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UI Changes - The Inventory System [UPDATED 2012.05.30]

First post
Author
Untouchable Heart
Science and Trade Institute
Caldari State
#401 - 2012-05-25 14:23:50 UTC  |  Edited by: Untouchable Heart
Yes a nightmare.

"Well, I managed to run three whole missions today. Go me. But I dislike the everything-in-one-window UI so much, I'm just going to bed. So frustrated. My favorite game is broken. After reading endless testimonials of players with similar sentiments, I can't believe CCP is pushing forward with this disaster. The amount of goodwill being destroyed by doing so is depressing. This UI should have never hit Tranquility"
Fabulousli Obvious
Caldari Provisions
Caldari State
#402 - 2012-05-25 14:30:26 UTC
It's all just such a bloomin' mess (and I'm not even British).

Somewhere along the line in all this is the fact also that researching is done with a gun now.

Just

too

BIZARRE Shocked

I am NOT YOUNG ENOUGH to know EVERYTHING.  ~~ Oscar Wilde, writer, d. November 30, 1900

Untouchable Heart
Science and Trade Institute
Caldari State
#403 - 2012-05-25 15:16:18 UTC
Fabulousli Obvious wrote:
It's all just such a bloomin' mess (and I'm not even British).

Somewhere along the line in all this is the fact also that researching is done with a gun now.

Just

too

BIZARRE Shocked


From other forum.

"Why will CCP not listen to it's customers? 90% are saying they do not want the UNIFIED INVENTORY system. At the very least just make it optional so each player can decide if they want it or not, it seems to be popular with the newbies who have no inventory to worry about or manage.

We do not want a TREE system to select what we look at, all we want is our PERSISTENT WINDOWS to Stay where we put each time we enter ior leave a station and at our POS for the windows to remain in the same positions as well.

I would be perfectly happy if the old inventory system was left just as it was, after all it was NOT broken, so why did CCP have to go FIX it..????"
Caleb Ayrania
TarNec
Invisible Exchequer
#404 - 2012-05-26 10:56:04 UTC
Now drag and drop to tabbed windows is fixed on SiSi..

That is fast reaction..

A big thumbs up for that one..
Untouchable Heart
Science and Trade Institute
Caldari State
#405 - 2012-05-26 11:05:26 UTC
"CCP Punkturis wrote:

I was working on War Dec and Kill Reports this release - hope you like that stuff!

WolfSchwarzMond answer:

This was on the 1st page of the EVE Online: Inferno - Feedback thread. Post number 10. This tells me that CCP knew we'd hate this new Inventory. There a is Dev going "Don't blame me. I was working on something else.!"

So after 25 pages here and 50 pages in the Feedback Thread, 90% of them saying this thing is "CRAP" or "junk" or "Stupid" or that is just "SUX" the question is simple. Why can't CCP learn from it's own mistakes? We've been here before......]

"Red flags raised by very smart people both at CCP and in the community went unheeded because of my stubborn refusal to allow adversity to gain purchase on our plans." -Hilmar Veigar Pétursson, CEO

And so CCP have repeated the same mistake. Making a change, testing it, getting feeback from players that said "THIS SUCKS" then ramming it down the player's collective throats anyway.

"The greatest lesson for me is the realization that EVE belongs to you, and we at CCP are just the hosts of your experience." -Hilmar Veigar Pétursson, CEO

Well Sir, this was a lesson you didn't learn. You are proving it. The new inventory has made Looting from Wrecks, Player Owned Station operations, Jetcan Mining, Corporate Hanger Ops, and dealing with large amounts of items into a tedious, time wasting, torture sessions. The new system lags. It in some cases makes it harder to find things. It makes you repeat the same actions over and over and over where before it was once. Your people were told time and again during Sisi testing that this change was not a good idea, but you did it anyway. Again....

I would humbly suggest that you either Rollback this change or make it optional as you did with the whole Captain's Quarters fiasco. Let us not take this latest lack of good judgement and turn it into International news.
Prove to us you can learn from your mistakes. And stop repeating them.

Quotes taken from here http://community.eveonline.com/devblog.asp?a=blog&nbid=2672"
Talon SilverHawk
Patria o Muerte
#406 - 2012-05-26 18:18:35 UTC
Off topic but why are manufacturing requirements going to be earned through FW. I have a mate who does production, hes put alot of work into it, and now datacores are going to FW, why? , haven't you screwed up the hi sec economy enough already, (dont get me started on loot drops from lvl 4's).


You will loose industrialist gamers to these changes.

Tal



Zagdul
Federal Navy Academy
Gallente Federation
#407 - 2012-05-26 18:37:36 UTC
There is a feedback thread elsewhere on this site. I'm here trying to get ideas into a post to fix what's here.

I don't care if you want the inventory removed so please stop trashing this thread with that suggestion, it's not going to happen. Instead, post specific problems or bugs you have with constructive solutions.

Dual Pane idea: Click!

CCP Please Implement

MotherMoon
Tribal Liberation Force
Minmatar Republic
#408 - 2012-05-27 09:20:01 UTC  |  Edited by: MotherMoon
this is the best thread on the whole forum right now.

My suggestion to add to this thread.
Making the act of opening a new window act like the old UI*or like you have the shift key taped down*. Whenever you press open cargo or open wreck it should open a new window. *unless you hold shift*

And every new item window in eve already has the new tree in it. *there is a little >> button in each new window to open it*
Make it so using the buttons in the tree open the new window inside the old. The way it works now.

There is a reason why windows 7 is better than window 3.1 , and it's now part of eve!. It's the new tree window awesomeness. However there is also a reason why when you click to open a new folder from the desktop or start bar it doesn't overwrite your current folder window. Windows 7 has both the tree view AND multiple windows. And based on you're needs both methods can be used. click in the tree, move inside same window. right click to open it in a new window. Or click the shortcut / buttons outside the tree view to open a new window.

Already on TQ, you can even drag something from a window without the tree, to a window with the tree, to quickly place that item in a can without opening that window. That is amazing useful. So just make the tree what it is. A tree view that can be opened or closed. But the rest of the item UI can stay the same. I don't need one window with a tree when looting.

http://dl.eve-files.com/media/1206/scimi.jpg

Zagdul
Federal Navy Academy
Gallente Federation
#409 - 2012-05-30 13:02:14 UTC
updated

Dual Pane idea: Click!

CCP Please Implement

Baneken
Arctic Light Inc.
Arctic Light
#410 - 2012-05-31 06:35:58 UTC
Only thing after these changes that I'm missing is the corp hangar button.
Altrue
Exploration Frontier inc
Tactical-Retreat
#411 - 2012-06-01 15:40:47 UTC
It would be great to have the opportunity to move POS modules into other or custom categories if needed. For example X-large in "storage".

Signature Tanking Best Tanking

[Ex-F] CEO - Eve-guides.fr

Ultimate Citadel Guide - 2016 EVE Career Chart

Myrkala
Royal Robot Ponies
#412 - 2012-06-01 22:23:02 UTC
Here is a little proposal to tweak the window, it seems to me its taking up more space than it should be taking.

Too much screen real estate is being given to stats that aren't that useful to begin with:

http://dl.eve-files.com/media/corp/Myrkala/InventoryTweak.png
Salpun
Global Telstar Federation Offices
Masters of Flying Objects
#413 - 2012-06-01 22:25:55 UTC
Until the corp hangers get there seperate window fuctionality back I will be a sad pandaCry

If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide

See you around the universe.

Solhild
Doomheim
#414 - 2012-06-02 08:50:40 UTC
Myrkala wrote:
Here is a little proposal to tweak the window, it seems to me its taking up more space than it should be taking.

Too much screen real estate is being given to stats that aren't that useful to begin with:

http://dl.eve-files.com/media/corp/Myrkala/InventoryTweak.png


Why not merge the title and the coloured contents bar? (title 'Drone Bay' left and space remaining right) - this would save another wasted line.
Altolinchen
Disneys Empire
#415 - 2012-06-02 21:36:48 UTC  |  Edited by: Altolinchen
CCP you now how many ppl handle the windows explorer when transfering stuff from one to another direction? they open 2 windows or more.
ISSUE: Only one inventory can be opened at a time
FIX: let us open unlimited inventories

ISSUSE: Double click on a ship doesn't open the cargo hold
FIX: Double click on a ship opens the cargo hold

ISSUE: Right click on a carrier in station don't show corporation hanger
FIX: Right click on a ship with corporation hanger in station shows it and open it when clicked on

Jita is a very dangoures place - concord killed me like 15 times today!

PeHD0M
Federal Navy Academy
Gallente Federation
#416 - 2012-06-04 15:34:18 UTC
Most irritating issues:
1. if you open the cargo container or a wreck it opens in the same window as your cargohold
please create a seperate window by default for container or a wreck
2. separate window for a wreck or cargo container doesn't remember the filter options
3. "Loot all" button ignore filter options. Please change this mechanic, or better create another button "Loot selected"

Desirable:
4. consider the possibility to shrink window (please see screenshot)
http://eve-files.com/dl/255087
5. allow players to sell items and reprocess them from inside the station container
6. fix the issue with containers on the station doesn't remember the option "Unlock" (they are locking items by default)
Galmas
United System's Commonwealth
#417 - 2012-07-25 02:36:40 UTC
I havnt red through everything there but is really noone missing the quick filter to "stick" when you switch the division (formerly known as "Tabs", now just sub-folders of a hangar)?
MotherMoon
Tribal Liberation Force
Minmatar Republic
#418 - 2012-07-25 06:34:14 UTC
I just found a magic bullet suggestion.

In the tree view, which automatically adds any wrecks within range, add context button next to wrecks within range that loots all. allowing you to loot all without 1st opening the window. meaning the button is IN the treeview.

? opinions?

also make all buttons in the top left open a new window please.

http://dl.eve-files.com/media/1206/scimi.jpg