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Does expensive moons give reason to fight ?

Author
SetrakDark
Doomheim
#21 - 2012-05-23 16:24:18 UTC  |  Edited by: SetrakDark
t2 material sourcing isn't going to get changed any faster no matter how many threads you start.

tech isn't fundamentally any more "broken" than it has been for over a year. The effect on nullsec politics is the same as it was almost two years ago and the t2 market keeps chugging along like it always will.

ccp is going to fix it when they have a good fix ready; industrialists crying because they have to adjust to fluctuating prices is absolutely inconsequential to the decision process

Edit: goonswarm leadership were the first to insist that tech was going to bottleneck (referencing akita t's analysis) and that bottlenecked t2 mats leads to suboptimal nullsec strategic incentives. they have maintained this position throughout, even as they have become the 2nd largest holder of tech moons. suggesting that goons as a collective have some ulterior motive when calling out yours and similarly terrible threads is farcical; your threads are just terrible.
Calfis
Imperial Academy
Amarr Empire
#22 - 2012-05-23 16:26:28 UTC
We are currently fighting over tech moons, tho it is really more about the fighting than the moons.
Andreus Ixiris
Center for Advanced Studies
Gallente Federation
#23 - 2012-05-23 16:26:33 UTC
The entire moon mining system is flawed - as previously stated, it provides a static rate of supply for commodities that have non-static demand. Tech 2 prices are rising because of OTEC's grip on the technetium price point, and mineral prices are rising because of Hulkageddon and the lingering aftermath of the Jita interdiction. As a canny industrialist, I can beat mineral price inflation because I have arrangements with mineral suppliers who have guaranteed sources, and I can negotiate a more reasonable price with them for bulk orders. Should I find myself in desperate need of minerals, I could even mine them myself in a Rokh.

Had I the patience for Tech 2 production, however, there would be no alternative means for me to obtain technetium - I would have to go to OTEC, as there's no other people who could effectively supply such a commodity. Certainly I couldn't obtain it myself - my alliance doesn't have anywhere near the military capability to defend and hold a tech moon.

Andreus Ixiris > A Civire without a chin is barely a Civire at all.

Pieter Tuulinen > He'd be Civirely disadvantaged, Andreus.

Andreus Ixiris > ...

Andreus Ixiris > This is why we're at war.

Aqriue
Center for Advanced Studies
Gallente Federation
#24 - 2012-05-23 16:46:33 UTC
Problem is keeping up with the Joneses.

No, really it is.

First dude has this item, other dude is jealous, other dude tries to take it from first dude, first dude already having it whips other dudes ass, other dude complains and gets first dude's Titan fleets nerfed.

First dude has the most valuable resource in the game which by purpose of CCP, lets them rule them all as it was a magical ring Roll so id doesn't need to be balanced. Other dudes don't like it, but other dudes had their chance prevent the first dude from gaining all the power by taking from him...until the first dude was able to support himself with Titan fleets. But thats not fair? ****, whats not fair is your failure to prevent the first guy from gaining the power in the first place or making friends to get a share of that power....so its balanced in a perfectly unfair and unbalanced universe that has...harsh reality Shocked and the other guys just don't know how to ultize any other resources in game but the forums and whine how unbalanced a harsh reality is Lol.

See, perfectly circular logic. Nothing needs to change, because the players are whining for balance when in fact the current status quo is balanced in favor of one party not all parties.
Lucy Ferrr
Sebiestor Tribe
Minmatar Republic
#25 - 2012-05-23 17:25:43 UTC
JitaPriceChecker2 wrote:
All i can see they give reason to NAP.



Well then sir your eyes are working, because that's about all they do. :P

Personally I think one of the biggest problem is the jump mechanics. It's so easy to jump your massive fleet all across the universe you can have assets all over. Goons have tech moons way out of their territory. If it was a bit harder to defend moons that were 50 systems away from your home system, I think we'd see a bit more even spread of the Eve resources. But the way it is now the major alliances can hold all the Tech moons and easily defend them because they can jump their titan fleet pretty much anywhere.
Lord Zim
Gallente Federation
#26 - 2012-05-23 17:27:52 UTC
Here's logic for you:

CCP decides to redo the moongoo consumption rates
Everyone tells CCP they're being dumb and should feel bad about themselves for making the changes they're proposing
CCP ignores everyone and does it anyways
Everyone starts fighting over tech for a year or two
Everyone telling CCP they're being dumb and should feel bad about themselves for making the changes they did
Finally a few of the entities end up with all the tech, and since CCP seemingly only understands that someting is a problem when it's being actively abused to **** and back, these entities create OTEC.

So, if CCP finally does do something about the various moongoo consumption rates, you can thank us for helping the game. If not, oh well, at least we're rich. vOv

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Xinivrae
Sebiestor Tribe
Minmatar Republic
#27 - 2012-05-23 18:08:11 UTC  |  Edited by: Xinivrae
Aqriue wrote:

First dude has the most valuable resource in the game which by purpose of CCP, lets them rule them all as it was a magical ring Roll so id doesn't need to be balanced.


Just a quick question here. How hard exactly are you covering your ears and screaming "lalalacan'thearyoulalala" when we repeatedly tell you that we have been asking for a nerf since forever ago?

Edit: Oh dear, it seems I've confused one faceless alt for another. You do all look so alikeWhat?
Pres Crendraven
#28 - 2012-05-23 21:18:30 UTC
They could have easily balanced the reactions instead of all this expensive ring mining development. If you create a system where the excess capacities of the non bottlenecked materials are even and not excessive, say 20% you will get rolling bottlenecks if other materials aren't released in a timely manner.

Meta34me

Corp and Alliance details hidden to protect the innocent.

Stan Smith
State War Academy
Caldari State
#29 - 2012-05-23 21:40:24 UTC  |  Edited by: Stan Smith
planets can have large deposits mined out, sorta, why cant moons do the same?

☻/ /▌ / \ This is Bob, post him into your forum sig and help him conquer the forums.

Sister Rhode
Hedion University
Amarr Empire
#30 - 2012-05-23 21:59:13 UTC
Tobiaz wrote:
Gilbaron wrote:
the problem is not that tech moons provide such a great income

the problem is that a major part of all tech moons is clustered in the north

NO

The REAL cause are the extremely low cost of jump and bridge mechanics causing excessive power projection and low-cost, risk-free logistics for null alliances.

Alliances can now NAP an entire hemisphere of the map, create a massive hinterland, continue to stave off boredom-rot by simply fighting the neighbors of the neighbors of their neighbors, yet STILL respond to any threat to their moons, quickly, low-cost and with excessive NAP-train force.

Nerf THAT, and a super-coalition like the CFC will quickly shatter under internal and external pressure. Likely into two or three unfriendly entities owning the Tech moons and several ambitious neighbours trying to take a piece of it.

Sizes of empires are pretty much always defined by logistical prowess.



Oh, we are a 'super' coalition now. Cool. I must have missed that memo.
Elzon1
School of Applied Knowledge
Caldari State
#31 - 2012-05-23 22:00:59 UTC  |  Edited by: Elzon1
Replying once again in a JitaPriceChecker2 fix tech bottleneck thread with an obligatory post about implementing R32 alchemy and possibly adding ring mining afterwards if alchemy is not enough.

If R32 alchemy isn't a semi-decent 'fix' to the technetium bottleneck then someone please explain why.

Keep it up JitaPriceChecker2 I support this service and/or product. At least there are some people who think the bottleneck is a problem, including me.

Once again, keep it up. We all know CCP will eventually fix it. Oh... and dev posts are always welcome on this subject.
Forum Art Appreciator
Doomheim
#32 - 2012-05-23 22:41:02 UTC
JitaPriceChecker2 wrote:
All i can see they give reason to NAP.

A great piece by an experienced postmaker. In a less than 10 word post, this faceless maestro nails the rhythm of lack of proper capitalization and grammar, plus the vibrant sounds of an incomplete sentence all wrapped up in the harmony of sarcasm. How vocal his fans' responses were only echos the brilliant masterwork that the Op. is. Unfortunately, I can't give it a perfect score as there seem to be some... missing notes. It's too short!

9/10. Regale us with more of your genius, please!

SmilingVagrant
Doomheim
#33 - 2012-05-23 23:48:03 UTC
Tobiaz wrote:
Gilbaron wrote:
the problem is not that tech moons provide such a great income

the problem is that a major part of all tech moons is clustered in the north

NO

The REAL cause are the extremely low cost of jump and bridge mechanics causing excessive power projection and low-cost, risk-free logistics for null alliances.

Alliances can now NAP an entire hemisphere of the map, create a massive hinterland, continue to stave off boredom-rot by simply fighting the neighbors of the neighbors of their neighbors, yet STILL respond to any threat to their moons, quickly, low-cost and with excessive NAP-train force.

Nerf THAT, and a super-coalition like the CFC will quickly shatter under internal and external pressure. Likely into two or three unfriendly entities owning the Tech moons and several ambitious neighbours trying to take a piece of it.

Sizes of empires are pretty much always defined by logistical prowess.


Look at you not knowing what you are talking about. The only thing ditching JB networks does is makes it hard for individual pilots to go about their business. Convoys still take forever, often breaking JB lines due to running out of fuel, and bouncing down the wrong pipe in a JB chain can actually end up with you farther away by manual jumps than you started out with.

But that's neither here nor there: We convoy at the beginning of deployments. Not every day. Not in the middle. At the beginning. When we are "Projecting Power" we will stage ahead of time, those of us with caps will go dump our Dreads up real quick, then make multiple trips in our carriers to move all of our fighting ships, and usually a buddy or two's ships as well. Meanwhile other members will generally convoy one or two ships up and use reimbursements to keep them running.

Alliance logistics will move combat hulls into place so we can restock outside of our territory. The only time in recent history that we didn't do a local deployment and instead relied on jump bridges to move quickly was almost a year and a half ago in the Fountain Campaign, and ultimately most of us ended up dumping combat hulls into a station in Cloud Ring because it was a pain in the ass to huff up and down the JB highway. The other reason we did this? Regional camps. A JB highway only stretches so far, and at the end of it there is a logical place to dump about 30 or so SB's. Look up the kill stats for J5A during the fountain campaign.

If you get rid of Jump bridges you aren't going to nerf our ability to shuffle **** into a staging system, at most you'll do is add an hour to the deployment, or force us to run carrier convoys. What you will do however is make any attempt at homeland defense near impossible, and make actually living in 0.0 that much more miserable.
Pres Crendraven
#34 - 2012-05-24 00:01:56 UTC
But how could it be?

Meta34me

Corp and Alliance details hidden to protect the innocent.

Ocih
Space Mermaids
#35 - 2012-05-24 00:04:46 UTC
Tobiaz wrote:
Gilbaron wrote:
the problem is not that tech moons provide such a great income

the problem is that a major part of all tech moons is clustered in the north

NO

The REAL cause are the extremely low cost of jump and bridge mechanics causing excessive power projection and low-cost, risk-free logistics for null alliances.

Alliances can now NAP an entire hemisphere of the map, create a massive hinterland, continue to stave off boredom-rot by simply fighting the neighbors of the neighbors of their neighbors, yet STILL respond to any threat to their moons, quickly, low-cost and with excessive NAP-train force.

Nerf THAT, and a super-coalition like the CFC will quickly shatter under internal and external pressure. Likely into two or three unfriendly entities owning the Tech moons and several ambitious neighbours trying to take a piece of it.

Sizes of empires are pretty much always defined by logistical prowess.


They tried this and it didn't have the top down effect you are suggesting.

Massive NAP train super coalitions held on, any and every alliance with less than 2000 people got crushed in to the rug. Many alliances that would rather not NAP up have done so in the past few years because as renegade units they simply can't compete.
XavierVE
No Corporation for Old Spacemen
#36 - 2012-05-24 00:10:26 UTC
Jump bridges are and continue to be the more serious issue. They make regions far too small, make it too easy to blue up everything in a five region radius and still be able to go to hostile territory six regions away with only a few jumps.

CCP goofed when they nerfed JB's, they originally had the right idea to remove them outright, but listened to the CSM who, as always, advocate for what they want rather than what is good for the game.

Until it's harder to project power over vast distances, the bluefests will continue in all of EVE, not just the North, but the South as well... which is NAP'd from Period Basis all the way over to Cobalt Edge.
Spurty
#37 - 2012-05-24 00:20:08 UTC  |  Edited by: Commander Spurty
The moons are passive after you've set up the pos and napped everything within 5 regions.

You only need to turn up to refill the fuel and empty silos.

Zero reason to log in and actually press buttons to mine it.

Harvesting mods live inside the tower as well, so no Exposure there either.

Two easy fixes to force people to undock and defend their infra structure from roaming barbarians. Move those modules outside the tower (sure solo can stay inside) and require modules to be manned to mine

To attack a tech moon you would have to :

- break a nap (if you're not under some form of nap, you've no chance of getting this far)
- deploy a serious fleet to drop any cyno hammers
- deploy bigger fleet of caps
- do this multiple times across multiple days

Good luck with that :-)

*SMUG*

There are good ships,

And wood ships,

And ships that sail the sea

But the best ships are Spaceships

Built by CCP

Spurty
#38 - 2012-05-24 00:23:58 UTC  |  Edited by: Commander Spurty
*SMUG face*

There are good ships,

And wood ships,

And ships that sail the sea

But the best ships are Spaceships

Built by CCP

Commit Sudoku
Perkone
Caldari State
#39 - 2012-05-24 00:26:14 UTC
JitaPriceChecker2 wrote:
Doctor Benway Kado wrote:
I think JitaPriceChexker2 keeps posting these threads just so Tobiaz can post his dumb jump bridge rant again. Won't stop me from feeling superior and smirking in another tech thread


I think goons keep trolling in these threads instead of addressing my question just so can keep sucking moon gold. Won't stop to me from bringing attention to larger playerbase.

If moons are incentive to fight why do you NAP over them.

And with that question the myth falls.


so you're just asking questions
Commit Sudoku
Perkone
Caldari State
#40 - 2012-05-24 00:26:47 UTC
on second thought, don't respond, I'm going to take a nap
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