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New Inventory, CCP Hellmar response wanted.

Author
Kasriel
#121 - 2012-05-25 19:49:11 UTC  |  Edited by: Kasriel
trite boon wrote:
Waaaaaaaaaaa whhaaaaaaaaaaaaannnnnnnnerrrrrr


very constructive. thanks for the bump
Tippia
Sunshine and Lollipops
#122 - 2012-05-25 20:02:21 UTC
Nate Guralman wrote:
It is. But by using a modding system, it could be the community's job. Yes, modding can lead to a mess, but there are plenty of examples of games that have done modding correctly, which have spawned things that are much, much better than developers had envisioned.
The thing is, I don't trust either CCP or the community to make that work in a remotely sane way, and the default UI needs a whole bunch of options anyway.

Quote:
It may have taken CCP a bit of time to clue in, but they did, in step 7. I don't see that as wasted feedback. Delayed acceptance of feedback, sure, but not wasted.
It's wasted since it could have been done in step 3, rather than [ willfully | ignorantly ] creating steps 6 and 7. The entire issue brought up by this thread is that they kind of promised that this exact thing wouldn't happen again…

…hence why people are so willing to bring out the big guns from the last time it happened.
Jebediah MacAhab Dallocort
The Scope
Gallente Federation
#123 - 2012-05-25 20:16:31 UTC
Tippia wrote:
Nate Guralman wrote:
It is. But by using a modding system, it could be the community's job. Yes, modding can lead to a mess, but there are plenty of examples of games that have done modding correctly, which have spawned things that are much, much better than developers had envisioned.
The thing is, I don't trust either CCP or the community to make that work in a remotely sane way, and the default UI needs a whole bunch of options anyway.

Quote:
It may have taken CCP a bit of time to clue in, but they did, in step 7. I don't see that as wasted feedback. Delayed acceptance of feedback, sure, but not wasted.
It's wasted since it could have been done in step 3, rather than [ willfully | ignorantly ] creating steps 6 and 7. The entire issue brought up by this thread is that they kind of promised that this exact thing wouldn't happen again…

…hence why people are so willing to bring out the big guns from the last time it happened.

You'd be surprised about what the community can do when it comes to UI and mods. WoW has a Lua-based GUI API and there's THOUSANDS of mods (apparently, I've never played). However, you can also make an API that uses a markup language instead, like mozlib or QT.

How to Improve Quality Assurance at CCP

Professional Programmer, DBA, Game Developer and Systems Analyst

Tippia
Sunshine and Lollipops
#124 - 2012-05-25 20:22:07 UTC
Jebediah MacAhab Dallocort wrote:
You'd be surprised about what the community can do when it comes to UI and mods. WoW has a Lua-based GUI API and there's THOUSANDS of mods (apparently, I've never played). However, you can also make an API that uses a markup language instead, like mozlib or QT.
Oh, you misunderstood. I have no doubts that the community could make spectacular mods.

My worry is with that “sane“ part. The separation between haves and have-nots would be insane. The advantages gained would be insane. The meta-gaming angle would be insane. The abuse would be insane.

Just because they'd be spectacular doesn't mean they'd be good for the game — quite the opposite — and in a competitive game such as EVE, this would be a far bigger issue than a frigate-blapping titan blobs raised to the power of tech moons times T20.
Kasriel
#125 - 2012-05-25 20:24:08 UTC  |  Edited by: Kasriel
Jebediah MacAhab Dallocort wrote:
Tippia wrote:
Nate Guralman wrote:
It is. But by using a modding system, it could be the community's job. Yes, modding can lead to a mess, but there are plenty of examples of games that have done modding correctly, which have spawned things that are much, much better than developers had envisioned.
The thing is, I don't trust either CCP or the community to make that work in a remotely sane way, and the default UI needs a whole bunch of options anyway.

Quote:
It may have taken CCP a bit of time to clue in, but they did, in step 7. I don't see that as wasted feedback. Delayed acceptance of feedback, sure, but not wasted.
It's wasted since it could have been done in step 3, rather than [ willfully | ignorantly ] creating steps 6 and 7. The entire issue brought up by this thread is that they kind of promised that this exact thing wouldn't happen again…

…hence why people are so willing to bring out the big guns from the last time it happened.

You'd be surprised about what the community can do when it comes to UI and mods. WoW has a Lua-based GUI API and there's THOUSANDS of mods (apparently, I've never played). However, you can also make an API that uses a markup language instead, like mozlib or QT.


i haven't played WoW in nearly three years now but some of the mods for UI over there are - for lack of a better word - amazing, and the advantage of a system like that is you can then proceed to steal all the best features and add them to your own default UI - which is exactly what they've done because all the bugs have been worked out of it by the people doing the modding for nothing other than love of the game it's already been tested and if a mod gets that popular it shows them that there's something missing that they should have

CCPs version? half bake a windows explorer into EVE and make everybody use it while it's broken all the while sticking your fingers in your ears saying LALALALALALA I CAN'T HEAR YOU UNIFIED INVENTORY IS AWESOME to anybody who doesn't agree with them
Kasriel
#126 - 2012-05-25 20:51:40 UTC
also for anybody who hasn't the post linked in Jebediah MacAhab Dallocorts sig is well worth a read
Tippia
Sunshine and Lollipops
#127 - 2012-05-25 21:07:41 UTC
Kasriel wrote:
also for anybody who hasn't the post linked in Jebediah MacAhab Dallocorts sig is well worth a read
While we're at it, let's drop this old gem in there on the off chance that QA isn't getting the attention it needs…
Jame Jarl Retief
Deep Core Mining Inc.
Caldari State
#128 - 2012-05-25 21:34:08 UTC
Kasriel wrote:
i haven't played WoW in nearly three years now but some of the mods for UI over there are - for lack of a better word - amazing, and the advantage of a system like that is you can then proceed to steal all the best features and add them to your own default UI - which is exactly what they've done because all the bugs have been worked out of it by the people doing the modding for nothing other than love of the game it's already been tested and if a mod gets that popular it shows them that there's something missing that they should have


Yep, that's what we call a "smart thing to do". I mean, look at Bethesda. They've been milking the player mods for their games since Morrowind, back in 2002. Release game, give users ability to tweak things. A few years later collect the best mods. Stick them into the game. Pretty up the game, update Elder Scrolls counter by +1 and rake in millions of dollars in revenue.

That's the basic difference between "we design the game the way we want, and to hell with you or the consequences!" and "how can we expand our player base and make more money?" And no, forcing people to battle a horrible UI nobody wanted is not how you get more players, it's how you lose whatever you have left.
sir vicks
Caldari Provisions
Caldari State
#129 - 2012-05-26 09:07:52 UTC
guys just thought id have my say for what its worth, have read alot of posts about the unified inventory and it seems about 50/50, i for one have 5 accounts and havent played since it was introduced imho it was great the way it was, cant find my ships cant loot stuff without losing it cant dock switch pvp ships change ammo fast enough, ok ccp thought it was good i dont and i wont play again till either it is reverted back to the old way or we get the option to play like it was.
for me to come on here and say somthing is very unusual some of my toons are pre 2005 so they cant say i dont love eve but sorry guys cant play it like it is it`s too fiddly and i seriously hate it. also 6 other serious players i talk to regularly hate it too!

PLEASE PLEASE PLEASE REVERT IT OR GIVE US THE OPTION.

gunnergonk. (yes its that serious)
Jo Blot
ALT-F4 Corp
#130 - 2012-05-26 09:42:06 UTC
I agree completely with you on the T2 manufacturing - there is simply no fun in it now. Since every T2 manufacturer is going through this pain production is inevitably going to fall. The obvious solution from our side as manufacturers is to take account of the coming T2 price rises and start speculating on the T2 market now, instead of wasting our time navigating menus. This will push up T2 prices even more of course, but the Shift-Clickers are obviously willing to pay higher prices.

If the prices of T2 ships were set not by the cost of their underlying components but by the number of clicks now required to build them, prices will be going through the rood. Up by an order of magnitude. And "shift-click will fix it" won't fix it. Shift-click is the final step in a process that also involves navigating through several levels of menus, window resizing, and high-precision scrollbarring, before you can even locate the place you need to shift-click on. All to do what you used to be able to do with one click. We're then dismissed as whiners by people who have to do this once or twice in a station, not realizing that the things they are shift-clicking on already required hundreds of clicks to manufacture and trade before the expansion.

The only thing I disagree with you on is making the new UI optional. It's the right idea, but they had to do that last year with CQ. From a corporate point of view CCP shareholders are going to be less than impressed with two years in a row where the new product forced the company to spend extra money on retro-fitting an optional roll-back. So while it's the right idea, its probably not going to happen this year (and will probably lead to sackings if it does).
Talon SilverHawk
Patria o Muerte
#131 - 2012-05-26 09:57:28 UTC
Bane Nucleus wrote:
To the OP....suck it up buttercup



To Bane don't be a c*nt, savvy

Tal

Singulis Pacifica
Pator Tech School
Minmatar Republic
#132 - 2012-05-26 12:37:08 UTC  |  Edited by: Singulis Pacifica
Kasriel,

what you are asking for is understandable. You want an option to either turn on a Unified Inventory system or turn it off and it reverts back to the old system.

I am no programmer or developer myself, but please be aware that what you are asking for is likley going to be a huge undertaking as far as coding is concerned.

It's quite simple really. We had an old way and now a new method.

However, not only does the game needs to register everyone's equipment and inventory, but it also needs to do the same thing twice. Should your proposal be implemented, that is. I've been playing MMO's for the past 8 years now and al the time developers struggle with this problem in various games. If something new is created and players do not want it, can we get to a system where its possible to have both working in the game? The answer is likely a yes every single time. But the cost? A huge congestion of information being sent from server to client, creating lag issues across the board and thereby making the overall system sluggish to work with.

Suppose CCP implements your suggestion and they make an improvement to the UI by allowing you to click on several different items and then sell them in one go (mass-selling). This feature needs to be developed and implemented two times. What you are asking for is a double workload of the same amount of developers.

What do you think will happen with the chance of errors between both versions? Do you also realize what the result will be should another additional add-on be added on top of this? It's almost as if a new game is being developed because it simply needs to take into account that information on how the inventory is stored is handled in a different manner in each preference. The end result is a sluggish game mechanic that becomes even more horrible as time progresses and new options are being added for both versions, which could potentially create additional spin-offs as well to accomodate player feedback.

I know change is not something many players like. Hell I did a course on "human resistance to change" in my Human Resource Management major. But CCP did a very good job in trying to accommodate all players that want the old system back. They still can in fact. Sort of. Simply SHIFT+left click on a tree section (for instance your ship hanger, or items hanger) and it will create a new tab with just the items in that particular tree section.

Now, of course CCP needs to make sure that the inventory screens that players create do not bug out (size changes back to default, or it needs to be manually opened again each time etc.) This is being worked on as we speak. But that's the best thing CCP can do. Adding the option like you suggest is not a good solution. It would make the game sluggish and more susceptive to errors.
Singulis Pacifica
Pator Tech School
Minmatar Republic
#133 - 2012-05-26 12:41:44 UTC  |  Edited by: Singulis Pacifica
Oh, and what I forgot to add:

It's human nature to complain when things are bad, but be silent if things are good. You won't see the same massive posts of approval if something is implemented that almost everyone likes. CCP will get positive feedback of players if the case, just not as much as the negative feedback it gets now with the new Unified Inventory system. So never think you are a majority. You may be a majority here on the forums, you are still a vocal minority of the CCP player base as a whole.

There are lots of players like me that actually like the new UI a lot and can easily work with it (good job CCP). Most people remain indifferent about it however and easily adapt to a new situation. These players will never be seen or heard from on forums.
Mindseamstress
Jovian Labs
Jovian Enterprises
#134 - 2012-05-26 12:42:01 UTC
Ammzi wrote:
I think it's fine once you get used to it.
It's a quite fundamental part of the game they changed and I felt really clumsy the first few times, but then you get used to it.



Do you ever build t2?
Mindseamstress
Jovian Labs
Jovian Enterprises
#135 - 2012-05-26 12:46:47 UTC
Jo Blot wrote:
I agree completely with you on the T2 manufacturing - there is simply no fun in it now. Since every T2 manufacturer is going through this pain production is inevitably going to fall. The obvious solution from our side as manufacturers is to take account of the coming T2 price rises and start speculating on the T2 market now, instead of wasting our time navigating menus. This will push up T2 prices even more of course, but the Shift-Clickers are obviously willing to pay higher prices.

If the prices of T2 ships were set not by the cost of their underlying components but by the number of clicks now required to build them, prices will be going through the rood. Up by an order of magnitude. And "shift-click will fix it" won't fix it. Shift-click is the final step in a process that also involves navigating through several levels of menus, window resizing, and high-precision scrollbarring, before you can even locate the place you need to shift-click on. All to do what you used to be able to do with one click. We're then dismissed as whiners by people who have to do this once or twice in a station, not realizing that the things they are shift-clicking on already required hundreds of clicks to manufacture and trade before the expansion.

The only thing I disagree with you on is making the new UI optional. It's the right idea, but they had to do that last year with CQ. From a corporate point of view CCP shareholders are going to be less than impressed with two years in a row where the new product forced the company to spend extra money on retro-fitting an optional roll-back. So while it's the right idea, its probably not going to happen this year (and will probably lead to sackings if it does).


I agree somewhere stakeholders "up there" will start to ask some serious questions. A roll-back option is just not good enough here. Instead, please fix the new inventory. Not that I personally see the point in it as a game feature, but it needs to be at least faster and more functional for people who actually do use the inventory system a lot, like builders, corp hangar managers etc, who, btw are the exact same people who are unhappy with the patch.
Ivona Warp
EVIL BANK
#136 - 2012-05-26 13:09:34 UTC
5 days later and still no fix. Nice to see them listening. I have 1 acount expiring on Monday and the rest will shortly follow. This is no longer about the change to the inventory for me. I get better customer service from my phone compnay, cable provider and pretty much everyone else I can think of. Hell I got better customer service from a crack dealer on the street back in the 90's. This game has become a way to make money for ccp and nothing more. They do not care what you think. That is obvious by the huge response we have seen to all the comments and rage people have expressed over this inventory change. My $115/month will be better used somewhere else. Maybe I'll take up Diablo 3, I know Blizzard listens to their customers (more then they ignor them)




ps. Go **** yourself CCP
TTIGER
Deep Core Mining Inc.
Caldari State
#137 - 2012-05-26 13:38:34 UTC  |  Edited by: TTIGER
Did you log in game and tried to move stuff around ? Did you use any capital ship with corporate/ fuel/drone bay ? Did you warp to any POS and lost 50% FPS ? Did you tried salvaging around ?

This si not a resistance to change sherlock ,this is resistance to corporate moronism of CCP .Why should i have to clic more now while i can do things with one click ?

CCP does not have clear design rules /principles in place ,if had no:1 rule had to be ''change must thing s easier not worst/harder ''
.I could open my ships bays with one click and i have to add sevral steps .Can you tell me how is a rsistance to chance .

I think you studied that lesson but still a student did not meet with real life .

Btw heilmar (and other CCP guys ) use your main (not to you kasriel )

Singulis Pacifica wrote:
Kasriel,

I know change is not something many players like. Hell I did a course on "human resistance to change" in my Human Resource Management major. But CCP did a very good job in trying to accommodate all players that want the old system back. They still can in fact. Sort of. Simply SHIFT+left click on a tree section (for instance your ship hanger, or items hanger) and it will create a new tab with just the items in that particular tree section. .
Leocadminone
Gem Concordance
#138 - 2012-05-26 13:43:50 UTC
I'm trying to figure out HOW any one can love this new PITA so-called inventory system.

I'm guessing you folks rarely or never do any serious amount of inventory management for a CORPORATION.

For those of us that have to do a LOT of inventory management in a typical play session, this new interface is a NIGHTMARE.
Quartzlight Evenstar Icefluxor
INLAND EMPIRE Operations
#139 - 2012-05-26 14:19:19 UTC
Ivona Warp wrote:
5 days later and still no fix. Nice to see them listening.


It's just sad really.

I'll check back in August to watch the Goons flying around the empty space.

***

Quartzlight Evenstar Icefluxor
INLAND EMPIRE Operations
#140 - 2012-05-26 14:20:20 UTC
Leocadminone wrote:


For those of us that have to do a LOT of inventory management in a typical play session, this new interface is a NIGHTMARE.


But its oh so great if one only does PvP. No problems at all.

Feel that wind direction blowing HARD.

***