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Tornado for Lv3 missions.

Author
Tor Gungnir
Sebiestor Tribe
Minmatar Republic
#21 - 2012-05-29 12:32:43 UTC  |  Edited by: Tor Gungnir
Daniel Plain wrote:
Tor Gungnir wrote:
Daniel Plain wrote:
i once tried to get the tornado to work with one medium or small gun. iirc the best case scenario was that you would deal ~40dps to obiting figates which is half as much as a set of light drones. i never tried it myself though so feel free to go for it.


Err. Wouldn't dream of it. Unless you have bonuses to Drones, I wouldn't fit any ship with Turrets it doesn't get bonuses for...

...unless you desperately wanted the ship to work in a situation it is not really suited for. see it like this: you sacrifice ~15% of the tornado's overabundant dps for the safety of being able to warp out at any given time.


You also lose a lot of range from losing the Optimal bonus+using smaller guns. Also, why wouldn't Large Turrets work if you use the ones with the best tracking? From my experience you can just use "Keep at Range" on a blob of NPC ships and they will follow you in a nice orderly line, allowing you to hit them easily as long as you can reach them. The Tornado has enough speed for that to happen...?

Space. It seems to go on and on forever. But then you get to the end and a gorilla starts throwing barrels at you.

Tippia
Sunshine and Lollipops
#22 - 2012-05-29 12:41:04 UTC
Tor Gungnir wrote:
Also, why wouldn't Large Turrets work if you use the ones with the best tracking?
Because “best” doesn't equate to “an order of magnitude better”, which is what you want if you want to deal with small ships effectively with large weapons.

You can kind of make them passable, but you have to sacrifice so much in doing so that you end up with a ship that's horribly inferior to pretty much all available alternatives.

This isn't a game where bigger is better. The best matched is better. The best match for small and medium targets is light drones and medium guns. The Tornado has neither. The best match for missions is a decent sustained tank. The Tornado doesn't have that either. Being able to fly a Tornado means you're already able to fly a vastly more suitable ship with vastly more suitable equipment. The R3 BCs are not suitable for L3s (or L4s for that matter); the R2 BCs are. You can fly an R3 because think it's fun, but it will never be good at it.
Tor Gungnir
Sebiestor Tribe
Minmatar Republic
#23 - 2012-05-29 12:45:38 UTC
No tank? People claim to be able to fly Lv3s in Cruisers effectively. The Tornado is essentially a Cruiser hull with Battleship weapons, innit?

Space. It seems to go on and on forever. But then you get to the end and a gorilla starts throwing barrels at you.

Tippia
Sunshine and Lollipops
#24 - 2012-05-29 13:15:45 UTC
Tor Gungnir wrote:
No tank? People claim to be able to fly Lv3s in Cruisers effectively. The Tornado is essentially a Cruiser hull with Battleship weapons, innit?
Yes, but to make those battleship weapons work against much smaller targets, you have to sacrifice that tank to speed up the weapons (or slow down the enemies), so you start out on the wrong foot by bringing the wrong tools for the job.

…not to mention that the cruisers in question will either have tanking bonuses or will have some other nifty trick up their sleeve that lets them project a bigger tank without sacrificing damage output.
Seishi Maru
doMAL S.A.
#25 - 2012-05-29 13:38:25 UTC
Lets be CLEAR> you WILL LOOSE tornados in level3. You will not loose hurricanes unless you make somethign very very stupid. Simple as that! You wil get tackled on several level 3 missiosn where firgates spanw ad 4 km from you and tornado can do NOTHING against them!

No ammount of believing of wishful thinking will change that. Now.. if you want to losoe shipos.. please disregards all our correct suggestions.. and go do the not very smart thing.
Izziee
University of Izziee
#26 - 2012-05-29 17:10:41 UTC
Tor Gungnir wrote:
Got a Hurricane, but it is not as hot as my Tornado.

Plus, as mentioned my Large Turret skill will soon beat my Medium Turret skill.



You have so much to learn.

Bigger does NOT equal better, and in fact by doing level 3's the only thing large turrets will do is slow you down to a grinding halt.

L3's = close spawns
Small ships
fast ships
Enough damage to break a small tank

Guess what large guns fail with?
Guess what ship has a small tank?

Large guns will be able to deal with smaller ships, especially projectiles, but not at close range.

My maelstrom is over 1000 DPS, yet I wouldn't take it to a level 3 (sure, would tank it more than fine) I'd take, yup, you guessed it, a hurricane.
Boomhaur
#27 - 2012-05-29 19:49:56 UTC
Sell that Tornado and buy the hurricane or even a Cyclone if you want, both will do it better by a LOT. Though out of the 3 hurricane will be the top dog. And others have already stated the reason why, listen to them they know what their talking about. Bigger gun's don't equal better it means it has more DPS under SPECIFIC circumstances, and shooting smaller targets at what is usally close range is not one of them.

And if you wanted fun in lv3's buy a Jaguar or Wolf, it's more than doable to do lv3's in them. I know I have done it before, I accidently started doing lv3's in my Jaguar thinking they were lv2's one day, didn't notice till hours latter when I finally glanced at my agents level. Is it the most effective way to go about it, no but it is more fun.

Welcome to Eve. Everyone here is an Evil Sick Sadistic Bastard who is out to get you. Anyone who tells you otherwise is either trying to scam you or use you.

Kobea Thris
Inquisition FiS Division
#28 - 2012-05-29 20:39:09 UTC
I haven't used a Tornado for Level 3's, but I do regularly use a Talos for them, and rarely use the drones (Duo of Death is the only one where they are needed because of the spider drones) using the fit below:

Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Nanofiber Internal Structure II
Tracking Enhancer II
Tracking Enhancer II

Experimental 10MN MicroWarpdrive I
Large Shield Extender II
Large Shield Extender II
Sensor Booster II, Targeting Range Script

425mm Prototype Gauss Gun, Lead Charge L
425mm Prototype Gauss Gun, Lead Charge L
425mm Prototype Gauss Gun, Lead Charge L
425mm Prototype Gauss Gun, Lead Charge L
425mm Prototype Gauss Gun, Lead Charge L
425mm Prototype Gauss Gun, Lead Charge L
425mm Prototype Gauss Gun, Lead Charge L
425mm Prototype Gauss Gun, Lead Charge L

Medium Hybrid Locus Coordinator I
Medium Polycarbon Engine Housing I
Medium Polycarbon Engine Housing I

Hobgoblin II x5

You should be able to do basically the same thing on a Tornado with Artillery and some Tracking computers in the Mids (and possibly an ACR or implant for the grid). You basically have enough speed and agility to get away from anything in a 3 except for spider drones, even if you come it at less than your ideal range. Nothing can hit you once you get to 100km, and you will 1 shot everything as it all comes straight at you. Never orbit as you will start missing, just use keep at range, pay attention to where spawns are coming from, and manually change directions of you get surrounded (fly up if you need to for example). There are a few missions with web towers with a stupid long range, but if you kill those quickly, you should be fine.

.

Kaikka Carel
Ziea
#29 - 2012-05-30 02:44:29 UTC
So have you exploded yet?

I'd suggest a capstable 10mn mwd but I'm not sure you can outrun mwding npc frigs. However if you can then it means you can use even L-size weapon as there will be no transversal.
Tor Gungnir
Sebiestor Tribe
Minmatar Republic
#30 - 2012-05-30 07:27:39 UTC
Izziee wrote:
Tor Gungnir wrote:
Got a Hurricane, but it is not as hot as my Tornado.

Plus, as mentioned my Large Turret skill will soon beat my Medium Turret skill.



You have so much to learn.

Bigger does NOT equal better, and in fact by doing level 3's the only thing large turrets will do is slow you down to a grinding halt.

L3's = close spawns
Small ships
fast ships
Enough damage to break a small tank

Guess what large guns fail with?
Guess what ship has a small tank?

Large guns will be able to deal with smaller ships, especially projectiles, but not at close range.

My maelstrom is over 1000 DPS, yet I wouldn't take it to a level 3 (sure, would tank it more than fine) I'd take, yup, you guessed it, a hurricane.


*sigh*

At least read my opening post before responding. I'm not inclined to use Large Turrets because they are "better" but because I am training for a Battleship. So instead of just rolling my thumbs I thought I might as do some Lv3 missions until I can comfortably fly a Battleship and do Lv4s. A Tornado would take advantage of all the skills I plan to train, mainly Gunnery and Engineering (Shield-based skills).

Space. It seems to go on and on forever. But then you get to the end and a gorilla starts throwing barrels at you.

Marc Callan
Center for Advanced Studies
Gallente Federation
#31 - 2012-05-30 09:37:44 UTC  |  Edited by: Marc Callan
Tor Gungnir wrote:
Izziee wrote:
Tor Gungnir wrote:
Got a Hurricane, but it is not as hot as my Tornado.

Plus, as mentioned my Large Turret skill will soon beat my Medium Turret skill.



You have so much to learn.

Bigger does NOT equal better, and in fact by doing level 3's the only thing large turrets will do is slow you down to a grinding halt.

L3's = close spawns
Small ships
fast ships
Enough damage to break a small tank

Guess what large guns fail with?
Guess what ship has a small tank?

Large guns will be able to deal with smaller ships, especially projectiles, but not at close range.

My maelstrom is over 1000 DPS, yet I wouldn't take it to a level 3 (sure, would tank it more than fine) I'd take, yup, you guessed it, a hurricane.


*sigh*

At least read my opening post before responding. I'm not inclined to use Large Turrets because they are "better" but because I am training for a Battleship. So instead of just rolling my thumbs I thought I might as do some Lv3 missions until I can comfortably fly a Battleship and do Lv4s. A Tornado would take advantage of all the skills I plan to train, mainly Gunnery and Engineering (Shield-based skills).


This strikes me as the equivalent of entering a Formula 1 car into the Paris-to-Dakar Rally. You might be able to radically modify it to accomplish a task it wasn't designed for (though it'll never do the job well, mind you), but the more likely outcome is that it'll end up wrecked before the first day is out.

The sort of fit you'd need to get a Tornado to work marginally well in a Level 3 - smallest possible guns, overloaded with tracking modules, mounting either a microwarpdrive with its attendant signature penalty or a massively oversized afterburner that'll eat up most of your powergrid - will also require techniques that will be absolutely useless once you actually do get that battleship.

Honestly, if you want to get practice with battleship techniques in the Tornado? Buddy up with someone with a Level 4 agent and a well-tanked battleship. Fly his wing on Level 4's and let him draw aggro, then come in and turn the Tornado's guns on battleships and battlecruisers.. And when the next wave spawns, be ready to warp out the instant you get yellow-boxed.

"We are what we pretend to be, so we must be careful about what we pretend to be." - Kurt Vonnegurt

Hannibal Ord
Fer-De-Lance
#32 - 2012-05-30 11:35:25 UTC
This is a really stupid idea.

Tor Gungnir
Sebiestor Tribe
Minmatar Republic
#33 - 2012-05-30 11:55:34 UTC
What can you do? Dare to be stupid.

Space. It seems to go on and on forever. But then you get to the end and a gorilla starts throwing barrels at you.

Zhilia Mann
Tide Way Out Productions
#34 - 2012-05-30 16:47:09 UTC
Tor Gungnir wrote:
What if you use the Dual Auto-cannons? For Large Turrets, they have respectable tracking. And you most likely would only need one or two hits to decimate a Frigate?


One thing that hasn't been brought up here yet (not sure why; this isn't that arcane) is that there's a difference between the pure tracking number attached to a turret (.04968 for dual 650s and .0432 for 800s as compared to .1056 for 425s) and their effective tracking. Effective tracking has to take in to account not just the tracking speed but also the signature of the gun (400 for both large ACs and 125 for the medium). The ratio between target sig and gun sig effectively modifies tracking for target sigs under gun sig (but not target sigs larger than gun sig). So for most purposes, you actually have to divide large turret tracking by 400/125 = 3.2 to compare it effectively to medium turret tracking.

So that .04968 for the dual 650s? Now we're looking at .0155 if we normalize for comparison to 425s, or ~15% of the effective tracking of 425s. And that's why oversized turrets are a bad idea when you know you're fighting smaller targets.
Rond Dorlezahn
State War Academy
Caldari State
#35 - 2012-05-30 17:57:32 UTC
Using a Nado for L3s is silly and pointless. Also, you should be training T2 skills, not sprinting for Battleships. Blink
Izziee
University of Izziee
#36 - 2012-06-01 21:28:31 UTC
Tor Gungnir wrote:
Izziee wrote:
Tor Gungnir wrote:
Got a Hurricane, but it is not as hot as my Tornado.

Plus, as mentioned my Large Turret skill will soon beat my Medium Turret skill.



You have so much to learn.

Bigger does NOT equal better, and in fact by doing level 3's the only thing large turrets will do is slow you down to a grinding halt.

L3's = close spawns
Small ships
fast ships
Enough damage to break a small tank

Guess what large guns fail with?
Guess what ship has a small tank?

Large guns will be able to deal with smaller ships, especially projectiles, but not at close range.

My maelstrom is over 1000 DPS, yet I wouldn't take it to a level 3 (sure, would tank it more than fine) I'd take, yup, you guessed it, a hurricane.


*sigh*

At least read my opening post before responding. I'm not inclined to use Large Turrets because they are "better" but because I am training for a Battleship. So instead of just rolling my thumbs I thought I might as do some Lv3 missions until I can comfortably fly a Battleship and do Lv4s. A Tornado would take advantage of all the skills I plan to train, mainly Gunnery and Engineering (Shield-based skills).


you know what?

GO AHEAD, use your super duper tornado, you apparently know better than every single person here, go on, run along into your L3's, after, take them into the L4's too, I'm sure you can think of all these great arguments on how it's going to be so great, I mean after all, no one obviously has never tried it before, no no. Please, do take it in there, I really think it would be a great idea.
Linda Shadowborn
Dark Steel Industries
#37 - 2012-06-02 18:16:19 UTC
Tor Gungnir wrote:


At least read my opening post before responding. I'm not inclined to use Large Turrets because they are "better" but because I am training for a Battleship. So instead of just rolling my thumbs I thought I might as do some Lv3 missions until I can comfortably fly a Battleship and do Lv4s. A Tornado would take advantage of all the skills I plan to train, mainly Gunnery and Engineering (Shield-based skills).


see a hurricane uses.. gunnery skills, engineering, shields.. etc.

the ONLY skill the hurricane doesnt use is the large projectile gun skill. and since you probably what have that at one level higher then medium it isnt like you are comparing gunnery vs missiles or something the difference is null as far as the upside for the tornado.

ALL the skills you want for your tornado (bar one) is used by the hurricane too. So why are you so dead set on using the tornado?? Everyone tells you it is far worse then a hurricane for lvl 3 (well for missions period) and you keep saying. but my skills! your skills actually would work better with the hurricane since you dont have to compensate for the terrible shortcommings the tornado has in missions (such as the tracking issue explained above, lack of drones and the.. questionable tank).

But but.. cruisers can tank lvl 4.. well that is a truth with modification. SOME cruisers can, mostly by speed and sig tanking and having nice resist bonus on top. Yes if you are really skilled and know what you are doing you can tank many lvl 4 in a frig, but again it is kinda very specialized fits and missions and you need to know exactly what the hell you are doing.

Bigger isnt better, it isnt in real life.. sorry guys.. it isnt here.. only in wow and some other games. It is better to pick the right size for the job and use the right technique to get the job done then try and just use brute force and plow through it.
Flakey Foont
#38 - 2012-06-02 19:22:35 UTC
Give it a shot and let us know how it went.
Whiteknight03
Trilon Industries and Exploration
#39 - 2012-06-02 20:28:12 UTC
Waiting for lossmail . . .
Salome Musashi
Perkone
Caldari State
#40 - 2012-06-03 03:25:01 UTC
Fun thread, reminds me of the time I tried to run lvl 4's in a railgun Rokh. It took me about an hour to figure out not to use L guns on missions. Hopefully the OP will figure it out sooner, since a Tornado's tank won't last nearly as long as a Rokh's. Lol
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