currently, a bounty is only awarded for pod killing). But now bounty hunting is also allowed in high-sec.
A bounty has a lifetime of the killright: maximum of 30 days.
However, bounties can be extended by the bounty placer, up to an additional 30 days (60 days total), after that, the bounty is considered void. Any deposits by bounty hunters will be removed. They will just vanish in thin air.

Optional (may not be the best addition):
bounty placer can customise the ship types that allow bounty collection. This can be:
pod / frigate / T2 frigate / cruiser / T2 cruiser / T3 cruiser / battlecruiser / T2 battlecruiser / battleship / T2 battleship / capital ship
Which are selected as tickboxes.

bounty placer could possible also offer this bounty to a specific pilot, corporation, or alliance, much like contracts. (but then to kill)


Background story:
Concord, in response to the increased criminality between capsuleers in empire space, has allowed the placement and collection of bounties, without their interference. All major corporations have agreed to this new law, and their navies and sentries will not interfere with bounty collections between capsuleers either.


Conclusion and impact:
- attacking players in empire space illegally would be dangerous, as since you also give killrights to your victims, they can now sell the killrights to powerful mercenaries/bounty hunters to kill you.
- the bounty system becomes more interesting to use for everyone who has been killed by a veteran in high-sec, and doesn't have the power to kill him in revenge within the timeframe of the killright. Would equalize the battlefield a bit.
- mercenaries and bounty hunters get an even better job and more features to complement their career.
- but, placing bounties won't be easy either, as you still need Concord loyalty points.



Actually, I like this idea. Since we now have the merc market place, adding one for bounty hunters seems a logical next step. I'd tweak some of the things though.

Being able to sell Killrights to hunters: +1
No penalty (concord) for hunters as killrights are legal: +1
Allow the option to set the bounty for pod death or ship death (based on ship value rather than tick boxes) : possible +1

Deposit + reward for accepting contract, but hunter should be given/able to get data on targets, such as free location agents or something similar so you aren't left with no information on when/where.

Allow contracts to be negotiable in terms of length.

Allow hunters to prevent their targets from perma-docking somehow. As we have seen people with super high bounties just dock up and log off forever, or get their own bounties by killing their own players. Making bounties done by killrights would make that more difficult, (though not very). And allowing hunters to bribe or somehow prevent their targets from docking would keep them from just perma-docking.

I'm not sure on that aspect, it would need more discussion.