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SBUs should render sov based features inaccessible

Author
Indeterminacy
Deep Core Mining Inc.
Caldari State
#1 - 2012-05-31 15:10:28 UTC
Been flying in the Geminate area recently and have noticed something that has really seemed to proliferate - SBU Spam.

That is, the sov holding alliance places SBUs on all gates within a system forcing any attacking entity to destroy those SBUs, then put up SBUs, then assault a system. This is undesirable in my view as it creates more structure shooting and makes assaulting sov even more difficult than it already is.

How can it be prevented? I think the only way to stop this SBU Spam practice is to render all sov based benefits inaccessible when a system is SBUd. No beacons, No JBs, no cyno jammers, all upgrades rendered useless, etc, etc. Stations and station services can remain accessible in the interest of enabling PVP.

mxzf
Shovel Bros
#2 - 2012-05-31 16:02:09 UTC
Honestly, I've been out there before and Gem changes hands so often and has so much fighting going on that SBUing your own system is the only way to prevent constantly having to grind SBUs yourself. It's not horribly unreasonable for that to be going on.

Also, if things worked like you suggest, people would SBU just to harass alliances (especially JB systems) and would use SBUs to take down cyno-jammers (rather than having to actually fight the cyno-jammer POS itself). I think CCP had the right idea when they kept SBUs from affecting the sov upgrades.
Jack Carrigan
Order of the Shadow
#3 - 2012-05-31 16:07:00 UTC
I personally agree with this. Just think, everyone would have a prime opportunity to **** in Goonswarm's corn flakes.

I am the One who exists in Shadow. I am the Devil your parents warned you about.

||CEO: Order of the Shadow||Executor: The Revenant Order||Creator: Bowhead||

Indeterminacy
Deep Core Mining Inc.
Caldari State
#4 - 2012-05-31 18:22:57 UTC
It's got nothing to do with goons you moran. It's got to do with a part of the game (SBU Spam) which reduces the chance of a fight* and promotes blobbing**.

* We can't drop into system with an 8-man gang and drop an SBU to provoke a fight. We can shoot one of the n SBUs currently in place while the sov holder lols knowing we can't even carry enough ammo in our 8 ships to pop all his SBUs.

** If we do want to attack sov we have to start with 50-100 dudes shooting SBUs. How many will the defender bring? More to be sure.
Veshta Yoshida
PIE Inc.
Khimi Harar
#5 - 2012-06-01 04:35:50 UTC
SBU's should die in a fire as should all EHP-grind based mechanics.