These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
Previous page12
 

[Novafox Shipyards] Escort Carriers. Updated 10OCT2010 ART ADDED, NERFED

Author
Pattern Clarc
Citeregis
#21 - 2011-10-03 18:20:20 UTC
Fighterbombers are normally deployed around capitals, multiple bombs from stealth bombers has been a good way of clearing fighters, and to an extent fighterbombers. Sure, there might be collateral damage if your sub caps are still in the way, but with stealth bombers you have a complete ship, that offers pilots new and old something to do when there isn't a capital engagement.

if anything, your current implementation would be best tagged onto Black ops. Sure, they're expensive and hard to train for, but to be frank, EVE needs more content at that end of the scale right now...

Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction

Nova Fox
Novafox Shipyards
#22 - 2011-10-03 18:39:32 UTC
True stealth bomber damage would tickle a capitol ship.

Now as for the stealth aspect of the carrier and covert operations. Its an interesting concept even though she isnt a stealth ship by any means it doesnt mean she cant fit a cloaking system. Maybe she can fit a covert operations and deploy stealth-fighters instead that can operate by assignment to other ship while shes covert cloaked. I dunno its alot to think about and a window of opertunity to go explore. Maybe design the ship in such a way that it can either go covert or go regular covert being a bit thin skinnned but sneaky while regular it can slug it out with fleets. Maybe toy with the 'bastion' mode.

I also want to note that.
There was a second ship the escort carrier would have worked with was a corvette. Basically a fighter-pod ship, This ship is unable to use any means of system to system travel other than inside another ship, but it was the sort of ship you'd want to assign fighters to as it reprovided the lost carrier bonuses while inheriting the role of the fighter squadron assigned to it. Its niche but when a carrier runs out of spare ships this is the one ship it can spit out for pod pilots and should have sufficent room to fit several of.

Dust 514's CPM 1 Iron Wolf Saber Eve mail me about Dust 514 issues.

Proteus Maximus
School of Applied Knowledge
Caldari State
#23 - 2011-10-04 15:49:55 UTC  |  Edited by: Proteus Maximus
Fkin forum ate my post.

In short your concept is excellent. My take on the same thing was a bit different. It was a turret/defender missile launching ship of the same size. Now before everyone scoffs at the idea I'll admit D-missiles suck atm. Just hear me out.

Small & Medium turrets with 2 modes of fire.

Selective fire: Only able to engage drones, fighters & fighter bombers.

Indirect fire (barrage suppression mode) The attributes of this would be like a semi-penetrable pos shield covering a very limited area (10k?).
Damage of incoming ship based turret weapons would be lowered by a significant percentage. Drone fighters & f-bombers can pass through with very light shield damage at the barrier. This would apply to piloted ship also.

The defense would be subject to gaps during an extended reloads (a kind of cool down)

To me it seems like adding more drones to counter drones would not me a lag productive idea.

If Goons were around when God said, "Let there be light" they'd have called the light gay, and plunged the universe back into darkness by squatting their nutsacks over it.

Nova Fox
Novafox Shipyards
#24 - 2011-10-04 17:16:16 UTC
Proteus Maximus wrote:
Fkin forum ate my post.

In short your concept is excellent. My take on the same thing was a bit different. It was a turret/defender missile launching ship of the same size. Now before everyone scoffs at the idea I'll admit D-missiles suck atm. Just hear me out.

Small & Medium turrets with 2 modes of fire.

Selective fire: Only able to engage drones, fighters & fighter bombers.

Indirect fire (barrage suppression mode) The attributes of this would be like a semi-penetrable pos shield covering a very limited area (10k?).
Damage of incoming ship based turret weapons would be lowered by a significant percentage. Drone fighters & f-bombers can pass through with very light shield damage at the barrier. This would apply to piloted ship also.

The defense would be subject to gaps during an extended reloads (a kind of cool down)

To me it seems like adding more drones to counter drones would not me a lag productive idea.



I suggested point defense systems as well but to have something work along the lines of FoF and Defender combined may lead to some undesired results. I mean cmon well all seen how drones and fofs just do the one thing we didnt want them to do and usually with very poor results, however I do know there is a drone munching ai in the game that you can slave into these fighter drones which would consistently work at least.

Dust 514's CPM 1 Iron Wolf Saber Eve mail me about Dust 514 issues.

Nova Fox
Novafox Shipyards
#25 - 2011-10-04 21:12:21 UTC
Pattern Clarc made me remember something

CCP tried to nerf regular carriers this way once so here i am thinking why not its a boost form this point of view

The Escort carrier will have an array of 'modes' it will be compatible with. They require some tech1-tech2 transitonal skills (like the skills you need to armor reppers ii is the same for bastion mode) and there may be a new engineering skills that reduces thier fuel use however thats really up to ccp to decide. Only one mode can be fitted at a time though.

Assualt Mode - Attack Version - Constant cylcing, Increases fighter bay when equipped, allows +1 fighter use per ship level when active.
Bastion Mode - Defense Version - On/Off Cyclinic, Increases defenses when equipped, increases reapir when active
Carriage Mode - Transport Version - Cooldown only, Grants a Corporate Bay, increases cargo bay, eleminates fighter bay. When active allows Cynosural field jumping.
Fortress Mode - Electronic Version - Constant cycling, improves sensors suite when equipped making it harder to jam, dampen, scramble, when active gives bonus to electronic warfare drones effectiveness
Scaffold Mode - Logistics version - Constant cycling, increases drone bay space, when active improves repair drone effectiveness
Shroud Mode - Covert Version- constant cycling, allows black ops portal use when equipped and stealth-fighters, when active reduces signature very significantly making it harder to scan down.

This will ultimately mean that the escort carrier will get a fuel bay.

Once i figure a way to reduce the first post a bit ill get these squeezed in.

Dust 514's CPM 1 Iron Wolf Saber Eve mail me about Dust 514 issues.

Nova Fox
Novafox Shipyards
#26 - 2011-10-05 01:17:19 UTC
Okay first post updated. I decided not to make stealth fighters but instead gave the covert mode the ability to 'stealth' the fighters now the ship itself is nearly impossible to hide while it provides telemetry to her drones but the stealthing mode allows its to be significantly harder to scan to the point if she kept moving around youd wouldnt pin point her fast enough.

I felt that giving her a covert cloak and the ability to launch fighters at the same time would be bad idea.

As for other modes they're just to make her function like a carrier but in other aspects such as the ship transport with the jump abiilty.

Most of them are to make her focus twoards one direction or another. And I would like to add some more trivial nerfs for fitting some modes. IE cuts back on the fighter bay ect ect.

One mode i forgot to add one was firecontrol mode, ill update it later.

Dust 514's CPM 1 Iron Wolf Saber Eve mail me about Dust 514 issues.

GizzyBoy
I N E X T R E M I S
Tactical Narcotics Team
#27 - 2011-10-05 06:55:25 UTC
it would be nice if you could keep feeding drones to your drone bay, like ammo to replace the ones that die.

perhaps some slow reload timer to add them? 30 secs? 1 min?
GizzyBoy
I N E X T R E M I S
Tactical Narcotics Team
#28 - 2011-10-05 07:03:22 UTC
with directional flak you could set the turret hard points to reflect a 90 deg arc, based on which one you fit it to

tough bikkies if you do self damage to your own fleet tho.

smart fleets would form porcupines/ diamonds,
and yah for roman turtles :)

Nova Fox
Novafox Shipyards
#29 - 2011-10-05 12:20:38 UTC
roman squares are nice until you get a weasle inside.

Dust 514's CPM 1 Iron Wolf Saber Eve mail me about Dust 514 issues.

Dark Drifter
Sons of Seyllin
Pirate Lords of War
#30 - 2011-10-05 13:19:19 UTC
+1 here

there are a few thing that i would like to see changed about your idear first:

1- a ship that cant defend its self (yest is designed with pvp in mind) is just another loss mail waiting to happen.
the ship needs to be able to lock and engage not only the drones/fighters but the parent ships as well

allow the EC (escort carrier) to target and engage anything not just deployed drones, to counter impending use of
FIs (fighter-interceptors) on non drone targets,give them a TTT (track to target) run (like current FBs are used in POS fights)
so that a FI must make a straight run at a F/FB to attack. this way the drone would have to do a strafing run of its target of say
15 to 20km (with the target at the half way point).
give the hull a FI ROF bonus so that it can take more shots in its run
the TTT would mean that hitting anything smaller than a BS would be vary unlikely

2- your plan of giving ECs a interchangeable module for different tasks is good but the cool downs are not. if i fit a specific module
i dont want to use it once then die. IMO the upgrades you stated should be like a T3 sub. fitted it constantly supply's its bonus.
if you want to change the roll of your EC then you need to dock up, un fit your ship (emptying any hangers that your current SS
grants you) fit the new SS and re fit

i would suggest the following:
-support SS - remote assistance repair/capacitor ability to triage
-offensive SS - utility highs larger drone bay ability to fit DCUs at greatly reduced PG&CPU costs
-logistic SS - corporate hangers 5Km3, ship fitting array
-command SS - ability to fit command links
-defensive SS - ability to siege its self for personal HP/rep bonus

all the SSs would have bonuses attached to them to help the EC do its SSs roll
these would be listed as the roll bonus under the info screen and would stack with the ECs class/BS related skills

3- on the front of bonuses for the hull, what would you suggest for each race (keep in mind that the drone/FI bay should probably
no be altered so that it wan field only a limited number of drones) i would say that drone bay on one of these ECs should be no
more than 500-800m3 with BW to launch 5 FIs (without bonuses/DCU boosts) 10 at skill level 5.


anyhow this is Just my opinion and has probably been asked before

DD
Nova Fox
Novafox Shipyards
#31 - 2011-10-05 15:20:12 UTC
Dark Drifter wrote:
+1 here

there are a few thing that i would like to see changed about your idear first:

1- a ship that cant defend its self (yest is designed with pvp in mind) is just another loss mail waiting to happen.
the ship needs to be able to lock and engage not only the drones/fighters but the parent ships as well

allow the EC (escort carrier) to target and engage anything not just deployed drones, to counter impending use of
FIs (fighter-interceptors) on non drone targets,give them a TTT (track to target) run (like current FBs are used in POS fights)
so that a FI must make a straight run at a F/FB to attack. this way the drone would have to do a strafing run of its target of say
15 to 20km (with the target at the half way point).
give the hull a FI ROF bonus so that it can take more shots in its run
the TTT would mean that hitting anything smaller than a BS would be vary unlikely

2- your plan of giving ECs a interchangeable module for different tasks is good but the cool downs are not. if i fit a specific module
i dont want to use it once then die. IMO the upgrades you stated should be like a T3 sub. fitted it constantly supply's its bonus.
if you want to change the roll of your EC then you need to dock up, un fit your ship (emptying any hangers that your current SS
grants you) fit the new SS and re fit

i would suggest the following:
-support SS - remote assistance repair/capacitor ability to triage
-offensive SS - utility highs larger drone bay ability to fit DCUs at greatly reduced PG&CPU costs
-logistic SS - corporate hangers 5Km3, ship fitting array
-command SS - ability to fit command links
-defensive SS - ability to siege its self for personal HP/rep bonus

all the SSs would have bonuses attached to them to help the EC do its SSs roll
these would be listed as the roll bonus under the info screen and would stack with the ECs class/BS related skills

3- on the front of bonuses for the hull, what would you suggest for each race (keep in mind that the drone/FI bay should probably
no be altered so that it wan field only a limited number of drones) i would say that drone bay on one of these ECs should be no
more than 500-800m3 with BW to launch 5 FIs (without bonuses/DCU boosts) 10 at skill level 5.


anyhow this is Just my opinion and has probably been asked before

DD


1 Escort Carriers can defend themselves from other nondrone ships but are unable to utilize the fighter-interceptors to do so.
As for strafing runs I'm unsure if ccp can program that behavior in ships dont particuarly fly in elipticals if the target is sitting still.

2 Cooldowns are just a balance option, just as the fuel stores are, the idea is to prevent indefinite operation of any of these modes and the further the idea of balance to keep it out of the field of capital performance. Some are constant operation because bad things happen if they suddenly stop like losing control of five fighters all of a sudden.

I do agree that the refit of this module requires to be docked as to have room to eject cargo into but it also requires alot more than the ss mode change if a player where to reroll the carriers function.

As for SS modes you suggested are already similar to what I already posted.
Now for bonuses related to the SS im not sure if I can go with that one it may make the ship too powerful.

3 I also have to disagre with how many fighters are deployed. Im trying to help the lag problem by having a fighter that cuts the numbers down not contribute to the lag. I rather have 5 fighters that get twice as strong verses 10 fighters half as strong.

and no you're the first one to post feedback on the sub modes as they where recently added into the idea.

Dust 514's CPM 1 Iron Wolf Saber Eve mail me about Dust 514 issues.

Aidan Patrick
Aldebaran Foundation
#32 - 2011-10-05 18:08:10 UTC
I dunno... I liked the ship more without all the special modules and modes.

It wont let me have an empty signature...

Nova Fox
Novafox Shipyards
#33 - 2011-10-05 18:19:30 UTC
Aidan Patrick wrote:
I dunno... I liked the ship more without all the special modules and modes.


Bleh damned if i do damned if I dont.

Well its an idea, like I said ccp considered nerfing carriers back in the day (for being swiss army knives) this way so why not recycle the idea. Expand thier roles but not make them the swiss army knife that capitols could enjoy.

I dont want to expand the base ships purpose too much as it would threatengly look like a capital ship. This resulted in what is a very niche ship as you said. Its a regular tech 1 ship so it doesnt need all the facier stuff that much but aside from fitting and bonuses there isnt much other way to expand roles to shift roles in the tool box for tech 1 ships.

That's where the various mode modules came in. It would allow me to give the escort carrier more 'samplers' of capitol ship roles while provide cheaper training in many of its uses and not become a swiss army knife in the same process. Including the suggested black ops support.

I may have to add more nerfs into fitting it. Or give them all cooldowns to prevent constant running maybe even remove a mode or two such as the assault mode is one of the first on the chopping block from my point of view.



Dust 514's CPM 1 Iron Wolf Saber Eve mail me about Dust 514 issues.

Nova Fox
Novafox Shipyards
#34 - 2011-10-10 18:50:50 UTC  |  Edited by: Nova Fox
Okay in light of the new changes, I have to nerf the escort carrier then buff it up a bit.

Fighter-Interceptors are now not as effective as they are used to be against fighters and fighter-bombers via damage reduction but are better than some options as they're automated.

Also removed the Assault mode, I didnt think it was worth having that turn off all of a sudden and be out on half of your carryable wiing.

Buff comes in the form of adding more high slots allowing for standard guns instead.

Either way with the caps mostly defanged this ship may lose its role entirely in its use other than gapping between carrier and battleship and the modes help out with learning all the roles individually.

I also added earlier concepts for the gallente and minmatar versions these are low quality 5 minute drawings mind you.

Dust 514's CPM 1 Iron Wolf Saber Eve mail me about Dust 514 issues.

Skinae
University of Caille
Gallente Federation
#35 - 2011-10-10 20:13:53 UTC
Was a good and possible idea before you mucked it up with all of the additional modules.

Eve is a old game on old code, keep it simple.

Bonafide Film House a Bozeman Video Production Company and Montana Wedding Video Company

Nova Fox
Novafox Shipyards
#36 - 2011-10-10 20:20:40 UTC  |  Edited by: Nova Fox
Well considering the capitol ship nerfs this ship would have proven too powerful to employ without the fighter-interceptor nerfs and when you nerf it that much well you wind up with ship thats almost utterly useless as a dominix which would rather be flown at a cheaper cost.

The engine idea was supposed to help train the carrier concept, give additional roles to the ship that are little bit non traditional but more along the lines of transitional to the carrier itself so I included all of the roles a carrier can perform on an engine as well as adressing pattern clarcs suggestion of black ops support. I can continue to nerf them to equip only bays with no fuel, but capitols do burn though fuel in thier use so it wouldnt be training if it didn't do that.

A semi tech 3 if you will, throwing an engine allows me to further restrict the ECs slot layout as a bonus.

Ill toy around with the engines give them another swing of the bat then decide on what bonuses to generally give all the ECs and well get back to seeing if they're still likeable or not.

Dust 514's CPM 1 Iron Wolf Saber Eve mail me about Dust 514 issues.

Nova Fox
Novafox Shipyards
#37 - 2011-10-10 20:39:38 UTC
There removed a few more, nerfed the heck out of the shourd version and got rid of the seige mode feel to it.

Dust 514's CPM 1 Iron Wolf Saber Eve mail me about Dust 514 issues.

Nova Fox
Novafox Shipyards
#38 - 2011-10-16 06:15:28 UTC
So any more suggestions my fellow pilots other than the recent carrier changes nerfed the heck out of this class to possibly useless range/Overpowered range.

Dust 514's CPM 1 Iron Wolf Saber Eve mail me about Dust 514 issues.

Previous page12