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minmatar V3...Do NOT make them pretty and streamlined.

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Valea Silpha
Sebiestor Tribe
Minmatar Republic
#41 - 2012-05-25 13:29:35 UTC
Honestly, the core (ie good) minmatar ships look good. These are the cane, the stabber line, the rifter line, the slasher line and the maelstrom. Also, the vigil line, the tempest, the cyclone line and the thrasher look ok, but not awesome.

What do all of these things have in common, other than being viable PvP ships ?

They are close to symmetrical, and mostly they draw your attention along them. The cane and the stabbers always look like they are coming to stab you. The cane and the thrasher look like some kind of medieval weapon that will bludgeon you to death. All of these ships have a thrusting, aggressive, masculine look and thats exactly how minmatar should look.

Some ships can stay close to how they are atm for sure, just with some little redesigns in the details (like the phoon should be a little longer and thinner to be less squat) emphasizing pointiness and a no nonesense straight line look. Particularly the rupture needs to be less vertical and ideally more like a cane. Also the bellicose hull needs a lot of work, maybe even a start from scratch. Its just urgh.
Plaude Pollard
Aliastra
Gallente Federation
#42 - 2012-05-25 13:51:54 UTC
A Minmatar ship that doesn't look like it can break apart any second is no Minmatar ship at all.

Don't change that. It's even in the lore, basically. So if Minmatar suddenly changes this, we'll be looking at Caldari ships with Minmatar designers, not Minmatar ships.

I wouldn't mind a heavily redesigned Thrasher, that doesn't look like a gubby-fish though... It doesn't look very awesome. It just looks like, well, a fish with artillery-cannons or autocannons, depending on who uses it.

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Nagarythe Tinurandir
Einheit X-6
#43 - 2012-05-25 15:13:37 UTC
Plaude Pollard wrote:
A Minmatar ship that doesn't look like it can break apart any second is no Minmatar ship at all.

Don't change that. It's even in the lore, basically. So if Minmatar suddenly changes this, we'll be looking at Caldari ships with Minmatar designers, not Minmatar ships.

I wouldn't mind a heavily redesigned Thrasher, that doesn't look like a gubby-fish though... It doesn't look very awesome. It just looks like, well, a fish with artillery-cannons or autocannons, depending on who uses it.



nope, thrasher is awesome as it is. there is some resemblance to fish, but it still looks bad ass. period. :P

if minmatar hulls are getting a redesign, it should focus on adding more detail and an appropriate polygon count, but keeping the actual hull more or less intact.
for example the prowler has very few polygons (especially in the middle section where this generator thingy is), but i like its overall shape. would be a shame to get it replaced with some streamlined, gallente suppository...


-> as for the rupture, the vertical nature of this hull is part of the charme. same here, keep the ship but add more detail.

though i favor the minmatar spirit of rust and roughness, i have to say the new hound is quite sexy. the new reaper on the other hand has no minmatar-spirit at all. i think its a gallentian cuckoo-fledgling Shocked
Mary Annabelle
Moonlit Bonsai
#44 - 2012-05-25 15:18:03 UTC
Plaude Pollard wrote:
A Minmatar ship that doesn't look like it can break apart any second is no Minmatar ship at all.

Don't change that. It's even in the lore, basically. So if Minmatar suddenly changes this, we'll be looking at Caldari ships with Minmatar designers, not Minmatar ships.

I wouldn't mind a heavily redesigned Thrasher, that doesn't look like a gubby-fish though... It doesn't look very awesome. It just looks like, well, a fish with artillery-cannons or autocannons, depending on who uses it.

I called that one a 'Train-Fish', because to me it looked like a cross between a locomotive and a salmon.
CCP Huskarl
C C P
C C P Alliance
#45 - 2012-05-25 15:18:47 UTC
Hi people. I'm the Art Director of EVE and I thought I would give you some heads up on the process of the design, redesign and V3´ing of the Minmatar ships.



Applying the V3 shader to the ships only affects the material of the surface and not the geometry. Therefore nothing is going to get more streamlined because of the V3 alone. The new Reaper however has a little too smooth edges and I hope we can fix that one day.

The Hound is a factional (Brutor) variation of Minmatar and therefore looks different from the rust colored classic tech 1 Minmatar ships.

The concept artists are redesigning old ships in-between assignments and whenever they get some extra time. My direction for the Minmatar ships is to keep the dirt, grime, steel beams and visible engine part under plates with negative spaces. But also a little more functional, believable design with the rust toned plates that might not actually be old iron rusting away. This is something that we established a little bit with the Hurricane and I would like to continue with. In some cases we are just limited by technology. The complexity of the Minmatar designs makes them very heavy on the polygon count and in some cases we have to simplify the design. And coloring in yellow rust on the classic design might result in a weird colored rust on the tech 2 variations.

It is really great to see how passionate you are about the look and feel of your ships and I do value your feedback.
Kaylen Vimanis
#46 - 2012-05-25 15:33:02 UTC
Alright!

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Seishi Maru
doMAL S.A.
#47 - 2012-05-25 15:41:35 UTC
CCP Huskarl wrote:
Hi people. I'm the Art Director of EVE and I thought I would give you some heads up on the process of the design, redesign and V3´ing of the Minmatar ships.



Applying the V3 shader to the ships only affects the material of the surface and not the geometry. Therefore nothing is going to get more streamlined because of the V3 alone. The new Reaper however has a little too smooth edges and I hope we can fix that one day.

The Hound is a factional (Brutor) variation of Minmatar and therefore looks different from the rust colored classic tech 1 Minmatar ships.

The concept artists are redesigning old ships in-between assignments and whenever they get some extra time. My direction for the Minmatar ships is to keep the dirt, grime, steel beams and visible engine part under plates with negative spaces. But also a little more functional, believable design with the rust toned plates that might not actually be old iron rusting away. This is something that we established a little bit with the Hurricane and I would like to continue with. In some cases we are just limited by technology. The complexity of the Minmatar designs makes them very heavy on the polygon count and in some cases we have to simplify the design. And coloring in yellow rust on the classic design might result in a weird colored rust on the tech 2 variations.

It is really great to see how passionate you are about the look and feel of your ships and I do value your feedback.


Just dont force them to be fully simmetric. That would loose most of their personality.

The few symetrical minmatar ships that have a strong personality are the vertical ones like rupture and naglfar (taht one is by far the most amazing design ever in any game). The maelstrom on my eyes do not look minmatar at all and have no personality, looks horrible and plain to my eyes with nothing to make people say WOW look how interesting that is.

For all god's sake do not make tempest symetrical or I will need to go to iceland make all cars there assimetrical with my hammer!
Aeril Malkyre
Knights of the Ouroboros
#48 - 2012-05-25 15:53:45 UTC
Good to see the dev post. Just keep giving us angry, pointy, brutal looking ships and we'll be happy. Agree that the new Hound is a little too curvy in places.

Feel free to redesign the Bellicose though. That thing is... awkward.
CCP Zorba
C C P
C C P Alliance
#49 - 2012-05-25 16:07:10 UTC
Seishi Maru wrote:
For all god's sake do not make tempest symetrical or I will need to go to iceland make all cars there assimetrical with my hammer!


Don't bother, after an Icelandic winter most cars on the road are indeed asymmetrical.

CCP Zorba | EVE Online Technical Director | @techartistsorg

Callic Veratar
#50 - 2012-05-25 16:16:38 UTC
I really like the idea of following the hurricane or fenrir in design. Chunky blocks similar to the current design covered in large flat armor plates and sails.
Ayame Yoshida
Republic 1st Fleet
#51 - 2012-05-25 20:30:07 UTC
Personally I'm not a fan of the new hound (really don't like that one) or reapers. I think design wise it's good to bear in mind the history of the Minmatar. Ever since they freed themselves from Amarr they have been locked in a constant struggle to stay free, without the resources the Amarr have to back themselves up with pretty sleek ship. Functionality before ascetics. I think the carriers represent the Minmatar design philosophy perfectly.

"Look we designed a new ship."

"Great. But I think it needs more armour."

"Don't worry we'll stick two plates on the side. that should work right?"

*five minutes later*

"Perfect!"

It is nice to see that the art team is open to constructive criticism. As is CCP generally when it is genuinly constructive and polite and not just trolling.

CaleAdaire wrote:
IT'S NOT CALLED A WINGEY BIT! IT HAS A PROPER NAME YOU KNOW!


Yes. They're called fail sails.

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Teinyhr
Ourumur
#52 - 2012-05-25 21:08:55 UTC
Ayame Yoshida wrote:
Personally I'm not a fan of the new hound (really don't like that one) or reapers. I think design wise it's good to bear in mind the history of the Minmatar. Ever since they freed themselves from Amarr they have been locked in a constant struggle to stay free, without the resources the Amarr have to back themselves up with pretty sleek ship. Functionality before ascetics.


I think you meant aesthetics... Anyway, I'd say Hound got off light. Look at what they did to the poor Nemesis, you can barely see the old ship in there whereas Hound is still very much Hound.

instead of looking to the past, why not look at the present? Minmatar Republic is an interstellar empire, not a bunch of slaves without resources. Should they still be making ships that look cobbled together in a junkyard? There really is no story based reason for it, other than fondness and the historical value. I take it you weren't around when they introduced the Hurricane and Maelstrom? The outcry was huge, "why did Minmatar get such good looking ships, they should be falling apart." And it was back then explained because of the above reason - the ships are new designs of a resource rich empire, not of freedom fighters from 200 years ago. Personally, while I love the iconic ships of Minmatar, I'm not against redesigns if they keep the spirit of Minmatar in them. And I've been pleased with the results thus far. The Devs KNOW of the "used future" charm of Minmatar ships. I really can't see them ruining them, but i know, a staggering amount of players are against any kind of change.
MotherMoon
Tribal Liberation Force
Minmatar Republic
#53 - 2012-05-25 21:18:14 UTC
CCP Huskarl wrote:
Hi people. I'm the Art Director of EVE and I thought I would give you some heads up on the process of the design, redesign and V3´ing of the Minmatar ships.



Applying the V3 shader to the ships only affects the material of the surface and not the geometry. Therefore nothing is going to get more streamlined because of the V3 alone. The new Reaper however has a little too smooth edges and I hope we can fix that one day.

The Hound is a factional (Brutor) variation of Minmatar and therefore looks different from the rust colored classic tech 1 Minmatar ships.

The concept artists are redesigning old ships in-between assignments and whenever they get some extra time. My direction for the Minmatar ships is to keep the dirt, grime, steel beams and visible engine part under plates with negative spaces. But also a little more functional, believable design with the rust toned plates that might not actually be old iron rusting away. This is something that we established a little bit with the Hurricane and I would like to continue with. In some cases we are just limited by technology. The complexity of the Minmatar designs makes them very heavy on the polygon count and in some cases we have to simplify the design. And coloring in yellow rust on the classic design might result in a weird colored rust on the tech 2 variations.

It is really great to see how passionate you are about the look and feel of your ships and I do value your feedback.


More posting like this from the art department please! : D

http://dl.eve-files.com/media/1206/scimi.jpg

MotherMoon
Tribal Liberation Force
Minmatar Republic
#54 - 2012-05-25 21:22:37 UTC
CCP Huskarl wrote:
Hi people. I'm the Art Director of EVE and I thought I would give you some heads up on the process of the design, redesign and V3´ing of the Minmatar ships.



Applying the V3 shader to the ships only affects the material of the surface and not the geometry. Therefore nothing is going to get more streamlined because of the V3 alone. The new Reaper however has a little too smooth edges and I hope we can fix that one day.

The Hound is a factional (Brutor) variation of Minmatar and therefore looks different from the rust colored classic tech 1 Minmatar ships.

The concept artists are redesigning old ships in-between assignments and whenever they get some extra time. My direction for the Minmatar ships is to keep the dirt, grime, steel beams and visible engine part under plates with negative spaces. But also a little more functional, believable design with the rust toned plates that might not actually be old iron rusting away. This is something that we established a little bit with the Hurricane and I would like to continue with. In some cases we are just limited by technology. The complexity of the Minmatar designs makes them very heavy on the polygon count and in some cases we have to simplify the design. And coloring in yellow rust on the classic design might result in a weird colored rust on the tech 2 variations.

It is really great to see how passionate you are about the look and feel of your ships and I do value your feedback.


yup, whoever drew the Hurrican hit it out of the park.

And you'll never make everyone happy. I think the new hound is one of the best minmatar looking ships. If you make the tech 1 version be that, but with more exposed part, or more duck tape that would be amazing.

I know it would be too much work but I can dream. : ) Thanks for all your hard work!

note"Rifter coukd stay as it is, but then the Wolf and the Jag could have a modified model that makes it look more like a modern minmatar ship. Like with the hound now. I think that would neat but people would complain only minmatar get more models :P

http://dl.eve-files.com/media/1206/scimi.jpg

Ayame Yoshida
Republic 1st Fleet
#55 - 2012-05-25 21:24:28 UTC  |  Edited by: Ayame Yoshida
Teinyhr wrote:
I think you meant aesthetics...


Shush I don't always reread what I type.

Don't get me wrong I'm all for redesigns. I just don't think the reaper fits in with either the old or the new as far as design goes.

As for the hound I'm not arguing that one isn't Minmatar looking I just personally think it's really ugly. I think the majority of the redesigns have been good so far. I think the stealth bombers actually look pretty good (apart from the hound). I like the way that they fall in line with fighter bomber design a bit. Also they actually look like they're made out of stealth materials and painted with radar absorbing pain now.

I'm just hoping new technologies in computing don't override the design concepts of the race.


Actually now that I think about it it would be nice if they designed the tech 1 ships (appart from destroyers and BC) as pre-republic designs and tech 2, destroyer and BC hulls to be more up to date designs. I realise that's what BC are now but I hope they keep that feel when they redesign.

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Jonah Gravenstein
Machiavellian Space Bastards
#56 - 2012-05-25 22:43:35 UTC  |  Edited by: Jonah Gravenstein
It's really nice to see feedback from the Art Dept dealing with the v3 reskins, it shows that the devs involved are just as passionate about their work as we are, I'm really looking forward to the reskins of the Rupture and Cane as they are my favourite Minmatar ships.

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Domer Pyle
Republic University
Minmatar Republic
#57 - 2012-05-25 23:02:19 UTC
CCP Huskarl wrote:
Hi people. I'm the Art Director of EVE and I thought I would give you some heads up on the process of the design, redesign and V3´ing of the Minmatar ships.



Applying the V3 shader to the ships only affects the material of the surface and not the geometry. Therefore nothing is going to get more streamlined because of the V3 alone. The new Reaper however has a little too smooth edges and I hope we can fix that one day.

The Hound is a factional (Brutor) variation of Minmatar and therefore looks different from the rust colored classic tech 1 Minmatar ships.

The concept artists are redesigning old ships in-between assignments and whenever they get some extra time. My direction for the Minmatar ships is to keep the dirt, grime, steel beams and visible engine part under plates with negative spaces. But also a little more functional, believable design with the rust toned plates that might not actually be old iron rusting away. This is something that we established a little bit with the Hurricane and I would like to continue with. In some cases we are just limited by technology. The complexity of the Minmatar designs makes them very heavy on the polygon count and in some cases we have to simplify the design. And coloring in yellow rust on the classic design might result in a weird colored rust on the tech 2 variations.

It is really great to see how passionate you are about the look and feel of your ships and I do value your feedback.


yeah, i like the hurricane/nid/hel, so i'd like to see that style continued, too :D

oh, and, just out of curiosity, are y'all gonna be v3'ing the various NPC/unique ships, too? like the sansha destroyer, Society Cruiser, Apotheosis, Freki, etc.

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MadMuppet
Critical Mass Inc
#58 - 2012-05-25 23:13:53 UTC  |  Edited by: MadMuppet
MadMuppet wrote:
Between the Hound and the Rookie ship rebuilds it is kind of depressing to see the direction the ships are going. They look more like something the World of Warcraft goblins would build.


OK, I need to correct this comment. I just bought a Hound, and it looks better than the screenshots that I saw. However, it is about as 'refined' looking as I think a Minmatar ship should ever be. There is also an interesting look to the hound, from a far it looks rounded, but when you are nose-touchingly close it gets back its edges. If that sounds strange I'll try to explain:

If you look at Russian Mig jet fighters you see aircarft like the Mig-21, Mig 25, Mig-23/27, and Mig 31 all have similar lines. Rounds fuselages and wings and control surfaces with straight lines and dog-tooth edges. The canopies are sunken for speed and the windshields thick and heavily framed. As they were modified and improved over the years they tended to get angles and bulges, but they still looked like Migs.

When they got to the Mig-29 that started to change. There were rounded edges, curved wings, and complex curves in the fuselage. They were far more 'beefy' looking (more Gallente looking). Sure they were still Migs, but they were more refined. Park a modern Mig-29 next to a Mig-21 but remove any indicators that the were both Migs and on observer would probably not thing they were from the same place.

TL:DR Maybe this make more sense in my mind's eye... typing to explain art is like farting to explain taste.

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Marwolaeth Arglwydd
Alternate Powers
#59 - 2012-05-26 04:56:58 UTC
I actually like the look of the Hound, it now looks like some sleek hunting dog. which its suppose to be. The stealth bomber i have a problem with is the Amarr one, but i dont like most of the Amarr ships so...

I agree that the Reaper is a little to rounded and put together for the most part. Personally I feel it needs to have a bit more of the frame work showing through in places. I think the ships should show more frame work if its a tier 1 (yes, I know the tiers are going away) then if its a tier 4 or 5. The lower tiers should look like they are thrown together and a bit ratty to fly. Like a old rusted jeep over a newer rust colored jeep. Both are jeeps, both are rust red, both have the same idea and utility, but the newer one has more panels covering the engine and isnt missing a headlight or door.

If we could get updated models for all T2 ships that take the idea and lines from the T1 version, then upgrade them. Like the new Stealth Bombers had happened to them I would much appreciate that. I realize that would be a while down the line, as in years. But i wll wait.

There was something else I wanted to add but forgot now....
Kaylen Vimanis
#60 - 2012-05-26 10:08:12 UTC  |  Edited by: Kaylen Vimanis
I think that to have the new reaper show lines from the old reaper is difficult, because the old reaper was flat as a plank, so the only real thing you could do is squish it? but that would look silly.

Think of it as what MadMuppet said, as an iteration of the model, so MiG 21 replaced with the MiG 29, or perhaps more relevant on a car level, of how say a BMW 3 series from the 1970s looks different to a current 3 series in 2012, yet still keeps the name upon making a million improvements and looks better.

Old MiG 21
http://www.flymigsokol.com/files/photos/mig/31/mig21.jpg

Current MiG 29
http://upload.wikimedia.org/wikipedia/commons/2/2a/MiG-29_Slovakian_Digital_Thunder_Camo.jpg



Old BMW 3 Series
http://static.cargurus.com/images/site/2009/07/04/23/40/1970-bmw-2002-pic-2519.jpeg

Current BMW 3 Seres
http://images.buyyourcar.co.uk/carimages/bmw/3-series/4427/bmw-3-series_l.jpg


While they may contain few heritages, they are iterations of the same fighter/car in service at the moment. This being said, the DEV has spoken and the models will stay as they are mostly with only the texture V3 upgrade. Besides are people seriously telling me they prefer the breacher hull to the hull of the hound?

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