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A Plea for Rationale in the System of Natural Consequences

Author
masternerdguy
Doomheim
#461 - 2012-05-29 18:49:55 UTC
Bootleg Jack wrote:
ShipToaster wrote:
Sandbox.


Like all great things, can be taken too far.

This is not even something "cool" it is the strongest picking on the weakest, it is just lame.

Everything has limits.


I can hear the goons playing a little T2 violin for all the miners out there.

Things are only impossible until they are not.

Kaaeliaa
Tyrannos Sunset
#462 - 2012-05-29 18:51:45 UTC
Bootleg Jack wrote:
ShipToaster wrote:
Sandbox.


Like all great things, can be taken too far.

This is not even something "cool" it is the strongest picking on the weakest, it is just lame.

Everything has limits.


This is essentially what I've been trying to point out.

We love EVE because it's possible to do almost anything. One group of people trying to make certain things impossible to do, however, is just as bad as a rule that states the same thing. There's a huge difference between nullsec alliances attacking each others' supply chains (which is sound strategic doctrine) and trying to basically make mining illegal everywhere.

After you drive off all the miners, what's next? Industrial ships? Go after the traders, too, because no one should be able to move their stuff around? And then comes the missioners, right? Where does it end? The inmates running the asylum doesn't always work out. Some of the inmates, even though they're still inmates, just want to be left alone.

If you fill the sandbox with raw sewage, no one is going to want to play with you unless they enjoy being covered in ****.

"Do not lift the veil. Do not show the door. Do not split the dream."

Aiden Gillan
Der Schatten
#463 - 2012-05-29 18:53:46 UTC  |  Edited by: Aiden Gillan
Kaaeliaa wrote:
If you fill the sandbox with raw sewage, no one is going to want to play with you unless they enjoy being covered in ****.
baltec1
Bat Country
Pandemic Horde
#464 - 2012-05-29 19:00:18 UTC  |  Edited by: baltec1
Kaaeliaa wrote:
Bootleg Jack wrote:
ShipToaster wrote:
Sandbox.


Like all great things, can be taken too far.

This is not even something "cool" it is the strongest picking on the weakest, it is just lame.

Everything has limits.


This is essentially what I've been trying to point out.

We love EVE because it's possible to do almost anything. One group of people trying to make certain things impossible to do, however, is just as bad as a rule that states the same thing. There's a huge difference between nullsec alliances attacking each others' supply chains (which is sound strategic doctrine) and trying to basically make mining illegal everywhere.

After you drive off all the miners, what's next? Industrial ships? Go after the traders, too, because no one should be able to move their stuff around? And then comes the missioners, right? Where does it end? The inmates running the asylum doesn't always work out. Some of the inmates, even though they're still inmates, just want to be left alone.

If you fill the sandbox with raw sewage, no one is going to want to play with you unless they enjoy being covered in ****.


My heart bleeds for the miners who dont want to fit a tank to their ships because it messes with thie max yeild. Perhaps this is the kick in the balls they need to understand the dark and harsh place they are in.
Shian Yang
#465 - 2012-05-29 19:04:31 UTC
Kaaeliaa wrote:
We love EVE because it's possible to do almost anything. One group of people trying to make certain things impossible to do, however, is just as bad as a rule that states the same thing. There's a huge difference between nullsec alliances attacking each others' supply chains (which is sound strategic doctrine) and trying to basically make mining illegal everywhere.

After you drive off all the miners, what's next? Industrial ships? Go after the traders, too, because no one should be able to move their stuff around? And then comes the missioners, right? Where does it end? The inmates running the asylum doesn't always work out. Some of the inmates, even though they're still inmates, just want to be left alone.

If you fill the sandbox with raw sewage, no one is going to want to play with you unless they enjoy being covered in ****.


Greetings capsuleer,

They will not drive off all the miners. Or all the Industrialists. Or all the traders either. They will kill and profit from those that are, like the person that started this discussion, too stupid to tank, align or take any form of precaution in the universe. And that is how it should be.

Kaaeliaa wrote:
We love EVE because it's possible to do almost anything.


But you want to make it possible to only do some things you agree with? Change that which you love until it is no longer what you love?

Shian Yang
Ranger 1
Ranger Corp
Vae. Victis.
#466 - 2012-05-29 19:13:37 UTC
Vaerah Vahrokha wrote:
Ranger 1 wrote:

High Sec miners must find ways to efficiently mine their ore while avoiding or defeating the attempts by other players to stop them. This applies to all Sec levels.

Many High Sec miners appear to not understand the rules of the game that are relevant to their profession.


They can't defeat attempts by other players to stop them, since all it takes is to bring N + 1 catalyst to finish a more tanked Hulk.

They can avoid by docking and never undocking again and maybe ask themselves if they should do something else, like i.e. go play a real PvP game like GW2.

A miner that decides to undock since today perma-hulkageddon is just a poor idiot, similar to someone fitting a plate, shield flux, 3 medium lasers and 2 small turrets.


All it takes is N + 1 Catalysts to finish any ship in the game. If your argument boils down to that you have no valid argument.

If you survive an inital attack because you mounted a good tank, you would be an idiot to go back to the same belt or stay there when the gankers come back to finish the job. Again, this applies to ANY ship in the game as well.

Your job is to be alert, keep track of real or potential threats, communicate with like minded people to share vital information, fit for either defense or evasion while still maintaining viable profitability, and use the correct ship and fittings for the threat level of the area you intend to operate with, modify your tactics used to be approprate to the situation (evasion/defense/or pure yield).

Just like every other profession in the game that involves undocking.

Use a Hulk when/where appropriate, use a lower grade exhumer when/where appropriate, use a miner equipped BS or mining cruiser/frigate when/where appropriate... in other words use the same amount of brain power everyone else is required to use to be successful.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Kaaeliaa
Tyrannos Sunset
#467 - 2012-05-29 19:16:03 UTC
Shian Yang wrote:
Kaaeliaa wrote:
We love EVE because it's possible to do almost anything. One group of people trying to make certain things impossible to do, however, is just as bad as a rule that states the same thing. There's a huge difference between nullsec alliances attacking each others' supply chains (which is sound strategic doctrine) and trying to basically make mining illegal everywhere.

After you drive off all the miners, what's next? Industrial ships? Go after the traders, too, because no one should be able to move their stuff around? And then comes the missioners, right? Where does it end? The inmates running the asylum doesn't always work out. Some of the inmates, even though they're still inmates, just want to be left alone.

If you fill the sandbox with raw sewage, no one is going to want to play with you unless they enjoy being covered in ****.


Greetings capsuleer,

They will not drive off all the miners. Or all the Industrialists. Or all the traders either. They will kill and profit from those that are, like the person that started this discussion, too stupid to tank, align or take any form of precaution in the universe. And that is how it should be.

Kaaeliaa wrote:
We love EVE because it's possible to do almost anything.


But you want to make it possible to only do some things you agree with? Change that which you love until it is no longer what you love?

Shian Yang


I have a lot of respect for you as a poster, because you're always courteous, but unfortunately, you're missing my point.

I will repeat: I have not lost an industrial ship. Ever. I mined all through Hulkageddon with only a minimum of inconvenience. You're quite right in that it's not difficult to avoid being an easy target.

I don't want to change the rules of EVE. I want to change the attitude, because right now, it's poisonous. No, it won't drive off all the miners. And if the gankers change targets, it won't drive off all of them, either. Changing the atmosphere is a difficult task and it's hard to know where to begin. Remove NPC corps to force players to work together more coherently? It's been suggested in this thread and a few others, along with many other things. Perhaps it would help, perhaps not.

But, if EVE is a sandbox, then miners aren't the only ones who will end up with a kick in the balls, in the end. I both anticipate and fear the day that it's the nullsec alliances that get the boot shoved up their crotch. There will be much suffering and gnashing of teeth. After everyone receives their share, will EVE survive? Maybe. It's been around for a long time. The difference is that I would rather not gamble with its future. Players with the attitude of, "Screw you, I've got mine, and you can't have it," are taking that gamble. And it'll be the end for all of us if they lose.

"Do not lift the veil. Do not show the door. Do not split the dream."

Richard Desturned
Royal Amarr Institute
Amarr Empire
#468 - 2012-05-29 19:17:09 UTC
It takes n catalysts to kill a titan, buff titans

npc alts have no opinions worth consideration

Jenn aSide
Soul Machines
The Initiative.
#469 - 2012-05-29 19:25:52 UTC
A very few folks have heard me rant against the "entitled" high sec player, the ones who should know eve is a pvp oriented MMO, but who choose to live socially isolated pve/high sec only life style. In other words, they choose to live a game life that goe sagainst the nature and character of a game no one is forcing them to play (especially given the fact that there are other more thempark-isk pve friendly games, even space ship games, out there).

Even knowing all this, and rather than doing the simple things needed to do that, they choose to play stupidly (CONCORD gives consequences, not protection) and THEN come to the forums and blame others for their problems/beg for EVE shattering changes.

I dispise Goons (and have in every game i've played with them), but anything that riles up people who know their "playstyle" goes against the nature of the game is good work in my book. Though I gag as I type this, I say GO GOONS.
Tysinger
Shoulda Checked Local
Break-A-Wish Foundation
#470 - 2012-05-29 19:30:01 UTC
OP....


You are a Fkn Tard and hopefully you posted on your main :)
cya soon
Vaerah Vahrokha
Vahrokh Consulting
#471 - 2012-05-29 19:30:32 UTC
Ranger 1 wrote:
Vaerah Vahrokha wrote:
Ranger 1 wrote:

High Sec miners must find ways to efficiently mine their ore while avoiding or defeating the attempts by other players to stop them. This applies to all Sec levels.

Many High Sec miners appear to not understand the rules of the game that are relevant to their profession.


They can't defeat attempts by other players to stop them, since all it takes is to bring N + 1 catalyst to finish a more tanked Hulk.

They can avoid by docking and never undocking again and maybe ask themselves if they should do something else, like i.e. go play a real PvP game like GW2.

A miner that decides to undock since today perma-hulkageddon is just a poor idiot, similar to someone fitting a plate, shield flux, 3 medium lasers and 2 small turrets.


All it takes is N + 1 Catalysts to finish any ship in the game. If your argument boils down to that you have no valid argument.

If you survive an inital attack because you mounted a good tank, you would be an idiot to go back to the same belt or stay there when the gankers come back to finish the job. Again, this applies to ANY ship in the game as well.


My "argument" was just an easy refutation of your "while avoiding or defeating the attempts by other players to stop them", not an absolute statement.

Of course it applies to all the ships in game, it does not make your "while avoiding or defeating the attempts by other players to stop them" any more true.


Ranger 1 wrote:

Your job is to be alert, keep track of real or potential threats, communicate with like minded people to share vital information, fit for either defense or evasion while still maintaining viable profitability, and use the correct ship and fittings for the threat level of the area you intend to operate with, modify your tactics used to be approprate to the situation (evasion/defense/or pure yield).

Just like every other profession in the game that involves undocking.


It's not *my* job to be alert, since *my* job is to make money by selling the minerals that GS help make pricier. I don't need to undock, ever.

It's also not *their* job to be forced into playing in hi sec like they were in Amamake yet get the lowest payout in game.

This is why it's completely stupid to mine, they get all the risk and no ISK. From today it's even stupider.
Ranger 1
Ranger Corp
Vae. Victis.
#472 - 2012-05-29 19:34:24 UTC  |  Edited by: Ranger 1
Kaaeliaa wrote:
Shian Yang wrote:
Kaaeliaa wrote:
We love EVE because it's possible to do almost anything. One group of people trying to make certain things impossible to do, however, is just as bad as a rule that states the same thing. There's a huge difference between nullsec alliances attacking each others' supply chains (which is sound strategic doctrine) and trying to basically make mining illegal everywhere.

After you drive off all the miners, what's next? Industrial ships? Go after the traders, too, because no one should be able to move their stuff around? And then comes the missioners, right? Where does it end? The inmates running the asylum doesn't always work out. Some of the inmates, even though they're still inmates, just want to be left alone.

If you fill the sandbox with raw sewage, no one is going to want to play with you unless they enjoy being covered in ****.


Greetings capsuleer,

They will not drive off all the miners. Or all the Industrialists. Or all the traders either. They will kill and profit from those that are, like the person that started this discussion, too stupid to tank, align or take any form of precaution in the universe. And that is how it should be.

Kaaeliaa wrote:
We love EVE because it's possible to do almost anything.


But you want to make it possible to only do some things you agree with? Change that which you love until it is no longer what you love?

Shian Yang


I have a lot of respect for you as a poster, because you're always courteous, but unfortunately, you're missing my point.

I will repeat: I have not lost an industrial ship. Ever. I mined all through Hulkageddon with only a minimum of inconvenience. You're quite right in that it's not difficult to avoid being an easy target.

I don't want to change the rules of EVE. I want to change the attitude, because right now, it's poisonous. No, it won't drive off all the miners. And if the gankers change targets, it won't drive off all of them, either. Changing the atmosphere is a difficult task and it's hard to know where to begin. Remove NPC corps to force players to work together more coherently? It's been suggested in this thread and a few others, along with many other things. Perhaps it would help, perhaps not.

But, if EVE is a sandbox, then miners aren't the only ones who will end up with a kick in the balls, in the end. I both anticipate and fear the day that it's the nullsec alliances that get the boot shoved up their crotch. There will be much suffering and gnashing of teeth. After everyone receives their share, will EVE survive? Maybe. It's been around for a long time. The difference is that I would rather not gamble with its future. Players with the attitude of, "Screw you, I've got mine, and you can't have it," are taking that gamble. And it'll be the end for all of us if they lose.


That "poisonous" atmosphere is the very thing that made EVE a success. If you want security it is up to the player to find a way to achieve it and/or enforce it. Until miners realize that to be successful they must work together in an organized fashion they are not going to be successful.

I know what you are saying, and yes you are far more reasonable than most of the High Sec dwellers posting in this thread, but you have to understand that players that mine for a profession have the exact same toolset and capabilities at their disposal as the people that prefer suicide ganking as their profession.

The main difference between the average suicide ganker and the average miner is the level of thought and organization invested in playing this game.

If you think the "bad guys" are getting away with too much, you have the tools available to do something about it.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Willie Horton
Brutor Tribe
Minmatar Republic
#473 - 2012-05-29 19:35:20 UTC  |  Edited by: Willie Horton
You made wall of text with all kind of links where CCP failed ,and in same time you failed on basic thing like reading.

All this time you refused to interact with game, to inform your self about things that can harm your style of play.That is I must say ignorant ,I am sorry for harsh response but that is fact.

Your fit is joke ,and if you bothered to invest tiny bit of your time and read any tutorial for miners you would know that.

How is possible that you didn't know about hulkagedon ?I find that hard to believe .Why?Since I started to play this game (less than 5 months ) rookie and help chat are spammed with that event on almost daily basses.

What is also strange ,while that event is up (sorry I simply cant believe you didn't know ) you mine in 0.6 sec where is concord reacting much slower that in higher parts of high sec.That is like you put a sign over your hulk " pls kill me ".

With all this and your lack of any interaction with game ,you are the last one that should brag how game is broken.I don't like that event my self ,but I must admit if I need to choose to play with "bad guys " and people like you that are tracking asteroids and have zero wish to read anything about game ,I choose "bad guys".

You failed to understand few things :

1. this is sandbox ( PLAYER driven game )
2. this is mmo
3. informing your self about how game works (concord reaction time )
4. informing your self about path you took and dangers about your play style
5. READING

If you check this five things ( and I am saying again I am noob in this game but I informed my self ),for me you and players like you are bigger danger for this game than gankers that participated in this event.And please try at least to think for five minutes why I say that.
baltec1
Bat Country
Pandemic Horde
#474 - 2012-05-29 19:38:24 UTC
Vaerah Vahrokha wrote:


It's not *my* job to be alert, since *my* job is to make money by selling the minerals that GS help make pricier. I don't need to undock, ever.

It's also not *their* job to be forced into playing in hi sec like they were in Amamake yet get the lowest payout in game.

This is why it's completely stupid to mine, they get all the risk and no ISK. From today it's even stupider.


Its always your job to look after yourself.
Velicitia
XS Tech
#475 - 2012-05-29 19:40:37 UTC
baltec1 wrote:
Oddball Six wrote:
Quote:
I have no KM to go on so I will assume you failed to tank your ship while mining when a very well known event was going on.


Well known if you keep track of such things, perhaps.
I am a casual gamer with disposable income. Believe it or not, the largest segment of MMO revenue is from just such gamers.

I don't read EVE news. I don't follow the EVE forum.

The first I head of hulkageddon was AFTER I was killed today. And then my reaction went from "oh well" to "why the heck doesn't CCP realize the impact of their inaction". Hence the post.



I work 72 hours a week so tell me more about being a casual gamer. This was advertised in the news, all over the forums, in just about every local, in most alliances and in all the NPC corps and on EVE radio. You really must ask yourself why you are not interacting with the community on even the most basic level. This was entirely your fault.


you forgot twitter, facebook, etc...

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Vaerah Vahrokha
Vahrokh Consulting
#476 - 2012-05-29 19:43:18 UTC
Ranger 1 wrote:


That "poisonous" atmosphere is the very thing that made EVE a success. If you want security it is up to the player to find a way to achieve it and/or enforce it. Until miners realize that to be successful they must work together in an organized fashion to be successful.



This will never, never happen.
The kind of player attracted by mining is exactly the guy who does not want or cannot play organized, cannot be hard core, will not train many skills to 5 just to use one of the loltank Hulks fits posted on GD.

If they wanted or could work together and organized, then they would not mine at all.

Also, once they are organized, what are they going to do? Cloakie warps in 4 catalysts on this organized guy, and then? BOOM popped like the most random guy.

The only organization that can come close to that is to have mercs / allies sit 8 hours a day (so much for the lowest pay profession getting to pay mercs) and be totally ready to shoot to blinky catalysts the second they appear.
Vaerah Vahrokha
Vahrokh Consulting
#477 - 2012-05-29 19:43:52 UTC
baltec1 wrote:
Vaerah Vahrokha wrote:


It's not *my* job to be alert, since *my* job is to make money by selling the minerals that GS help make pricier. I don't need to undock, ever.

It's also not *their* job to be forced into playing in hi sec like they were in Amamake yet get the lowest payout in game.

This is why it's completely stupid to mine, they get all the risk and no ISK. From today it's even stupider.


Its always your job to look after yourself.


Maybe once they implement Gank In Station Cool
baltec1
Bat Country
Pandemic Horde
#478 - 2012-05-29 19:46:49 UTC
Vaerah Vahrokha wrote:


Maybe once they implement Gank In Station Cool


Even in stations you are not safe from pvp. God I love this game.
Ranger 1
Ranger Corp
Vae. Victis.
#479 - 2012-05-29 19:47:07 UTC  |  Edited by: Ranger 1
Vaerah Vahrokha wrote:
Ranger 1 wrote:
Vaerah Vahrokha wrote:
Ranger 1 wrote:

High Sec miners must find ways to efficiently mine their ore while avoiding or defeating the attempts by other players to stop them. This applies to all Sec levels.

Many High Sec miners appear to not understand the rules of the game that are relevant to their profession.


They can't defeat attempts by other players to stop them, since all it takes is to bring N + 1 catalyst to finish a more tanked Hulk.

They can avoid by docking and never undocking again and maybe ask themselves if they should do something else, like i.e. go play a real PvP game like GW2.

A miner that decides to undock since today perma-hulkageddon is just a poor idiot, similar to someone fitting a plate, shield flux, 3 medium lasers and 2 small turrets.


All it takes is N + 1 Catalysts to finish any ship in the game. If your argument boils down to that you have no valid argument.

If you survive an inital attack because you mounted a good tank, you would be an idiot to go back to the same belt or stay there when the gankers come back to finish the job. Again, this applies to ANY ship in the game as well.


My "argument" was just an easy refutation of your "while avoiding or defeating the attempts by other players to stop them", not an absolute statement.

Of course it applies to all the ships in game, it does not make your "while avoiding or defeating the attempts by other players to stop them" any more true.


Ranger 1 wrote:

Your job is to be alert, keep track of real or potential threats, communicate with like minded people to share vital information, fit for either defense or evasion while still maintaining viable profitability, and use the correct ship and fittings for the threat level of the area you intend to operate with, modify your tactics used to be approprate to the situation (evasion/defense/or pure yield).

Just like every other profession in the game that involves undocking.


It's not *my* job to be alert, since *my* job is to make money by selling the minerals that GS help make pricier. I don't need to undock, ever.

It's also not *their* job to be forced into playing in hi sec like they were in Amamake yet get the lowest payout in game.

This is why it's completely stupid to mine, they get all the risk and no ISK. From today it's even stupider.


If you think that a suicide gank attempt cannot be easily avoided, you are mistaken.

If you think that a suicide gank attempt cannot be easily defeated, you are mistaken.

Yes, any suicide gank attempt can be successful... just as any attempt to evade or defeat it can be successful... most "victims" did neither.

"You" was made in reference to all miners, not you personally. I don't know what you personal profession in EVE is and could care less... that is completely beside the point. You are being purposefully obtuse.

Miners are only being forced to play the game like they are citizens in the EVE universe, which can be a dangerous place in any Sec level. They chose their profession, location, ships, fit, tactics and level of awareness. If they are not skillful enough to succeed at that profession, they need to pick one that is less challenging.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Kaaeliaa
Tyrannos Sunset
#480 - 2012-05-29 19:54:54 UTC  |  Edited by: Kaaeliaa
Ranger 1 wrote:


That "poisonous" atmosphere is the very thing that made EVE a success. If you want security it is up to the player to find a way to achieve it and/or enforce it. Until miners realize that to be successful they must work together in an organized fashion to be successful.

I know what you are saying, and yes you are far more reasonable than most of the High Sec dwellers posting in this thread, but you have to understand that players that mine for a profession have the exact same toolset and capabilities at their disposal as the people that prefer suicide ganking as their profession.

The main difference between the average suicide ganker and the average miner is the level of thought and organization invested in playing this game.

If you think the "bad guys" are getting away with too much, you have the tools available to do something about it.



I actually do agree with you that highsec players, for the most part, lack the coordination and cohesion to defend themselves properly; unfortunately, the game mechanics in highsec don't promote that kind of organization, and indeed many new players don't even know it exists.

I don't just want the nullsec players' attitudes to change, I would like the attitudes of highsec players to change as well. Hulkageddon is a means to that end as well. I just don't agree with the method. That amount of negative reinforcement isn't the best option in the long term. What we should all be trying to accomplish is to encourage all players, not just those in nullsec, to band together for common goals.

As I think about it while participating in this thread, I get the increasing feeling that NPC corps are a huge part of the problem. But, there's also the fact that player corporations in highsec have limited tools to defend themselves and limited options for organization. Theoretically, let's say that NPC corps went away and new players and highsec dwellers had to find player-owned groups to join, maybe even going as far as to make most NPC stations inaccessible. And, the player corporations would be capable of recognizing most of the advantages of being organized - that is to say, unrestricted anchoring, jump bridges (perhaps inside their forcefields and only from one starbase to another), and such. They would, of course, not have sovereignty benefits and would still lack access to capital ships. Now, the move from highsec to lowsec to nullsec (although lowsec also needs help) becomes fluid. The mechanics of being a player don't change, and of course the risks and rewards scale properly.

Right now, carebears don't live in highsec. Think about reversing the causality. Highsec BREEDS carebears, especially the kind that stay in NPC corps or make their own for tax evasion purposes, and highsec doesn't provide any incentive for players to work together. The incentive to work together to accomplish things should be everywhere, in every system, and instilled in the heart of every player, whether they want to work together to strip a roid belt, bash a POS, or crash a mining op.

My specific idea is completely irrelevant, since changing mechanics is up to CCP. But that's what I mean by changing attitudes. EVE won't be any less brutal or any less dangerous, but there will be more parity in the ability of players to defend themselves reach their goals, and ultimately have fun. The atmosphere of the game can be dangerous and tension-filled without being venomous.

"Do not lift the veil. Do not show the door. Do not split the dream."