These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
Previous page12
 

Explosive Damage = Kinetic Damage + Thermal Damage ?

Author
David Grogan
University of Caille
Gallente Federation
#21 - 2011-10-04 13:43:15 UTC
Kehro Urgus wrote:
I've sometimes wondrered how you could have explosive (percussive) damage in a vacuum.What?


space is NOT a true vacuum.... space is full of particles of gas, water (ice), and dust

Everytime you buy something that says "made in china" you are helping the rising unemployment in your own country unless you are from china, Buy locally produced goods and help create more jobs.

Josefius
13th Tribe of Kobol Expeditionary
#22 - 2011-10-04 14:06:47 UTC
I like Pulsars.

You have enemies? Good, that means you stood up for something, sometime in your life.

-Winston Churchill

nahtoh
Vega Farscape
#23 - 2011-10-04 14:21:10 UTC
I thought you just had a smaller area of effect for a explosion in space...shrapnel would go much futher and tha blast wave would disapate faster.
stoicfaux
#24 - 2011-10-04 14:41:11 UTC
Tippia wrote:
Rodj Blake wrote:
A shockwave needs a medium to pass through.
And it has such a medium: the ship.

Spalling is nasty.


Except that ships bounce off of each other and off of other large objects with no harm and without the crew being turned into paste against the bulkheads. I'm of the opinion that Eve ships are immune to RL kinetic, explosive, and/or spalling damage.

Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.

Tippia
Sunshine and Lollipops
#25 - 2011-10-04 14:53:16 UTC
stoicfaux wrote:
Except that ships bounce off of each other and off of other large objects with no harm and without the crew being turned into paste against the bulkheads. I'm of the opinion that Eve ships are immune to RL kinetic, explosive, and/or spalling damage.
[rp] That's just the autopilot detecting those large hulking ships and automatically evading them while applying the standard manoeuvring inertial dampers — it can't detect or react fast enough to mitigate itty bitty warheads (no, not even when they are the size of volkswagens). [/rp]
Eyup Mi'duck
Doomheim
#26 - 2011-10-04 15:25:56 UTC
Kehro Urgus wrote:
I've sometimes wondrered how you could have explosive (percussive) damage in a vacuum.What?


Think of explosive damage as being like a fart... it creates it's own medium for the shockwave to travel through.

I am me.         I am not you.     I have my own thoughts.     I am very happy with this situation.

Foofad
Aliastra
Gallente Federation
#27 - 2011-10-04 16:43:51 UTC
Sorry, no. The creates-its-own-medium theory isn't a good one. Chemical or nuclear explosions in space are much less spectacular than in an atmosphere. Basically what happens is that the material exploding flashes extremely brightly at the site of the explosion, vaporizes stuff nearby, and then dissipates almost immediately. The time scale for this is less than a second regardless of the type of explosion. Nuclear explosions in space are much brighter, but much faster as well. The timescale for a nuclear explosion in space is minuscule. But it's still extremely damaging - it would completely vaporize anything nearby. A crater in a ship caused by a nuclear explosion would be almost perfectly spherical, and have a sharp, defined cutoff at which anything meltable would be melted solid. Closer to the explosion beyond that point would just be gone, and beyond that would suffer thermal and EM damage where applicable.

In any case, there wouldn't be hardly any debris, because it would be vaporized almost instantly. No shockwaves to speak of, just "now you see it, now you don't."

Unfortunately, explosive, kinetic, and thermal damage in space are truly inseparable. If you heat something up enough, it explodes. If you hit something with something else moving very quickly, it explodes. If you explode something next to something else, it gets very hot and explodes.

But this is a game. Whatever.
stoicfaux
#28 - 2011-10-04 16:49:08 UTC
Tippia wrote:
stoicfaux wrote:
Except that ships bounce off of each other and off of other large objects with no harm and without the crew being turned into paste against the bulkheads. I'm of the opinion that Eve ships are immune to RL kinetic, explosive, and/or spalling damage.
[rp] That's just the autopilot detecting those large hulking ships and automatically evading them while applying the standard manoeuvring inertial dampers — it can't detect or react fast enough to mitigate itty bitty warheads (no, not even when they are the size of volkswagens). [/rp]


< engineer_voice>
Then why can't my "autopilot" make such radical maneuvers all the time?
< /engineer_voice >

Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.

Kumq uat
Aliastra
Gallente Federation
#29 - 2011-10-04 16:57:20 UTC
There is also the fact that Nukes do EM damage along with thermal and explosive. So yeah.
Zimmy Zeta
Perkone
Caldari State
#30 - 2011-10-04 16:58:04 UTC  |  Edited by: Zimmy Zeta
Sebastian N Cain wrote:
........ At which point all of us would simply watch bots flying in space.



*giggles*

reminds me of most of the mining systems in eve.....



on a related note:
I recently thought about the hybrid weapon damage types, and I believe they are also wrong :
1. Railguns: a solid chunk of matter accelerated by a strong electromagnetic field. Should deal 100% kinetic damage, since there is no atmosphere to heat the projectile by friction.
2. Blasters: They are basically plasma weapons, and so they should deal nearly 100% heat damage and maybe a little bit EM. But kinetic damage from a raw energy plasma? Ugh

and 3. Lasers: I never quite understood why focused light is supposed to deal EM damage, maybe some of the more educated gentlemen ih here could enlighten me?

I'd like to apologize for the poor quality of the post above and sincerely hope you didn't waste your time reading it. Yes, I do feel bad about it.

Zimmy Zeta
Perkone
Caldari State
#31 - 2011-10-04 16:58:21 UTC
Double post is double

I'd like to apologize for the poor quality of the post above and sincerely hope you didn't waste your time reading it. Yes, I do feel bad about it.

Avon
#32 - 2011-10-04 17:06:30 UTC  |  Edited by: Avon
Rodj Blake wrote:
Digital Messiah wrote:
Kehro Urgus wrote:
I've sometimes wondrered how you could have explosive (percussive) damage in a vacuum.What?
The force from the shock wave, and yes, I think they are supposed to be nuclear.

You can't have a shockwave in a vacuum.


Depends how you define it Rodj mate. You don't get the usual atmospheric overpressure that people consider a shockwave, but the energy does propagate from the centre of effect.

Are we maybe confusing shockwaves with detonation or concussion waves?
Kilrayn
Caldari Provisions
#33 - 2011-10-04 17:06:51 UTC
Too many geeks here, no wonder I feel at home Cool

"Music is a mysterious thing. Sometimes it makes people remember things they do not expect. Many thoughts, feelings, memories... things almost forgotten... Regardless of whether the listener desires to remember or not." - Citan Uzuki, Xenogears

Dorian Wylde
Imperial Academy
Amarr Empire
#34 - 2011-10-04 17:20:15 UTC
Kehro Urgus wrote:
I've sometimes wondrered how you could have explosive (percussive) damage in a vacuum.What?



The same way rocket engines work in space. Modern fuels contain their own oxygen.

This is also why flames in sci fi movies are not just for effect, the atmosphere inside a ship doesn't just disappear if there is a breach.
Taedrin
Federal Navy Academy
Gallente Federation
#35 - 2011-10-04 18:07:15 UTC
EM damage: Electromagnetic pulse which fries electrical systems rendering your ship useless. Instead of damaging your ship directly, it causes equipment inside of the ship to malfunction which in turn causes physical damage to your ship. E.g. your capacitors short out, causing them to discharge, reactor safeties malfunction causing it to meltdown, and whatever other "rp magic" you need to make this work.

Thermal damage: A high amount of heat is applied which either causes the structure of your ship to melt, or possibly just warp/deform - thus compromising structural integrity.

Kinetic damage: kinetic energy is focused into a small area/single point so that the structural integrity of your hull is breached.

Explosive damage: 'even' application of kinetic energy across the entirety of the ship's structure, causing the structure to "buckle" under stress, thus compromising structural integrity.
stoicfaux
#36 - 2011-10-04 18:28:29 UTC
Taedrin wrote:
EM damage:

Thermal damage: A high amount of heat is applied which either causes the structure of your ship to melt, or possibly just warp/deform - thus compromising structural integrity.


You can fly around, on, or into a star in Eve. I don't think EM or Thermal damage is a problem for Eve ships.

Quote:

Kinetic damage: kinetic energy is focused into a small area/single point so that the structural integrity of your hull is breached.


If you don't buy into "emergency maneuvers" autopilot, then ships bounce off of each other and crews aren't killed by the sudden vector changes. Eve ships shrug off kinetic impacts.

Quote:
Explosive damage: 'even' application of kinetic energy across the entirety of the ship's structure, causing the structure to "buckle" under stress, thus compromising structural integrity.


If a ship can shrug off kinetic collisions, heat from stars, and the pressures involved in diving into a star, then I don't see explosions as being relevant.

Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.

Katrina Bekers
Bat Country
The Initiative.
#37 - 2011-10-04 20:20:35 UTC
Foofad wrote:
Chemical or nuclear explosions in space are much less spectacular than in an atmosphere.

True.

Still, the rest of us call them stars.

<< THE RABBLE BRIGADE >>

Previous page12