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CSM7 Summit Topic: Ship Balance & Iteration

First post
Author
Andrea Griffin
#21 - 2012-05-25 15:00:24 UTC
People may want to execute me for this, but: I would like to see more ships with split weapons systems, and I would like them to be viable combat vessels. As an example, the Merlin was a split weapons system ship that worked and worked well.

Viable split weapons ships are interesting and flexible. No, they're not low-SP friendly since you need to train up multiple weapons systems, but that's fine - it gives those who have that training another option to consider. In the case of blaster/laser ships that also have missile hardpoints, it provides some amount of damage selection that otherwise isn't available.
Serpentine Logic
Ministry of War
Amarr Empire
#22 - 2012-05-28 07:40:13 UTC
On the module front, I'm all for cherry-picking the best ideas from other MMOs.

We already have buffs and debuffs and area effects: just under different names:


  • Tracking Links
  • ewar
  • smartbombs


Oh, and don't think that nobody noticed the 60 second cooldown timer on Ancillary Shield Boosters.

There's a lot of room to innovate.

What if there were long-cycling reppers that actually rep you over your maximum HP to stop the target from being alpha'd? The extra HP would degrade over time.

What if there were area effect webs? Or if Command Ships gave extra fleet bonuses if you were within range of its 'aura'?

Other MMOs may be lame in general, but there are so many neat effects that you could steal from Guild Wars or Rift or whatever that could easily adapt to Eve, that are already in the gaming lexicon.
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