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Idea's to "fix/improve" the 0.01isk "mini-game".

Author
Andy DelGardo
#1 - 2012-05-30 08:38:45 UTC  |  Edited by: Andy DelGardo
Hi,

i have some ideas to "fix" the 0.01isk game, which are quite simple and reflect proved real world market behavior. So why need the 0.01isk game fixing? Basically this mechanic does in no way represent real market behavior and simple does one thing. The station trader, that is online the most will get "served" first. This means instead of competing by prices and supply&demand they mainly compete by online time and a broken game mechanic. Basically the top 5-10% of orders of any good in eve has the "same" price. This is because the market system will still distinct by this 0,01isk difference. The problem here is that the price should go up and down more often depending on competing orders, in reality they compete just for the first spot in the line, but not by price.

Compare this with real world systems like resource market or auction systems, the key is that in real world markets the value by which a offer is increased or decreased reflects a "meaningfully" value. This means u wont see 100 orange juice traders sitting 24h and yelling "10000,03..... 10000,02.... 10000,01....". Likewise in an auction there are minimum value set for bids as well, so no at sotherbee they wont go "1m,01$ ... 1m,02$.....", since the minimum increase value is set appropriate.
A good example are real world fuel prices of directly competing gas stations. Here the base price is around 1-5$ and the value is increased, decreased by at least a cent, which still represents mainly just a "incentive", but the consumed amount and frequency is high enough to make a actual difference. So a item worth a million should go up/down accordingly, by at least 0.1-0.3% of its vale, which would be 10k-30k and not by 0.000001% of its value.
In real world if 2 gas stations would differ by only 0.00001% the price would be perceived as identically and other factors would play a higher role, like location or brand. Since no such things in eve exists, the price mechanic needs to work even more reasonable.


So simply add a minimum increase/decrease step value based on the price. The idea is simply that a competitor has to increase, decrease the price by a meaningfully minimum amount, that will result in a human perceivable lowered, raised and therefor better offer. This way prices should go up/down more frequently, instead of sitting at a fixed value.

The second change, is the increase of the brokers free, to a % value based on the value or a "meaningful" fee. 100isk is basically free for any player. Meaningful is a value that gets incorporated by market tools or in spreadsheets. I doubt anyone calculates how often he changes orders and therefor sums up all the "change" costs.

The basic idea of those changes are to result in a actual "conscious" interaction with the market system instead of a "unconscious" (click, wheel-up, enter) one. Basically raising and lowering a order should be a process that reflects some actual "strategical" reasoning, instead of a mechanical reflex.

bye Andy
Trollin
Perkone
Caldari State
#2 - 2012-05-30 10:19:55 UTC  |  Edited by: Trollin
it really is fine as is, if you don't like getting beat at it don't play that part of the game.

your suggestion would only kill liquidity + stifle trading and probably increase margins and dry up supply, without truly adding anything of value to the experience

We are our own worst enemy.

Colonel Xaven
Perkone
Caldari State
#3 - 2012-05-30 10:25:04 UTC
You should not try to restrict the behavior of a free market as it stops being free at a certain point.

www.facebook.com/RazorAlliance

Andy DelGardo
#4 - 2012-05-30 10:51:07 UTC
Trollin wrote:
it really is fine as is, if you don't like getting beat at it don't play that part of the game.

your suggestion would only kill liquidity + stifle trading and probably increase margins and dry up supply, without truly adding anything of value to the experience


Any reasonable and understandable argument for your "claim" ? I gave reasonable real world examples and tried to make my point clear, so try the same and formulate and elaborate your ideas/claims a bit more.


Quote:
You should not try to restrict the behavior of a free market as it stops being free at a certain point.


So u say all real world markets are also "restricted"? Nothing is restricted, only the market system mechanic is broken and i explained already why. So if u think this will restrict anything give me a example how?
Daeva Teresa
Viziam
Amarr Empire
#5 - 2012-05-30 12:43:47 UTC  |  Edited by: Daeva Teresa
Its easy, if you dont like 0,01 isk games, just increase yours offers by how much you want, for example by 1 000 isk.

Im no market pro, but i have seen quite often strategy to increase by 10,01 isk, so that other biders will increase by only 0,02 and you will still be on top. And its not the only strategy out there.

In real life you too arent restricted by how much you can increase. Even if it may seem pointless to do by 0,01$ on car with 100 000$ worth, you still can do it. Soo yours example have no value.

Really nothing broken here.

CCP really please dont use Upgraded, Limited, Experimental and Prototype in item names. It sounds like the item is actually worse than basic meta 1 item. Use Calibrated, Enhanced, Optimized and Upgraded. Its really easy to understand that the item is better than meta 1 and its also in alphabetic order.

Andy DelGardo
#6 - 2012-05-30 13:13:58 UTC  |  Edited by: Andy DelGardo
Daeva Teresa wrote:

In real life you too arent restricted by how much you can increase. Even if it may seem pointless to do by 0,01$ on car with 100 000$ worth, you still can do it. Soo yours example have no value.

Really nothing broken here.


Like i already noted, most real world auction's have minimum bids associated, also most market auction system have minimum step values associated. Also in real life most market systems have much higher fees, so u can't write a looping script that will increase your order every second by 0,00001%.

Like i already elaborated, real world market systems work on the same principals, but the systems and related interactions differ. Thats why the eve system is flawed compared to its real world counterparts. Try to find one real world example that results in the same behavior we see daily in eve? There is no such thing as 0.01isking in real world, real markets don't profit from such a mechanic or simply are suppressed and therefor they don't appear. So if we already "simulate" most of the economy on a very good level, why not improve those system so they match real world behaviors a bit more?

Btw u gave the answer yourself already: "Even if it may seem pointless", now simply try to find the reasons why it is pointless in real life, but not in eve. Try find a ebay auction (any) that shows the same 0,0001% increase/decrease pattern?
Carton Mantory
Vindicate and Deliverance
#7 - 2012-05-30 13:22:51 UTC
They only way you fix it is the " modify market order" charges full sales tax and broker charges every time a change is done. Then you have real life experience. They also could remove modify market order and make you cancel your order and place it back new.
Robert Caldera
Caldera Trading and Investment
#8 - 2012-05-30 14:08:37 UTC
if you even raise the fees, they will still outbid you because they can afford it and you cant.
Time = profit in eve markets where you really cant compete about with bots or people with more time.
There is nothing "wrong" with it btw., why should someone who is playing more not profit more?
FloppieTheBanjoClown
Arcana Imperii Ltd.
#9 - 2012-05-30 14:14:40 UTC
Rather than buy the cheapest among those half-dozen, pay the extra .01-.05 and buy the one with the lowest quantity. Taking stacks off the market helps declutter stuff.

Founding member of the Belligerent Undesirables movement.

Robert Caldera
Caldera Trading and Investment
#10 - 2012-05-30 14:18:16 UTC
FloppieTheBanjoClown wrote:
Rather than buy the cheapest among those half-dozen, pay the extra .01-.05 and buy the one with the lowest quantity. Taking stacks off the market helps declutter stuff.


terrible idea, this would add even more annoying work to markets splitting your stacks, just because everyone else would to this too.
Andy DelGardo
#11 - 2012-05-30 14:18:37 UTC  |  Edited by: Andy DelGardo
Robert Caldera wrote:
if you even raise the fees, they will still outbid you because they can afford it and you cant.
Time = profit in eve markets where you really cant compete about with bots or people with more time.
There is nothing "wrong" with it btw., why should someone who is playing more not profit more?


If u did not notice, it is not about getting outbid at all. I have no problem being outbid in real life or ingame, but repeat after me "outbid" now compare real world "outbid" with Price X + 0.00001%. In real life no such auction system exists, therefor i was not "outbid" i was simply outcamped.

Also ofc there is nothing wrong with people playing longer, therefor making more isk i never said otherwise. I simply explained why the mechanic involved in eve's market system don't correctly result in the "normal" real world patterns and how changing it could make it more dynamic and interesting and actually could involve skill, rather than camping.
Also u say "playing" i say mindless "camping" your orders, since click+wheel+enter is not actually "playing", but keep arguments coming i'm all for a solid and constructive discussion here.
Robert Caldera
Caldera Trading and Investment
#12 - 2012-05-30 14:21:05 UTC  |  Edited by: Robert Caldera
Andy DelGardo wrote:

If u did not notice, it is not about getting outbid at all. I have no problem being outbid in real life or ingame, but repeat after me "outbid" now compare real world "outbid" with Price X + 0.00001%. In real life no such auction system exists


stopped reading here.
Its game, not RL.
Stop bringing RL analogies to games, they dont make sense at all.
Spaceships behave differently in RL, guns too and there arent any warp and jump drives in RL at all.

You shouldnt bother about how much you got undercut, just accept the fact you are.
Andy DelGardo
#13 - 2012-05-30 14:27:09 UTC  |  Edited by: Andy DelGardo
Robert Caldera wrote:
Andy DelGardo wrote:

If u did not notice, it is not about getting outbid at all. I have no problem being outbid in real life or ingame, but repeat after me "outbid" now compare real world "outbid" with Price X + 0.00001%. In real life no such auction system exists


stopped reading here.
Its game, not RL.
Stop bringing RL analogies to games, they dont make sense at all.
Spaceships behave differently in RL too, guns too and there arent any warp drives in RL at all.

You shouldnt bother about how much you got undercut, just accept the fact you are.


U don't have to continue reading, if u don't like a healthy discussion in a "suggestion forum" than don't answer, also don't insult your own and my intelligence, by reverting to those poorly picked and oversimplification statements. Btw most "working" game auction system's are build upon real world examples, since actually this makes a lot of sense balance wise.

U did notice that nearly the whole eve economy and market system simulates real world behavior quite nicely, in its limitations? It's simply about improving those systems and making them more interesting game wise.
Tippia
Sunshine and Lollipops
#14 - 2012-05-30 14:33:21 UTC
Andy DelGardo wrote:
Like i already noted, most real world auction's have minimum bids associated, also most market auction system have minimum step values associated.
So do auctions in EVE.

What you're talking about is the commodity market, where ±0.01:ing happens every day. You're comparing against the wrong thing (not that RL comparisons mean anything). It's there to make the market more efficient and let things find and maintain their proper value as effectively as possible.
Robert Caldera
Caldera Trading and Investment
#15 - 2012-05-30 14:33:42 UTC
you suggestion wouldnt add something to my playing experience. Its pretty irrelevant from this standpoint if I would have to adjust orders by 0.01 ISK or by 1000 ISK. All it would to is cutting into my profits.
So basically the same work for less profits -> GTFO
sabre906
The Scope
Gallente Federation
#16 - 2012-05-30 14:34:22 UTC
Supported.

Minimum % increase is already in place for Contract auctions, but they didn't retro-implement it for markets.
Andy DelGardo
#17 - 2012-05-30 14:39:34 UTC
Tippia wrote:

What you're talking about is the commodity market, where ±0.01:ing happens every day. You're comparing against the wrong thing (not that RL comparisons mean anything). It's there to make the market more efficient and let things find and maintain their proper value as effectively as possible.


oki show me a commodity market entry or history, where the price change is just 0.0001% and changed by this amount 100 times a minute?
Tippia
Sunshine and Lollipops
#18 - 2012-05-30 14:40:51 UTC  |  Edited by: Tippia
sabre906 wrote:
Minimum % increase is already in place for Contract auctions, but they didn't retro-implement it for markets.
…because they're not the same thing, so there's no reason why they'd work the same.

I don't quite see what the problem is and why it needs to be “solved.”

Andy DelGardo wrote:
oki show me a commodity market entry or history, where the price change is just 0.0001% and changed by this amount 100 times a minute?
Contact your bank or brokerage firm to set up a trading account. For something a bit less detailed, try this.
sabre906
The Scope
Gallente Federation
#19 - 2012-05-30 14:51:48 UTC
Tippia wrote:
sabre906 wrote:
Minimum % increase is already in place for Contract auctions, but they didn't retro-implement it for markets.
…because they're not the same thing, so there's no reason why they'd work the same.

I don't quite see what the problem is and why it needs to be “solved.”

Andy DelGardo wrote:
oki show me a commodity market entry or history, where the price change is just 0.0001% and changed by this amount 100 times a minute?
Contact your bank or brokerage firm to set up a trading account. For something a bit less detailed, try this.


The same problem that was solved in Contract auctions. It wasn't implemented on Market simply because it was already in existence and overlooked.
Andy DelGardo
#20 - 2012-05-30 14:52:53 UTC  |  Edited by: Andy DelGardo
Tippia wrote:
Contact your bank or brokerage firm to set up a trading account. For something a bit less detailed, try this.


Thats actually what i'm talking about, thx for your link. Most of those prices have a "reasonable" minimal change % of 0.1 to 0.5%, thats exactly what i want for eve, instead of a 0.00001% change every few seconds, since it should be about actually changing the price, not pushing yourself up a artificial queue system.
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