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SALVAGING : MY easy way to salvage with the new UI

Author
Sheza Kewtee
Lucifer's Hammer
A Band Apart.
#1 - 2012-05-26 10:01:18 UTC
I have my ship hold open in a small window pinned just above my chat window in the bottom left.

When i open wrecks the window focus changes to the wreck and the "loot all" button appears.

Click, rinse and repeat.

As i don't normally deal with more than one wreck or mission container at a time it works for me.

Will edit this post with pic ASAP
Tinnin Sylph
Perkone
Caldari State
#2 - 2012-05-26 10:02:20 UTC  |  Edited by: Tinnin Sylph
Congratulations, unlike 99% of the EVE community you are capable of adapting to a simple change to a UI. Good thing you decided to post a thread about it or I'd have assumed you where just another dumb pubbie.

Heh.

Urgg Boolean
Center for Advanced Studies
Gallente Federation
#3 - 2012-05-26 11:15:57 UTC
So, the UI works for situations with one single wreck. That's nice.

When I do missions, I have anywhere from 1 to 50 wrecks and multiple rooms. The increased amount of time it takes for the "loot all" button to refresh makes salvaging take quite literally 4X longer. Or I can avoid the loot all button on the open wreck window and try to use the Unified Window which turns out to take even longer than that. It's just a nightmare.

So have fun with your one-wreck-at-a-time processing. I'm sure with the profits from all that salvage you'll be buying a battleship very soon.
Tippia
Sunshine and Lollipops
#4 - 2012-05-26 11:21:07 UTC
…funnily enough, salvaging doesn't involve the inventory UI in any way (other than maybe throwing out the odd scrap metal piece).
Rengerel en Distel
#5 - 2012-05-26 11:27:10 UTC
Tippia wrote:
…funnily enough, salvaging doesn't involve the inventory UI in any way (other than maybe throwing out the odd scrap metal piece).


It's pretty clear the OP meant salvaging in the "getting loot from wrecks" kind of way, which unfortunately does use the inventory UI. We can only hope they optimize transferring items with the Tuesday build.

With the increase in shiptoasting, the Report timer needs to be shortened.

Noddy Comet
Lysdexic Agnostics - Thier is no Dog
#6 - 2012-05-26 11:58:22 UTC
Sheza Kewtee wrote:
I have my ship hold open in a small window pinned just above my chat window in the bottom left.

When i open wrecks the window focus changes to the wreck and the "loot all" button appears.

Click, rinse and repeat.

As i don't normally deal with more than one wreck or mission container at a time it works for me.



Interesting, I run with the same exact setup, I always have my ship cargo open and pinned in the lower left, yet I seem to get a HUGE loot window re-opening in the middle of my screen after I loot each wreck and the loot window closes.

[i]"The biggest problem with quotes on the Internet, is that just because it's on the Internet too many believe them to be real" -[/i]Abraham Lincoln's "Berlin Wall" speech at the 1984 Winter Olympics.

Jonah Gravenstein
Machiavellian Space Bastards
#7 - 2012-05-26 12:16:10 UTC
I use the same method as the OP, and commonly deal with multiple wrecks / containers in succession. It may be just ignorance but I've always processed one wreck at a time and the new UI is actually easier for me. If you could process multiple wrecks at the same time with the old method I wish I'd known about it.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Disdaine
#8 - 2012-05-26 12:42:12 UTC
It'd be great if the loot all button actually closed its window when done instead of reloading your base inventory window and consuming precious time in between each can.

It'd be great if when you tried to open a guarded can it just gave you the message that this container is being guarded and didn't proceed to pop up your base inventory window.

It'd be great if can's opened in their own persistant window in which you could collapse the tree view, hide the filter and isk status bars then resize to a preferred size.

It'd be great if there was more talk about how things should work instead of how they can work.

Gorki Andropov
I Dn't Knw Wht You Wnt Bt I Cn't Gve It Anymre
#9 - 2012-05-26 12:43:07 UTC
Who the hell salvages these days (except for the space binmen in Dodixie)
Sturmwolke
#10 - 2012-05-26 12:57:20 UTC
Thats an inefficient way to deal with mission wrecks, it's a pretty obvious workaround if you've been long at this game.
However, it doesn't solve the actual issue - loss of functionality, which have yet to be addressed by CCP.

When you run a Noctis, several things happen :
1) you pull all the wrecks together and start salvaging the closest.
2) inevitably loot cans start to pile up around the Noctis.
3) here's the clincher - previously, you can double-click on each can on the OV to open its loot window ... and you can do this MULTIPLE times to stack the loot window.
4) the next stage here depends on the pilot :
a) you can either keep on pressing "Loot all" to clear all the loot windows (slower as you have to wait for the server code to run).
b) you can do a quick Ctrl-A and drag the entire contents into your cargohold (a LOT quicker but more mouse intensive).

When you lose the ability to TRIVIALLY stack the loot window, it means you have to do the alternative(s).
This means either a back and forth clicking on the OV or play open cans in space. None of them efficient.

Now, include the inventory lag into the equation, I'd bet many players would be willing to punch the devs in the face if they ever meet in RL.
EVE is an already time-consuming game, to add unecessarily to this will certainly drive people away.
Jame Jarl Retief
Deep Core Mining Inc.
Caldari State
#11 - 2012-05-26 13:39:57 UTC
But what happens when you have multiple wrecks?

Double-click each one in overview.
Then manually click each one, and click loot all.
Every time you click loot all, the window focus shifts to your cargo, NOT the next wreck on the list! Which would have made a heck of a LOT MORE SENSE, don't you think? Just another example of how half-donkeyed this UI is.

I said this before, and I'll say it again - take whoever is responsible for EVE's UI and ship them off to any third world university to pass a basic UI design course. Don't let them back to work until they pass with at least a D grade. I'm not kidding. This latest UI made so many mistakes my old prof would have crucified people responsible, and then he'd have really gotten nasty and personal.

Further, WHY in god's name do we even NEED to use loot all on every bloody wreck?! Every MMO released in recent years has a function to AoE (area of effect) loot all the kills you have looting rights to, with a single keypress. Or passively when you loot a nearby kill. Welcome to 2012, CCP!

And don't give me this "EVE is hard". It's not hard to click the wreck, and click loot all, and repeat it a hundred times. It is not challenging, it is not testing my abilities, it is not entertaining and it does not enrich my gaming experience. It is STUPID. That is all.
LittleTerror
Stygian Systems
#12 - 2012-05-26 14:48:19 UTC
i have my inventory snapped onto my scanner window which also has local chat snapped into it and that all sits nicely on the bottom left of my UI and above that i have the drone window, ugh **** it I guess some people are just so dense...
MadMuppet
Critical Mass Inc
#13 - 2012-05-26 14:52:48 UTC
Tippia wrote:
…funnily enough, salvaging doesn't involve the inventory UI in any way (other than maybe throwing out the odd scrap metal piece).


I have to disagree with that statement because there is an inconsistency with the way that wrecks open while salvaging depending on if you are 'out of range' or 'in range' to open as well as if the wreck is 'first view' or 'previously viewed'. These inconsistencies result in wrecks opening in two different places (either its own window or in the new UI window), or sometimes not at all.

This message brought to you by Experience(tm). When common sense fails you, experience will come to the rescue. Experience(tm) from the makers of CONCORD.

"If you are part of the problem, you will be nerfed." -MadMuppet

Tippia
Sunshine and Lollipops
#14 - 2012-05-26 15:11:46 UTC
MadMuppet wrote:
I have to disagree with that statement because there is an inconsistency with the way that wrecks open while salvaging
Wrecks don't open at all when you salvage.
Jonah Gravenstein
Machiavellian Space Bastards
#15 - 2012-05-26 15:28:05 UTC  |  Edited by: Jonah Gravenstein
Tippia wrote:
MadMuppet wrote:
I have to disagree with that statement because there is an inconsistency with the way that wrecks open while salvaging
Wrecks don't open at all when you salvage.


Pedant P, you are indeed correct, the new UI only comes into play when you loot, salvaging is a matter of lock, activate tractor, activate salvager when in range.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Tyberius Franklin
Federal Navy Academy
Gallente Federation
#16 - 2012-05-26 15:34:43 UTC  |  Edited by: Tyberius Franklin
Jonah Gravenstein wrote:
I use the same method as the OP, and commonly deal with multiple wrecks / containers in succession. It may be just ignorance but I've always processed one wreck at a time and the new UI is actually easier for me. If you could process multiple wrecks at the same time with the old method I wish I'd known about it.

I used to have a window that wrecks would open new tabs on. This allowed me to open them all from overview then hit loot all in rapid succession without having to move the mouse. Once they are all open no other input and no mouse movement was needed. Just repeated clicks on the same button. This is not currently possible, but per a soundwave comment it may be getting changed.

Edit, I've switched to the op's method since the change and it at least "feels" notably slower than before.
Jonah Gravenstein
Machiavellian Space Bastards
#17 - 2012-05-26 15:37:44 UTC
Tyberius Franklin wrote:
I used to have a window that wrecks would open new tabs on. This allowed me to open them all from overview then hit loot all in rapid succession without having to move the mouse. Once they are all open no other input and no mouse movement was needed. Just repeated clicks on the same button. This is not currently possible, but per a soundwave comment it may be getting changed.


bugger you've just proved my ignorance Cry you learn something new everyday , I'll bear that tip in mind for when the new UI is changed / polished a bit.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Noddy Comet
Lysdexic Agnostics - Thier is no Dog
#18 - 2012-05-26 16:09:51 UTC
Jame Jarl Retief wrote:
Every time you click loot all, the window focus shifts to your cargo, NOT the next wreck on the list! Which would have made a heck of a LOT MORE SENSE, don't you think? Just another example of how half-donkeyed this UI is.


QFMFT

[i]"The biggest problem with quotes on the Internet, is that just because it's on the Internet too many believe them to be real" -[/i]Abraham Lincoln's "Berlin Wall" speech at the 1984 Winter Olympics.

Din Chao
#19 - 2012-05-26 16:20:24 UTC
While I won't say it's "better" than how it was, I'm having no problems doing basically the same thing the OP is doing in Sleeper sites.

But that's only one aspect of the new system, so I won't judge it on looting/salvaging alone.
Caldari Citizen 786478786
#20 - 2012-05-26 16:25:56 UTC
Tippia wrote:
MadMuppet wrote:
I have to disagree with that statement because there is an inconsistency with the way that wrecks open while salvaging
Wrecks don't open at all when you salvage.


You must be a GOON, because you have literally nothing to add to this thread, yet you just keep posting. High five!
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