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CovOps alt -> Stealth Bomber in 30 days?

Author
Roime
Mea Culpa.
Shadow Cartel
#1 - 2011-09-15 05:59:02 UTC
So I decided to give my CovOps scanner alt one more month of training, in the hopes of making him a decent bomber. I wonder if this plan is feasible? I'm especially concerned about navigation skills (I have no bomber experience but think that speed and agility could be important) and the missile skills, as I know nothing about missiles in general, and also about everything that deals with cap consumption (including EWAR skills). Or is cap even an issue on bombers?

What he has now (selected, relevant skills out of 5.8mil SP)

Cloaking IV
Electronics V
Electronics Upgrades V
Engineering V

Navigation V
Evasive Maneuvering IV
Afterburner III
High Speed Maneuvering III

Covert Ops V
Spaceship Command IV

... and the plan:

Acceleration Control III
Fuel Conservation III

Launcher Rigging II
Energy Management III

Targeting II
Long Range Targeting III
Propulsion Jamming III
Target Painting III
Weapon Disruption III

Weapon Upgrades V
Advanced Weapon Upgrades III

Missile Launcher Operation V
Standard Missiles III
Heavy Missiles III
Torpedoes IV
Cruise Missiles IV ( do I want both of these, or would it be better to take one V?)
Missile Bombardment IV
Missile Projection III
Target Navigation Prediction III
Rapid Launch IV
Warhead Upgrades III
Bomb Deployment IV


As is obvious, squeezing a new weapon system to a 30-day skill plan results in having to stop at level III on many skills. What do you think, something that really needs to be trained higher, or something I don't need at all?

Planned use a combat scanner with teeth/sneaky suicide tackle (got Rangefinding V :o ), and wormspace a******e duties.

.

Drykor
Sebiestor Tribe
Minmatar Republic
#2 - 2011-09-15 08:16:21 UTC
Don't bother getting cruise missiles, stealth bombers don't shoot those (anymore)
Targeting II will limit you quite a lot I think..
Also get the launcher rigging skill a little higher so you won't run out of CPU (at least 2 of the bombers have cpu issues)
Roime
Mea Culpa.
Shadow Cartel
#3 - 2011-09-15 08:56:06 UTC
Excellent, thanks!
Scrapping cruises will let me level up targeting and the rigging, and then something else. The alt is Minnie, so will fly a Hound.

.

Othran
Route One
#4 - 2011-09-15 14:31:51 UTC  |  Edited by: Othran
I'd train painting to 4 then do Signature Focusing to 4. Doesn't take long and gives you 20% boost to painter sig radius mulitiplier.

Edit - also Long range jamming will give you better optimal on the painters etc. Depends on you whether that's useful or not.
Zagam
Caldari Provisions
Caldari State
#5 - 2011-09-15 14:33:50 UTC
Roime wrote:
Excellent, thanks!
Scrapping cruises will let me level up targeting and the rigging, and then something else. The alt is Minnie, so will fly a Hound.


How is your afterburner skill?
Othran
Route One
#6 - 2011-09-15 14:35:55 UTC  |  Edited by: Othran
Zagam wrote:
Roime wrote:
Excellent, thanks!
Scrapping cruises will let me level up targeting and the rigging, and then something else. The alt is Minnie, so will fly a Hound.


How is your afterburner skill?


Its not worth training AB above 3 - its a double-edged sword really, longer cycles aren't especially helpful. Edit - its not really relevant here but if you fly a dual-prop ship then long AB cycles are a liability.
Roime
Mea Culpa.
Shadow Cartel
#7 - 2011-09-16 08:13:27 UTC
Othran wrote:
I'd train painting to 4 then do Signature Focusing to 4. Doesn't take long and gives you 20% boost to painter sig radius mulitiplier.

Edit - also Long range jamming will give you better optimal on the painters etc. Depends on you whether that's useful or not.


That is a lucrative improvement, looks like it fits in the plan as well.

Thanks for the help, guys! Looking forward to flying this :)

.

Alpheias
Tactical Farmers.
Pandemic Horde
#8 - 2011-09-28 00:09:14 UTC  |  Edited by: Alpheias
Looks good. I'd ditch Weapon Disruption though as it mostly useless for bombers.

Agent of Chaos, Sower of Discord.

Don't talk to me unless you are IQ verified and certified with three references from non-family members. Please have your certificate of authenticity on hand.

Roime
Mea Culpa.
Shadow Cartel
#9 - 2011-09-28 18:59:59 UTC
Alphelas thanks for the input, but I've read a couple guides that mention tracking disruption as important for mitigating damage... this is for solo sb, not for proper bombing runs.

I've now remapped for perc/will and currently pushing Weapon Upgrades, so the SP is already spent on Weapon Disruption in any case.

.

Alpheias
Tactical Farmers.
Pandemic Horde
#10 - 2011-10-01 08:11:24 UTC
Roime wrote:
Alphelas thanks for the input, but I've read a couple guides that mention tracking disruption as important for mitigating damage... this is for solo sb, not for proper bombing runs.

I've now remapped for perc/will and currently pushing Weapon Upgrades, so the SP is already spent on Weapon Disruption in any case.


Well, it is not really a waste per se as covops counts as bombers and probers, and is probably a nice thing if you are going to train for a Curse later on.

Agent of Chaos, Sower of Discord.

Don't talk to me unless you are IQ verified and certified with three references from non-family members. Please have your certificate of authenticity on hand.

Roime
Mea Culpa.
Shadow Cartel
#11 - 2011-10-01 08:20:26 UTC
Cool, ty.

It appears I made some miscalculation in the skill plan (using Mac Eve Tools instead of Evemon, and the attributes feature is not perfect in MET), and the plan definitely does not fit into my current sub. So, one more month - what skills would you consider primary levelling targets?

Mainly wondering if I should emphasise support (engineering, navigation) skills or missile skills.

.

Alpheias
Tactical Farmers.
Pandemic Horde
#12 - 2011-10-04 07:38:37 UTC
Roime wrote:
Cool, ty.

It appears I made some miscalculation in the skill plan (using Mac Eve Tools instead of Evemon, and the attributes feature is not perfect in MET), and the plan definitely does not fit into my current sub. So, one more month - what skills would you consider primary levelling targets?

Mainly wondering if I should emphasise support (engineering, navigation) skills or missile skills.


It depends. As a bomber pilot you don't have to be overly focused on support skills in engineering, energy management being the most critical one. But one "must have" is weapons upgrade and advance weapons upgrade in the gunnery tree.

Agent of Chaos, Sower of Discord.

Don't talk to me unless you are IQ verified and certified with three references from non-family members. Please have your certificate of authenticity on hand.

Malcanis
Vanishing Point.
The Initiative.
#13 - 2011-10-04 10:40:35 UTC
Roime wrote:
Cool, ty.

It appears I made some miscalculation in the skill plan (using Mac Eve Tools instead of Evemon, and the attributes feature is not perfect in MET), and the plan definitely does not fit into my current sub. So, one more month - what skills would you consider primary levelling targets?

Mainly wondering if I should emphasise support (engineering, navigation) skills or missile skills.


Put it this way: I have never heard anyone ever complain that their ship was too fast or too agile. training Navigation skills is always good.

For a slightly longer-term commitment, Training Cynosural Fields 5 will allow you to light covert cynos, which could well come in useful if you decide to commit your alt to stealth ships.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Soldarius
Dreddit
Test Alliance Please Ignore
#14 - 2011-10-05 06:46:03 UTC  |  Edited by: Soldarius
Looks good except for one thing: Weapon Disruption is the skill that reduce cap usage for EWAR modules. You have no EWAR skills listed in your plan except for Target Painters. Those SP would be better used elsewhere.

Or, did you mean Turret Destabilization, the tracking disruptor skill? If so, that skill is useless vs missiles. I would reccommend you go with Signal Suppression and fit Sensor Dampeners. These work to reduce the scan resolution and/or locking range of the target. Locking range for small ships, scan res for large ones.

Or go for T2 launchers and really put the hurt on battleships.

Edit: Don't train bomb deployment any longer than absolutely necessary. Reducing the reload time is worthless because it takes so damn long anyway. I think reload time at level 5 is still 20 seconds. You will never get a second bomb off in one run.

As a matter of fact, Peek-A-Boo Bombers is looking for folks. Drop me or Chessur a line when you get a chance. Scanning skills are a requirement for wormhole life. Not so much bombs.

http://youtu.be/YVkUvmDQ3HY

Roime
Mea Culpa.
Shadow Cartel
#15 - 2011-10-05 16:17:25 UTC
Thanks again guys, you are awesome and this has been very helpful :)

Soldarus nice, I can stop training Bomb Deplo at level 1.

Weapon Disruption allows me to fit & use a tracking disruptor, and helps a bit with the limited cap on a frig. My reasoning to train this was to help with speed tanking, and I trained it already before remapping for missile skills... but good point, sensor damping would be a more universal solution, I will add Sensor Linking to the que.

Is it possible to fit T2 launchers on a solo Hound and have some other modules too?

Peek-A-Boo sounds interesting, I'll keep you in mind! I have currently very little time for EVE, just some forum posting during breaks from work, but when I get back : ) scanning skills shoud be fine on this toon btw, all at IV except Astrometric Rangefinding... which is at V.

.

Sphynix
Pandemic Horde High Sec Division
#16 - 2011-10-06 12:13:33 UTC
[Hound, DPS]
Ballistic Control System II
Ballistic Control System II
Co-Processor II

Phased Weapon Navigation Array Generation Extron
Phased Weapon Navigation Array Generation Extron
1MN MicroWarpdrive I

Siege Missile Launcher II, Bane Rage Torpedo
Siege Missile Launcher II, Bane Rage Torpedo
Siege Missile Launcher II, Bane Rage Torpedo
Bomb Launcher I, Shrapnel Bomb
Covert Ops Cloaking Device II

Small Hydraulic Bay Thrusters I
Small Warhead Calefaction Catalyst I

Fit doesn't fit, unless you offline either a siege or the bomb. So if you want to use a bomb, just switch it over.
No idea if you'd want to spend the extra time to train this, but with "max skills" you get about 60km range and a volley of about 5k.