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Timely rebalance of Eve rigs

Author
Pinky Denmark
The Cursed Navy
#1 - 2012-05-25 12:55:35 UTC
Rigs are great, however CCP never got around to tweak more than a few of them and tbh many modules suffer greatly without reason. I've listed here a number of rigs with the modules they hurt or with the unbalanced stats named...

Most of the issues are related to some rigs giving the same benefit as a module where the more balanced rigs only benefit half as much. Also some of the drawback seems to hit people the wrong place...
Furthermore some stats of all-round rigs cannot be matched by the stats or specialised rigs.

Armor rigs:
Trimark armor pumps is no doubt the most well known armor rig in Eve. For armor buffered ships this rig provides a much better EHP than covering resist holes. 15% for T1 and 20% for T2.

As such the Trimark rig isn't super unfair, however when dominating like this perhaps it's too strong. At the same time nobody ever think of using the module Regenerative Plating which only provides a 6% and 8% (T1 and T2) so I would suggest CCP tried to buff the module about 50% and at the same time reduce the Trimarks to 10% for T1 and 15% for T2.

Astronautic rigs:
For some reason astronautic rigs has a drawback reducing armor. But armor buffered ships are already slow and doesn't benefit much from these modules. This severely reduces the useage of amarr and Gallente small ships and doesn't give a serious drawback on fast nano shield ships... If anything the drawback should reduce structure or maybe focus stuff like lock range making fast ships having to go closer for locking up targets.

Electronics Superiority rigs:
Having a drawback on shield amount might makes sense for the part of this rig group making ECM stronger, however for the modules affecting lock range and lock speed it gives a strong advantage to armor tanks who usually have medslots available for sensor boosters already if they want to lock fast. If instead CCP would make a drawback on sensor strength (eccm strength) it would balance out the ships strengthening their lock speed and lock range by making them easier to jam and half the rigs wouldn't be reserved for armor ships.

Energy grid rigs:
Ancillary Current Router is a module that has made Reactor controls and to some effect Power DIagnostic Systems utter useless modules... Where other rigs give a smaller bonus to an attribute compared to a module the ACR gives exactly the same bonus as a reactor control, with no fitting required and giving the player a free lowslot. In my opinion ACR rigs are fantastic and give the players some fun options usually resulting in large guns on ships, but obsoleting perfectly fine modules is a shame. CCP should reduce the PG bonus on ACR rigs to 7,5% and 12,5% for T1 and T2 rigs...

Capacitor Control Circuit is without doubt THE best choice if you need more cap. In rare situations a capital ship might benefit from fitting a semiconductor memory cell to fullfill burst tasks, however the CCC rigs will otherwise whipe out any competition from the cap rechargers and rigs saving cap to do tasks like running shield booster and armor repairers.
The CCC rigs are providing 15% and 20% less cap recharge time. The same as the T1 and T2 cap rechargers. But without taking up important medslots for tackle ro shield tank or having any drawback or fitting requirements.
To balance CCC rigs with other capacitor rigs and the capacitor modules CCP should reduce the bonus on CCC rigs to no more than 12,5% and 17,5% for T1 and T2 versions and perhaps even as low as 10% and 15% except this might rock the balance too much in favor of Capacitor Power Relay using ships. This change would also benefit the players using the more specialised rigs making this choice more important than fitting the more wellrounded choice.

It would be with great joy to see CCP showing an interest in the CORE OF THE GAME as they promised. I know they are working hard on the ships atm, but they seem to forget everything else. They haven't even finished their work with hybrids
Katrina Oniseki
Oniseki-Raata Internal Watch
Ishuk-Raata Enforcement Directive
#2 - 2012-05-25 16:39:41 UTC
I only support your idea for Astronautics rigs reducing structure HP instead of armor HP.

Everything else, I disagree with.

Katrina Oniseki

LethalGeek
Sebiestor Tribe
Minmatar Republic
#3 - 2012-05-25 18:04:54 UTC
As I recall someone in CCP has been tasked with adjusting rigs to make them suck less/cheaper in places since it's a bit of a mess. Last I saw of that was before fanfest.
Jerick Ludhowe
Internet Tuff Guys
#4 - 2012-05-25 18:49:54 UTC
"many modules suffer greatly without reason. "

There is a reason.... that reason is an obviously incompetent balance team(s), something ccp has become famous for in the mmo scene.

Pinky Denmark
The Cursed Navy
#5 - 2012-05-29 08:53:14 UTC
I would love to know why someone disagree?

ACR rigs are clearly making Reactor Control Systems completely obsolete and reduce the need of Power DIagnostic Systems.
Why is it okay for CCC rigs to make multiple other rigs obsolete in most situations and also why should shield ships be penalized harder than armor ships for fitting rigs to increase scan resolution?

Tell me why - I bet 99% of people just doesn't want their ships to perform worse than currently, but fail to realize the overall scheme would be pretty much the same...

Pinky