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PI link power grid inconsistencies bug?

Author
Dex Tera
Science and Trade Institute
Caldari State
#1 - 2012-02-28 15:07:28 UTC
why is there such an inconsistency between the closest i can place say 2 barren basic industrial facilities ( which is about 50 km) and say 2 gas basic industrial facility. (which is 1282 kmShocked) that seems kind of unblanced. the shortest link u can make on a gas facility is going to take way more power grid then the shotest link on a barren planet. shouldn't gas command centers get a buff to power grid so its balanced or make it so that i can place all structures within 50 km of each other. CCP are you aware of this inconsistency, and if so what is the reason for this can you please explain this so i dont go insane !?!?!?!?!?!QuestionAttentionQuestionAttentionEvil
Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#2 - 2012-02-28 15:17:54 UTC
Gas planets are bigger than barren rocky planets.

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

Alberik
Eusebius Corporation
#3 - 2012-02-28 15:20:14 UTC
the problem isnt gas or barren planet, its the size of the planet. large planets need longer links thus taking more power.
dont know if larger planets have more resources than smaller ones .. makes sense but not sure about it
Cyniac
Federal Navy Academy
Gallente Federation
#4 - 2012-02-28 16:00:13 UTC
Alberik wrote:
the problem isnt gas or barren planet, its the size of the planet. large planets need longer links thus taking more power.
dont know if larger planets have more resources than smaller ones .. makes sense but not sure about it


There is a theory which says that large planets have more stable resources (as opposed to simply having more resources) I find this to be fairly accurate (depletion on the larger planets seems to be less of an issue)
Dex Tera
Science and Trade Institute
Caldari State
#5 - 2012-02-29 01:15:44 UTC
still would like to hear fro a dev about this i would like an official reson why please CCPAttention
Dex Tera
Science and Trade Institute
Caldari State
#6 - 2012-04-05 11:24:57 UTC
wow still nothing from ccp please devs give me a good answer.
Rengerel en Distel
#7 - 2012-04-05 12:00:09 UTC
Do you see all those other threads with Dev responses? Yeah, me neither.

With the increase in shiptoasting, the Report timer needs to be shortened.

StarLite
I am here to tell you about the mighty Boosh
#8 - 2012-04-05 14:05:57 UTC
Cyniac wrote:
Alberik wrote:
the problem isnt gas or barren planet, its the size of the planet. large planets need longer links thus taking more power.
dont know if larger planets have more resources than smaller ones .. makes sense but not sure about it


There is a theory which says that large planets have more stable resources (as opposed to simply having more resources) I find this to be fairly accurate (depletion on the larger planets seems to be less of an issue)


Above posters are correct:
Some planets are bigger then others. For example I have 2 ice planets where 1 of them is huge, the other is tiny. The tiny one can have more facilities with the same level of command center.
Resource deposits tend to shift around and deplete quicker on smaller planets.

eg: my 2 ice planets have an almost identical setup, but on the small one I have to complete move all of my extractor heads every other day to maximize income, on the big one I only have to slightly tweak the position of them :)
Dex Tera
Science and Trade Institute
Caldari State
#9 - 2012-04-05 14:13:50 UTC  |  Edited by: Dex Tera
?
haha sry read ur sig thought it was ur post my bad i agree with your post bth way and ur sig i apolagize for calling u a douch thoughr you were calling me stupid but i might just be after that post
Suni Khan
#10 - 2012-04-05 14:16:13 UTC
Dex Tera wrote:
stfu douch no one was talking to u


right. nice stealth edit. feel better about yourself?

or my quote was broken
Dex Tera
Science and Trade Institute
Caldari State
#11 - 2012-04-05 14:18:12 UTC
Suni Khan wrote:
Dex Tera wrote:
stfu douch no one was talking to u


right. nice stealth edit. feel better about yourself?

or my quote was broken

plz forgive and read above post
Dex Tera
Science and Trade Institute
Caldari State
#12 - 2012-05-28 22:39:46 UTC
bump for a dev response ?
RubyPorto
RubysRhymes
#13 - 2012-05-29 07:34:44 UTC
Dex Tera wrote:
bump for a dev response ?


Stop spamming bumps and look at the size of the planets.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Sidrun
Life sucks then you die Ltd.
#14 - 2012-05-29 14:28:56 UTC
It's a stupid mechanic, that you can have to facilities 'touching' each other, (ie the distance between them is minimized as much as is possible) on both a large and a small planet, and yet the larger planet will use more grid. It should be a sliding scale percentage that starts with zero 'extra' useage when facilities are at the absolute minimum distance they can be from each other.
Dex Tera
Science and Trade Institute
Caldari State
#15 - 2012-05-29 21:03:41 UTC
RubyPorto wrote:
Dex Tera wrote:
bump for a dev response ?


Stop spamming bumps and look at the size of the planets.

so please explain then what the size of a planet has to do with the distance of a link?
Dex Tera
Science and Trade Institute
Caldari State
#16 - 2012-05-29 21:04:50 UTC
Sidrun wrote:
It's a stupid mechanic, that you can have to facilities 'touching' each other, (ie the distance between them is minimized as much as is possible) on both a large and a small planet, and yet the larger planet will use more grid. It should be a sliding scale percentage that starts with zero 'extra' useage when facilities are at the absolute minimum distance they can be from each other.

and the grid usage should be uniform as well don't you think?
RubyPorto
RubysRhymes
#17 - 2012-05-30 02:01:26 UTC
Dex Tera wrote:
RubyPorto wrote:
Dex Tera wrote:
bump for a dev response ?


Stop spamming bumps and look at the size of the planets.

so please explain then what the size of a planet has to do with the distance of a link?


Look at the size of the planet. Look at the size of the planet on your screen.

Both small and large ones take up the same screen space at maximum zoom.

Now google "Scale."

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Sidrun
Life sucks then you die Ltd.
#18 - 2012-05-30 14:18:14 UTC
RubyPorto wrote:
Dex Tera wrote:
RubyPorto wrote:
Dex Tera wrote:
bump for a dev response ?


Stop spamming bumps and look at the size of the planets.

so please explain then what the size of a planet has to do with the distance of a link?


Look at the size of the planet. Look at the size of the planet on your screen.

Both small and large ones take up the same screen space at maximum zoom.

Now google "Scale."



Right ok. And if I were to go down to that small planet, and physically build two factories, and place them 100 meters from each other, they would use 100 meters of roads. Build same two factories same distance apart on Large planet. Same amount of roads. How does that change depending on the size of the planet? We know what CCP is doing, we're just saying it's silly. If we have factories on both small and large planets literally as close as they can be without touching, there shouldn't be ANY difference in grid useage, let alone what we have now. The difference between the two, literally translates into very noticeable differences in how many factories you can use. It's stupid, and needs to change.
RubyPorto
RubysRhymes
#19 - 2012-05-30 14:26:27 UTC
Sidrun wrote:
RubyPorto wrote:
Dex Tera wrote:
RubyPorto wrote:
Dex Tera wrote:
bump for a dev response ?


Stop spamming bumps and look at the size of the planets.

so please explain then what the size of a planet has to do with the distance of a link?


Look at the size of the planet. Look at the size of the planet on your screen.

Both small and large ones take up the same screen space at maximum zoom.

Now google "Scale."



Right ok. And if I were to go down to that small planet, and physically build two factories, and place them 100 meters from each other, they would use 100 meters of roads. Build same two factories same distance apart on Large planet. Same amount of roads. How does that change depending on the size of the planet? We know what CCP is doing, we're just saying it's silly. If we have factories on both small and large planets literally as close as they can be without touching, there shouldn't be ANY difference in grid useage, let alone what we have now. The difference between the two, literally translates into very noticeable differences in how many factories you can use. It's stupid, and needs to change.


But you're not going down to the planet. You're moving cursors on a map.

Try taking 2 maps of different scales then try to place pins in each as close as possible. Now measure the distance (with scale) between the center of both pins.

Anyway, if you're going to start a list of silly little annoying details in EvE that don't make sense, this is a few hundred down the list in importance.

OP, who I was responding to didn't know why the grid was different and was being snotty about it. Hence my response.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Pinstar Colton
Sweet Asteroid Acres
#20 - 2012-05-30 14:35:54 UTC
No need to wait for a dev response. The above posters are correct in that it is related to the planet's size. If you really want to hear someone from CCP, file a petition, though I guarantee you that they'll say the same thing as everyone here.

The icons representing our facility are of a static size, but the size of each planet is different. Moving your mouse 1 inch on the screen can represent two very different distances depending on how big the planet is.

Because the icons are static, you end up having to place them further from each other on larger planets due to the relative distances involved. While this might not make sense from a lore standpoint, it is a factor in how much cpu/power the links use and is not a bug.

In the cat-and-mouse game that is low sec, there is no shame in learning to be a better mouse.

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