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Drake rebalance

First post
Author
Jerick Ludhowe
Internet Tuff Guys
#21 - 2012-04-28 15:33:47 UTC
PinkKnife wrote:

Yes but its a bonus to one group, not all of them at once. The drake problem was never just it's DPS, but the DPS/Tank ratio.



?.. Rof bonus applies to all dmg types of the launcher types it is modifying. Also the overall DPS/Tank ratio on the proposed drake will be improved when using all dmg types other than kinetic. In the case of kinetic missiles being used there will be a slight nerf to the dps/tank ratio.

If the range bonus makes it significantly more advantageous to use HAMS at disruptor range over HMLS then these changes will sky rocket your average drake's dps/ehp ratio compared to tq drake. Changes are a huge buff, nuff said.
2ofSpades
Viziam
Amarr Empire
#22 - 2012-04-28 16:28:51 UTC  |  Edited by: 2ofSpades
Right now Im able to run PVE with a PVP fit drake. I do think the drake is over powered, mostly because the drakes high mid low slot setup is so perfect for the types of mods needed. Even without the 25% resistance bonus I could still fit the same PVE tank on a drake I had before. Only difference is I would finally have to sacrifice some else like some dps or my point and web. I would no long be able to tank lvl4's plus have a point scram in case. I thought I had also read that the drake would get a velocity buff in place of the resistance. A 25% RoF bonus would make the drake the exact same as it is now because you could just fit a tank mod in your low slot and still get a BCS worth of damage from the new bonus. I find it intresting that all of a sudden people are trying to push the RoF bonus, in my eyes its just a ploy to keep the drake from actually getting nerfed which it does need to be.
Vladimir Norkoff
Income Redistribution Service
#23 - 2012-04-29 19:13:03 UTC
Interesting note on the proposed change for the Drake....


What do you do with the Cerb?
Zagdul
Virtual Progression
#24 - 2012-04-30 06:17:04 UTC
Instead of nerfing the drake, why aren't we buffing the other BC's? I think the cane/cyclone are fine, leave mini alone.



ArrowBuff Myrm's drone bay+bandwidth.
ArrowGive the Harbi more CPU





Do these things and you'll have more options for fleet fights.

Dual Pane idea: Click!

CCP Please Implement

Lapine Davion
Outer Ring Applied Logistics
#25 - 2012-04-30 07:05:42 UTC
Zagdul wrote:
Instead of nerfing the drake, why aren't we buffing the other BC's? I think the cane/cyclone are fine, leave mini alone.



ArrowBuff Myrm's drone bay+bandwidth.
ArrowGive the Harbi more CPU





Do these things and you'll have more options for fleet fights.


God yes. The Myrm is like a more expensive, better looking Vexor, with no other differences.

[b]Don't worry about posting with your main!  Post with your brain! "Never attribute to malice that which is adequately explained by stupidity."[/b]

Duchess Starbuckington
Doomheim
#26 - 2012-04-30 12:09:17 UTC  |  Edited by: Duchess Starbuckington
For the benefit of those still ignorant:

Quote:
This change is only a nerf to dribbling idiots and people who use it for level 4s.

(And there's quite a bit of overlap between those two groups, I've noticed...)


Quote:
Instead of nerfing the drake, why aren't we buffing the other BC's?

1. The last thing battlecruisers need is a buff.
2. It's easier to nerf two overpowered ships (Drake and Hurricane) than to buff 6.
3. Read the quote above ^
Necro Merc
Caldari Provisions
Caldari State
#27 - 2012-05-02 19:47:22 UTC
Drake isn't OP in the scheme of things really, but compared to the other BCs it could be seen as OP.

A typical drake blob with heavy missile setup along with tank means that the enemy has no real hope of killing your DPS if you were a nano gang, it will take a significant effort to kill a drake when it's being propped up by logis. A problem not encountered with any other BC that I can think of.

It's DPS as a heavy missile boat is poor. How you could argue otherwise is obsurd, however throw a typical HAM drake together and you have an outrageous ship for not a lot of isk. I struggle to think of a setup that costs less than 200m isk that can beat a HAM drake in a 1v1 brawl. But this isn't a common setup, I don't know why since I have busted up many a gate camp with a couple of these beasts. This is where I'd lean toward agreeing with a nerf. A nerf that's not really a nerf, but a reclassification, giving it a role of DPS support.

With the proposed ROF and missile velocity bonus it is still a capable fleet dps ship. It will not be as tough to crack assuming they keep the same slot layout, it will be lacking in EM and THERM resists with the standard setup however will pump out slightly more dps and at better range. This makes it better at one thing but worse at another (the up close gank drake/having way more ehp than a cane to offset the damage defficiency).
El Geo
Warcrows
Shattered Foundations
#28 - 2012-05-28 13:57:47 UTC
if it aint broken dont fix it

people will only find a 'new' drake to use and then people will find another ship to scream nerf at, all this 'rebalancing' is absurd
what will it be next, nerf the myrm becuase it can have a fit thats faster than a cane and puts out around 900 dps and have higher ehp?

absurd, absolutely ridiculous - when i started playing everyone used to complain how bad the drake was at pvp and how much it needed buffing, it never recieved a buff and now look, its getting nerfed...

instead of 'rebalancing' (which to be fair is just CCP trying to please the playerbase with something notable and possably controversial so they can be seen to be doing something, like most modern art) why doesnt ccp concentrate on new and dynamic content, pos fixes, ring mining, corp roles and a bunch of other stuff to make your game better, you dullards that fight big fleet fights know how to counter drake blobs, anything that has a counter DOESNT need to be rebalanced

btw, grats ccp on the 'rebalance' to tech 1 frigates that will make the 'rebalance' to destroyers rather pointless...
Ryuichi Hiroki
24th Imperial Crusade
Amarr Empire
#29 - 2012-05-28 23:55:47 UTC
Nothing wrong with the drake. I don't see anyone complaining about it... you can't "fix" what isn't broken.
jonny330
Ivy Mike's Munitions Expulsion Services
#30 - 2012-05-29 15:47:12 UTC
CCP Greyscale wrote:
Some time between yesterday and the heat death of the universe. Sorry I can't be more specific.


Erm, given the current expansion rate of the universe, it will probably die in a big freeze rather than suffer a fiery death.
Just saying.
James Amril-Kesh
Viziam
Amarr Empire
#31 - 2012-05-29 16:19:02 UTC  |  Edited by: James Amril-Kesh
jonny330 wrote:
CCP Greyscale wrote:
Some time between yesterday and the heat death of the universe. Sorry I can't be more specific.


Erm, given the current expansion rate of the universe, it will probably die in a big freeze rather than suffer a fiery death.
Just saying.

That's actually what heat death means. Everything reaching a lowest possible energy state as entropy reaches a maximum.

Enjoying the rain today? ;)

Pinky Denmark
Deep Core Mining Inc.
Caldari State
#32 - 2012-05-30 07:56:14 UTC
Drake isn't really overpowered.
However in fleets the Drake perform superior because of the cheap, solid tank and mediocre dps multiplied with usually 200+ ships.

Hurricanes deserve a nerf.
Drake deserve a rebalance which will for many people make the Drake a much more attractive ship to fly.

But be patient...
I don't think they will touch the battlecruisers until they have rebalanced all the T1 frigates and the cruisers.
You get to test them on the test server when it comes and give your input here...

Pinky
TomyLobo
Holy Hunters
#33 - 2012-05-31 04:59:02 UTC
Pinky Denmark wrote:
Drake isn't really overpowered.
However in fleets the Drake perform superior because of the cheap, solid tank and mediocre dps multiplied with usually 200+ ships.

Hurricanes deserve a nerf.
Drake deserve a rebalance which will for many people make the Drake a much more attractive ship to fly.

But be patient...
I don't think they will touch the battlecruisers until they have rebalanced all the T1 frigates and the cruisers.
You get to test them on the test server when it comes and give your input here...

Pinky

LOL...what? You really should stop posting on this forums.
Pinky Denmark
Deep Core Mining Inc.
Caldari State
#34 - 2012-05-31 09:06:16 UTC
What exactly didn't you understand or agree with?
Recoil IV
Caldari Provisions
Caldari State
#35 - 2012-05-31 12:18:22 UTC
CCP Greyscale wrote:
Some time between yesterday and the heat death of the universe. Sorry I can't be more specific.


how about missiles/torpedoes/caldari ships rebalance/buff?
itzic
#36 - 2012-06-03 05:35:53 UTC
from shield 5469 hp to 4248 hp and recharge from 1400 to 1150 -1180

lower efective hp more pasive recharge for PVE


decrese CPU from 525 to 495 or power from 850 to 805


simple
El Geo
Warcrows
Shattered Foundations
#37 - 2012-06-03 11:31:16 UTC
TravelBuoy
Imperial Academy
Amarr Empire
#38 - 2012-06-03 16:39:51 UTC
El Geo wrote:
no, just no
leave the battlecruisers alone



And give to us more +25% HP for tier3 BC-s. Rebalance them.
PinkKnife
The Scope
Gallente Federation
#39 - 2012-06-04 17:19:16 UTC
TravelBuoy wrote:
El Geo wrote:
no, just no
leave the battlecruisers alone



And give to us more +25% HP for tier3 BC-s. Rebalance them.


Uh no. Those ships are fine just as.
Daneel Trevize
Give my 11percent back
#40 - 2012-06-04 22:23:38 UTC
Tier 3 BCs are not perfect on first release. This shouldn't be a giant deal, they just need a speed & agility nerf. Then the drake and cane will return to top spot of needing a nerf, and this thread will be back on topic.

So about that universe heat death...