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I.... I don't like the new missiles.

Author
Ranger 1
Ranger Corp
Vae. Victis.
#21 - 2012-05-25 09:35:01 UTC
And here I thought that chemical reactions burning could indeed create smoke in space that would slowly dissipate as the atoms in the vapor drifted apart.

Then again, I also thought that explosions could ignite ships full of oxygen in space, at least until the oxygen burned off.

What do I know.....

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ivar R'dhak
Deus est Mechanicus
#22 - 2012-05-25 09:50:36 UTC  |  Edited by: ivar R'dhak
Ranger 1 wrote:
What do I know.....
Not much it seems.
Like for instance that chemical (reaction) propulsion has no businesses being in space as it´s much too inefficient to get anything properly done.
Cannibal Kane
Viziam
Amarr Empire
#23 - 2012-05-25 09:59:47 UTC
My pants goes tight when my Legion Fires those HAM Missiles....

It just looks sexy....

"Kane is the End Boss of Highsec." -Psychotic Monk

Adeena Torcfist
Right Hand Of The Legion.
Get Off My Lawn
#24 - 2012-05-25 10:02:22 UTC
alittlebirdy wrote:
Ya they look dumb, the FPS hit is lol...

ive gotten no FPS hit on my rig. Hasnt even effected it. Time for an upgrade, or turn down ur settings i think.

1 thing i would like to comment & agrere upon, is, you cant see them from a distance, to a flame trail/marker should be at least visible, as so i can see where there going at great distances.

And as for the scatterring effect, i personally think its great. hitting the same place on an object was gettign a bit boring. Next thing i want to see, is impact on shields ( if there's any left lol ) with some sort of effect. Only time it should actually be hitting ships hulls, is when your in armor or hull

Kiteo Hatto
The Scope
Gallente Federation
#25 - 2012-05-25 10:03:29 UTC
Quote:
If they made the trails a bit less intense and made them into firey orange (like the old missiles) it would be fine. Oh yeah, fix the snowball-like impact of the missiles too.


Don't have much issue with missiles except the fact that they look like male reproductive cells when fired en masse.
ivar R'dhak
Deus est Mechanicus
#26 - 2012-05-25 10:07:25 UTC
And this is how crappy an actual chemical rocket exhaust looks in space.
LEO in this case but the absence of an atmosphere to interact with is the point here.
Dapud
#27 - 2012-05-25 10:15:46 UTC
Tiberius Murderhorne wrote:
Players of eve.... Never happy...


How dare he dislike something.
BTL Thumps Up
#28 - 2012-05-25 10:44:01 UTC
THEY LOOK AWWWWWWWWWWWWEEEEEEEEEESOOOMMME

YOU
ARE
WRONG

THUMPS UP IF BTL

Kaito Kurusaki
Doomheim
#29 - 2012-05-25 10:55:17 UTC
Why exactly wouldn't there be smoketrails in space?
All you need is to add oxygen into the fuel
Josef Djugashvilis
#30 - 2012-05-25 11:02:28 UTC
Try to see missile effects as eye candy, then they are easy to like.

This is not a signature.

destiny2
Decaying Rocky Odious Non Evil Stupid Inane Nobody
Rogue Drone Recovery Syndicate
#31 - 2012-05-25 11:06:24 UTC
im not a fan of the missiles eathier. altho T2 rocket drake is kind of hilarious, but perks of this char for being able to use every t1 battleship means i can switch. loveing the gallante for some reason :) Mmmm Navy Thong :D
Cierejai
Biofuel Productions
#32 - 2012-05-25 11:06:57 UTC
Josef Djugashvilis wrote:
Try to see missile effects as eye candy, then they are easy to like.


This person gets it.
War Kitten
Panda McLegion
#33 - 2012-05-25 11:08:50 UTC
Tor Gungnir wrote:
I... the external ones again look like they belong in a flight combat game.



Yeah CCP, what were you thinking putting things that belong in a flight combat game into our spaceship flight combat game?

Sure the smoke trails look like they're travelling through some sort of atmosphere instead of the vacuum of space, but as was mentioned, your ship behaves the same way.

Hooray for consistency!

I don't judge people by their race, religion, color, size, age, gender, or ethnicity. I judge them by their grammar, spelling, syntax, punctuation, clarity of expression, and logical consistency.

Pertuabo Enkidgan
Center for Advanced Studies
Gallente Federation
#34 - 2012-05-25 11:11:14 UTC
I want the missile shaking back.
Jafit
Caldari Provisions
Caldari State
#35 - 2012-05-25 11:22:08 UTC
Tor Gungnir wrote:
Jafit wrote:
Tor Gungnir wrote:
I've tried to like them. I really want to like them. But I just can't. They don't seem like they are appropriate for space combat


Excuse me while I just ROLL and PITCH my ship in order to turn it instead of just firing some thrusters to YAW to my desired heading.

Also excuse me while my ship reaches terminal velocity as it flies through the viscous space aether that also slows the ship down to zero after my engines stop firing.

Let me tell you about 'real' space combat. 2 Ships spot each other in space, fire nuclear missiles at each other from 8AU away, the missiles cross each other and both ships die about 2 weeks after they originally fire ze missiles.



As I have stated again and again, Star trek does it like EVE and we've grown to accept it as plausible in our collective nerdy hive mind. There is nothing wrong with how the ships get around in EVE.


Oh god. Get out.

Battlestar Galactica did smokey missile trails. Stick that in your hivemind, nerd.
Tor Gungnir
Sebiestor Tribe
Minmatar Republic
#36 - 2012-05-25 11:27:29 UTC
Jafit wrote:
Tor Gungnir wrote:
Jafit wrote:
Tor Gungnir wrote:
I've tried to like them. I really want to like them. But I just can't. They don't seem like they are appropriate for space combat


Excuse me while I just ROLL and PITCH my ship in order to turn it instead of just firing some thrusters to YAW to my desired heading.

Also excuse me while my ship reaches terminal velocity as it flies through the viscous space aether that also slows the ship down to zero after my engines stop firing.

Let me tell you about 'real' space combat. 2 Ships spot each other in space, fire nuclear missiles at each other from 8AU away, the missiles cross each other and both ships die about 2 weeks after they originally fire ze missiles.



As I have stated again and again, Star trek does it like EVE and we've grown to accept it as plausible in our collective nerdy hive mind. There is nothing wrong with how the ships get around in EVE.


Oh god. Get out.


Don't make me run you through with my Bat'leth, worm.

Space. It seems to go on and on forever. But then you get to the end and a gorilla starts throwing barrels at you.

Cierejai
Biofuel Productions
#37 - 2012-05-25 11:28:49 UTC
Jafit wrote:
[quote=Tor Gungnir]

Let me tell you about 'real' space combat. 2 Ships spot each other in space, fire nuclear missiles at each other from 8AU away, the missiles cross each other and both ships die about 2 weeks after they originally fire ze missiles.


Most of the destructive effect of the nuke would be lost into space the rest would just roast the hull a little. If we have the technology to fly to other planets to fight aliens then we would have shielding or metallurgy to keep the bad stuff out. A nuke hitting you would do diddly.

RAILGUNS are what you want.

Or lasers.

pewpew
Xhaiden Ora
Doomheim
#38 - 2012-05-25 11:29:54 UTC
Technically speak, guided missiles are much more practical weapons for space combat than any sort of turret system. -.-

Tor Gungnir
Sebiestor Tribe
Minmatar Republic
#39 - 2012-05-25 11:38:48 UTC
Xhaiden Ora wrote:
Technically speak, guided missiles are much more practical weapons for space combat than any sort of turret system. -.-



Unless you have a very, very advanced tracking system á la EVE.

Space. It seems to go on and on forever. But then you get to the end and a gorilla starts throwing barrels at you.

Tobiaz
Spacerats
#40 - 2012-05-25 12:00:10 UTC
Only thing I don't like about the missiles is the renaming. Damn you, CCP Gnauton Evil

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