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Player Features and Ideas Discussion

 
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Hiding in Eve- Why We Cloak

Author
Flurk Hellbron
Science and Trade Institute
Caldari State
#121 - 2012-03-13 02:13:12 UTC
Noooooooooooooooooooooooo more skill books................ them suck

For the OP................ nice work but, NNNNNNNNNNNNNOOOOOOOOOOOOOOO more dull skillbooks
koll Kalmasji
Ministry of War
Amarr Empire
#122 - 2012-03-16 05:58:48 UTC
+1 for OP

These ideas are very well thought out, and if it is put to CCP in just the right way i believe that they will have a hard time saying no. EVE needs a overhaul on a lot of issues and this "informational Warfare" is just the breath of fresh air needed Big smile
Ioci
Bad Girl Posse
#123 - 2012-03-16 06:23:34 UTC
It's why I get a chuckle out of people who say "don't talk in local" in a wormhole. Anyone who wants to know you are in a wormhole does, anyone who can track you down, can anyway and if they can't, yapping in local makes no difference. If nothing else, Wormholes simply proved the combat ability of EVE goes beyond a list in local. CCP could remove local tommorow, in a month we would be right back to where we are today.

Overview is overview and everthing else is 0.1 to 30 seconds away from Overview.

R.I.P. Vile Rat

St Mio
Imperial Academy
Amarr Empire
#124 - 2012-03-16 07:42:37 UTC
Plenty of people smarter than me already made appropriate comments so I'll just say +1
Valei Khurelem
#125 - 2012-03-16 07:44:55 UTC
Flurk Hellbron wrote:
Noooooooooooooooooooooooo more skill books................ them suck

For the OP................ nice work but, NNNNNNNNNNNNNOOOOOOOOOOOOOOO more dull skillbooks


I find it ridiculous that the very same people who complain about skillbooks insist that SP remain an integral part of the game.

Pick one dumbasses.

"don't get us wrong, we don't want to screw new players, on the contrary. The core problem here is that tech 1 frigates and cruisers should be appealing enough to be viable platforms in both PvE and PvP."   - CCP Ytterbium

Frying Doom
#126 - 2012-05-29 03:05:05 UTC
Having just read this I will say +1

My only concern is that CCP would have to do something right and in a timely manner, which is why I am for removal of local in Null (excluding people broadcasting)

The idea itself is excellent.

Any spelling, grammatical and punctuation errors are because frankly, I don't care!!

Amitious Turkey
10kSubnautic
Warriors of the Blood God
#127 - 2012-05-29 03:20:36 UTC
Dr Karsun wrote:
I disagree.

This information of someones presence is for free, sure, but it's not precise information. The enemy can be, in some systems, more than a hundred AU away, I wouldn't really call that precise information.

I would gladly trade all kinds of local for removal of cloaks. I don't need to know that you'r in my system as long as I can scan your ass down with combat probes.

As long as cloaks are the only thing that doesn't have a counter - I see no reason to remove local.


It works in w-space. Actually it's one of the things that makes w-space so fun.

I like to lick things.

Haunting the forums since 03.

loki energon
Anasazi Wanderratter's Social Club
#128 - 2012-05-29 04:29:28 UTC
with an idea this thought out, and this precise, the level of thought involved with this idea is remarkable. if it was me....id email it in tantalizing chunks to EVERY dev in game and EVERY member of the CSM . sure, its a lot to process, and even more to implement, this 'aint no foolin' around. but its a damn fine plan that could be slowly intertwined with our existing world.

kill em all.

Aggressive Nutmeg
#129 - 2012-05-29 04:44:33 UTC  |  Edited by: Aggressive Nutmeg
Mors Sanctitatis wrote:
The only counter Eve provides to any of this is a purely binary solution (on or off, no in-between)...

I prefer the term boolean instead of binary.

But apart from that, nice posts. Big smile

Never make eye contact with someone while eating a banana.

Ituhata Saken
Killboard Padding Services
#130 - 2012-05-29 05:19:22 UTC
What a great thread. I support OP's ideas. I am admittedly among the short attention-span tldr crowd but it doesn't matter, I was already on-board halfway through his presentation. Smile

+1

So close...

Eso Es
Republic Military School
Minmatar Republic
#131 - 2012-05-29 05:55:03 UTC
Love the ideas presented here. I imagine some of them (Shield mods that give varied sensor returns) are a bit too grandiose to ever hope to get implemented, but its still a great idea. I would dearly love for CCP to take a good hard look at these ideas, its something this game is dearly lacking (Information control and Information gathering is waaaay too simplified for a game that takes place in space).
Kimmi Chan
Tastes Like Purple
#132 - 2012-05-29 06:06:37 UTC
I like the idea of a Recon ship engaging in... reconnaissance.

Each race has 2 Recon vessels a Combat Recon and a Force Recon. The only significant difference between the two is their weapon types or weapon bonuses. Both have ECM. Both have Cyno. So they are mini-Black Ops.

What if one, let's call it the Combat Recon, had the more advanced weapon systems. the ECM. and the Cyno.

The other, call it Force Recon for now. dumped the ECM and the cyno for passive and/or active scanning mods. Maybe limit it's weapon system - it can suitably defend itself in a short skirmish engagement but without help it's toast.

Maybe make its T1 Cruiser hull have some of the same ability but with greatly reduced bonuses.

I like all of the ideas that you have voiced here. I support the expansion of game play 100%. And I am glad that your idea does not take sides in the whole PvP vs Carebear ****fest. I am adding a link to this post in my signature so that others can evaluate and respond.

"Grr Kimmi  Nerf Chans!" ~Jenn aSide

www.eve-radio.com  Join Eve Radio channel in game!

pussnheels
Viziam
#133 - 2012-05-29 07:37:02 UTC
why not a combination of a sensor network and specialized probes to detect cloakers

the OP mentioned submarines and detection of submarines with sonar buyos why not put that into eve
here is a idea
these probes will never uncloak the target but with skil and patience they will give the the aprox loaction of the cloak ship
a skillfull user and with plenty of time will be able to scandown the location within 10 to 20 k radius , while a quick search by a average skilled user will give youa loacation of about 100 k radius

Of course if the pilot of the cloaked ship is at the control he will notice the probes and move position forcing the searcher to start again
IF the pilot of the cloaked ship is off to work or school well then he will find himself in a new clone when he comes home

We all know that one of the main reasons mining in nullsec is almost non exsitant is the use of dotlanmaps and afkcloakers
anybody trying to raise the industrial index of a system will soon find afk cloakers a semi permanent feature in their system, killing off all mining attempts and little or no chanhe of ever catching them

while cloaking is and always will be a viable tactic to disrupt your enemies the idea that you can wake up log in with your afk cloaker and then go to work or school all day is silly and in a way a sort of griefing and there is at the moment little you can do about it

I do not agree with what you are saying , but i will defend to the death your right to say it...... Voltaire

Elena Melkan
Magellanic Itg
Goonswarm Federation
#134 - 2012-05-29 08:14:03 UTC
Frying Doom wrote:
Having just read this I will say +1

My only concern is that CCP would have to do something right and in a timely manner, which is why I am for removal of local in Null (excluding people broadcasting)

The idea itself is excellent.

If local was removed from null and replaced with the system the OP talks about, same system should be implemented to low and highsec as well. I don't see a reason why it should be only null.
LadyJaye
Deep Core Mining Inc.
Caldari State
#135 - 2012-05-29 09:19:47 UTC
I cloak to fap.
Sarah Schneider
Native Freshfood
Minmatar Republic
#136 - 2012-05-29 11:13:28 UTC
I first thought i was gonna be reading one of those 'remove local' thread.

I was wrong, OP's ideas are totally awesome. +1.

"I'd rather have other players get shot by other players than not interacting with others" -CCP Soundwave

Ashriban Kador
Viziam
Amarr Empire
#137 - 2012-05-29 11:17:22 UTC
Supported. (oh wait, not F&I...oh well.)

If this was implimented, you can still keep the none Cov-Ops cloaks.

Prototype/Improved Cloaking Device: High Slot, Active Modual. Reduces Signiture Radius of the ship while active, while penalizing the ships velocity and locking time.
(Does not actually cloak the ship, it remains on overview, still probable/can be D-scanned. It just makes it harder for enemy ship sensors to detect it unlike a Covert-Ops cloak which renders those ships -actually- invisible to scans.)

I don't think that would take a dev too long to change. (Assuming the rest of the scanning changes are implimented.)

Your goals may align with some ... and with others, collide with the force of suns.

Minimal Charisma
Padded Sell
#138 - 2012-05-29 11:20:45 UTC
+1 from each of my alts.
And I'm not even one of the shills hired by the OP!
sthymj
State War Academy
Caldari State
#139 - 2012-05-29 11:28:18 UTC
Some excellent and well thought out ideas, +1
Mortis Umbra
The Arrow Project
#140 - 2012-05-29 11:30:38 UTC  |  Edited by: Mortis Umbra
+1 I really like your ideas.
As far as cloaking goes it should still be in the game, just only on certain ships. A cloak fitted on a normal ship makes it invisible to all but the best d-scans. And much harder to probe, or maybe a certain type of probe.
Watchlist needs nerf along the lines of OP aswell. (If watchlist is mutal instant etc, else based on standings between parties)
Really like the idea of having the intel on galactic map when a large fleet is moving around in your space.