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Issues, Workarounds & Localization

 
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Faction Warfare Issue That Needs More Then A Tissue

Author
2ofSpades
Doomheim
#1 - 2012-05-24 06:54:07 UTC  |  Edited by: 2ofSpades
Ok, the idea behind the update and everything is great but when you didnt reset the faction sov to the npc default you just created a huge imbalance and what soon will be responsible for breaking 1/2 of faction warfare. Look on the map, the minnie militia went and did all kinds of plex shortly before the update and by allowing sov to carry over you have pretty much broken the system..

Why is it bad that sov was not reset to default npc?


1.. Because with the station lockout people were able to gain huge advantages with not much work before the update. To reverse all this 'lazy' plexing before the update, the other team now has to do way more plexing and with the station lockout its even harder to get any plexing done.

2..Now that a huge imbalance has been created most peoples solution on the losing side is to quit because they are not smart enough to work together. Most hollowheads leave the losing side and join the winning side to keep bragging about good they are (most are really not that good). The way the minnies set up sov before the update amarr is already on the verge of wipeout after the 2nd day.

3..Because when the sov system has been exploited too much or the scales are tipped too much pvp is forceablly localized.. This makes things not very fun on all sides but the side dominating until the entire other team quits and faction warfare would then be considered broken.

This has already created a butterfly effect causing the people to do what they normally do. The caldari/gallente militia looks alot better because they didnt do too much exploiting before the update.

What are some other solutions besides resetting sov to prevent this new faction warfare system from breaking like this?


1..Adding uncap able lowsec systems in a strategic way. This way when you have one team that sucks so bad or is so outnumbered the system still cant be broken to where someone joins and leave right away because they have no fair chance at all.
I think this is best way and will allow for people to not have to start in a bottlenecked situation even in the worst case.

2..Removing station lockout. Yes the nullsec training aspect is great but its not gonna work if your gonna


I know this wasnt ccps most popular summer update mainly because it had no real big fresh theme like wormholes or new ships. (I dont mean a new theme that has nothing to do with internet spaceships) Incarnias main mistake was adding a new economy just for the new items. The theme of the toonmaker wasnt that cool but it wasnt that bad with being able to walk around in station and pimp out your toons.
I think it was a great makeover update and besides a little extra lag runs and looks great. Faction warfare has always been a thorn for ccp and the overhaul is looking great for the most part but there are still a few details that need working to prevent a future breakdown

I Iwill bump this for the next few days.
Hidden Snake
Inglorious-Basterds
#2 - 2012-05-24 07:01:18 UTC
2ofSpades wrote:
Ok, the idea behind the update and everything is great but when you didnt reset the faction sov to the npc default you just created a huge imbalance and what soon will be responsible for breaking 1/2 of faction warfare. Look on the map, the minnie militia went and did all kinds of plex shortly before the update and by allowing sov to carry over you have pretty much broken the system..

Why is it bad that sov was not reset to default npc?


1.. Because with the station lockout people were able to gain huge advantages with not much work before the update. To reverse all this 'lazy' plexing before the update, the other team now has to do way more plexing and with the station lockout its even harder to get any plexing done.

2..Now that a huge imbalance has been created most peoples solution on the losing side is to quit because they are not smart enough to work together. Most hollowheads leave the losing side and join the winning side to keep bragging about good they are (most are really not that good). The way the minnies set up sov before the update amarr is already on the verge of wipeout after the 2nd day.

3..Because when the sov system has been exploited too much or the scales are tipped too much pvp is forceablly localized.. This makes things not very fun on all sides but the side dominating until the entire other team quits and faction warfare would then be considered broken.

This has already created a butterfly effect causing the people to do what they normally do. The caldari/gallente militia looks alot better because they didnt do too much exploiting before the update.

What are some other solutions besides resetting sov to prevent this new faction warfare system from breaking like this?


1..Adding uncap able lowsec systems in a strategic way. This way when you have one team that sucks so bad or is so outnumbered the system still cant be broken to where someone joins and leave right away because they have no fair chance at all.
I think this is best way and will allow for people to not have to start in a bottlenecked situation even in the worst case.

2..Removing station lockout. Yes the nullsec training aspect is great but its not gonna work if your gonna


I know this wasnt ccps most popular summer update mainly because it had no real big fresh theme like wormholes or new ships.
But I think it was a great makeover update and besides a little extra lag runs and looks great. Faction warfare has always been a thorn for ccp and the overhaul is looking great for the most part but there are still a few details that need working to prevent a future breakdown

I Iwill bump this for the next few days.


CCP Yter is respectfully ignoring u ... like he did before the patch .... and yes all was told before ... the guy responsible for this fw fail should resign ...

BTW u made good points, however CCP is following in the path of "erase all we did right in Crucible" (which was very good expansion).
2ofSpades
Doomheim
#3 - 2012-05-24 15:06:35 UTC
Bump
2ofSpades
Doomheim
#4 - 2012-05-25 03:56:29 UTC
Bump