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UI Changes - The Inventory System [UPDATED 2012.05.30]

First post
Author
Pierced Brosmen
The Scope
Gallente Federation
#381 - 2012-05-23 18:27:12 UTC
When entering a new location (can/other hangar) it would be nice to be able to use the mouse's back button (thumb button) go back to the location you were in before
Zagdul
Federal Navy Academy
Gallente Federation
#382 - 2012-05-23 18:29:47 UTC
Pierced Brosmen wrote:
When entering a new location (can/other hangar) it would be nice to be able to use the mouse's back button (thumb button) go back to the location you were in before



And / Or Backspace. Shoot, if my previous location was highlighted in the tree.

Dual Pane idea: Click!

CCP Please Implement

Tash Rockski
Silent Raven Accord
#383 - 2012-05-23 18:58:22 UTC  |  Edited by: Tash Rockski
Tree enhancements wish list Smile:

  • Filter box for tree entries.
  • Un/Collapse All
  • Sorting (At least for root and/or 1st child nodes)
Zagdul
Federal Navy Academy
Gallente Federation
#384 - 2012-05-23 19:21:20 UTC


Corporate Filters. CCP please!?

Dual Pane idea: Click!

CCP Please Implement

Lin-Young Borovskova
Doomheim
#385 - 2012-05-23 20:26:11 UTC
CCP RubberBAND wrote:
Hi all,

CCP Soundwave will be posting a Dev Blog soon to announce some of the changes and improvements we will be pushing to TQ soon, to make the Unified Inventory better. I'd like to thank you for your continued feedback, both the good and the bad. The one thing that is not helpful however are comments, stating that the new system SUCKS, and expecting us to know why.

We will not revert back to the old Inventory system, but we can work together to make the current system everybody is happy with. If you have a specific problem with mining, POS management, salvaging, etc, let us know exactly what those are and how you would like to seem them improved within the framework of the current system.

Some improvements have already hit TQ today;
http://community.eveonline.com/updates/patchnotes.asp

Unified Inventory

Fixed an issue where the new Unified Inventory would reopen every time a character jumped, docked, undocked or otherwise performed a session change.
Inventory window locations that are still accessible between docking and undocking will now remain open. For example a ships Drone Bay, if opened in a separate window.
Fixed an issue where players could not edit their Smart Filters.
Fixed an issue where Corporation hangars would not load correctly.
Attempting to move mixed groups of items into hangar locations that can only accept a specific item type, will now transfer the items allowed.

Look for CCP Soundwaves post soon, as it will outline some improvements coming your way. Thanks and keep the feedback coming, we will continue to work with you guys to build a system everyone can be happy with.

Oh it went up (fake edit);
http://community.eveonline.com/devblog.asp?a=blog&nbid=72779


This patch helped a lot in my case since less clicks for stuff not working makes it clearly easier to move forward in this new system even thou, some persistent points are still there.

Dev blog announced changes as fast as they're up and functional, this is very good and will probably make another clean up of players rage like my self. I can't point them all since this was so frustrating just stop trying, but Tippia and some other players did a great job explaining precisely what was going wrong witch, I'd like to see changed too.

Apart the old comment "that should be done before yadayada", thing is that this reactivity makes strong points. +10

brb

Mr Bimble
Lost Ark Enterprises
#386 - 2012-05-23 23:18:05 UTC
Its quite clear that many people do not like the new inventory window,and the reasons why it"sucks".Read the posts ccp moron.Loot colllection is dreadful because my ship cargo hold opens on screen after emptying the wreck.Why? My corp hangar is not "in the Office " its in my ship.Click click click with a mouse to do the same as one click last week.Not an advance,not an improvment.Its change for changes sake.
Washi Meisei
Foreseen Consequences
#387 - 2012-05-24 00:58:41 UTC
The new "unified inventory"

Still needs a lot of work.

IF you have a window open such as your cargo bay, and you click on a container or pos corp hanger....... STOP changing the openned window from changing to the new thing you openned..... its open the 1st time for a reason.... as in to move stuff from your cargo to a can, or corp hanger..... etc. TAKES 5 TIMES AS LONG TO GET THE **** OPENNED WITH THIS "UNIFIED INVENTORY"

When a window is made to a certain size..... STOP having it take up the whole screen when you open something new. Its frustrating.

Its a pain for mining, its a pain for salvaging... its a total pain in the arse for corp hangers at a pos.

ONE thing though i DO like about the unified inventory..... hold your mouse over an item ,and it tells you how much you have and an estimated price of it. That part is genius.

But please CCP either FIX this unified inventory.... or get rid of it.
Thur Barbek
Republic University
Minmatar Republic
#388 - 2012-05-24 04:10:25 UTC
Washi Meisei wrote:

ONE thing though i DO like about the unified inventory..... hold your mouse over an item ,and it tells you how much you have and an estimated price of it. That part is genius.


You do realize that most of the prices it gives are horribly inaccurate? If you find a price within 10% of jita/amarr for an item I would be amazed.

Ribikoka
Royal Amarr Institute
Amarr Empire
#389 - 2012-05-24 11:23:22 UTC
Zagdul wrote:


Corporate Filters. CCP please!?


Move Zag there your ideas,that is our suggestion topic : https://forums.eveonline.com/default.aspx?g=posts&t=112481&p=21
Tobiaz
Spacerats
#390 - 2012-05-25 06:51:29 UTC  |  Edited by: Tobiaz
While you're busy with the inventory...

PLEASE make it possible to drag&drop items from a corporate hangar to which you have legitimate access, into a trade window. The 'this item is not yours to take' and having to drag it into your own personal hangar first, digging the items up between all your own stuff and only THEN dragging it into a trade window is just horrible.

This shouldn't be too hard, because it's already possible to do this from a container in a corp hangar.

Operation WRITE DOWN ALL THE THINGS!!!  Check out the list at http://bit.ly/wdatt Collecting and compiling all fixes and ideas for EVE. Looking for more editors!

Stralow
Caldari Provisions
Caldari State
#391 - 2012-05-25 10:40:01 UTC
Tried Sisi today and the fact that you can rename all POS Modules helps a lot now.
Now its just need own filters for pos modules or group them, so that i don't have to see all weapons.

i say we take off and nuke the whole site from orbit. it's the only way to be sure

Ribikoka
Royal Amarr Institute
Amarr Empire
#392 - 2012-05-25 11:08:24 UTC  |  Edited by: Ribikoka
Stralow wrote:
Tried Sisi today and the fact that you can rename all POS Modules helps a lot now.
Now its just need own filters for pos modules or group them, so that i don't have to see all weapons.


Seriously, who want to rename his pos modules ? Why we fixing the CCP mistakes with rename POS items ? I fix with renaming the CCP mistakes ?
We want usable itemsystem, i dont want rename anything, i want play.
I dont want to wrestle with inventory, i want fun.

This rename thing just additional cosmetics of the real problems.
Stralow
Caldari Provisions
Caldari State
#393 - 2012-05-25 11:26:48 UTC  |  Edited by: Stralow
I want to rename pos modules and pretty much everyone else who lives at a pos?

Instead of having 4 Silos with the name 'silo' i have now Silo Gas 1, Silo Gas 2, Silo Minerals and Silo output. For example of course. So i know directly which is what and i can move stuff in and out. I'm as fast as before the UI changes with that.
It could be faster of course, but thats has not something to do with the ui changes itself , but with the whole pos mechanics.

Doesn't mean that there isn't much to do for CCP with the new ui anyway.

i say we take off and nuke the whole site from orbit. it's the only way to be sure

Ribikoka
Royal Amarr Institute
Amarr Empire
#394 - 2012-05-25 12:36:14 UTC  |  Edited by: Ribikoka
Stralow wrote:
I want to rename pos modules and pretty much everyone else who lives at a pos?

Instead of having 4 Silos with the name 'silo' i have now Silo Gas 1, Silo Gas 2, Silo Minerals and Silo output. For example of course. So i know directly which is what and i can move stuff in and out. I'm as fast as before the UI changes with that.
It could be faster of course, but thats has not something to do with the ui changes itself , but with the whole pos mechanics.

Doesn't mean that there isn't much to do for CCP with the new ui anyway.


No way. You needed to renaming anything with the old inventory ? NOOOOO!!!
This inventory is fast as before ? Do you really jokeing ? All guns etc loading at POS. The old was fast, but the new need sometimes 30 seconds for uploading everything your client. This is fast as before ? No, this is not.

All guns etc moved a merged inventory where the filter is not working ? Mess everywhere. Why i need to see 40km far posguns in my inventory if i cant uploading them ? Really is the most important thing renaming the pos modules? Go to a deadstar and try to rename 150 modules and that is just one fcking POS not 600 what a big alliance using.
This inventory is crap, unusable. Need scrolling and clicking half hours for using something and need the old method (shift+click aka. open other windows) for easier handling. So, why i need a unusable treepanel when i must use shift+clicks for old windows method for easy handling when the new interface is not working fine ?

Just as i said i dont want to wrestle with my inventory panel, i dont want rename windows for fixing CCP mistakes, i want PLAY!!!
And one other thing, really annoying when someone want just make cosmetic thing but does not fix he real problems.
DJ P0N-3
Table Flippendeavors
#395 - 2012-05-25 13:07:55 UTC
Ribikoka wrote:
Stralow wrote:
I want to rename pos modules and pretty much everyone else who lives at a pos?

Instead of having 4 Silos with the name 'silo' i have now Silo Gas 1, Silo Gas 2, Silo Minerals and Silo output. For example of course. So i know directly which is what and i can move stuff in and out. I'm as fast as before the UI changes with that.
It could be faster of course, but thats has not something to do with the ui changes itself , but with the whole pos mechanics.

Doesn't mean that there isn't much to do for CCP with the new ui anyway.


No way. You needed to renaming anything with the old inventory ? NOOOOO!!!


Are you kidding? "Use the SMA named Playboy Bunny at POS X" is so much easier than telling someone "Okay, go to POS X, and then swivel your camera so you're facing away from it. No, the other way, put the sun on your left. Count three SMAs over from the left and use that one." Navigating a complex POS or reaction chain was seriously annoying when all you had to go on was spatial relations. Renaming POS modules doesn't solve much for the UI, but that doesn't mean we never wanted it.
Ribikoka
Royal Amarr Institute
Amarr Empire
#396 - 2012-05-25 13:30:27 UTC
DJ P0N-3 wrote:
Ribikoka wrote:
Stralow wrote:
I want to rename pos modules and pretty much everyone else who lives at a pos?

Instead of having 4 Silos with the name 'silo' i have now Silo Gas 1, Silo Gas 2, Silo Minerals and Silo output. For example of course. So i know directly which is what and i can move stuff in and out. I'm as fast as before the UI changes with that.
It could be faster of course, but thats has not something to do with the ui changes itself , but with the whole pos mechanics.

Doesn't mean that there isn't much to do for CCP with the new ui anyway.


No way. You needed to renaming anything with the old inventory ? NOOOOO!!!


Are you kidding? "Use the SMA named Playboy Bunny at POS X" is so much easier than telling someone "Okay, go to POS X, and then swivel your camera so you're facing away from it. No, the other way, put the sun on your left. Count three SMAs over from the left and use that one." Navigating a complex POS or reaction chain was seriously annoying when all you had to go on was spatial relations. Renaming POS modules doesn't solve much for the UI, but that doesn't mean we never wanted it.


Wait. You say you coudn't renaming your post with the old inventory??? You could. And the pos is equal with the pos modules ? Man for the pos names not need namable inventory.
This is a joke too ? You talking two different things.
Untouchable Heart
Science and Trade Institute
Caldari State
#397 - 2012-05-25 13:44:31 UTC
DJ P0N-3 wrote:
Ribikoka wrote:
Stralow wrote:
I want to rename pos modules and pretty much everyone else who lives at a pos?

Instead of having 4 Silos with the name 'silo' i have now Silo Gas 1, Silo Gas 2, Silo Minerals and Silo output. For example of course. So i know directly which is what and i can move stuff in and out. I'm as fast as before the UI changes with that.
It could be faster of course, but thats has not something to do with the ui changes itself , but with the whole pos mechanics.

Doesn't mean that there isn't much to do for CCP with the new ui anyway.


No way. You needed to renaming anything with the old inventory ? NOOOOO!!!


Are you kidding? "Use the SMA named Playboy Bunny at POS X" is so much easier than telling someone "Okay, go to POS X, and then swivel your camera so you're facing away from it. No, the other way, put the sun on your left. Count three SMAs over from the left and use that one." Navigating a complex POS or reaction chain was seriously annoying when all you had to go on was spatial relations. Renaming POS modules doesn't solve much for the UI, but that doesn't mean we never wanted it.


The inventory system is bad with or without posmodule renaming.
Morwen Lagann
Tyrathlion Interstellar
#398 - 2012-05-25 13:44:44 UTC
Ribikoka wrote:
Wait. You say you coudn't renaming your post with the old inventory??? You could. And the pos is equal with the pos modules ? Man for the pos names not need namable inventory.
This is a joke too ? You talking two different things.


Either English isn't your first language, or you're a poor troll. I'm leaning towards the former, because it'd explain why you seem to be missing all of the context in the post a lot better than just being bad at trollingl.

I'll simplify it for you:
- You could assign custom names to the POS tower itself, and any labs, prior to Inferno.
- You could NOT assign custom names to any other modules anchored around the tower. This included Silos, CHAs, SMAs and various other anchorable structures.
- This meant that if you knew -where- something was in relation to other structures anchored at the tower, you had a method of keeping track of where everything was supposed to go. An inefficient method that needed to be taught to every new person who had to use the tower, but a method nonetheless.
- The new UI's tree menu lists all nearby "containers" (which includes labs, silos, reactors, CHAs, SMAs, etc.) by their name. As a result, only the labs and tower itself would be displayed uniquely. All silos, CHAs and SMAs, among others, were simply listed as "Silo", "Corporate Hangar Array", "Ship Maintenance Array", or whatever the structure type was. There was no way to tell from the UI which entry in the tree list corresponded with which non-lab structure in space. Allowing players to rename these structures has now provided this ability.

Morwen Lagann

CEO, Tyrathlion Interstellar

Coordinator, Arataka Research Consortium

Owner, The Golden Masque

Stralow
Caldari Provisions
Caldari State
#399 - 2012-05-25 13:58:30 UTC
Renaming 150 POS structures? Dude, seriously? Nobody wants to rename the hardeners, guns, ewar modules or whatever. You don't care about them when you use the UI.
And forget about the guns in the ui, soundwave already wrote in the devblog, that they are go away in the ui, either through an extra folder, group or whatever. So after that you only sitting there with the modules you use every day. Now you can rename all of them, and its obvious through the ui now where the stuff is you are looking for. Only problem left now is the 3000m rule... that sucks big time, with or without new ui

i say we take off and nuke the whole site from orbit. it's the only way to be sure

Ribikoka
Royal Amarr Institute
Amarr Empire
#400 - 2012-05-25 14:18:08 UTC  |  Edited by: Ribikoka
Stralow wrote:
Renaming 150 POS structures? Dude, seriously? Nobody wants to rename the hardeners, guns, ewar modules or whatever. You don't care about them when you use the UI.
And forget about the guns in the ui, soundwave already wrote in the devblog, that they are go away in the ui, either through an extra folder, group or whatever. So after that you only sitting there with the modules you use every day. Now you can rename all of them, and its obvious through the ui now where the stuff is you are looking for. Only problem left now is the 3000m rule... that sucks big time, with or without new ui



Man forget about guns etc ? The guns not need loading in your crap new inventory if will move to another folder? 30 seconds now the loading time. Who not see this not just a blind players but a moron too.
Tell to me, why need a new inventory if you just need module renaming.
Why need module renaming if the new inventory is fine. Because is a crap ?
Why need shift+click if the treeview is working fine ? Open new windows for easier inventory handling = old inventory.

The new inventory use problem just on POS ? No. Just try to salvaging. Do you are a corphangar manager ? Try to handling with this terrible inventory thing.
The inventory is a horrible nigthmare. Just an idiot not realize this.