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lvl 4 undecided ship

Author
Olmecu
Center for Advanced Studies
Gallente Federation
#21 - 2012-05-23 11:20:59 UTC
Dato Koppla wrote:
I went from Navy Scorp > Navy Raven, it's nice to have the tank bonus to help guide through your first time going through L4s, I know I messed up and needed the extra tank quite a few times as a newbie. When you're comfortable you'll want more dps, then get a CNR and use the classic 3xRigors + Cap Booster + 4xBCUs setup.


How much improvement comes from the 4th BCU? Is it REALLY worth to put a 4th BCU??
Olmecu
Center for Advanced Studies
Gallente Federation
#22 - 2012-05-23 11:23:22 UTC
sabre906 wrote:
Olmecu wrote:
Daniel Plain wrote:
if you are new and have low skills go for the navy scorpion first. it has less damage but better tank, so it is harder to lose. after you get your skills up and get some experience with the missions, you can switch to the navy raven.


Ok, ty. And the Scorp would be...... active tank, yes?

Got it, still I have the odd feeling that it is (a lot) slower than my standard Raven.... Is this just and impression?!


That's an impression. Same dps out of same 6 launchers. Unless you fit torp Raven, where the missile velocity bonus wouldn't be wasted. But torp's not really viable for pve Raven anyway, despite the bonus.

Between SNI and CNR, CNR has one more launcher for more dps, SNI has more of everything else (tank, cap, mobility, # slots, slot layout, etc).

CNR:
7 launchers, 6 mids, 5 lows
5% rop bonus, 10% missile velocity bonus per lvl

SNI:
6 launchers, 8 mids, 4 lows
5% rop bonus, 5% resist bonus per lvl

CNR needs to be fit for full gank to be effective. A 7 launcher 3 bcs CNR does the same dps as a 6 launcher 4 bcs SNI, at which point, the SNI will have better cap , better speed, and far better tank. Fit CNR for cap booster and full gank, otherwise, there's no point.



Could you point me into the right direction for a really really good SNI fit, please?
Daniel Plain
Doomheim
#23 - 2012-05-23 11:53:02 UTC
Olmecu wrote:
Dato Koppla wrote:
I went from Navy Scorp > Navy Raven, it's nice to have the tank bonus to help guide through your first time going through L4s, I know I messed up and needed the extra tank quite a few times as a newbie. When you're comfortable you'll want more dps, then get a CNR and use the classic 3xRigors + Cap Booster + 4xBCUs setup.


How much improvement comes from the 4th BCU? Is it REALLY worth to put a 4th BCU??


the fourth BCU should get you about 8% extra DPS. if you have *enough* tank, then every little extra DPS is worth it. if you struggle, then you can skip it. here is a solid build that should get you through any lvl4 if you play right:

http://eve.battleclinic.com/loadout/58394-Scorpion-Navy-Issue-Lvl-4-solo-runner.html

the gist shield booster is not necessary. you can use T2 if you don't have the money. you can also use 'Arbalest' launchers instead of the T2 ones, but i would strongly advise to get T2 light drones

I should buy an Ishtar.

Ayame Tao
#24 - 2012-05-23 12:15:43 UTC  |  Edited by: Ayame Tao
Having flown both, a point I feel hasn't been addressed is propulsion mods.

The SNI's extra midslots (and bonus) allow fitting of a f**k you tank, target painter AND an afterburner. The SNI's better cap allows easier use of missile rigs instead of CCCs (and can be run without cap boosters)

For me, the afterburner is crucial if you need to fly to acceleration gates or have to close distance on mission officer ships (long range engagements struggle more to break their tank - such as Rachen Mysuna in Vengeance)

If you've got good skills to use mostly T2 mods and launchers, the CNR will do more DPS at longer range (with its 10% missile velocity bonus) and critically (IMO) good T2 drone skills for dealing with frigs without a TP.


I actually prefer the SNI. The fact its a good 100 mill cheaper too is just gravy.


I dumped the CNR and am working towards a Rattlesnake (or maybe cross training to support a Nightmare) as I feel they are the next step up in performance that makes enough of an improvement over what my SNI can do. Lets not mention the poor blighted Golem as an 'improvement' :(

And it looks sexeh :)


*edit* forgot some fit for you:

http://eve.battleclinic.com/loadout/53110-Scorpion-Navy-Issue-PVE.html
Daniel Plain
Doomheim
#25 - 2012-05-23 12:26:26 UTC
ayame is right. while the navy raven will shine with really good skills, the navy scorp has all the advantages a new player would want:
- rigor and flare rigs make your missiles do good damage to cruisers even without the best skills or implants.
- an afterburner is very convenient and the scorp can fit one without hurting its tank too much.
- 100mil price difference is nothing to sneer at when you are new, especially when losing your ship is still a possibility.

I should buy an Ishtar.

Chainsaw Plankton
FaDoyToy
#26 - 2012-05-23 22:04:40 UTC
Olmecu wrote:
Evolution1979 wrote:
If you want a navy scorp, you would probably be better of taking a rattlesnake imo.
But then you would have to train drone skills and gallente bs tho.
But if you wanna be indestructible in your missions and also have a nice damage output, this is what i would aim for.


Well, I don't have the skills and also.... a Rattlesnake is about what? 3 times more expensive than a Scorpion Navy Issue?


they were going for about 600m, but someone jacked the price the other day (seems to be coming down pretty quickly), but usually not that much more expensive

with the new drone damage mods the rattler might do pretty well, but it is a ton of training time if you are fairly close to being well off in a raven and not worth putting off for that long. maybe a goal to go for later?

@ChainsawPlankto on twitter

Fozzy Dorsai
Friendly but Irritating
#27 - 2012-05-23 22:24:30 UTC
When I skilled up for my first mission BS, I chose the SNI as I like to err on the side of tank vs gank. (And yes, that makes missions take longer.) Once I got the hang of L4s and was more sure of myself, I picked up the CNR and have been very happy with it, relegating my SNI to a remote mission site I use occasionally. Still, if there is a new mission that I'm not familiar with, more times than not I'll wander in with my SNI to learn it as it tends to be more forgiving. I also fly a Rattler (AFK and ultra-laziness), and a Tengu (much fun), and find that each mission has a ship thats best for it.
Bottom line: You won't go wrong either way, but if you are unsure of your skills, start with the SNI. You can always sell it later.
PS--And remember, this is a game. Do it the way that makes it fun for you.
Chainsaw Plankton
FaDoyToy
#28 - 2012-05-23 23:26:26 UTC
Olmecu wrote:
How much improvement comes from the 4th BCU? Is it REALLY worth to put a 4th BCU??

imo good enough to be worth more than anything else I could fit in that slot. on the cnr the 5th slot gets a signal amplifier II extra targets locked, extra lock range, and scan res.

Daniel Plain wrote:
ayame is right. while the navy raven will shine with really good skills, the navy scorp has all the advantages a new player would want:
- rigor and flare rigs make your missiles do good damage to cruisers even without the best skills or implants.
- an afterburner is very convenient and the scorp can fit one without hurting its tank too much.
- 100mil price difference is nothing to sneer at when you are new, especially when losing your ship is still a possibility.


easy enough to fit rigors to a cnr imo.
ab, probably the best argument I've seen for the navy scorp
if you are afraid of losing your ship just stick to an insured raven.

@ChainsawPlankto on twitter

Dato Koppla
Spaghetti Militia
#29 - 2012-05-23 23:39:53 UTC
Yeah the SNI will give you better performance as a newbie as it's easy to fit and has all the extras like tank bonus, cap, mids etc. The X-Large + Cap Booster + Rigors + 4 BCU fit is very tight on the CNR and requires either co-processor, pimping the shield booster, or pimping the damage mods.
Boomhaur
#30 - 2012-05-24 05:43:19 UTC
SNI for now and Navy Raven latter if you want for all the reasons listed already. The possilbility of screwing up and losing your ship when your new is too high don't risk it, it sucks having to try to recoup those losses.

Welcome to Eve. Everyone here is an Evil Sick Sadistic Bastard who is out to get you. Anyone who tells you otherwise is either trying to scam you or use you.

Olmecu
Center for Advanced Studies
Gallente Federation
#31 - 2012-05-28 08:28:43 UTC
Thanks everybody for the great feedback!

Still, I wonder something... Why active tank on SNI instead of passive ?!
Daniel Plain
Doomheim
#32 - 2012-05-28 08:38:33 UTC  |  Edited by: Daniel Plain
i'm too lazy to check the numbers right now but i'd guess that to get a strong enough passive tank, you would have to use all rig slots and one or more low slots. this would hurt your already mediocre damage output even more.
when running missions, the general rule is to use just enough slots for tank and put the rest into more damage.

edit: i took the time to come up with a passive build


[Scorpion Navy Issue, lvl4]

Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Shield Power Relay II

EM Ward Field II
Thermic Dissipation Field II
Adaptive Invulnerability Field II
Adaptive Invulnerability Field II
Large Shield Extender II
Large Shield Extender II
Shield Recharger II
Shield Recharger II

Cruise Missile Launcher II, Scourge Fury Cruise Missile
Cruise Missile Launcher II, Scourge Fury Cruise Missile
Cruise Missile Launcher II, Scourge Fury Cruise Missile
Cruise Missile Launcher II, Scourge Fury Cruise Missile
Cruise Missile Launcher II, Scourge Fury Cruise Missile
Cruise Missile Launcher II, Scourge Fury Cruise Missile
[Empty High slot]

Large Core Defense Field Purger I
Large Core Defense Field Purger I
Large Core Defense Field Purger I

as you can see, almost the whole fit is dedicated to tanking and yet you only have 330 omnitank with perfect skills. that's worse than a drake.

I should buy an Ishtar.

Olmecu
Center for Advanced Studies
Gallente Federation
#33 - 2012-05-28 08:57:06 UTC
Daniel Plain wrote:
i'm too lazy to check the numbers right now but i'd guess that to get a strong enough passive tank, you would have to use all rig slots and one or more low slots. this would hurt your already mediocre damage output even more.
when running missions, the general rule is to use just enough slots for tank and put the rest into more damage.

edit: i took the time to come up with a passive build


[Scorpion Navy Issue, lvl4]

Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Shield Power Relay II

EM Ward Field II
Thermic Dissipation Field II
Adaptive Invulnerability Field II
Adaptive Invulnerability Field II
Large Shield Extender II
Large Shield Extender II
Shield Recharger II
Shield Recharger II

Cruise Missile Launcher II, Scourge Fury Cruise Missile
Cruise Missile Launcher II, Scourge Fury Cruise Missile
Cruise Missile Launcher II, Scourge Fury Cruise Missile
Cruise Missile Launcher II, Scourge Fury Cruise Missile
Cruise Missile Launcher II, Scourge Fury Cruise Missile
Cruise Missile Launcher II, Scourge Fury Cruise Missile
[Empty High slot]

Large Core Defense Field Purger I
Large Core Defense Field Purger I
Large Core Defense Field Purger I

as you can see, almost the whole fit is dedicated to tanking and yet you only have 330 omnitank with perfect skills. that's worse than a drake.


Thanks a lot!

My thinking was more or less this one: since the SNI and the drake both have the same 5% shield resistance bonus and the drake is most often pasive tanked, there you go with my misconception :P
Daniel Plain
Doomheim
#34 - 2012-05-28 09:08:30 UTC
the difference is that the drake has a decent base shield recharge rate. almost all battleships have horrible recharge rates so you need a lot of modules to get the hp/s to a decent value.

I should buy an Ishtar.

Olmecu
Center for Advanced Studies
Gallente Federation
#35 - 2012-05-28 09:09:37 UTC
Daniel Plain wrote:
the difference is that the drake has a decent base shield recharge rate. almost all battleships have horrible recharge rates so you need a lot of modules to get the hp/s to a decent value.


Ooook, now I understand. Thanks!
Ayame Tao
#36 - 2012-05-28 09:26:50 UTC
Some level 4 missions will break a passive tank too. When that happens, you have no fallback to save your ass, whereas with an active shield booster, most of the time you just need to cycle it a few times to top up.

But when the fecal matter hits the airflow circulation device, you can run it flat out. You'll tank way more DPS with your active running, should give enough time to GTFO before your cap runs out.

Its partly for this reason that cap boosters are popular - to perma-run active tank - but I've found them unneccessary on the SNI. The tank will hold long enough to deal with any scrams for when you've messed something up and drawn whole pocket agro in a big mission and your tank is failing.

You'll also notice much earlier if incoming DPS is breaking your tank on an active setup. Waiting for your shields to hit 33% to see if your maximum passive recharge is going to hold out can be a gamble as you've only got till it hits 15% to run or melt.

Twitchy McTwitch
Science and Trade Institute
Caldari State
#37 - 2012-05-28 13:03:44 UTC
Thank you Ayame, for bringing up the bit about propulsion.

I know a lot of folks hate on the Navy Issue Scorpion (NIS) - I love it.

Why? Because, I have the awful tendency of falling asleep. I mean that quite litearlly. And the NIS is OUTSTANDING for Frog-Off Passive or Active tanking that reaches levels of stupidity not comprehensible even by the sleepers.

EIGHT slots? EIGHT!! you can do miracles with that. 4 devoted to hardeners + 1 propulsion + target painters or whatever else. Once I flew a MWD, three target painters, and some cap modules -- completely ********, I know; but, I just MWDed away from every mission site once I arrived -- and shot everything from a cool and clean 120KM+ out without ever taking more than a point or two of damage.

Ya don't need tank if you follow Mr. Miagi's policy -- "no be there."

Now to be more serious.

Asking for a choice? NIS all the way. Cheaper and easier initially until you've done a few dozen missions and have the money for the CNR.
Olmecu
Center for Advanced Studies
Gallente Federation
#38 - 2012-05-28 19:56:52 UTC  |  Edited by: Olmecu
Umm....

I've got the Angel Extravaganza, first time ever. Since it's better to ask than to be sorry later, do you think that the SNI can solo handle the bonus room? I stress the fact that my SNI is full t2 so no faction or anything else!

Also, is it recommended to accept the more difficult missions? Like Worlds Collide for example.


Ty
Daniel Plain
Doomheim
#39 - 2012-05-28 22:12:56 UTC
from what i emember, angels do not do so much damage at range. if you can manage to kill the webbing frigates fast enough and then burn away and orbit at 50km, you should be perfectly fine.

I should buy an Ishtar.

Twitchy McTwitch
Science and Trade Institute
Caldari State
#40 - 2012-05-29 00:09:53 UTC
Oimecu,


Yes, the NIS/SNI can handle the entirety of Angel Extravaganza.

It can help to think of the NIS like an even more lumbering Drake for this. The NIS can do anything the Drake can -- just much better in the drone and missiles department. The big key - make sure your shield hardeners are set for ANGELS. If you are worried and concerned, just pack FOUR Shield hardeners. Yes, it's overdoing it, but, if you are legitimately concerned you may not do well in the mission, go a little over on your tank for ease of sanity.

Recommendation - bring four shield hardeners, two target painters, and the rest of your mids either go into shield booster/cap booster or afterburner and a third target painter. Why do you ask? Because then slaughtering those little frigates will be a cake-walk and you won't need to fear retreat.
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